diff --git a/.gitignore b/.gitignore
index eb64e0d..38e4604 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,8 +1,5 @@
+microgui
*.o
-*.a
-build/*
-**/.ccls-cache
-perf.data*
-*.rdc
-test_renderer
-resources/shaders/compiled/**
+test/test
+**/compile_commands.json
+**/.cache
\ No newline at end of file
diff --git a/.gitmodules b/.gitmodules
deleted file mode 100644
index e69de29..0000000
diff --git a/LAYOUT b/LAYOUT
deleted file mode 100644
index 700b43d..0000000
--- a/LAYOUT
+++ /dev/null
@@ -1,243 +0,0 @@
- Div Children Alignment
-+------------------------------------------------+
-|TOP-LEFT TOP TOP-RIGHT|
-| |
-| |
-| |
-| |
-| |
-| |
-|LEFT CENTER RIGHT|
-| |
-| |
-| |
-| |
-| |
-| |
-|BOTTOM-LEFT BOTTOM BOTTOM-RIGHT|
-+------------------------------------------------+
-
-ALIGNMENT CHART:
-+------------------------------+----------------------+------------------------------+-----------------------+------------------------------+----------------------+
-| TOP-LEFT, ROW: | TOP-LEFT, COLUMN: | BOTTOM, ROW: | BOTTOM, COLUMN: | TOP-RIGHT, ROW: | TOP-RIGHT, COLUMN: |
-| | | | | | |
-| +------------------------- - | +----------- - | | +----+ | | - -----------+ |
-| |+-------++-----++-----+ | |+-------+ | | | E1 | | | +-------+| |
-| || E1 || E2 || | | || E1 | | | | | | - -----------------------+ | | E1 || |
-| || |+-----+| E3 | | || | | | +----+ | +-------++-----++-----+| | | || |
-| |+-------+ | | | |+-------+ | +-------+ +---+ | +------+ | | E1 || E2 || || | +-------+| |
-| | +-----+ | |+----+ | | E1 |+------+|E3 | | | E2 | | | |+-----+| E3 || | +----+| |
-| ' | || E2 | | | || E2 || | | | | | +-------+ | || | | E2 || |
-| ' | |+----+ | +-------++------++---+ | +------+ | +-----+| | +----+| |
-| | |+---------+ | - ------------------------ - | +--+ | ' | +---------+| |
-| | || E3 | | | |E3| | ' | | E3 || |
-| | |+---------+ | | +--+ | | +---------+| |
-| | ' | | - ----------- - | | ' |
-| | ' | | | | ' |
-| | | | | | |
-+------------------------------+----------------------+------------------------------+-----------------------+------------------------------+----------------------+
-| LEFT, ROW: | LEFT, COLUMN: | BOTTOM-RIGHT, ROW: | BOTTOM-RIGHT, COLUMN: | TOP, ROW: | TOP, COLUMN: |
-| | | | | | |
-| | ' | | ' | | - -------------- - |
-| ' | |+-------+ | | +-------+| | | +----------+ |
-| | +----+ | || E1 | | ' | | E1 || | - ----------------------- - | | E1 | |
-| |+------+ | | | || | | +-----+| | | || | +------++----++-----+ | | | |
-| || |+-----+| | | |+-------+ | +-------+ | || | +-------+| | | E1 || E2 || E3 | | +----------+ |
-| || E1 || E2 || E3 | | |+----+ | | E1 |+-----+| E3 || | +----+| | | |+----+| | | +--------+ |
-| || |+-----+| | | || E2 | | | || E2 || || | | E2 || | +------+ | | | | E2 | |
-| |+------+ | | | |+----+ | +-------++-----++-----+| | +----+| | +-----+ | +--------+ |
-| | +----+ | |+---------+ | - -----------------------+ | +---------+| | | +------+ |
-| ' | || E3 | | | | E3 || | | | E3 | |
-| ' | |+---------+ | | +---------+| | | | | |
-| | ' | | - -----------+ | | +------+ |
-| | ' | | | | |
-+------------------------------+----------------------+------------------------------+-----------------------+------------------------------+----------------------+
-| BOTTOM-LEFT, ROW: | BOTTOM-LEFT, COLUMN: | RIGHT, ROW: | RIGHT, COLUMN: | CENTER, ROW: | CENTER, COLUMN: |
-| | | | | | |
-| | ' | | ' | | | |
-| | |+-------+ | | +-------+| | | | +-----------+ |
-| | || E1 | | ' | | E1 || | | | | E1 | |
-| ' | || | | +----+| | | || | | +----+ | | | | |
-| | +-----+ | |+-------+ | +------+ | || | +-------+| | +------+ | | | | +-----------+ |
-| |+-------+ | | | |+----+ | | |+-----+| || | +----+| | | |+----+| | | +---------+ |
-| || E1 |+-----+| E3 | | || E2 | | | E1 || E2 || E3 || | | E2 || | ---|--E1--||-E2-||-E3-|--- | ----|---E2----|---- |
-| || || E2 || | | |+----+ | | |+-----+| || | +----+| | | |+----+| | | +---------+ |
-| |+-------++-----++-----+ | |+---------+ | +------+ | || | +---------+| | +------+ | | | | +-------+ |
-| +------------------------- - | || E3 | | +----+| | | E3 || | | +----+ | | E3 | |
-| | |+---------+ | ' | +---------+| | | | | | | |
-| | +----------- - | ' | ' | | | +-------+ |
-| | | | ' | | | |
-| | | | | | |
-+------------------------------+----------------------+------------------------------+-----------------------+------------------------------+----------------------+
-
-div (
- align: TOP-LEFT | LEFT | BOTTOM-LEFT | BOTTOM | BOTTOM-RIGHT | RIGHT | TOP-RIGHT | RIGHT | CENTER
- size_x/y: EXACT(x) | GROW() | FIT(min, max)
- scroll_x/y: true | false
- resize_x/y: true | false
- layout: ROW | COLUMN
-)
-
-align: alignment of the children elements
-size: how the div should be sized
-scroll: enables scrollbars
-layout: the layout direction of the children
-
- COLUMN ROW
- +--------------------+ +----------------------------------------------------+
- | +----------------+ | |+----------------+ |
- | | | | || |+------------+ |
- | | | | || || |+------------------+|
- | | E1 | | || E1 || E2 || E3 ||
- | | | | || || |+------------------+|
- | | | | || |+------------+ |
- | +----------------+ | |+----------------+ |
- | +------------+ | +----------------------------------------------------+
- | | | |
- | | E2 | |
- | | | | (both have center alignment)
- | +------------+ |
- |+------------------+|
- || ||
- || E3 ||
- || ||
- || ||
- |+------------------+|
- +--------------------+
-
-Element {
- id: uint
- sizing: { min_w, min_h max_w, max_h }
- bounds: { x, y, w, h }
-}
-
-id: unique identifier of the element
-sizing: the size that the element wants
-bounds: the absoulte bounds that the element got assigned
-
-Rendering
-=========
-
-Rendering happens when the element is called (immediately for leaf widgets like buttons and at the end
-for root widgets like divs). The drawing is done on the bounds assigned to the widget, these bounds
-have a one-frame delay on the current layout.
-
-The layout is calculated by each div at the end of their block and at frame end all the sizes and positions
-are assigned at frame end by iterating the element tree.
-
-ElemDiv {
- align: TOP-LEFT | LEFT | BOTTOM-LEFT | BOTTOM | BOTTOM-RIGHT | RIGHT | TOP-RIGHT | RIGHT | CENTER
- size_x/y: { min, max }
- scroll_x/y: true | false
- layout: ROW | COLUMN
- children_size_x/y: { min, max }
-}
-
-size:
- - min != max -> FIT sizing, fit to the content but respect the min and max size
- - min == max == 0 -> GROW sizing, grow to the max amount of space possible
- - min == max != 0 -> EXACT sizing
-children_size: the size of the combined children sizes
-
-
-
-root(size_x: screen width, size_y: screen height, layout: ROW) {
-
- div1(layout: COLUMN, size_x: FIT, size_y GROW, resize_x: true) {
- E1()
- E2()
- E3()
- E4()
- } <-(end div 1)
-
- div2(size_x: GROW, size_y: GROW) {
- ...
- } <-(end div 2)
-
- div3(layout: COLUMN, size_x: FIT, size_y: GROW) {
- E5()
- E6()
- E7()
- } <-(end div 3)
-
-} <-(end root)
-(frame end)
-
-
-+-Root-Div------------------------------------------------+
-|+-Div-1----------++-Div-2--------------------++-Div-3---+|
-||+--------------+|| ||+-------+||
-||| E1 ||| ||| E5 |||
-||| ||| ||| |||
-||+--------------+|| ||+-------+|| [Root Div]
-||+--------------+|| ||+-------+|| |
-||| E2 ||| ||| E6 ||| +----------+----+-------+
-||| ||| ||| ||| v v v
-||+--------------+|| ||+-------+|| [Div 1] [Div 2] [Div 3]
-||+------+ || ||+-------+|| | |
-||| | || ||| E7 ||| +----+----+----+ |
-||| E3 | || ||| ||| v v v v |
-||| | || ||+-------+|| [E1] [E2] [E3] [E4] +----+----+
-||+------+ || || || v v v
-||+------+ || || || [E5] [E6] [E7]
-||| | || || ||
-||| E4 | || || ||
-||| | || || ||
-||+------+ || || ||
-|| || || ||
-|+----------------++--------------------------++---------+|
-+---------------------------------------------------------+
-
-the call order is as follows
-
-E1() -> updates the children size of div1
-E2() -> " "
-E3() -> " "
-E4() -> " "
-end div1() -> updates the children size of root
-end div2() -> updates the children size of root
-E5() -> updates the children size of div3
-E6() -> " "
-E7() -> " "
-end root() -> does nothing
-
-at frame end:
- * Root: the root has a size constraint of fit so the bounds get assigned the whole window
- * Div 1: the width has a size of fit, so it gets set to the children bounds, the height is set
- to the root height since it has a height of GROW
- - E1 to E4 get laid out
- * Div 2: it has a width of GROW which is **along** the layout axis, so it gets added to grow list
- the height gets set to the root height
- * Div 3: the width is FIT, so it gets set to the content width, the height gets se to the root
- height.
- - E5 to E7 get laid out
- * Div 2: is given a width (if there were other contending grow divs along the layout axis they
- would also get sized).
- - Now that div 2 has a size all it's children can be given a size
-
-Styling
-=======
-
-The element bounds include the whole CSS box model:
-
-+---------------------------------------------+
-| MARGIN |
-| +-----------------------------------+ |
-| |xxxxxxxxxxx BORDER xxxxxxxxxxxx| |
-| |x+-------------------------------+x| |
-| |x| PADDING |x| |
-| |x| +-----------------------+ |x| |
-| |x| | | |x| |
-| |x| | CONTENT | |x| |
-| |x| | | |x| |
-| |x| +-----------------------+ |x| |
-| |x| |x| |
-| |x+-------------------------------+x| |
-| |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx| |
-| +-----------------------------------+ |
-| |
-+---------------------------------------------+
-
-Styling happens via a .css file, the sizing strictly refers to the content, so if the the user
-requests an exact size of 100px*100px the content box will have those dimensions, but the element
-bounds will be larger.
diff --git a/LICENSE b/LICENSE
deleted file mode 100644
index 0a04128..0000000
--- a/LICENSE
+++ /dev/null
@@ -1,165 +0,0 @@
- GNU LESSER GENERAL PUBLIC LICENSE
- Version 3, 29 June 2007
-
- Copyright (C) 2007 Free Software Foundation, Inc.
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
-
- This version of the GNU Lesser General Public License incorporates
-the terms and conditions of version 3 of the GNU General Public
-License, supplemented by the additional permissions listed below.
-
- 0. Additional Definitions.
-
- As used herein, "this License" refers to version 3 of the GNU Lesser
-General Public License, and the "GNU GPL" refers to version 3 of the GNU
-General Public License.
-
- "The Library" refers to a covered work governed by this License,
-other than an Application or a Combined Work as defined below.
-
- An "Application" is any work that makes use of an interface provided
-by the Library, but which is not otherwise based on the Library.
-Defining a subclass of a class defined by the Library is deemed a mode
-of using an interface provided by the Library.
-
- A "Combined Work" is a work produced by combining or linking an
-Application with the Library. The particular version of the Library
-with which the Combined Work was made is also called the "Linked
-Version".
-
- The "Minimal Corresponding Source" for a Combined Work means the
-Corresponding Source for the Combined Work, excluding any source code
-for portions of the Combined Work that, considered in isolation, are
-based on the Application, and not on the Linked Version.
-
- The "Corresponding Application Code" for a Combined Work means the
-object code and/or source code for the Application, including any data
-and utility programs needed for reproducing the Combined Work from the
-Application, but excluding the System Libraries of the Combined Work.
-
- 1. Exception to Section 3 of the GNU GPL.
-
- You may convey a covered work under sections 3 and 4 of this License
-without being bound by section 3 of the GNU GPL.
-
- 2. Conveying Modified Versions.
-
- If you modify a copy of the Library, and, in your modifications, a
-facility refers to a function or data to be supplied by an Application
-that uses the facility (other than as an argument passed when the
-facility is invoked), then you may convey a copy of the modified
-version:
-
- a) under this License, provided that you make a good faith effort to
- ensure that, in the event an Application does not supply the
- function or data, the facility still operates, and performs
- whatever part of its purpose remains meaningful, or
-
- b) under the GNU GPL, with none of the additional permissions of
- this License applicable to that copy.
-
- 3. Object Code Incorporating Material from Library Header Files.
-
- The object code form of an Application may incorporate material from
-a header file that is part of the Library. You may convey such object
-code under terms of your choice, provided that, if the incorporated
-material is not limited to numerical parameters, data structure
-layouts and accessors, or small macros, inline functions and templates
-(ten or fewer lines in length), you do both of the following:
-
- a) Give prominent notice with each copy of the object code that the
- Library is used in it and that the Library and its use are
- covered by this License.
-
- b) Accompany the object code with a copy of the GNU GPL and this license
- document.
-
- 4. Combined Works.
-
- You may convey a Combined Work under terms of your choice that,
-taken together, effectively do not restrict modification of the
-portions of the Library contained in the Combined Work and reverse
-engineering for debugging such modifications, if you also do each of
-the following:
-
- a) Give prominent notice with each copy of the Combined Work that
- the Library is used in it and that the Library and its use are
- covered by this License.
-
- b) Accompany the Combined Work with a copy of the GNU GPL and this license
- document.
-
- c) For a Combined Work that displays copyright notices during
- execution, include the copyright notice for the Library among
- these notices, as well as a reference directing the user to the
- copies of the GNU GPL and this license document.
-
- d) Do one of the following:
-
- 0) Convey the Minimal Corresponding Source under the terms of this
- License, and the Corresponding Application Code in a form
- suitable for, and under terms that permit, the user to
- recombine or relink the Application with a modified version of
- the Linked Version to produce a modified Combined Work, in the
- manner specified by section 6 of the GNU GPL for conveying
- Corresponding Source.
-
- 1) Use a suitable shared library mechanism for linking with the
- Library. A suitable mechanism is one that (a) uses at run time
- a copy of the Library already present on the user's computer
- system, and (b) will operate properly with a modified version
- of the Library that is interface-compatible with the Linked
- Version.
-
- e) Provide Installation Information, but only if you would otherwise
- be required to provide such information under section 6 of the
- GNU GPL, and only to the extent that such information is
- necessary to install and execute a modified version of the
- Combined Work produced by recombining or relinking the
- Application with a modified version of the Linked Version. (If
- you use option 4d0, the Installation Information must accompany
- the Minimal Corresponding Source and Corresponding Application
- Code. If you use option 4d1, you must provide the Installation
- Information in the manner specified by section 6 of the GNU GPL
- for conveying Corresponding Source.)
-
- 5. Combined Libraries.
-
- You may place library facilities that are a work based on the
-Library side by side in a single library together with other library
-facilities that are not Applications and are not covered by this
-License, and convey such a combined library under terms of your
-choice, if you do both of the following:
-
- a) Accompany the combined library with a copy of the same work based
- on the Library, uncombined with any other library facilities,
- conveyed under the terms of this License.
-
- b) Give prominent notice with the combined library that part of it
- is a work based on the Library, and explaining where to find the
- accompanying uncombined form of the same work.
-
- 6. Revised Versions of the GNU Lesser General Public License.
-
- The Free Software Foundation may publish revised and/or new versions
-of the GNU Lesser General Public License from time to time. Such new
-versions will be similar in spirit to the present version, but may
-differ in detail to address new problems or concerns.
-
- Each version is given a distinguishing version number. If the
-Library as you received it specifies that a certain numbered version
-of the GNU Lesser General Public License "or any later version"
-applies to it, you have the option of following the terms and
-conditions either of that published version or of any later version
-published by the Free Software Foundation. If the Library as you
-received it does not specify a version number of the GNU Lesser
-General Public License, you may choose any version of the GNU Lesser
-General Public License ever published by the Free Software Foundation.
-
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-whether future versions of the GNU Lesser General Public License shall
-apply, that proxy's public statement of acceptance of any version is
-permanent authorization for you to choose that version for the
-Library.
diff --git a/README.md b/README.md
deleted file mode 100644
index 151118a..0000000
--- a/README.md
+++ /dev/null
@@ -1 +0,0 @@
-Welcome to the ugui library.
diff --git a/RENDERER b/RENDERER
new file mode 100644
index 0000000..18def58
--- /dev/null
+++ b/RENDERER
@@ -0,0 +1,4 @@
+Divide up the OpenGL renderer into three parts, one part that draws simple shapes,
+another that only draws text and one that is responsible for drawing icons and
+mapping sprites in general, this way all the texture atlases are separate and
+everything is done within 3 draw calls
\ No newline at end of file
diff --git a/TODO b/TODO
deleted file mode 100644
index f2fa0fa..0000000
--- a/TODO
+++ /dev/null
@@ -1,140 +0,0 @@
-# TODOs, semi-random sorting
-
-[x] Implement glyph draw command
-[x] Implement div.view and scrollbars
-[x] Port font system from C to C3 (rewrite1)
-[ ] Update ARCHITECTURE.md
-[x] Write a README.md
-[x] Use an arena allocator for cache
-[ ] Do not redraw if there was no update (no layout and no draw)
-[ ] Do command buffer damage tracking based on a context grid (see rxi writeup)
-[x] Better handling of the active and focused widgets, try to maintain focus until mouse release (fix scroll bars)
-[x] Clip element bounds to parent div, specifically text
-[ ] Resizeable divs
-[x] Implement a z index and sort command buffer based on that
- [ ] Ctx.set_z_index()
- [x] Sort command buffer on insertion
-[x] Standardize element handling, for example all buttons do almost the same thing, so write a lot
- of boiler plate and reuse it
-[x] The id combination in gen_id() uses an intger division, which is costly, use another combination
- function that is non-linear and doesn't use division
-[ ] Animations, somehow
-[x] Maybe cache codepoint converted strings
-[x] Fix scroll wheel when div is scrolled
-[ ] Be consistent with the initialization methods some are foo.new() and some are foo.init()
-[ ] Implement image loading (.bmp, .ff, .qoi and .png), in the future even lossy images like .jpg
- [x] .qoi
- [ ] .ff
- [ ] .bmp
- [ ] .png
- [ ] .jpg
-[ ] gif support?
-[x] layout_set_max_rows() and layout_set_max_columns()
-[x] Maybe SDF sprites??
-[x] Stylesheets and stylesheet import
-[x] use SDF to draw anti-aliased rounded rectangles https://zed.dev/blog/videogame
-[ ] Subdivide modules into ugui::ug for exported functions and ugui::core for
- internal use functions (used to create widgets)
-[x] The render loop RAPES the gpu, valve pls fix
-[x] The way the element structures are implemented wastes a lot of memory since
- each struct Elem, struct Cmd, etc. is as big as the largest element. It would
- be better to use a different allcation strategy.
-[ ] Add a way to handle time events like double clicks
-[x] Fix how padding is applied in push_rect. In CSS padding is applied between the border and the
- content, the background color is applied starting from the border. Right now push_rect() offsets
- the background rect by both border and padding
-[x] Investigate why the debug pointer (cyan rectangle) disappears...
-[ ] Selectable divs
-[ ] Selectable text
-[ ] Copy buffer
-
-## Layout
-
-[x] Flexbox
-[x] Center elements to the row/column
-[x] Text wrapping / reflow
-[x] Implement a better and unified way to place a glyph and get the cursor position, maybe with a struct
-[x] Correct whitespace handling in text (\t \r etc)
-[x] Consider a multi-pass recursive approach to layout (like https://github.com/nicbarker/clay)
- instead of the curren multi-frame approach.
-[x] Implement column/row sizing (min, max)
-[x] Implement a way to size the element as the current row/column size
- * +-------------+
- * | |
- * +-------------+
- * +--+
- * | |
- * +--+
- * <------------->
- * column size
- See the calculator example for why it is useful
-[ ] Find a way to concile pixel measurements to the mm ones used in css, for example in min/max sizing
- of elements
-[x] Center elements to div (center children_bounds to the center of the div bounds and shift the origin accordingly)
-[x] Use containing_rect() in position_element() to skip some computing and semplify the function
-[x] Rename position_element() to layout_element()
-[x] Make functions to mark rows/columns as full, to fix the calculator demo
-[ ] Grids
-
-## Input
-
-[x] Keyboard input
-[x] Mouse scroll wheel
-[ ] Touch input
-[x] Do not set input event to true if the movement was zero (like no mouse movement)
-[x] Use input event flags, for example to consume the input event
-[x] Fix bug in text box: when spamming keys you can get multiple characters in the text input field
- of the context, this causes a bug where only the first char is actually used
-
-## Commands
-
-[x] rect commads should have:
- - border width
- - border radius
-[x] add a command to update an atlas
-[x] New window command, useful for popups
-[x] Text command returns the text bounds, this way we can avoid the pattern
- draw_text(a, pos) -> off = compute_bounds(a) -> draw_text(b, pos+off) -> ...
-[ ] Rounded rectangle with different radius for each corner
-
-## Atlas
-
-[ ] Add an interface to create, destroy, update and get atlases based on their ids
-[ ] Implement multiple font atlases
-[ ] Pixel format conversion
-
-## Fonts
-
-[x] Fix the missing alpha channel
-[x] Fix the alignment
-
-## Widgets
-
-[x] Dynamic text box to implement an fps counter
-[x] Button with label
-[x] Text Input box
-[ ] Icon Buttons
-[x] Switch
-[x] Checkbox
-[ ] Selectable text box
-
-## API
-
-[ ] Introduce a Layout structure that specifies the positioning of elements inside
- a Div element. This would allow specifying alignment, maximum and minimum sizing
- margins between children, etc.
- This is different from style which is applied per-element.
-[ ] Remove Ids for element that don't need them. Such elements are button, toggles,
- and all elements which do not have internal data that has to be cached and/or
- queried by the user for later use. This allows for smaller caches and in general
- reduces some load, since most of the stuff is recomputed for every frame.
-
-## SDL3 Renderer
-
-[x] smart batching
-[x] maybe use instancing since we are always drawing the same geometry. With instancing every
- different quad could have its coulour, border and radius with much better performance than
- issuing a draw call for every quad (and uploading it)
- https://rastertek.com/dx11win10tut48.html
- https://www.braynzarsoft.net/viewtutorial/q16390-33-instancing-with-indexed-primitives
-[ ] implement min and max fps
\ No newline at end of file
diff --git a/def_style.h b/def_style.h
new file mode 100644
index 0000000..cd5f112
--- /dev/null
+++ b/def_style.h
@@ -0,0 +1,40 @@
+#ifndef _UG_DEF_STYLE_H
+#define _UG_DEF_STYLE_H
+
+#include "ugui.h"
+
+#define SZ_INT(x) x.size.i
+
+static const ug_style_t default_style = {
+ .color = {
+ .bg = RGB_FORMAT(0x131313),
+ .fg = RGB_FORMAT(0xffffff),
+ },
+ .margin = SIZE_PX(3),
+ .border = {
+ .color = RGB_FORMAT(0xf50a00),
+ .size = SIZE_PX(2),
+ },
+ .title = {
+ .color = {
+ .bg = RGB_FORMAT(0xbbbbbb),
+ .fg = RGB_FORMAT(0xffff00),
+ },
+ .height = SIZE_PX(20),
+ .font_size = SIZE_PX(14),
+ },
+ .btn = {
+ .color = {
+ .act = RGB_FORMAT(0x440044),
+ .bg = RGB_FORMAT(0x006600),
+ .fg = RGB_FORMAT(0xffff00),
+ .sel = RGB_FORMAT(0x0a0aff),
+ .br = RGB_FORMAT(0xff00ff),
+ },
+ .font_size = SIZE_PX(10),
+ .border = SIZE_PX(5),
+ },
+};
+
+
+#endif
diff --git a/font-to-atlas/.gitignore b/font-to-atlas/.gitignore
new file mode 100644
index 0000000..4ff094b
--- /dev/null
+++ b/font-to-atlas/.gitignore
@@ -0,0 +1,3 @@
+*.ff
+*.png
+font-to-atlas
\ No newline at end of file
diff --git a/font-to-atlas/Makefile b/font-to-atlas/Makefile
new file mode 100644
index 0000000..17fed17
--- /dev/null
+++ b/font-to-atlas/Makefile
@@ -0,0 +1,2 @@
+font-to-atlas: main.c ff.c ff.h
+ cc -lm -g main.c ff.c -o font-to-atlas
diff --git a/font-to-atlas/ff.c b/font-to-atlas/ff.c
new file mode 100644
index 0000000..c05c2cc
--- /dev/null
+++ b/font-to-atlas/ff.c
@@ -0,0 +1,118 @@
+#include
+#include
+#include
+#include
+
+#include
+
+#include "ff.h"
+
+
+#define MAX(a,b) a>b?a:b
+
+
+struct ff * ff_new(uint32_t width, uint32_t height)
+{
+ uint64_t size = (uint64_t)width*height*sizeof(struct ff);
+ struct ff *image = malloc(sizeof(struct ff) + size);
+ if (!image)
+ return NULL;
+ memcpy(image->magic, "farbfeld", 8);
+ image->width = htonl(width);
+ image->height = htonl(height);
+
+ // create a transparent image
+ memset(image->pixels, 0, size);
+
+ return image;
+}
+
+
+uint64_t ff_bytes(const struct ff *image)
+{
+ if (!image)
+ return 0;
+ return sizeof(struct ff)+(uint64_t)ntohl(image->width)*ntohl(image->height)*sizeof(struct ff_px);
+}
+
+
+struct ff * ff_resize(struct ff *image, uint32_t width, uint32_t height)
+{
+ struct ff *new = NULL;
+ int64_t size = sizeof(struct ff)+(int64_t)width*height*sizeof(uint64_t);
+ if (image) {
+ int64_t old_size = ff_bytes(image);
+ if (old_size == size)
+ return image;
+
+ new = realloc(image, size);
+ if (!new)
+ return NULL;
+
+ uint32_t old_width = ntohl(new->width);
+ uint32_t old_height = ntohl(new->height);
+ if (size-old_size > 0) {
+ struct ff_px *b = new->pixels;
+ memset(&b[old_width*old_height], 0, size-old_size);
+ for (int64_t c = (int64_t)old_height-1; c >= 0; c--) {
+ memmove(&b[width*c], &b[old_width*c], sizeof(struct ff_px)*old_width);
+ memset(&b[c*old_width], 0, sizeof(struct ff_px)*(c*width-c*old_width));
+ }
+ } else {
+ }
+ new->height = htonl(height);
+ new->width = htonl(width);
+
+ } else {
+ new = ff_new(width, height);
+ }
+
+ return new;
+}
+
+
+int ff_verify (const struct ff *image)
+{
+ if (!image || strncmp("farbfeld", (char*)image->magic, 8))
+ return 1;
+ return 0;
+}
+
+
+int ff_free(struct ff *image)
+{
+ if (!ff_verify(image))
+ free(image);
+ return 0;
+}
+
+
+// overlays the bitmap containing only 1 8bpp channel to the image starting at (x,y)
+// be stands for the data is already big endian
+int ff_overlay_8r(struct ff **image, const uint8_t *bitmap, uint32_t x, uint32_t y, uint32_t w, uint32_t h)
+{
+ if (!image || !*image)
+ return 1;
+
+ uint32_t iw = ntohl((*image)->width), ih = ntohl((*image)->height);
+ *image = ff_resize(*image, MAX(iw, x+w), MAX(ih, y+h));
+ if (!image)
+ return -1;
+ iw = ntohl((*image)->width);
+ ih = ntohl((*image)->height);
+
+ for (uint32_t r = 0; r < h; r++) {
+ for (uint32_t c = 0; c < w; c++) {
+ uint8_t col = bitmap[r*w+c];
+ struct ff_px p = {
+ .r = 0xffff,
+ .g = 0xffff,
+ .b = 0xffff,
+ .a = htons(257*col)
+ };
+ (*image)->pixels[(r+y)*iw + (c+x)] = p;
+ }
+ }
+
+ return 0;
+}
diff --git a/font-to-atlas/ff.h b/font-to-atlas/ff.h
new file mode 100644
index 0000000..5c211cc
--- /dev/null
+++ b/font-to-atlas/ff.h
@@ -0,0 +1,25 @@
+#ifndef _FARBFELD_EZ_H
+#define _FARBFELD_EZ_H
+
+
+#include
+
+
+struct __attribute__((packed)) ff_px { uint16_t r, g, b, a; };
+
+struct __attribute__((packed)) ff {
+ int8_t magic[8];
+ uint32_t width, height;
+ struct ff_px pixels[];
+};
+
+
+struct ff * ff_new(uint32_t width, uint32_t height);
+int ff_verify (const struct ff *image);
+int ff_free(struct ff *image);
+uint64_t ff_bytes(const struct ff *image);
+struct ff * ff_resize(struct ff *image, uint32_t width, uint32_t height);
+int ff_overlay_8r(struct ff **image, const uint8_t *bitmap, uint32_t x, uint32_t y, uint32_t w, uint32_t h);
+
+
+#endif
diff --git a/font-to-atlas/main.c b/font-to-atlas/main.c
new file mode 100644
index 0000000..cbad4bd
--- /dev/null
+++ b/font-to-atlas/main.c
@@ -0,0 +1,107 @@
+#define _POSIX_C_SOURCE 200809l
+#define STB_TRUETYPE_IMPLEMENTATION
+#define STBTT_STATIC
+
+#include
+
+#include
+#include
+#include
+#include
+#include
+
+#include "stb_truetype.h"
+#include "ff.h"
+
+
+const int font_size = 32;
+
+
+void map_file(const unsigned char **str, int *size, const char *path)
+{
+ if (!path)
+ err(EXIT_FAILURE, "NULL filename");
+ FILE *fp = fopen(path, "r");
+ if (!fp)
+ err(EXIT_FAILURE, "Cannot open file %s", path);
+ *size = lseek(fileno(fp), 0, SEEK_END);
+ if (*size == (off_t)-1)
+ err(EXIT_FAILURE, "lseek failed");
+ *str = mmap(0, *size, PROT_READ, MAP_PRIVATE, fileno(fp), 0);
+ if (*str == (void*)-1)
+ err(EXIT_FAILURE, "mmap failed");
+ if (fclose(fp))
+ err(EXIT_FAILURE, "Error closing file");
+}
+
+
+int main(int argc, char *argv[])
+{
+ if (argc < 2)
+ return EXIT_FAILURE;
+ int len;
+ const unsigned char *map;
+ map_file(&map, &len, argv[1]);
+
+ stbtt_fontinfo font;
+ stbtt_InitFont(&font, map, stbtt_GetFontOffsetForIndex(map, 0));
+
+ // all this is to get the font bounding box in pixels
+ float font_scale = 1.0;
+ font_scale = stbtt_ScaleForPixelHeight(&font, font_size);
+ int ascent, descent, linegap;
+ stbtt_GetFontVMetrics(&font, &ascent, &descent, &linegap);
+ int x0,y0,x1,y1;
+ int bound_w, bound_h;
+ stbtt_GetFontBoundingBox(&font, &x0, &y0, &x1, &y1);
+
+ printf("font_scale: %f\n", font_scale);
+ printf("x0:%d y0:%d x1:%d y1:%d\n",x0,y0,x1,y1);
+
+ int baseline = font_scale * -y0;
+ bound_h = (baseline+font_scale*y1) - (baseline+font_scale*y0);
+ bound_w = (font_scale*x1) - (font_scale*x0);
+ baseline = bound_h - baseline;
+ unsigned char *bitmap = malloc(bound_h*bound_w);
+ if (!bitmap)
+ err(EXIT_FAILURE, "Cannot allocate bitmap");
+
+ printf("bounding h:%d w:%d\n", bound_h, bound_w);
+ printf("baseline: %d\n", baseline);
+
+ struct ff *image = ff_new(0, 0);
+
+ // get all ascii
+ int x = 0, y = 0, maxwidth = 64*bound_w;
+ for (unsigned int i = 0; i <= 0x7F; i++) {
+ int x0,y0,x1,y1,w,h,l,a, ox,oy;
+ int g = stbtt_FindGlyphIndex(&font, i);
+
+ stbtt_GetGlyphBitmapBoxSubpixel(&font, g, font_scale, font_scale, 0, 0, &x0, &y0, &x1, &y1);
+ w = x1 - x0;
+ h = y1 - y0;
+ //printf("%d\n", y0);
+ stbtt_GetGlyphHMetrics(&font, g, &a, &l);
+ stbtt_MakeGlyphBitmapSubpixel(&font, bitmap, w, h, w, font_scale, font_scale, 0, 0, g);
+ //printf("'%c' -> l*scale:%.0f, y0:%d\n", i, font_scale*l, bound_h+y0);
+ ox = font_scale*l;
+ oy = bound_h+y0;
+ ff_overlay_8r(&image, bitmap, x+ox, y+oy, w, h);
+
+ x += bound_w;
+ if (x >= maxwidth) y += bound_h;
+ x %= maxwidth;
+
+ }
+
+ FILE *fp = fopen("out.ff", "w");
+ if (fp) {
+ fwrite(image, 1, ff_bytes(image), fp);
+ fclose(fp);
+ }
+
+ free(bitmap);
+ ff_free(image);
+ munmap((void *)map, len);
+ return 0;
+}
diff --git a/font-to-atlas/monospace.ttf b/font-to-atlas/monospace.ttf
new file mode 100644
index 0000000..92a90cb
Binary files /dev/null and b/font-to-atlas/monospace.ttf differ
diff --git a/font-to-atlas/stb_truetype.h b/font-to-atlas/stb_truetype.h
new file mode 100644
index 0000000..bbf2284
--- /dev/null
+++ b/font-to-atlas/stb_truetype.h
@@ -0,0 +1,5077 @@
+// stb_truetype.h - v1.26 - public domain
+// authored from 2009-2021 by Sean Barrett / RAD Game Tools
+//
+// =======================================================================
+//
+// NO SECURITY GUARANTEE -- DO NOT USE THIS ON UNTRUSTED FONT FILES
+//
+// This library does no range checking of the offsets found in the file,
+// meaning an attacker can use it to read arbitrary memory.
+//
+// =======================================================================
+//
+// This library processes TrueType files:
+// parse files
+// extract glyph metrics
+// extract glyph shapes
+// render glyphs to one-channel bitmaps with antialiasing (box filter)
+// render glyphs to one-channel SDF bitmaps (signed-distance field/function)
+//
+// Todo:
+// non-MS cmaps
+// crashproof on bad data
+// hinting? (no longer patented)
+// cleartype-style AA?
+// optimize: use simple memory allocator for intermediates
+// optimize: build edge-list directly from curves
+// optimize: rasterize directly from curves?
+//
+// ADDITIONAL CONTRIBUTORS
+//
+// Mikko Mononen: compound shape support, more cmap formats
+// Tor Andersson: kerning, subpixel rendering
+// Dougall Johnson: OpenType / Type 2 font handling
+// Daniel Ribeiro Maciel: basic GPOS-based kerning
+//
+// Misc other:
+// Ryan Gordon
+// Simon Glass
+// github:IntellectualKitty
+// Imanol Celaya
+// Daniel Ribeiro Maciel
+//
+// Bug/warning reports/fixes:
+// "Zer" on mollyrocket Fabian "ryg" Giesen github:NiLuJe
+// Cass Everitt Martins Mozeiko github:aloucks
+// stoiko (Haemimont Games) Cap Petschulat github:oyvindjam
+// Brian Hook Omar Cornut github:vassvik
+// Walter van Niftrik Ryan Griege
+// David Gow Peter LaValle
+// David Given Sergey Popov
+// Ivan-Assen Ivanov Giumo X. Clanjor
+// Anthony Pesch Higor Euripedes
+// Johan Duparc Thomas Fields
+// Hou Qiming Derek Vinyard
+// Rob Loach Cort Stratton
+// Kenney Phillis Jr. Brian Costabile
+// Ken Voskuil (kaesve)
+//
+// VERSION HISTORY
+//
+// 1.26 (2021-08-28) fix broken rasterizer
+// 1.25 (2021-07-11) many fixes
+// 1.24 (2020-02-05) fix warning
+// 1.23 (2020-02-02) query SVG data for glyphs; query whole kerning table (but only kern not GPOS)
+// 1.22 (2019-08-11) minimize missing-glyph duplication; fix kerning if both 'GPOS' and 'kern' are defined
+// 1.21 (2019-02-25) fix warning
+// 1.20 (2019-02-07) PackFontRange skips missing codepoints; GetScaleFontVMetrics()
+// 1.19 (2018-02-11) GPOS kerning, STBTT_fmod
+// 1.18 (2018-01-29) add missing function
+// 1.17 (2017-07-23) make more arguments const; doc fix
+// 1.16 (2017-07-12) SDF support
+// 1.15 (2017-03-03) make more arguments const
+// 1.14 (2017-01-16) num-fonts-in-TTC function
+// 1.13 (2017-01-02) support OpenType fonts, certain Apple fonts
+// 1.12 (2016-10-25) suppress warnings about casting away const with -Wcast-qual
+// 1.11 (2016-04-02) fix unused-variable warning
+// 1.10 (2016-04-02) user-defined fabs(); rare memory leak; remove duplicate typedef
+// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use allocation userdata properly
+// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges
+// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints;
+// variant PackFontRanges to pack and render in separate phases;
+// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?);
+// fixed an assert() bug in the new rasterizer
+// replace assert() with STBTT_assert() in new rasterizer
+//
+// Full history can be found at the end of this file.
+//
+// LICENSE
+//
+// See end of file for license information.
+//
+// USAGE
+//
+// Include this file in whatever places need to refer to it. In ONE C/C++
+// file, write:
+// #define STB_TRUETYPE_IMPLEMENTATION
+// before the #include of this file. This expands out the actual
+// implementation into that C/C++ file.
+//
+// To make the implementation private to the file that generates the implementation,
+// #define STBTT_STATIC
+//
+// Simple 3D API (don't ship this, but it's fine for tools and quick start)
+// stbtt_BakeFontBitmap() -- bake a font to a bitmap for use as texture
+// stbtt_GetBakedQuad() -- compute quad to draw for a given char
+//
+// Improved 3D API (more shippable):
+// #include "stb_rect_pack.h" -- optional, but you really want it
+// stbtt_PackBegin()
+// stbtt_PackSetOversampling() -- for improved quality on small fonts
+// stbtt_PackFontRanges() -- pack and renders
+// stbtt_PackEnd()
+// stbtt_GetPackedQuad()
+//
+// "Load" a font file from a memory buffer (you have to keep the buffer loaded)
+// stbtt_InitFont()
+// stbtt_GetFontOffsetForIndex() -- indexing for TTC font collections
+// stbtt_GetNumberOfFonts() -- number of fonts for TTC font collections
+//
+// Render a unicode codepoint to a bitmap
+// stbtt_GetCodepointBitmap() -- allocates and returns a bitmap
+// stbtt_MakeCodepointBitmap() -- renders into bitmap you provide
+// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be
+//
+// Character advance/positioning
+// stbtt_GetCodepointHMetrics()
+// stbtt_GetFontVMetrics()
+// stbtt_GetFontVMetricsOS2()
+// stbtt_GetCodepointKernAdvance()
+//
+// Starting with version 1.06, the rasterizer was replaced with a new,
+// faster and generally-more-precise rasterizer. The new rasterizer more
+// accurately measures pixel coverage for anti-aliasing, except in the case
+// where multiple shapes overlap, in which case it overestimates the AA pixel
+// coverage. Thus, anti-aliasing of intersecting shapes may look wrong. If
+// this turns out to be a problem, you can re-enable the old rasterizer with
+// #define STBTT_RASTERIZER_VERSION 1
+// which will incur about a 15% speed hit.
+//
+// ADDITIONAL DOCUMENTATION
+//
+// Immediately after this block comment are a series of sample programs.
+//
+// After the sample programs is the "header file" section. This section
+// includes documentation for each API function.
+//
+// Some important concepts to understand to use this library:
+//
+// Codepoint
+// Characters are defined by unicode codepoints, e.g. 65 is
+// uppercase A, 231 is lowercase c with a cedilla, 0x7e30 is
+// the hiragana for "ma".
+//
+// Glyph
+// A visual character shape (every codepoint is rendered as
+// some glyph)
+//
+// Glyph index
+// A font-specific integer ID representing a glyph
+//
+// Baseline
+// Glyph shapes are defined relative to a baseline, which is the
+// bottom of uppercase characters. Characters extend both above
+// and below the baseline.
+//
+// Current Point
+// As you draw text to the screen, you keep track of a "current point"
+// which is the origin of each character. The current point's vertical
+// position is the baseline. Even "baked fonts" use this model.
+//
+// Vertical Font Metrics
+// The vertical qualities of the font, used to vertically position
+// and space the characters. See docs for stbtt_GetFontVMetrics.
+//
+// Font Size in Pixels or Points
+// The preferred interface for specifying font sizes in stb_truetype
+// is to specify how tall the font's vertical extent should be in pixels.
+// If that sounds good enough, skip the next paragraph.
+//
+// Most font APIs instead use "points", which are a common typographic
+// measurement for describing font size, defined as 72 points per inch.
+// stb_truetype provides a point API for compatibility. However, true
+// "per inch" conventions don't make much sense on computer displays
+// since different monitors have different number of pixels per
+// inch. For example, Windows traditionally uses a convention that
+// there are 96 pixels per inch, thus making 'inch' measurements have
+// nothing to do with inches, and thus effectively defining a point to
+// be 1.333 pixels. Additionally, the TrueType font data provides
+// an explicit scale factor to scale a given font's glyphs to points,
+// but the author has observed that this scale factor is often wrong
+// for non-commercial fonts, thus making fonts scaled in points
+// according to the TrueType spec incoherently sized in practice.
+//
+// DETAILED USAGE:
+//
+// Scale:
+// Select how high you want the font to be, in points or pixels.
+// Call ScaleForPixelHeight or ScaleForMappingEmToPixels to compute
+// a scale factor SF that will be used by all other functions.
+//
+// Baseline:
+// You need to select a y-coordinate that is the baseline of where
+// your text will appear. Call GetFontBoundingBox to get the baseline-relative
+// bounding box for all characters. SF*-y0 will be the distance in pixels
+// that the worst-case character could extend above the baseline, so if
+// you want the top edge of characters to appear at the top of the
+// screen where y=0, then you would set the baseline to SF*-y0.
+//
+// Current point:
+// Set the current point where the first character will appear. The
+// first character could extend left of the current point; this is font
+// dependent. You can either choose a current point that is the leftmost
+// point and hope, or add some padding, or check the bounding box or
+// left-side-bearing of the first character to be displayed and set
+// the current point based on that.
+//
+// Displaying a character:
+// Compute the bounding box of the character. It will contain signed values
+// relative to . I.e. if it returns x0,y0,x1,y1,
+// then the character should be displayed in the rectangle from
+// to = 32 && *text < 128) {
+ stbtt_aligned_quad q;
+ stbtt_GetBakedQuad(cdata, 512,512, *text-32, &x,&y,&q,1);//1=opengl & d3d10+,0=d3d9
+ glTexCoord2f(q.s0,q.t0); glVertex2f(q.x0,q.y0);
+ glTexCoord2f(q.s1,q.t0); glVertex2f(q.x1,q.y0);
+ glTexCoord2f(q.s1,q.t1); glVertex2f(q.x1,q.y1);
+ glTexCoord2f(q.s0,q.t1); glVertex2f(q.x0,q.y1);
+ }
+ ++text;
+ }
+ glEnd();
+}
+#endif
+//
+//
+//////////////////////////////////////////////////////////////////////////////
+//
+// Complete program (this compiles): get a single bitmap, print as ASCII art
+//
+#if 0
+#include
+#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation
+#include "stb_truetype.h"
+
+char ttf_buffer[1<<25];
+
+int main(int argc, char **argv)
+{
+ stbtt_fontinfo font;
+ unsigned char *bitmap;
+ int w,h,i,j,c = (argc > 1 ? atoi(argv[1]) : 'a'), s = (argc > 2 ? atoi(argv[2]) : 20);
+
+ fread(ttf_buffer, 1, 1<<25, fopen(argc > 3 ? argv[3] : "c:/windows/fonts/arialbd.ttf", "rb"));
+
+ stbtt_InitFont(&font, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer,0));
+ bitmap = stbtt_GetCodepointBitmap(&font, 0,stbtt_ScaleForPixelHeight(&font, s), c, &w, &h, 0,0);
+
+ for (j=0; j < h; ++j) {
+ for (i=0; i < w; ++i)
+ putchar(" .:ioVM@"[bitmap[j*w+i]>>5]);
+ putchar('\n');
+ }
+ return 0;
+}
+#endif
+//
+// Output:
+//
+// .ii.
+// @@@@@@.
+// V@Mio@@o
+// :i. V@V
+// :oM@@M
+// :@@@MM@M
+// @@o o@M
+// :@@. M@M
+// @@@o@@@@
+// :M@@V:@@.
+//
+//////////////////////////////////////////////////////////////////////////////
+//
+// Complete program: print "Hello World!" banner, with bugs
+//
+#if 0
+char buffer[24<<20];
+unsigned char screen[20][79];
+
+int main(int arg, char **argv)
+{
+ stbtt_fontinfo font;
+ int i,j,ascent,baseline,ch=0;
+ float scale, xpos=2; // leave a little padding in case the character extends left
+ char *text = "Heljo World!"; // intentionally misspelled to show 'lj' brokenness
+
+ fread(buffer, 1, 1000000, fopen("c:/windows/fonts/arialbd.ttf", "rb"));
+ stbtt_InitFont(&font, buffer, 0);
+
+ scale = stbtt_ScaleForPixelHeight(&font, 15);
+ stbtt_GetFontVMetrics(&font, &ascent,0,0);
+ baseline = (int) (ascent*scale);
+
+ while (text[ch]) {
+ int advance,lsb,x0,y0,x1,y1;
+ float x_shift = xpos - (float) floor(xpos);
+ stbtt_GetCodepointHMetrics(&font, text[ch], &advance, &lsb);
+ stbtt_GetCodepointBitmapBoxSubpixel(&font, text[ch], scale,scale,x_shift,0, &x0,&y0,&x1,&y1);
+ stbtt_MakeCodepointBitmapSubpixel(&font, &screen[baseline + y0][(int) xpos + x0], x1-x0,y1-y0, 79, scale,scale,x_shift,0, text[ch]);
+ // note that this stomps the old data, so where character boxes overlap (e.g. 'lj') it's wrong
+ // because this API is really for baking character bitmaps into textures. if you want to render
+ // a sequence of characters, you really need to render each bitmap to a temp buffer, then
+ // "alpha blend" that into the working buffer
+ xpos += (advance * scale);
+ if (text[ch+1])
+ xpos += scale*stbtt_GetCodepointKernAdvance(&font, text[ch],text[ch+1]);
+ ++ch;
+ }
+
+ for (j=0; j < 20; ++j) {
+ for (i=0; i < 78; ++i)
+ putchar(" .:ioVM@"[screen[j][i]>>5]);
+ putchar('\n');
+ }
+
+ return 0;
+}
+#endif
+
+
+//////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+////
+//// INTEGRATION WITH YOUR CODEBASE
+////
+//// The following sections allow you to supply alternate definitions
+//// of C library functions used by stb_truetype, e.g. if you don't
+//// link with the C runtime library.
+
+#ifdef STB_TRUETYPE_IMPLEMENTATION
+ // #define your own (u)stbtt_int8/16/32 before including to override this
+ #ifndef stbtt_uint8
+ typedef unsigned char stbtt_uint8;
+ typedef signed char stbtt_int8;
+ typedef unsigned short stbtt_uint16;
+ typedef signed short stbtt_int16;
+ typedef unsigned int stbtt_uint32;
+ typedef signed int stbtt_int32;
+ #endif
+
+ typedef char stbtt__check_size32[sizeof(stbtt_int32)==4 ? 1 : -1];
+ typedef char stbtt__check_size16[sizeof(stbtt_int16)==2 ? 1 : -1];
+
+ // e.g. #define your own STBTT_ifloor/STBTT_iceil() to avoid math.h
+ #ifndef STBTT_ifloor
+ #include
+ #define STBTT_ifloor(x) ((int) floor(x))
+ #define STBTT_iceil(x) ((int) ceil(x))
+ #endif
+
+ #ifndef STBTT_sqrt
+ #include
+ #define STBTT_sqrt(x) sqrt(x)
+ #define STBTT_pow(x,y) pow(x,y)
+ #endif
+
+ #ifndef STBTT_fmod
+ #include
+ #define STBTT_fmod(x,y) fmod(x,y)
+ #endif
+
+ #ifndef STBTT_cos
+ #include
+ #define STBTT_cos(x) cos(x)
+ #define STBTT_acos(x) acos(x)
+ #endif
+
+ #ifndef STBTT_fabs
+ #include
+ #define STBTT_fabs(x) fabs(x)
+ #endif
+
+ // #define your own functions "STBTT_malloc" / "STBTT_free" to avoid malloc.h
+ #ifndef STBTT_malloc
+ #include
+ #define STBTT_malloc(x,u) ((void)(u),malloc(x))
+ #define STBTT_free(x,u) ((void)(u),free(x))
+ #endif
+
+ #ifndef STBTT_assert
+ #include
+ #define STBTT_assert(x) assert(x)
+ #endif
+
+ #ifndef STBTT_strlen
+ #include
+ #define STBTT_strlen(x) strlen(x)
+ #endif
+
+ #ifndef STBTT_memcpy
+ #include
+ #define STBTT_memcpy memcpy
+ #define STBTT_memset memset
+ #endif
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+////
+//// INTERFACE
+////
+////
+
+#ifndef __STB_INCLUDE_STB_TRUETYPE_H__
+#define __STB_INCLUDE_STB_TRUETYPE_H__
+
+#ifdef STBTT_STATIC
+#define STBTT_DEF static
+#else
+#define STBTT_DEF extern
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// private structure
+typedef struct
+{
+ unsigned char *data;
+ int cursor;
+ int size;
+} stbtt__buf;
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// TEXTURE BAKING API
+//
+// If you use this API, you only have to call two functions ever.
+//
+
+typedef struct
+{
+ unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap
+ float xoff,yoff,xadvance;
+} stbtt_bakedchar;
+
+STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf)
+ float pixel_height, // height of font in pixels
+ unsigned char *pixels, int pw, int ph, // bitmap to be filled in
+ int first_char, int num_chars, // characters to bake
+ stbtt_bakedchar *chardata); // you allocate this, it's num_chars long
+// if return is positive, the first unused row of the bitmap
+// if return is negative, returns the negative of the number of characters that fit
+// if return is 0, no characters fit and no rows were used
+// This uses a very crappy packing.
+
+typedef struct
+{
+ float x0,y0,s0,t0; // top-left
+ float x1,y1,s1,t1; // bottom-right
+} stbtt_aligned_quad;
+
+STBTT_DEF void stbtt_GetBakedQuad(const stbtt_bakedchar *chardata, int pw, int ph, // same data as above
+ int char_index, // character to display
+ float *xpos, float *ypos, // pointers to current position in screen pixel space
+ stbtt_aligned_quad *q, // output: quad to draw
+ int opengl_fillrule); // true if opengl fill rule; false if DX9 or earlier
+// Call GetBakedQuad with char_index = 'character - first_char', and it
+// creates the quad you need to draw and advances the current position.
+//
+// The coordinate system used assumes y increases downwards.
+//
+// Characters will extend both above and below the current position;
+// see discussion of "BASELINE" above.
+//
+// It's inefficient; you might want to c&p it and optimize it.
+
+STBTT_DEF void stbtt_GetScaledFontVMetrics(const unsigned char *fontdata, int index, float size, float *ascent, float *descent, float *lineGap);
+// Query the font vertical metrics without having to create a font first.
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// NEW TEXTURE BAKING API
+//
+// This provides options for packing multiple fonts into one atlas, not
+// perfectly but better than nothing.
+
+typedef struct
+{
+ unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap
+ float xoff,yoff,xadvance;
+ float xoff2,yoff2;
+} stbtt_packedchar;
+
+typedef struct stbtt_pack_context stbtt_pack_context;
+typedef struct stbtt_fontinfo stbtt_fontinfo;
+#ifndef STB_RECT_PACK_VERSION
+typedef struct stbrp_rect stbrp_rect;
+#endif
+
+STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int width, int height, int stride_in_bytes, int padding, void *alloc_context);
+// Initializes a packing context stored in the passed-in stbtt_pack_context.
+// Future calls using this context will pack characters into the bitmap passed
+// in here: a 1-channel bitmap that is width * height. stride_in_bytes is
+// the distance from one row to the next (or 0 to mean they are packed tightly
+// together). "padding" is the amount of padding to leave between each
+// character (normally you want '1' for bitmaps you'll use as textures with
+// bilinear filtering).
+//
+// Returns 0 on failure, 1 on success.
+
+STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc);
+// Cleans up the packing context and frees all memory.
+
+#define STBTT_POINT_SIZE(x) (-(x))
+
+STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, float font_size,
+ int first_unicode_char_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range);
+// Creates character bitmaps from the font_index'th font found in fontdata (use
+// font_index=0 if you don't know what that is). It creates num_chars_in_range
+// bitmaps for characters with unicode values starting at first_unicode_char_in_range
+// and increasing. Data for how to render them is stored in chardata_for_range;
+// pass these to stbtt_GetPackedQuad to get back renderable quads.
+//
+// font_size is the full height of the character from ascender to descender,
+// as computed by stbtt_ScaleForPixelHeight. To use a point size as computed
+// by stbtt_ScaleForMappingEmToPixels, wrap the point size in STBTT_POINT_SIZE()
+// and pass that result as 'font_size':
+// ..., 20 , ... // font max minus min y is 20 pixels tall
+// ..., STBTT_POINT_SIZE(20), ... // 'M' is 20 pixels tall
+
+typedef struct
+{
+ float font_size;
+ int first_unicode_codepoint_in_range; // if non-zero, then the chars are continuous, and this is the first codepoint
+ int *array_of_unicode_codepoints; // if non-zero, then this is an array of unicode codepoints
+ int num_chars;
+ stbtt_packedchar *chardata_for_range; // output
+ unsigned char h_oversample, v_oversample; // don't set these, they're used internally
+} stbtt_pack_range;
+
+STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges);
+// Creates character bitmaps from multiple ranges of characters stored in
+// ranges. This will usually create a better-packed bitmap than multiple
+// calls to stbtt_PackFontRange. Note that you can call this multiple
+// times within a single PackBegin/PackEnd.
+
+STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample);
+// Oversampling a font increases the quality by allowing higher-quality subpixel
+// positioning, and is especially valuable at smaller text sizes.
+//
+// This function sets the amount of oversampling for all following calls to
+// stbtt_PackFontRange(s) or stbtt_PackFontRangesGatherRects for a given
+// pack context. The default (no oversampling) is achieved by h_oversample=1
+// and v_oversample=1. The total number of pixels required is
+// h_oversample*v_oversample larger than the default; for example, 2x2
+// oversampling requires 4x the storage of 1x1. For best results, render
+// oversampled textures with bilinear filtering. Look at the readme in
+// stb/tests/oversample for information about oversampled fonts
+//
+// To use with PackFontRangesGather etc., you must set it before calls
+// call to PackFontRangesGatherRects.
+
+STBTT_DEF void stbtt_PackSetSkipMissingCodepoints(stbtt_pack_context *spc, int skip);
+// If skip != 0, this tells stb_truetype to skip any codepoints for which
+// there is no corresponding glyph. If skip=0, which is the default, then
+// codepoints without a glyph recived the font's "missing character" glyph,
+// typically an empty box by convention.
+
+STBTT_DEF void stbtt_GetPackedQuad(const stbtt_packedchar *chardata, int pw, int ph, // same data as above
+ int char_index, // character to display
+ float *xpos, float *ypos, // pointers to current position in screen pixel space
+ stbtt_aligned_quad *q, // output: quad to draw
+ int align_to_integer);
+
+STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);
+STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects);
+STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);
+// Calling these functions in sequence is roughly equivalent to calling
+// stbtt_PackFontRanges(). If you more control over the packing of multiple
+// fonts, or if you want to pack custom data into a font texture, take a look
+// at the source to of stbtt_PackFontRanges() and create a custom version
+// using these functions, e.g. call GatherRects multiple times,
+// building up a single array of rects, then call PackRects once,
+// then call RenderIntoRects repeatedly. This may result in a
+// better packing than calling PackFontRanges multiple times
+// (or it may not).
+
+// this is an opaque structure that you shouldn't mess with which holds
+// all the context needed from PackBegin to PackEnd.
+struct stbtt_pack_context {
+ void *user_allocator_context;
+ void *pack_info;
+ int width;
+ int height;
+ int stride_in_bytes;
+ int padding;
+ int skip_missing;
+ unsigned int h_oversample, v_oversample;
+ unsigned char *pixels;
+ void *nodes;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// FONT LOADING
+//
+//
+
+STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data);
+// This function will determine the number of fonts in a font file. TrueType
+// collection (.ttc) files may contain multiple fonts, while TrueType font
+// (.ttf) files only contain one font. The number of fonts can be used for
+// indexing with the previous function where the index is between zero and one
+// less than the total fonts. If an error occurs, -1 is returned.
+
+STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index);
+// Each .ttf/.ttc file may have more than one font. Each font has a sequential
+// index number starting from 0. Call this function to get the font offset for
+// a given index; it returns -1 if the index is out of range. A regular .ttf
+// file will only define one font and it always be at offset 0, so it will
+// return '0' for index 0, and -1 for all other indices.
+
+// The following structure is defined publicly so you can declare one on
+// the stack or as a global or etc, but you should treat it as opaque.
+struct stbtt_fontinfo
+{
+ void * userdata;
+ unsigned char * data; // pointer to .ttf file
+ int fontstart; // offset of start of font
+
+ int numGlyphs; // number of glyphs, needed for range checking
+
+ int loca,head,glyf,hhea,hmtx,kern,gpos,svg; // table locations as offset from start of .ttf
+ int index_map; // a cmap mapping for our chosen character encoding
+ int indexToLocFormat; // format needed to map from glyph index to glyph
+
+ stbtt__buf cff; // cff font data
+ stbtt__buf charstrings; // the charstring index
+ stbtt__buf gsubrs; // global charstring subroutines index
+ stbtt__buf subrs; // private charstring subroutines index
+ stbtt__buf fontdicts; // array of font dicts
+ stbtt__buf fdselect; // map from glyph to fontdict
+};
+
+STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset);
+// Given an offset into the file that defines a font, this function builds
+// the necessary cached info for the rest of the system. You must allocate
+// the stbtt_fontinfo yourself, and stbtt_InitFont will fill it out. You don't
+// need to do anything special to free it, because the contents are pure
+// value data with no additional data structures. Returns 0 on failure.
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// CHARACTER TO GLYPH-INDEX CONVERSIOn
+
+STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint);
+// If you're going to perform multiple operations on the same character
+// and you want a speed-up, call this function with the character you're
+// going to process, then use glyph-based functions instead of the
+// codepoint-based functions.
+// Returns 0 if the character codepoint is not defined in the font.
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// CHARACTER PROPERTIES
+//
+
+STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float pixels);
+// computes a scale factor to produce a font whose "height" is 'pixels' tall.
+// Height is measured as the distance from the highest ascender to the lowest
+// descender; in other words, it's equivalent to calling stbtt_GetFontVMetrics
+// and computing:
+// scale = pixels / (ascent - descent)
+// so if you prefer to measure height by the ascent only, use a similar calculation.
+
+STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels);
+// computes a scale factor to produce a font whose EM size is mapped to
+// 'pixels' tall. This is probably what traditional APIs compute, but
+// I'm not positive.
+
+STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap);
+// ascent is the coordinate above the baseline the font extends; descent
+// is the coordinate below the baseline the font extends (i.e. it is typically negative)
+// lineGap is the spacing between one row's descent and the next row's ascent...
+// so you should advance the vertical position by "*ascent - *descent + *lineGap"
+// these are expressed in unscaled coordinates, so you must multiply by
+// the scale factor for a given size
+
+STBTT_DEF int stbtt_GetFontVMetricsOS2(const stbtt_fontinfo *info, int *typoAscent, int *typoDescent, int *typoLineGap);
+// analogous to GetFontVMetrics, but returns the "typographic" values from the OS/2
+// table (specific to MS/Windows TTF files).
+//
+// Returns 1 on success (table present), 0 on failure.
+
+STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1);
+// the bounding box around all possible characters
+
+STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing);
+// leftSideBearing is the offset from the current horizontal position to the left edge of the character
+// advanceWidth is the offset from the current horizontal position to the next horizontal position
+// these are expressed in unscaled coordinates
+
+STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2);
+// an additional amount to add to the 'advance' value between ch1 and ch2
+
+STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1);
+// Gets the bounding box of the visible part of the glyph, in unscaled coordinates
+
+STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing);
+STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2);
+STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1);
+// as above, but takes one or more glyph indices for greater efficiency
+
+typedef struct stbtt_kerningentry
+{
+ int glyph1; // use stbtt_FindGlyphIndex
+ int glyph2;
+ int advance;
+} stbtt_kerningentry;
+
+STBTT_DEF int stbtt_GetKerningTableLength(const stbtt_fontinfo *info);
+STBTT_DEF int stbtt_GetKerningTable(const stbtt_fontinfo *info, stbtt_kerningentry* table, int table_length);
+// Retrieves a complete list of all of the kerning pairs provided by the font
+// stbtt_GetKerningTable never writes more than table_length entries and returns how many entries it did write.
+// The table will be sorted by (a.glyph1 == b.glyph1)?(a.glyph2 < b.glyph2):(a.glyph1 < b.glyph1)
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// GLYPH SHAPES (you probably don't need these, but they have to go before
+// the bitmaps for C declaration-order reasons)
+//
+
+#ifndef STBTT_vmove // you can predefine these to use different values (but why?)
+ enum {
+ STBTT_vmove=1,
+ STBTT_vline,
+ STBTT_vcurve,
+ STBTT_vcubic
+ };
+#endif
+
+#ifndef stbtt_vertex // you can predefine this to use different values
+ // (we share this with other code at RAD)
+ #define stbtt_vertex_type short // can't use stbtt_int16 because that's not visible in the header file
+ typedef struct
+ {
+ stbtt_vertex_type x,y,cx,cy,cx1,cy1;
+ unsigned char type,padding;
+ } stbtt_vertex;
+#endif
+
+STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index);
+// returns non-zero if nothing is drawn for this glyph
+
+STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices);
+STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **vertices);
+// returns # of vertices and fills *vertices with the pointer to them
+// these are expressed in "unscaled" coordinates
+//
+// The shape is a series of contours. Each one starts with
+// a STBTT_moveto, then consists of a series of mixed
+// STBTT_lineto and STBTT_curveto segments. A lineto
+// draws a line from previous endpoint to its x,y; a curveto
+// draws a quadratic bezier from previous endpoint to
+// its x,y, using cx,cy as the bezier control point.
+
+STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *vertices);
+// frees the data allocated above
+
+STBTT_DEF unsigned char *stbtt_FindSVGDoc(const stbtt_fontinfo *info, int gl);
+STBTT_DEF int stbtt_GetCodepointSVG(const stbtt_fontinfo *info, int unicode_codepoint, const char **svg);
+STBTT_DEF int stbtt_GetGlyphSVG(const stbtt_fontinfo *info, int gl, const char **svg);
+// fills svg with the character's SVG data.
+// returns data size or 0 if SVG not found.
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// BITMAP RENDERING
+//
+
+STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata);
+// frees the bitmap allocated below
+
+STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff);
+// allocates a large-enough single-channel 8bpp bitmap and renders the
+// specified character/glyph at the specified scale into it, with
+// antialiasing. 0 is no coverage (transparent), 255 is fully covered (opaque).
+// *width & *height are filled out with the width & height of the bitmap,
+// which is stored left-to-right, top-to-bottom.
+//
+// xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap
+
+STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff);
+// the same as stbtt_GetCodepoitnBitmap, but you can specify a subpixel
+// shift for the character
+
+STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint);
+// the same as stbtt_GetCodepointBitmap, but you pass in storage for the bitmap
+// in the form of 'output', with row spacing of 'out_stride' bytes. the bitmap
+// is clipped to out_w/out_h bytes. Call stbtt_GetCodepointBitmapBox to get the
+// width and height and positioning info for it first.
+
+STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint);
+// same as stbtt_MakeCodepointBitmap, but you can specify a subpixel
+// shift for the character
+
+STBTT_DEF void stbtt_MakeCodepointBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int codepoint);
+// same as stbtt_MakeCodepointBitmapSubpixel, but prefiltering
+// is performed (see stbtt_PackSetOversampling)
+
+STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1);
+// get the bbox of the bitmap centered around the glyph origin; so the
+// bitmap width is ix1-ix0, height is iy1-iy0, and location to place
+// the bitmap top left is (leftSideBearing*scale,iy0).
+// (Note that the bitmap uses y-increases-down, but the shape uses
+// y-increases-up, so CodepointBitmapBox and CodepointBox are inverted.)
+
+STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1);
+// same as stbtt_GetCodepointBitmapBox, but you can specify a subpixel
+// shift for the character
+
+// the following functions are equivalent to the above functions, but operate
+// on glyph indices instead of Unicode codepoints (for efficiency)
+STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff);
+STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff);
+STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph);
+STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph);
+STBTT_DEF void stbtt_MakeGlyphBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int glyph);
+STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1);
+STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1);
+
+
+// @TODO: don't expose this structure
+typedef struct
+{
+ int w,h,stride;
+ unsigned char *pixels;
+} stbtt__bitmap;
+
+// rasterize a shape with quadratic beziers into a bitmap
+STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, // 1-channel bitmap to draw into
+ float flatness_in_pixels, // allowable error of curve in pixels
+ stbtt_vertex *vertices, // array of vertices defining shape
+ int num_verts, // number of vertices in above array
+ float scale_x, float scale_y, // scale applied to input vertices
+ float shift_x, float shift_y, // translation applied to input vertices
+ int x_off, int y_off, // another translation applied to input
+ int invert, // if non-zero, vertically flip shape
+ void *userdata); // context for to STBTT_MALLOC
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Signed Distance Function (or Field) rendering
+
+STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata);
+// frees the SDF bitmap allocated below
+
+STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float scale, int glyph, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff);
+STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff);
+// These functions compute a discretized SDF field for a single character, suitable for storing
+// in a single-channel texture, sampling with bilinear filtering, and testing against
+// larger than some threshold to produce scalable fonts.
+// info -- the font
+// scale -- controls the size of the resulting SDF bitmap, same as it would be creating a regular bitmap
+// glyph/codepoint -- the character to generate the SDF for
+// padding -- extra "pixels" around the character which are filled with the distance to the character (not 0),
+// which allows effects like bit outlines
+// onedge_value -- value 0-255 to test the SDF against to reconstruct the character (i.e. the isocontour of the character)
+// pixel_dist_scale -- what value the SDF should increase by when moving one SDF "pixel" away from the edge (on the 0..255 scale)
+// if positive, > onedge_value is inside; if negative, < onedge_value is inside
+// width,height -- output height & width of the SDF bitmap (including padding)
+// xoff,yoff -- output origin of the character
+// return value -- a 2D array of bytes 0..255, width*height in size
+//
+// pixel_dist_scale & onedge_value are a scale & bias that allows you to make
+// optimal use of the limited 0..255 for your application, trading off precision
+// and special effects. SDF values outside the range 0..255 are clamped to 0..255.
+//
+// Example:
+// scale = stbtt_ScaleForPixelHeight(22)
+// padding = 5
+// onedge_value = 180
+// pixel_dist_scale = 180/5.0 = 36.0
+//
+// This will create an SDF bitmap in which the character is about 22 pixels
+// high but the whole bitmap is about 22+5+5=32 pixels high. To produce a filled
+// shape, sample the SDF at each pixel and fill the pixel if the SDF value
+// is greater than or equal to 180/255. (You'll actually want to antialias,
+// which is beyond the scope of this example.) Additionally, you can compute
+// offset outlines (e.g. to stroke the character border inside & outside,
+// or only outside). For example, to fill outside the character up to 3 SDF
+// pixels, you would compare against (180-36.0*3)/255 = 72/255. The above
+// choice of variables maps a range from 5 pixels outside the shape to
+// 2 pixels inside the shape to 0..255; this is intended primarily for apply
+// outside effects only (the interior range is needed to allow proper
+// antialiasing of the font at *smaller* sizes)
+//
+// The function computes the SDF analytically at each SDF pixel, not by e.g.
+// building a higher-res bitmap and approximating it. In theory the quality
+// should be as high as possible for an SDF of this size & representation, but
+// unclear if this is true in practice (perhaps building a higher-res bitmap
+// and computing from that can allow drop-out prevention).
+//
+// The algorithm has not been optimized at all, so expect it to be slow
+// if computing lots of characters or very large sizes.
+
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Finding the right font...
+//
+// You should really just solve this offline, keep your own tables
+// of what font is what, and don't try to get it out of the .ttf file.
+// That's because getting it out of the .ttf file is really hard, because
+// the names in the file can appear in many possible encodings, in many
+// possible languages, and e.g. if you need a case-insensitive comparison,
+// the details of that depend on the encoding & language in a complex way
+// (actually underspecified in truetype, but also gigantic).
+//
+// But you can use the provided functions in two possible ways:
+// stbtt_FindMatchingFont() will use *case-sensitive* comparisons on
+// unicode-encoded names to try to find the font you want;
+// you can run this before calling stbtt_InitFont()
+//
+// stbtt_GetFontNameString() lets you get any of the various strings
+// from the file yourself and do your own comparisons on them.
+// You have to have called stbtt_InitFont() first.
+
+
+STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags);
+// returns the offset (not index) of the font that matches, or -1 if none
+// if you use STBTT_MACSTYLE_DONTCARE, use a font name like "Arial Bold".
+// if you use any other flag, use a font name like "Arial"; this checks
+// the 'macStyle' header field; i don't know if fonts set this consistently
+#define STBTT_MACSTYLE_DONTCARE 0
+#define STBTT_MACSTYLE_BOLD 1
+#define STBTT_MACSTYLE_ITALIC 2
+#define STBTT_MACSTYLE_UNDERSCORE 4
+#define STBTT_MACSTYLE_NONE 8 // <= not same as 0, this makes us check the bitfield is 0
+
+STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2);
+// returns 1/0 whether the first string interpreted as utf8 is identical to
+// the second string interpreted as big-endian utf16... useful for strings from next func
+
+STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID);
+// returns the string (which may be big-endian double byte, e.g. for unicode)
+// and puts the length in bytes in *length.
+//
+// some of the values for the IDs are below; for more see the truetype spec:
+// http://developer.apple.com/textfonts/TTRefMan/RM06/Chap6name.html
+// http://www.microsoft.com/typography/otspec/name.htm
+
+enum { // platformID
+ STBTT_PLATFORM_ID_UNICODE =0,
+ STBTT_PLATFORM_ID_MAC =1,
+ STBTT_PLATFORM_ID_ISO =2,
+ STBTT_PLATFORM_ID_MICROSOFT =3
+};
+
+enum { // encodingID for STBTT_PLATFORM_ID_UNICODE
+ STBTT_UNICODE_EID_UNICODE_1_0 =0,
+ STBTT_UNICODE_EID_UNICODE_1_1 =1,
+ STBTT_UNICODE_EID_ISO_10646 =2,
+ STBTT_UNICODE_EID_UNICODE_2_0_BMP=3,
+ STBTT_UNICODE_EID_UNICODE_2_0_FULL=4
+};
+
+enum { // encodingID for STBTT_PLATFORM_ID_MICROSOFT
+ STBTT_MS_EID_SYMBOL =0,
+ STBTT_MS_EID_UNICODE_BMP =1,
+ STBTT_MS_EID_SHIFTJIS =2,
+ STBTT_MS_EID_UNICODE_FULL =10
+};
+
+enum { // encodingID for STBTT_PLATFORM_ID_MAC; same as Script Manager codes
+ STBTT_MAC_EID_ROMAN =0, STBTT_MAC_EID_ARABIC =4,
+ STBTT_MAC_EID_JAPANESE =1, STBTT_MAC_EID_HEBREW =5,
+ STBTT_MAC_EID_CHINESE_TRAD =2, STBTT_MAC_EID_GREEK =6,
+ STBTT_MAC_EID_KOREAN =3, STBTT_MAC_EID_RUSSIAN =7
+};
+
+enum { // languageID for STBTT_PLATFORM_ID_MICROSOFT; same as LCID...
+ // problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs
+ STBTT_MS_LANG_ENGLISH =0x0409, STBTT_MS_LANG_ITALIAN =0x0410,
+ STBTT_MS_LANG_CHINESE =0x0804, STBTT_MS_LANG_JAPANESE =0x0411,
+ STBTT_MS_LANG_DUTCH =0x0413, STBTT_MS_LANG_KOREAN =0x0412,
+ STBTT_MS_LANG_FRENCH =0x040c, STBTT_MS_LANG_RUSSIAN =0x0419,
+ STBTT_MS_LANG_GERMAN =0x0407, STBTT_MS_LANG_SPANISH =0x0409,
+ STBTT_MS_LANG_HEBREW =0x040d, STBTT_MS_LANG_SWEDISH =0x041D
+};
+
+enum { // languageID for STBTT_PLATFORM_ID_MAC
+ STBTT_MAC_LANG_ENGLISH =0 , STBTT_MAC_LANG_JAPANESE =11,
+ STBTT_MAC_LANG_ARABIC =12, STBTT_MAC_LANG_KOREAN =23,
+ STBTT_MAC_LANG_DUTCH =4 , STBTT_MAC_LANG_RUSSIAN =32,
+ STBTT_MAC_LANG_FRENCH =1 , STBTT_MAC_LANG_SPANISH =6 ,
+ STBTT_MAC_LANG_GERMAN =2 , STBTT_MAC_LANG_SWEDISH =5 ,
+ STBTT_MAC_LANG_HEBREW =10, STBTT_MAC_LANG_CHINESE_SIMPLIFIED =33,
+ STBTT_MAC_LANG_ITALIAN =3 , STBTT_MAC_LANG_CHINESE_TRAD =19
+};
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // __STB_INCLUDE_STB_TRUETYPE_H__
+
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+////
+//// IMPLEMENTATION
+////
+////
+
+#ifdef STB_TRUETYPE_IMPLEMENTATION
+
+#ifndef STBTT_MAX_OVERSAMPLE
+#define STBTT_MAX_OVERSAMPLE 8
+#endif
+
+#if STBTT_MAX_OVERSAMPLE > 255
+#error "STBTT_MAX_OVERSAMPLE cannot be > 255"
+#endif
+
+typedef int stbtt__test_oversample_pow2[(STBTT_MAX_OVERSAMPLE & (STBTT_MAX_OVERSAMPLE-1)) == 0 ? 1 : -1];
+
+#ifndef STBTT_RASTERIZER_VERSION
+#define STBTT_RASTERIZER_VERSION 2
+#endif
+
+#ifdef _MSC_VER
+#define STBTT__NOTUSED(v) (void)(v)
+#else
+#define STBTT__NOTUSED(v) (void)sizeof(v)
+#endif
+
+//////////////////////////////////////////////////////////////////////////
+//
+// stbtt__buf helpers to parse data from file
+//
+
+static stbtt_uint8 stbtt__buf_get8(stbtt__buf *b)
+{
+ if (b->cursor >= b->size)
+ return 0;
+ return b->data[b->cursor++];
+}
+
+static stbtt_uint8 stbtt__buf_peek8(stbtt__buf *b)
+{
+ if (b->cursor >= b->size)
+ return 0;
+ return b->data[b->cursor];
+}
+
+static void stbtt__buf_seek(stbtt__buf *b, int o)
+{
+ STBTT_assert(!(o > b->size || o < 0));
+ b->cursor = (o > b->size || o < 0) ? b->size : o;
+}
+
+static void stbtt__buf_skip(stbtt__buf *b, int o)
+{
+ stbtt__buf_seek(b, b->cursor + o);
+}
+
+static stbtt_uint32 stbtt__buf_get(stbtt__buf *b, int n)
+{
+ stbtt_uint32 v = 0;
+ int i;
+ STBTT_assert(n >= 1 && n <= 4);
+ for (i = 0; i < n; i++)
+ v = (v << 8) | stbtt__buf_get8(b);
+ return v;
+}
+
+static stbtt__buf stbtt__new_buf(const void *p, size_t size)
+{
+ stbtt__buf r;
+ STBTT_assert(size < 0x40000000);
+ r.data = (stbtt_uint8*) p;
+ r.size = (int) size;
+ r.cursor = 0;
+ return r;
+}
+
+#define stbtt__buf_get16(b) stbtt__buf_get((b), 2)
+#define stbtt__buf_get32(b) stbtt__buf_get((b), 4)
+
+static stbtt__buf stbtt__buf_range(const stbtt__buf *b, int o, int s)
+{
+ stbtt__buf r = stbtt__new_buf(NULL, 0);
+ if (o < 0 || s < 0 || o > b->size || s > b->size - o) return r;
+ r.data = b->data + o;
+ r.size = s;
+ return r;
+}
+
+static stbtt__buf stbtt__cff_get_index(stbtt__buf *b)
+{
+ int count, start, offsize;
+ start = b->cursor;
+ count = stbtt__buf_get16(b);
+ if (count) {
+ offsize = stbtt__buf_get8(b);
+ STBTT_assert(offsize >= 1 && offsize <= 4);
+ stbtt__buf_skip(b, offsize * count);
+ stbtt__buf_skip(b, stbtt__buf_get(b, offsize) - 1);
+ }
+ return stbtt__buf_range(b, start, b->cursor - start);
+}
+
+static stbtt_uint32 stbtt__cff_int(stbtt__buf *b)
+{
+ int b0 = stbtt__buf_get8(b);
+ if (b0 >= 32 && b0 <= 246) return b0 - 139;
+ else if (b0 >= 247 && b0 <= 250) return (b0 - 247)*256 + stbtt__buf_get8(b) + 108;
+ else if (b0 >= 251 && b0 <= 254) return -(b0 - 251)*256 - stbtt__buf_get8(b) - 108;
+ else if (b0 == 28) return stbtt__buf_get16(b);
+ else if (b0 == 29) return stbtt__buf_get32(b);
+ STBTT_assert(0);
+ return 0;
+}
+
+static void stbtt__cff_skip_operand(stbtt__buf *b) {
+ int v, b0 = stbtt__buf_peek8(b);
+ STBTT_assert(b0 >= 28);
+ if (b0 == 30) {
+ stbtt__buf_skip(b, 1);
+ while (b->cursor < b->size) {
+ v = stbtt__buf_get8(b);
+ if ((v & 0xF) == 0xF || (v >> 4) == 0xF)
+ break;
+ }
+ } else {
+ stbtt__cff_int(b);
+ }
+}
+
+static stbtt__buf stbtt__dict_get(stbtt__buf *b, int key)
+{
+ stbtt__buf_seek(b, 0);
+ while (b->cursor < b->size) {
+ int start = b->cursor, end, op;
+ while (stbtt__buf_peek8(b) >= 28)
+ stbtt__cff_skip_operand(b);
+ end = b->cursor;
+ op = stbtt__buf_get8(b);
+ if (op == 12) op = stbtt__buf_get8(b) | 0x100;
+ if (op == key) return stbtt__buf_range(b, start, end-start);
+ }
+ return stbtt__buf_range(b, 0, 0);
+}
+
+static void stbtt__dict_get_ints(stbtt__buf *b, int key, int outcount, stbtt_uint32 *out)
+{
+ int i;
+ stbtt__buf operands = stbtt__dict_get(b, key);
+ for (i = 0; i < outcount && operands.cursor < operands.size; i++)
+ out[i] = stbtt__cff_int(&operands);
+}
+
+static int stbtt__cff_index_count(stbtt__buf *b)
+{
+ stbtt__buf_seek(b, 0);
+ return stbtt__buf_get16(b);
+}
+
+static stbtt__buf stbtt__cff_index_get(stbtt__buf b, int i)
+{
+ int count, offsize, start, end;
+ stbtt__buf_seek(&b, 0);
+ count = stbtt__buf_get16(&b);
+ offsize = stbtt__buf_get8(&b);
+ STBTT_assert(i >= 0 && i < count);
+ STBTT_assert(offsize >= 1 && offsize <= 4);
+ stbtt__buf_skip(&b, i*offsize);
+ start = stbtt__buf_get(&b, offsize);
+ end = stbtt__buf_get(&b, offsize);
+ return stbtt__buf_range(&b, 2+(count+1)*offsize+start, end - start);
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+// accessors to parse data from file
+//
+
+// on platforms that don't allow misaligned reads, if we want to allow
+// truetype fonts that aren't padded to alignment, define ALLOW_UNALIGNED_TRUETYPE
+
+#define ttBYTE(p) (* (stbtt_uint8 *) (p))
+#define ttCHAR(p) (* (stbtt_int8 *) (p))
+#define ttFixed(p) ttLONG(p)
+
+static stbtt_uint16 ttUSHORT(stbtt_uint8 *p) { return p[0]*256 + p[1]; }
+static stbtt_int16 ttSHORT(stbtt_uint8 *p) { return p[0]*256 + p[1]; }
+static stbtt_uint32 ttULONG(stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; }
+static stbtt_int32 ttLONG(stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; }
+
+#define stbtt_tag4(p,c0,c1,c2,c3) ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3))
+#define stbtt_tag(p,str) stbtt_tag4(p,str[0],str[1],str[2],str[3])
+
+static int stbtt__isfont(stbtt_uint8 *font)
+{
+ // check the version number
+ if (stbtt_tag4(font, '1',0,0,0)) return 1; // TrueType 1
+ if (stbtt_tag(font, "typ1")) return 1; // TrueType with type 1 font -- we don't support this!
+ if (stbtt_tag(font, "OTTO")) return 1; // OpenType with CFF
+ if (stbtt_tag4(font, 0,1,0,0)) return 1; // OpenType 1.0
+ if (stbtt_tag(font, "true")) return 1; // Apple specification for TrueType fonts
+ return 0;
+}
+
+// @OPTIMIZE: binary search
+static stbtt_uint32 stbtt__find_table(stbtt_uint8 *data, stbtt_uint32 fontstart, const char *tag)
+{
+ stbtt_int32 num_tables = ttUSHORT(data+fontstart+4);
+ stbtt_uint32 tabledir = fontstart + 12;
+ stbtt_int32 i;
+ for (i=0; i < num_tables; ++i) {
+ stbtt_uint32 loc = tabledir + 16*i;
+ if (stbtt_tag(data+loc+0, tag))
+ return ttULONG(data+loc+8);
+ }
+ return 0;
+}
+
+static int stbtt_GetFontOffsetForIndex_internal(unsigned char *font_collection, int index)
+{
+ // if it's just a font, there's only one valid index
+ if (stbtt__isfont(font_collection))
+ return index == 0 ? 0 : -1;
+
+ // check if it's a TTC
+ if (stbtt_tag(font_collection, "ttcf")) {
+ // version 1?
+ if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) {
+ stbtt_int32 n = ttLONG(font_collection+8);
+ if (index >= n)
+ return -1;
+ return ttULONG(font_collection+12+index*4);
+ }
+ }
+ return -1;
+}
+
+static int stbtt_GetNumberOfFonts_internal(unsigned char *font_collection)
+{
+ // if it's just a font, there's only one valid font
+ if (stbtt__isfont(font_collection))
+ return 1;
+
+ // check if it's a TTC
+ if (stbtt_tag(font_collection, "ttcf")) {
+ // version 1?
+ if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) {
+ return ttLONG(font_collection+8);
+ }
+ }
+ return 0;
+}
+
+static stbtt__buf stbtt__get_subrs(stbtt__buf cff, stbtt__buf fontdict)
+{
+ stbtt_uint32 subrsoff = 0, private_loc[2] = { 0, 0 };
+ stbtt__buf pdict;
+ stbtt__dict_get_ints(&fontdict, 18, 2, private_loc);
+ if (!private_loc[1] || !private_loc[0]) return stbtt__new_buf(NULL, 0);
+ pdict = stbtt__buf_range(&cff, private_loc[1], private_loc[0]);
+ stbtt__dict_get_ints(&pdict, 19, 1, &subrsoff);
+ if (!subrsoff) return stbtt__new_buf(NULL, 0);
+ stbtt__buf_seek(&cff, private_loc[1]+subrsoff);
+ return stbtt__cff_get_index(&cff);
+}
+
+// since most people won't use this, find this table the first time it's needed
+static int stbtt__get_svg(stbtt_fontinfo *info)
+{
+ stbtt_uint32 t;
+ if (info->svg < 0) {
+ t = stbtt__find_table(info->data, info->fontstart, "SVG ");
+ if (t) {
+ stbtt_uint32 offset = ttULONG(info->data + t + 2);
+ info->svg = t + offset;
+ } else {
+ info->svg = 0;
+ }
+ }
+ return info->svg;
+}
+
+static int stbtt_InitFont_internal(stbtt_fontinfo *info, unsigned char *data, int fontstart)
+{
+ stbtt_uint32 cmap, t;
+ stbtt_int32 i,numTables;
+
+ info->data = data;
+ info->fontstart = fontstart;
+ info->cff = stbtt__new_buf(NULL, 0);
+
+ cmap = stbtt__find_table(data, fontstart, "cmap"); // required
+ info->loca = stbtt__find_table(data, fontstart, "loca"); // required
+ info->head = stbtt__find_table(data, fontstart, "head"); // required
+ info->glyf = stbtt__find_table(data, fontstart, "glyf"); // required
+ info->hhea = stbtt__find_table(data, fontstart, "hhea"); // required
+ info->hmtx = stbtt__find_table(data, fontstart, "hmtx"); // required
+ info->kern = stbtt__find_table(data, fontstart, "kern"); // not required
+ info->gpos = stbtt__find_table(data, fontstart, "GPOS"); // not required
+
+ if (!cmap || !info->head || !info->hhea || !info->hmtx)
+ return 0;
+ if (info->glyf) {
+ // required for truetype
+ if (!info->loca) return 0;
+ } else {
+ // initialization for CFF / Type2 fonts (OTF)
+ stbtt__buf b, topdict, topdictidx;
+ stbtt_uint32 cstype = 2, charstrings = 0, fdarrayoff = 0, fdselectoff = 0;
+ stbtt_uint32 cff;
+
+ cff = stbtt__find_table(data, fontstart, "CFF ");
+ if (!cff) return 0;
+
+ info->fontdicts = stbtt__new_buf(NULL, 0);
+ info->fdselect = stbtt__new_buf(NULL, 0);
+
+ // @TODO this should use size from table (not 512MB)
+ info->cff = stbtt__new_buf(data+cff, 512*1024*1024);
+ b = info->cff;
+
+ // read the header
+ stbtt__buf_skip(&b, 2);
+ stbtt__buf_seek(&b, stbtt__buf_get8(&b)); // hdrsize
+
+ // @TODO the name INDEX could list multiple fonts,
+ // but we just use the first one.
+ stbtt__cff_get_index(&b); // name INDEX
+ topdictidx = stbtt__cff_get_index(&b);
+ topdict = stbtt__cff_index_get(topdictidx, 0);
+ stbtt__cff_get_index(&b); // string INDEX
+ info->gsubrs = stbtt__cff_get_index(&b);
+
+ stbtt__dict_get_ints(&topdict, 17, 1, &charstrings);
+ stbtt__dict_get_ints(&topdict, 0x100 | 6, 1, &cstype);
+ stbtt__dict_get_ints(&topdict, 0x100 | 36, 1, &fdarrayoff);
+ stbtt__dict_get_ints(&topdict, 0x100 | 37, 1, &fdselectoff);
+ info->subrs = stbtt__get_subrs(b, topdict);
+
+ // we only support Type 2 charstrings
+ if (cstype != 2) return 0;
+ if (charstrings == 0) return 0;
+
+ if (fdarrayoff) {
+ // looks like a CID font
+ if (!fdselectoff) return 0;
+ stbtt__buf_seek(&b, fdarrayoff);
+ info->fontdicts = stbtt__cff_get_index(&b);
+ info->fdselect = stbtt__buf_range(&b, fdselectoff, b.size-fdselectoff);
+ }
+
+ stbtt__buf_seek(&b, charstrings);
+ info->charstrings = stbtt__cff_get_index(&b);
+ }
+
+ t = stbtt__find_table(data, fontstart, "maxp");
+ if (t)
+ info->numGlyphs = ttUSHORT(data+t+4);
+ else
+ info->numGlyphs = 0xffff;
+
+ info->svg = -1;
+
+ // find a cmap encoding table we understand *now* to avoid searching
+ // later. (todo: could make this installable)
+ // the same regardless of glyph.
+ numTables = ttUSHORT(data + cmap + 2);
+ info->index_map = 0;
+ for (i=0; i < numTables; ++i) {
+ stbtt_uint32 encoding_record = cmap + 4 + 8 * i;
+ // find an encoding we understand:
+ switch(ttUSHORT(data+encoding_record)) {
+ case STBTT_PLATFORM_ID_MICROSOFT:
+ switch (ttUSHORT(data+encoding_record+2)) {
+ case STBTT_MS_EID_UNICODE_BMP:
+ case STBTT_MS_EID_UNICODE_FULL:
+ // MS/Unicode
+ info->index_map = cmap + ttULONG(data+encoding_record+4);
+ break;
+ }
+ break;
+ case STBTT_PLATFORM_ID_UNICODE:
+ // Mac/iOS has these
+ // all the encodingIDs are unicode, so we don't bother to check it
+ info->index_map = cmap + ttULONG(data+encoding_record+4);
+ break;
+ }
+ }
+ if (info->index_map == 0)
+ return 0;
+
+ info->indexToLocFormat = ttUSHORT(data+info->head + 50);
+ return 1;
+}
+
+STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint)
+{
+ stbtt_uint8 *data = info->data;
+ stbtt_uint32 index_map = info->index_map;
+
+ stbtt_uint16 format = ttUSHORT(data + index_map + 0);
+ if (format == 0) { // apple byte encoding
+ stbtt_int32 bytes = ttUSHORT(data + index_map + 2);
+ if (unicode_codepoint < bytes-6)
+ return ttBYTE(data + index_map + 6 + unicode_codepoint);
+ return 0;
+ } else if (format == 6) {
+ stbtt_uint32 first = ttUSHORT(data + index_map + 6);
+ stbtt_uint32 count = ttUSHORT(data + index_map + 8);
+ if ((stbtt_uint32) unicode_codepoint >= first && (stbtt_uint32) unicode_codepoint < first+count)
+ return ttUSHORT(data + index_map + 10 + (unicode_codepoint - first)*2);
+ return 0;
+ } else if (format == 2) {
+ STBTT_assert(0); // @TODO: high-byte mapping for japanese/chinese/korean
+ return 0;
+ } else if (format == 4) { // standard mapping for windows fonts: binary search collection of ranges
+ stbtt_uint16 segcount = ttUSHORT(data+index_map+6) >> 1;
+ stbtt_uint16 searchRange = ttUSHORT(data+index_map+8) >> 1;
+ stbtt_uint16 entrySelector = ttUSHORT(data+index_map+10);
+ stbtt_uint16 rangeShift = ttUSHORT(data+index_map+12) >> 1;
+
+ // do a binary search of the segments
+ stbtt_uint32 endCount = index_map + 14;
+ stbtt_uint32 search = endCount;
+
+ if (unicode_codepoint > 0xffff)
+ return 0;
+
+ // they lie from endCount .. endCount + segCount
+ // but searchRange is the nearest power of two, so...
+ if (unicode_codepoint >= ttUSHORT(data + search + rangeShift*2))
+ search += rangeShift*2;
+
+ // now decrement to bias correctly to find smallest
+ search -= 2;
+ while (entrySelector) {
+ stbtt_uint16 end;
+ searchRange >>= 1;
+ end = ttUSHORT(data + search + searchRange*2);
+ if (unicode_codepoint > end)
+ search += searchRange*2;
+ --entrySelector;
+ }
+ search += 2;
+
+ {
+ stbtt_uint16 offset, start, last;
+ stbtt_uint16 item = (stbtt_uint16) ((search - endCount) >> 1);
+
+ start = ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item);
+ last = ttUSHORT(data + endCount + 2*item);
+ if (unicode_codepoint < start || unicode_codepoint > last)
+ return 0;
+
+ offset = ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item);
+ if (offset == 0)
+ return (stbtt_uint16) (unicode_codepoint + ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item));
+
+ return ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item);
+ }
+ } else if (format == 12 || format == 13) {
+ stbtt_uint32 ngroups = ttULONG(data+index_map+12);
+ stbtt_int32 low,high;
+ low = 0; high = (stbtt_int32)ngroups;
+ // Binary search the right group.
+ while (low < high) {
+ stbtt_int32 mid = low + ((high-low) >> 1); // rounds down, so low <= mid < high
+ stbtt_uint32 start_char = ttULONG(data+index_map+16+mid*12);
+ stbtt_uint32 end_char = ttULONG(data+index_map+16+mid*12+4);
+ if ((stbtt_uint32) unicode_codepoint < start_char)
+ high = mid;
+ else if ((stbtt_uint32) unicode_codepoint > end_char)
+ low = mid+1;
+ else {
+ stbtt_uint32 start_glyph = ttULONG(data+index_map+16+mid*12+8);
+ if (format == 12)
+ return start_glyph + unicode_codepoint-start_char;
+ else // format == 13
+ return start_glyph;
+ }
+ }
+ return 0; // not found
+ }
+ // @TODO
+ STBTT_assert(0);
+ return 0;
+}
+
+STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices)
+{
+ return stbtt_GetGlyphShape(info, stbtt_FindGlyphIndex(info, unicode_codepoint), vertices);
+}
+
+static void stbtt_setvertex(stbtt_vertex *v, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy)
+{
+ v->type = type;
+ v->x = (stbtt_int16) x;
+ v->y = (stbtt_int16) y;
+ v->cx = (stbtt_int16) cx;
+ v->cy = (stbtt_int16) cy;
+}
+
+static int stbtt__GetGlyfOffset(const stbtt_fontinfo *info, int glyph_index)
+{
+ int g1,g2;
+
+ STBTT_assert(!info->cff.size);
+
+ if (glyph_index >= info->numGlyphs) return -1; // glyph index out of range
+ if (info->indexToLocFormat >= 2) return -1; // unknown index->glyph map format
+
+ if (info->indexToLocFormat == 0) {
+ g1 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2) * 2;
+ g2 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2;
+ } else {
+ g1 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4);
+ g2 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4 + 4);
+ }
+
+ return g1==g2 ? -1 : g1; // if length is 0, return -1
+}
+
+static int stbtt__GetGlyphInfoT2(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1);
+
+STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1)
+{
+ if (info->cff.size) {
+ stbtt__GetGlyphInfoT2(info, glyph_index, x0, y0, x1, y1);
+ } else {
+ int g = stbtt__GetGlyfOffset(info, glyph_index);
+ if (g < 0) return 0;
+
+ if (x0) *x0 = ttSHORT(info->data + g + 2);
+ if (y0) *y0 = ttSHORT(info->data + g + 4);
+ if (x1) *x1 = ttSHORT(info->data + g + 6);
+ if (y1) *y1 = ttSHORT(info->data + g + 8);
+ }
+ return 1;
+}
+
+STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1)
+{
+ return stbtt_GetGlyphBox(info, stbtt_FindGlyphIndex(info,codepoint), x0,y0,x1,y1);
+}
+
+STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index)
+{
+ stbtt_int16 numberOfContours;
+ int g;
+ if (info->cff.size)
+ return stbtt__GetGlyphInfoT2(info, glyph_index, NULL, NULL, NULL, NULL) == 0;
+ g = stbtt__GetGlyfOffset(info, glyph_index);
+ if (g < 0) return 1;
+ numberOfContours = ttSHORT(info->data + g);
+ return numberOfContours == 0;
+}
+
+static int stbtt__close_shape(stbtt_vertex *vertices, int num_vertices, int was_off, int start_off,
+ stbtt_int32 sx, stbtt_int32 sy, stbtt_int32 scx, stbtt_int32 scy, stbtt_int32 cx, stbtt_int32 cy)
+{
+ if (start_off) {
+ if (was_off)
+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+scx)>>1, (cy+scy)>>1, cx,cy);
+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, sx,sy,scx,scy);
+ } else {
+ if (was_off)
+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve,sx,sy,cx,cy);
+ else
+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vline,sx,sy,0,0);
+ }
+ return num_vertices;
+}
+
+static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices)
+{
+ stbtt_int16 numberOfContours;
+ stbtt_uint8 *endPtsOfContours;
+ stbtt_uint8 *data = info->data;
+ stbtt_vertex *vertices=0;
+ int num_vertices=0;
+ int g = stbtt__GetGlyfOffset(info, glyph_index);
+
+ *pvertices = NULL;
+
+ if (g < 0) return 0;
+
+ numberOfContours = ttSHORT(data + g);
+
+ if (numberOfContours > 0) {
+ stbtt_uint8 flags=0,flagcount;
+ stbtt_int32 ins, i,j=0,m,n, next_move, was_off=0, off, start_off=0;
+ stbtt_int32 x,y,cx,cy,sx,sy, scx,scy;
+ stbtt_uint8 *points;
+ endPtsOfContours = (data + g + 10);
+ ins = ttUSHORT(data + g + 10 + numberOfContours * 2);
+ points = data + g + 10 + numberOfContours * 2 + 2 + ins;
+
+ n = 1+ttUSHORT(endPtsOfContours + numberOfContours*2-2);
+
+ m = n + 2*numberOfContours; // a loose bound on how many vertices we might need
+ vertices = (stbtt_vertex *) STBTT_malloc(m * sizeof(vertices[0]), info->userdata);
+ if (vertices == 0)
+ return 0;
+
+ next_move = 0;
+ flagcount=0;
+
+ // in first pass, we load uninterpreted data into the allocated array
+ // above, shifted to the end of the array so we won't overwrite it when
+ // we create our final data starting from the front
+
+ off = m - n; // starting offset for uninterpreted data, regardless of how m ends up being calculated
+
+ // first load flags
+
+ for (i=0; i < n; ++i) {
+ if (flagcount == 0) {
+ flags = *points++;
+ if (flags & 8)
+ flagcount = *points++;
+ } else
+ --flagcount;
+ vertices[off+i].type = flags;
+ }
+
+ // now load x coordinates
+ x=0;
+ for (i=0; i < n; ++i) {
+ flags = vertices[off+i].type;
+ if (flags & 2) {
+ stbtt_int16 dx = *points++;
+ x += (flags & 16) ? dx : -dx; // ???
+ } else {
+ if (!(flags & 16)) {
+ x = x + (stbtt_int16) (points[0]*256 + points[1]);
+ points += 2;
+ }
+ }
+ vertices[off+i].x = (stbtt_int16) x;
+ }
+
+ // now load y coordinates
+ y=0;
+ for (i=0; i < n; ++i) {
+ flags = vertices[off+i].type;
+ if (flags & 4) {
+ stbtt_int16 dy = *points++;
+ y += (flags & 32) ? dy : -dy; // ???
+ } else {
+ if (!(flags & 32)) {
+ y = y + (stbtt_int16) (points[0]*256 + points[1]);
+ points += 2;
+ }
+ }
+ vertices[off+i].y = (stbtt_int16) y;
+ }
+
+ // now convert them to our format
+ num_vertices=0;
+ sx = sy = cx = cy = scx = scy = 0;
+ for (i=0; i < n; ++i) {
+ flags = vertices[off+i].type;
+ x = (stbtt_int16) vertices[off+i].x;
+ y = (stbtt_int16) vertices[off+i].y;
+
+ if (next_move == i) {
+ if (i != 0)
+ num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy);
+
+ // now start the new one
+ start_off = !(flags & 1);
+ if (start_off) {
+ // if we start off with an off-curve point, then when we need to find a point on the curve
+ // where we can start, and we need to save some state for when we wraparound.
+ scx = x;
+ scy = y;
+ if (!(vertices[off+i+1].type & 1)) {
+ // next point is also a curve point, so interpolate an on-point curve
+ sx = (x + (stbtt_int32) vertices[off+i+1].x) >> 1;
+ sy = (y + (stbtt_int32) vertices[off+i+1].y) >> 1;
+ } else {
+ // otherwise just use the next point as our start point
+ sx = (stbtt_int32) vertices[off+i+1].x;
+ sy = (stbtt_int32) vertices[off+i+1].y;
+ ++i; // we're using point i+1 as the starting point, so skip it
+ }
+ } else {
+ sx = x;
+ sy = y;
+ }
+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vmove,sx,sy,0,0);
+ was_off = 0;
+ next_move = 1 + ttUSHORT(endPtsOfContours+j*2);
+ ++j;
+ } else {
+ if (!(flags & 1)) { // if it's a curve
+ if (was_off) // two off-curve control points in a row means interpolate an on-curve midpoint
+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+x)>>1, (cy+y)>>1, cx, cy);
+ cx = x;
+ cy = y;
+ was_off = 1;
+ } else {
+ if (was_off)
+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, x,y, cx, cy);
+ else
+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vline, x,y,0,0);
+ was_off = 0;
+ }
+ }
+ }
+ num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy);
+ } else if (numberOfContours < 0) {
+ // Compound shapes.
+ int more = 1;
+ stbtt_uint8 *comp = data + g + 10;
+ num_vertices = 0;
+ vertices = 0;
+ while (more) {
+ stbtt_uint16 flags, gidx;
+ int comp_num_verts = 0, i;
+ stbtt_vertex *comp_verts = 0, *tmp = 0;
+ float mtx[6] = {1,0,0,1,0,0}, m, n;
+
+ flags = ttSHORT(comp); comp+=2;
+ gidx = ttSHORT(comp); comp+=2;
+
+ if (flags & 2) { // XY values
+ if (flags & 1) { // shorts
+ mtx[4] = ttSHORT(comp); comp+=2;
+ mtx[5] = ttSHORT(comp); comp+=2;
+ } else {
+ mtx[4] = ttCHAR(comp); comp+=1;
+ mtx[5] = ttCHAR(comp); comp+=1;
+ }
+ }
+ else {
+ // @TODO handle matching point
+ STBTT_assert(0);
+ }
+ if (flags & (1<<3)) { // WE_HAVE_A_SCALE
+ mtx[0] = mtx[3] = ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[1] = mtx[2] = 0;
+ } else if (flags & (1<<6)) { // WE_HAVE_AN_X_AND_YSCALE
+ mtx[0] = ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[1] = mtx[2] = 0;
+ mtx[3] = ttSHORT(comp)/16384.0f; comp+=2;
+ } else if (flags & (1<<7)) { // WE_HAVE_A_TWO_BY_TWO
+ mtx[0] = ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[1] = ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[2] = ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[3] = ttSHORT(comp)/16384.0f; comp+=2;
+ }
+
+ // Find transformation scales.
+ m = (float) STBTT_sqrt(mtx[0]*mtx[0] + mtx[1]*mtx[1]);
+ n = (float) STBTT_sqrt(mtx[2]*mtx[2] + mtx[3]*mtx[3]);
+
+ // Get indexed glyph.
+ comp_num_verts = stbtt_GetGlyphShape(info, gidx, &comp_verts);
+ if (comp_num_verts > 0) {
+ // Transform vertices.
+ for (i = 0; i < comp_num_verts; ++i) {
+ stbtt_vertex* v = &comp_verts[i];
+ stbtt_vertex_type x,y;
+ x=v->x; y=v->y;
+ v->x = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4]));
+ v->y = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5]));
+ x=v->cx; y=v->cy;
+ v->cx = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4]));
+ v->cy = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5]));
+ }
+ // Append vertices.
+ tmp = (stbtt_vertex*)STBTT_malloc((num_vertices+comp_num_verts)*sizeof(stbtt_vertex), info->userdata);
+ if (!tmp) {
+ if (vertices) STBTT_free(vertices, info->userdata);
+ if (comp_verts) STBTT_free(comp_verts, info->userdata);
+ return 0;
+ }
+ if (num_vertices > 0 && vertices) STBTT_memcpy(tmp, vertices, num_vertices*sizeof(stbtt_vertex));
+ STBTT_memcpy(tmp+num_vertices, comp_verts, comp_num_verts*sizeof(stbtt_vertex));
+ if (vertices) STBTT_free(vertices, info->userdata);
+ vertices = tmp;
+ STBTT_free(comp_verts, info->userdata);
+ num_vertices += comp_num_verts;
+ }
+ // More components ?
+ more = flags & (1<<5);
+ }
+ } else {
+ // numberOfCounters == 0, do nothing
+ }
+
+ *pvertices = vertices;
+ return num_vertices;
+}
+
+typedef struct
+{
+ int bounds;
+ int started;
+ float first_x, first_y;
+ float x, y;
+ stbtt_int32 min_x, max_x, min_y, max_y;
+
+ stbtt_vertex *pvertices;
+ int num_vertices;
+} stbtt__csctx;
+
+#define STBTT__CSCTX_INIT(bounds) {bounds,0, 0,0, 0,0, 0,0,0,0, NULL, 0}
+
+static void stbtt__track_vertex(stbtt__csctx *c, stbtt_int32 x, stbtt_int32 y)
+{
+ if (x > c->max_x || !c->started) c->max_x = x;
+ if (y > c->max_y || !c->started) c->max_y = y;
+ if (x < c->min_x || !c->started) c->min_x = x;
+ if (y < c->min_y || !c->started) c->min_y = y;
+ c->started = 1;
+}
+
+static void stbtt__csctx_v(stbtt__csctx *c, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy, stbtt_int32 cx1, stbtt_int32 cy1)
+{
+ if (c->bounds) {
+ stbtt__track_vertex(c, x, y);
+ if (type == STBTT_vcubic) {
+ stbtt__track_vertex(c, cx, cy);
+ stbtt__track_vertex(c, cx1, cy1);
+ }
+ } else {
+ stbtt_setvertex(&c->pvertices[c->num_vertices], type, x, y, cx, cy);
+ c->pvertices[c->num_vertices].cx1 = (stbtt_int16) cx1;
+ c->pvertices[c->num_vertices].cy1 = (stbtt_int16) cy1;
+ }
+ c->num_vertices++;
+}
+
+static void stbtt__csctx_close_shape(stbtt__csctx *ctx)
+{
+ if (ctx->first_x != ctx->x || ctx->first_y != ctx->y)
+ stbtt__csctx_v(ctx, STBTT_vline, (int)ctx->first_x, (int)ctx->first_y, 0, 0, 0, 0);
+}
+
+static void stbtt__csctx_rmove_to(stbtt__csctx *ctx, float dx, float dy)
+{
+ stbtt__csctx_close_shape(ctx);
+ ctx->first_x = ctx->x = ctx->x + dx;
+ ctx->first_y = ctx->y = ctx->y + dy;
+ stbtt__csctx_v(ctx, STBTT_vmove, (int)ctx->x, (int)ctx->y, 0, 0, 0, 0);
+}
+
+static void stbtt__csctx_rline_to(stbtt__csctx *ctx, float dx, float dy)
+{
+ ctx->x += dx;
+ ctx->y += dy;
+ stbtt__csctx_v(ctx, STBTT_vline, (int)ctx->x, (int)ctx->y, 0, 0, 0, 0);
+}
+
+static void stbtt__csctx_rccurve_to(stbtt__csctx *ctx, float dx1, float dy1, float dx2, float dy2, float dx3, float dy3)
+{
+ float cx1 = ctx->x + dx1;
+ float cy1 = ctx->y + dy1;
+ float cx2 = cx1 + dx2;
+ float cy2 = cy1 + dy2;
+ ctx->x = cx2 + dx3;
+ ctx->y = cy2 + dy3;
+ stbtt__csctx_v(ctx, STBTT_vcubic, (int)ctx->x, (int)ctx->y, (int)cx1, (int)cy1, (int)cx2, (int)cy2);
+}
+
+static stbtt__buf stbtt__get_subr(stbtt__buf idx, int n)
+{
+ int count = stbtt__cff_index_count(&idx);
+ int bias = 107;
+ if (count >= 33900)
+ bias = 32768;
+ else if (count >= 1240)
+ bias = 1131;
+ n += bias;
+ if (n < 0 || n >= count)
+ return stbtt__new_buf(NULL, 0);
+ return stbtt__cff_index_get(idx, n);
+}
+
+static stbtt__buf stbtt__cid_get_glyph_subrs(const stbtt_fontinfo *info, int glyph_index)
+{
+ stbtt__buf fdselect = info->fdselect;
+ int nranges, start, end, v, fmt, fdselector = -1, i;
+
+ stbtt__buf_seek(&fdselect, 0);
+ fmt = stbtt__buf_get8(&fdselect);
+ if (fmt == 0) {
+ // untested
+ stbtt__buf_skip(&fdselect, glyph_index);
+ fdselector = stbtt__buf_get8(&fdselect);
+ } else if (fmt == 3) {
+ nranges = stbtt__buf_get16(&fdselect);
+ start = stbtt__buf_get16(&fdselect);
+ for (i = 0; i < nranges; i++) {
+ v = stbtt__buf_get8(&fdselect);
+ end = stbtt__buf_get16(&fdselect);
+ if (glyph_index >= start && glyph_index < end) {
+ fdselector = v;
+ break;
+ }
+ start = end;
+ }
+ }
+ if (fdselector == -1) stbtt__new_buf(NULL, 0);
+ return stbtt__get_subrs(info->cff, stbtt__cff_index_get(info->fontdicts, fdselector));
+}
+
+static int stbtt__run_charstring(const stbtt_fontinfo *info, int glyph_index, stbtt__csctx *c)
+{
+ int in_header = 1, maskbits = 0, subr_stack_height = 0, sp = 0, v, i, b0;
+ int has_subrs = 0, clear_stack;
+ float s[48];
+ stbtt__buf subr_stack[10], subrs = info->subrs, b;
+ float f;
+
+#define STBTT__CSERR(s) (0)
+
+ // this currently ignores the initial width value, which isn't needed if we have hmtx
+ b = stbtt__cff_index_get(info->charstrings, glyph_index);
+ while (b.cursor < b.size) {
+ i = 0;
+ clear_stack = 1;
+ b0 = stbtt__buf_get8(&b);
+ switch (b0) {
+ // @TODO implement hinting
+ case 0x13: // hintmask
+ case 0x14: // cntrmask
+ if (in_header)
+ maskbits += (sp / 2); // implicit "vstem"
+ in_header = 0;
+ stbtt__buf_skip(&b, (maskbits + 7) / 8);
+ break;
+
+ case 0x01: // hstem
+ case 0x03: // vstem
+ case 0x12: // hstemhm
+ case 0x17: // vstemhm
+ maskbits += (sp / 2);
+ break;
+
+ case 0x15: // rmoveto
+ in_header = 0;
+ if (sp < 2) return STBTT__CSERR("rmoveto stack");
+ stbtt__csctx_rmove_to(c, s[sp-2], s[sp-1]);
+ break;
+ case 0x04: // vmoveto
+ in_header = 0;
+ if (sp < 1) return STBTT__CSERR("vmoveto stack");
+ stbtt__csctx_rmove_to(c, 0, s[sp-1]);
+ break;
+ case 0x16: // hmoveto
+ in_header = 0;
+ if (sp < 1) return STBTT__CSERR("hmoveto stack");
+ stbtt__csctx_rmove_to(c, s[sp-1], 0);
+ break;
+
+ case 0x05: // rlineto
+ if (sp < 2) return STBTT__CSERR("rlineto stack");
+ for (; i + 1 < sp; i += 2)
+ stbtt__csctx_rline_to(c, s[i], s[i+1]);
+ break;
+
+ // hlineto/vlineto and vhcurveto/hvcurveto alternate horizontal and vertical
+ // starting from a different place.
+
+ case 0x07: // vlineto
+ if (sp < 1) return STBTT__CSERR("vlineto stack");
+ goto vlineto;
+ case 0x06: // hlineto
+ if (sp < 1) return STBTT__CSERR("hlineto stack");
+ for (;;) {
+ if (i >= sp) break;
+ stbtt__csctx_rline_to(c, s[i], 0);
+ i++;
+ vlineto:
+ if (i >= sp) break;
+ stbtt__csctx_rline_to(c, 0, s[i]);
+ i++;
+ }
+ break;
+
+ case 0x1F: // hvcurveto
+ if (sp < 4) return STBTT__CSERR("hvcurveto stack");
+ goto hvcurveto;
+ case 0x1E: // vhcurveto
+ if (sp < 4) return STBTT__CSERR("vhcurveto stack");
+ for (;;) {
+ if (i + 3 >= sp) break;
+ stbtt__csctx_rccurve_to(c, 0, s[i], s[i+1], s[i+2], s[i+3], (sp - i == 5) ? s[i + 4] : 0.0f);
+ i += 4;
+ hvcurveto:
+ if (i + 3 >= sp) break;
+ stbtt__csctx_rccurve_to(c, s[i], 0, s[i+1], s[i+2], (sp - i == 5) ? s[i+4] : 0.0f, s[i+3]);
+ i += 4;
+ }
+ break;
+
+ case 0x08: // rrcurveto
+ if (sp < 6) return STBTT__CSERR("rcurveline stack");
+ for (; i + 5 < sp; i += 6)
+ stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]);
+ break;
+
+ case 0x18: // rcurveline
+ if (sp < 8) return STBTT__CSERR("rcurveline stack");
+ for (; i + 5 < sp - 2; i += 6)
+ stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]);
+ if (i + 1 >= sp) return STBTT__CSERR("rcurveline stack");
+ stbtt__csctx_rline_to(c, s[i], s[i+1]);
+ break;
+
+ case 0x19: // rlinecurve
+ if (sp < 8) return STBTT__CSERR("rlinecurve stack");
+ for (; i + 1 < sp - 6; i += 2)
+ stbtt__csctx_rline_to(c, s[i], s[i+1]);
+ if (i + 5 >= sp) return STBTT__CSERR("rlinecurve stack");
+ stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]);
+ break;
+
+ case 0x1A: // vvcurveto
+ case 0x1B: // hhcurveto
+ if (sp < 4) return STBTT__CSERR("(vv|hh)curveto stack");
+ f = 0.0;
+ if (sp & 1) { f = s[i]; i++; }
+ for (; i + 3 < sp; i += 4) {
+ if (b0 == 0x1B)
+ stbtt__csctx_rccurve_to(c, s[i], f, s[i+1], s[i+2], s[i+3], 0.0);
+ else
+ stbtt__csctx_rccurve_to(c, f, s[i], s[i+1], s[i+2], 0.0, s[i+3]);
+ f = 0.0;
+ }
+ break;
+
+ case 0x0A: // callsubr
+ if (!has_subrs) {
+ if (info->fdselect.size)
+ subrs = stbtt__cid_get_glyph_subrs(info, glyph_index);
+ has_subrs = 1;
+ }
+ // FALLTHROUGH
+ case 0x1D: // callgsubr
+ if (sp < 1) return STBTT__CSERR("call(g|)subr stack");
+ v = (int) s[--sp];
+ if (subr_stack_height >= 10) return STBTT__CSERR("recursion limit");
+ subr_stack[subr_stack_height++] = b;
+ b = stbtt__get_subr(b0 == 0x0A ? subrs : info->gsubrs, v);
+ if (b.size == 0) return STBTT__CSERR("subr not found");
+ b.cursor = 0;
+ clear_stack = 0;
+ break;
+
+ case 0x0B: // return
+ if (subr_stack_height <= 0) return STBTT__CSERR("return outside subr");
+ b = subr_stack[--subr_stack_height];
+ clear_stack = 0;
+ break;
+
+ case 0x0E: // endchar
+ stbtt__csctx_close_shape(c);
+ return 1;
+
+ case 0x0C: { // two-byte escape
+ float dx1, dx2, dx3, dx4, dx5, dx6, dy1, dy2, dy3, dy4, dy5, dy6;
+ float dx, dy;
+ int b1 = stbtt__buf_get8(&b);
+ switch (b1) {
+ // @TODO These "flex" implementations ignore the flex-depth and resolution,
+ // and always draw beziers.
+ case 0x22: // hflex
+ if (sp < 7) return STBTT__CSERR("hflex stack");
+ dx1 = s[0];
+ dx2 = s[1];
+ dy2 = s[2];
+ dx3 = s[3];
+ dx4 = s[4];
+ dx5 = s[5];
+ dx6 = s[6];
+ stbtt__csctx_rccurve_to(c, dx1, 0, dx2, dy2, dx3, 0);
+ stbtt__csctx_rccurve_to(c, dx4, 0, dx5, -dy2, dx6, 0);
+ break;
+
+ case 0x23: // flex
+ if (sp < 13) return STBTT__CSERR("flex stack");
+ dx1 = s[0];
+ dy1 = s[1];
+ dx2 = s[2];
+ dy2 = s[3];
+ dx3 = s[4];
+ dy3 = s[5];
+ dx4 = s[6];
+ dy4 = s[7];
+ dx5 = s[8];
+ dy5 = s[9];
+ dx6 = s[10];
+ dy6 = s[11];
+ //fd is s[12]
+ stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3);
+ stbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6);
+ break;
+
+ case 0x24: // hflex1
+ if (sp < 9) return STBTT__CSERR("hflex1 stack");
+ dx1 = s[0];
+ dy1 = s[1];
+ dx2 = s[2];
+ dy2 = s[3];
+ dx3 = s[4];
+ dx4 = s[5];
+ dx5 = s[6];
+ dy5 = s[7];
+ dx6 = s[8];
+ stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, 0);
+ stbtt__csctx_rccurve_to(c, dx4, 0, dx5, dy5, dx6, -(dy1+dy2+dy5));
+ break;
+
+ case 0x25: // flex1
+ if (sp < 11) return STBTT__CSERR("flex1 stack");
+ dx1 = s[0];
+ dy1 = s[1];
+ dx2 = s[2];
+ dy2 = s[3];
+ dx3 = s[4];
+ dy3 = s[5];
+ dx4 = s[6];
+ dy4 = s[7];
+ dx5 = s[8];
+ dy5 = s[9];
+ dx6 = dy6 = s[10];
+ dx = dx1+dx2+dx3+dx4+dx5;
+ dy = dy1+dy2+dy3+dy4+dy5;
+ if (STBTT_fabs(dx) > STBTT_fabs(dy))
+ dy6 = -dy;
+ else
+ dx6 = -dx;
+ stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3);
+ stbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6);
+ break;
+
+ default:
+ return STBTT__CSERR("unimplemented");
+ }
+ } break;
+
+ default:
+ if (b0 != 255 && b0 != 28 && b0 < 32)
+ return STBTT__CSERR("reserved operator");
+
+ // push immediate
+ if (b0 == 255) {
+ f = (float)(stbtt_int32)stbtt__buf_get32(&b) / 0x10000;
+ } else {
+ stbtt__buf_skip(&b, -1);
+ f = (float)(stbtt_int16)stbtt__cff_int(&b);
+ }
+ if (sp >= 48) return STBTT__CSERR("push stack overflow");
+ s[sp++] = f;
+ clear_stack = 0;
+ break;
+ }
+ if (clear_stack) sp = 0;
+ }
+ return STBTT__CSERR("no endchar");
+
+#undef STBTT__CSERR
+}
+
+static int stbtt__GetGlyphShapeT2(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices)
+{
+ // runs the charstring twice, once to count and once to output (to avoid realloc)
+ stbtt__csctx count_ctx = STBTT__CSCTX_INIT(1);
+ stbtt__csctx output_ctx = STBTT__CSCTX_INIT(0);
+ if (stbtt__run_charstring(info, glyph_index, &count_ctx)) {
+ *pvertices = (stbtt_vertex*)STBTT_malloc(count_ctx.num_vertices*sizeof(stbtt_vertex), info->userdata);
+ output_ctx.pvertices = *pvertices;
+ if (stbtt__run_charstring(info, glyph_index, &output_ctx)) {
+ STBTT_assert(output_ctx.num_vertices == count_ctx.num_vertices);
+ return output_ctx.num_vertices;
+ }
+ }
+ *pvertices = NULL;
+ return 0;
+}
+
+static int stbtt__GetGlyphInfoT2(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1)
+{
+ stbtt__csctx c = STBTT__CSCTX_INIT(1);
+ int r = stbtt__run_charstring(info, glyph_index, &c);
+ if (x0) *x0 = r ? c.min_x : 0;
+ if (y0) *y0 = r ? c.min_y : 0;
+ if (x1) *x1 = r ? c.max_x : 0;
+ if (y1) *y1 = r ? c.max_y : 0;
+ return r ? c.num_vertices : 0;
+}
+
+STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices)
+{
+ if (!info->cff.size)
+ return stbtt__GetGlyphShapeTT(info, glyph_index, pvertices);
+ else
+ return stbtt__GetGlyphShapeT2(info, glyph_index, pvertices);
+}
+
+STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing)
+{
+ stbtt_uint16 numOfLongHorMetrics = ttUSHORT(info->data+info->hhea + 34);
+ if (glyph_index < numOfLongHorMetrics) {
+ if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*glyph_index);
+ if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*glyph_index + 2);
+ } else {
+ if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*(numOfLongHorMetrics-1));
+ if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*numOfLongHorMetrics + 2*(glyph_index - numOfLongHorMetrics));
+ }
+}
+
+STBTT_DEF int stbtt_GetKerningTableLength(const stbtt_fontinfo *info)
+{
+ stbtt_uint8 *data = info->data + info->kern;
+
+ // we only look at the first table. it must be 'horizontal' and format 0.
+ if (!info->kern)
+ return 0;
+ if (ttUSHORT(data+2) < 1) // number of tables, need at least 1
+ return 0;
+ if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format
+ return 0;
+
+ return ttUSHORT(data+10);
+}
+
+STBTT_DEF int stbtt_GetKerningTable(const stbtt_fontinfo *info, stbtt_kerningentry* table, int table_length)
+{
+ stbtt_uint8 *data = info->data + info->kern;
+ int k, length;
+
+ // we only look at the first table. it must be 'horizontal' and format 0.
+ if (!info->kern)
+ return 0;
+ if (ttUSHORT(data+2) < 1) // number of tables, need at least 1
+ return 0;
+ if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format
+ return 0;
+
+ length = ttUSHORT(data+10);
+ if (table_length < length)
+ length = table_length;
+
+ for (k = 0; k < length; k++)
+ {
+ table[k].glyph1 = ttUSHORT(data+18+(k*6));
+ table[k].glyph2 = ttUSHORT(data+20+(k*6));
+ table[k].advance = ttSHORT(data+22+(k*6));
+ }
+
+ return length;
+}
+
+static int stbtt__GetGlyphKernInfoAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2)
+{
+ stbtt_uint8 *data = info->data + info->kern;
+ stbtt_uint32 needle, straw;
+ int l, r, m;
+
+ // we only look at the first table. it must be 'horizontal' and format 0.
+ if (!info->kern)
+ return 0;
+ if (ttUSHORT(data+2) < 1) // number of tables, need at least 1
+ return 0;
+ if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format
+ return 0;
+
+ l = 0;
+ r = ttUSHORT(data+10) - 1;
+ needle = glyph1 << 16 | glyph2;
+ while (l <= r) {
+ m = (l + r) >> 1;
+ straw = ttULONG(data+18+(m*6)); // note: unaligned read
+ if (needle < straw)
+ r = m - 1;
+ else if (needle > straw)
+ l = m + 1;
+ else
+ return ttSHORT(data+22+(m*6));
+ }
+ return 0;
+}
+
+static stbtt_int32 stbtt__GetCoverageIndex(stbtt_uint8 *coverageTable, int glyph)
+{
+ stbtt_uint16 coverageFormat = ttUSHORT(coverageTable);
+ switch (coverageFormat) {
+ case 1: {
+ stbtt_uint16 glyphCount = ttUSHORT(coverageTable + 2);
+
+ // Binary search.
+ stbtt_int32 l=0, r=glyphCount-1, m;
+ int straw, needle=glyph;
+ while (l <= r) {
+ stbtt_uint8 *glyphArray = coverageTable + 4;
+ stbtt_uint16 glyphID;
+ m = (l + r) >> 1;
+ glyphID = ttUSHORT(glyphArray + 2 * m);
+ straw = glyphID;
+ if (needle < straw)
+ r = m - 1;
+ else if (needle > straw)
+ l = m + 1;
+ else {
+ return m;
+ }
+ }
+ break;
+ }
+
+ case 2: {
+ stbtt_uint16 rangeCount = ttUSHORT(coverageTable + 2);
+ stbtt_uint8 *rangeArray = coverageTable + 4;
+
+ // Binary search.
+ stbtt_int32 l=0, r=rangeCount-1, m;
+ int strawStart, strawEnd, needle=glyph;
+ while (l <= r) {
+ stbtt_uint8 *rangeRecord;
+ m = (l + r) >> 1;
+ rangeRecord = rangeArray + 6 * m;
+ strawStart = ttUSHORT(rangeRecord);
+ strawEnd = ttUSHORT(rangeRecord + 2);
+ if (needle < strawStart)
+ r = m - 1;
+ else if (needle > strawEnd)
+ l = m + 1;
+ else {
+ stbtt_uint16 startCoverageIndex = ttUSHORT(rangeRecord + 4);
+ return startCoverageIndex + glyph - strawStart;
+ }
+ }
+ break;
+ }
+
+ default: return -1; // unsupported
+ }
+
+ return -1;
+}
+
+static stbtt_int32 stbtt__GetGlyphClass(stbtt_uint8 *classDefTable, int glyph)
+{
+ stbtt_uint16 classDefFormat = ttUSHORT(classDefTable);
+ switch (classDefFormat)
+ {
+ case 1: {
+ stbtt_uint16 startGlyphID = ttUSHORT(classDefTable + 2);
+ stbtt_uint16 glyphCount = ttUSHORT(classDefTable + 4);
+ stbtt_uint8 *classDef1ValueArray = classDefTable + 6;
+
+ if (glyph >= startGlyphID && glyph < startGlyphID + glyphCount)
+ return (stbtt_int32)ttUSHORT(classDef1ValueArray + 2 * (glyph - startGlyphID));
+ break;
+ }
+
+ case 2: {
+ stbtt_uint16 classRangeCount = ttUSHORT(classDefTable + 2);
+ stbtt_uint8 *classRangeRecords = classDefTable + 4;
+
+ // Binary search.
+ stbtt_int32 l=0, r=classRangeCount-1, m;
+ int strawStart, strawEnd, needle=glyph;
+ while (l <= r) {
+ stbtt_uint8 *classRangeRecord;
+ m = (l + r) >> 1;
+ classRangeRecord = classRangeRecords + 6 * m;
+ strawStart = ttUSHORT(classRangeRecord);
+ strawEnd = ttUSHORT(classRangeRecord + 2);
+ if (needle < strawStart)
+ r = m - 1;
+ else if (needle > strawEnd)
+ l = m + 1;
+ else
+ return (stbtt_int32)ttUSHORT(classRangeRecord + 4);
+ }
+ break;
+ }
+
+ default:
+ return -1; // Unsupported definition type, return an error.
+ }
+
+ // "All glyphs not assigned to a class fall into class 0". (OpenType spec)
+ return 0;
+}
+
+// Define to STBTT_assert(x) if you want to break on unimplemented formats.
+#define STBTT_GPOS_TODO_assert(x)
+
+static stbtt_int32 stbtt__GetGlyphGPOSInfoAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2)
+{
+ stbtt_uint16 lookupListOffset;
+ stbtt_uint8 *lookupList;
+ stbtt_uint16 lookupCount;
+ stbtt_uint8 *data;
+ stbtt_int32 i, sti;
+
+ if (!info->gpos) return 0;
+
+ data = info->data + info->gpos;
+
+ if (ttUSHORT(data+0) != 1) return 0; // Major version 1
+ if (ttUSHORT(data+2) != 0) return 0; // Minor version 0
+
+ lookupListOffset = ttUSHORT(data+8);
+ lookupList = data + lookupListOffset;
+ lookupCount = ttUSHORT(lookupList);
+
+ for (i=0; i= pairSetCount) return 0;
+
+ needle=glyph2;
+ r=pairValueCount-1;
+ l=0;
+
+ // Binary search.
+ while (l <= r) {
+ stbtt_uint16 secondGlyph;
+ stbtt_uint8 *pairValue;
+ m = (l + r) >> 1;
+ pairValue = pairValueArray + (2 + valueRecordPairSizeInBytes) * m;
+ secondGlyph = ttUSHORT(pairValue);
+ straw = secondGlyph;
+ if (needle < straw)
+ r = m - 1;
+ else if (needle > straw)
+ l = m + 1;
+ else {
+ stbtt_int16 xAdvance = ttSHORT(pairValue + 2);
+ return xAdvance;
+ }
+ }
+ } else
+ return 0;
+ break;
+ }
+
+ case 2: {
+ stbtt_uint16 valueFormat1 = ttUSHORT(table + 4);
+ stbtt_uint16 valueFormat2 = ttUSHORT(table + 6);
+ if (valueFormat1 == 4 && valueFormat2 == 0) { // Support more formats?
+ stbtt_uint16 classDef1Offset = ttUSHORT(table + 8);
+ stbtt_uint16 classDef2Offset = ttUSHORT(table + 10);
+ int glyph1class = stbtt__GetGlyphClass(table + classDef1Offset, glyph1);
+ int glyph2class = stbtt__GetGlyphClass(table + classDef2Offset, glyph2);
+
+ stbtt_uint16 class1Count = ttUSHORT(table + 12);
+ stbtt_uint16 class2Count = ttUSHORT(table + 14);
+ stbtt_uint8 *class1Records, *class2Records;
+ stbtt_int16 xAdvance;
+
+ if (glyph1class < 0 || glyph1class >= class1Count) return 0; // malformed
+ if (glyph2class < 0 || glyph2class >= class2Count) return 0; // malformed
+
+ class1Records = table + 16;
+ class2Records = class1Records + 2 * (glyph1class * class2Count);
+ xAdvance = ttSHORT(class2Records + 2 * glyph2class);
+ return xAdvance;
+ } else
+ return 0;
+ break;
+ }
+
+ default:
+ return 0; // Unsupported position format
+ }
+ }
+ }
+
+ return 0;
+}
+
+STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int g1, int g2)
+{
+ int xAdvance = 0;
+
+ if (info->gpos)
+ xAdvance += stbtt__GetGlyphGPOSInfoAdvance(info, g1, g2);
+ else if (info->kern)
+ xAdvance += stbtt__GetGlyphKernInfoAdvance(info, g1, g2);
+
+ return xAdvance;
+}
+
+STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2)
+{
+ if (!info->kern && !info->gpos) // if no kerning table, don't waste time looking up both codepoint->glyphs
+ return 0;
+ return stbtt_GetGlyphKernAdvance(info, stbtt_FindGlyphIndex(info,ch1), stbtt_FindGlyphIndex(info,ch2));
+}
+
+STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing)
+{
+ stbtt_GetGlyphHMetrics(info, stbtt_FindGlyphIndex(info,codepoint), advanceWidth, leftSideBearing);
+}
+
+STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap)
+{
+ if (ascent ) *ascent = ttSHORT(info->data+info->hhea + 4);
+ if (descent) *descent = ttSHORT(info->data+info->hhea + 6);
+ if (lineGap) *lineGap = ttSHORT(info->data+info->hhea + 8);
+}
+
+STBTT_DEF int stbtt_GetFontVMetricsOS2(const stbtt_fontinfo *info, int *typoAscent, int *typoDescent, int *typoLineGap)
+{
+ int tab = stbtt__find_table(info->data, info->fontstart, "OS/2");
+ if (!tab)
+ return 0;
+ if (typoAscent ) *typoAscent = ttSHORT(info->data+tab + 68);
+ if (typoDescent) *typoDescent = ttSHORT(info->data+tab + 70);
+ if (typoLineGap) *typoLineGap = ttSHORT(info->data+tab + 72);
+ return 1;
+}
+
+STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1)
+{
+ *x0 = ttSHORT(info->data + info->head + 36);
+ *y0 = ttSHORT(info->data + info->head + 38);
+ *x1 = ttSHORT(info->data + info->head + 40);
+ *y1 = ttSHORT(info->data + info->head + 42);
+}
+
+STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float height)
+{
+ int fheight = ttSHORT(info->data + info->hhea + 4) - ttSHORT(info->data + info->hhea + 6);
+ return (float) height / fheight;
+}
+
+STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels)
+{
+ int unitsPerEm = ttUSHORT(info->data + info->head + 18);
+ return pixels / unitsPerEm;
+}
+
+STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v)
+{
+ STBTT_free(v, info->userdata);
+}
+
+STBTT_DEF stbtt_uint8 *stbtt_FindSVGDoc(const stbtt_fontinfo *info, int gl)
+{
+ int i;
+ stbtt_uint8 *data = info->data;
+ stbtt_uint8 *svg_doc_list = data + stbtt__get_svg((stbtt_fontinfo *) info);
+
+ int numEntries = ttUSHORT(svg_doc_list);
+ stbtt_uint8 *svg_docs = svg_doc_list + 2;
+
+ for(i=0; i= ttUSHORT(svg_doc)) && (gl <= ttUSHORT(svg_doc + 2)))
+ return svg_doc;
+ }
+ return 0;
+}
+
+STBTT_DEF int stbtt_GetGlyphSVG(const stbtt_fontinfo *info, int gl, const char **svg)
+{
+ stbtt_uint8 *data = info->data;
+ stbtt_uint8 *svg_doc;
+
+ if (info->svg == 0)
+ return 0;
+
+ svg_doc = stbtt_FindSVGDoc(info, gl);
+ if (svg_doc != NULL) {
+ *svg = (char *) data + info->svg + ttULONG(svg_doc + 4);
+ return ttULONG(svg_doc + 8);
+ } else {
+ return 0;
+ }
+}
+
+STBTT_DEF int stbtt_GetCodepointSVG(const stbtt_fontinfo *info, int unicode_codepoint, const char **svg)
+{
+ return stbtt_GetGlyphSVG(info, stbtt_FindGlyphIndex(info, unicode_codepoint), svg);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// antialiasing software rasterizer
+//
+
+STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1)
+{
+ int x0=0,y0=0,x1,y1; // =0 suppresses compiler warning
+ if (!stbtt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) {
+ // e.g. space character
+ if (ix0) *ix0 = 0;
+ if (iy0) *iy0 = 0;
+ if (ix1) *ix1 = 0;
+ if (iy1) *iy1 = 0;
+ } else {
+ // move to integral bboxes (treating pixels as little squares, what pixels get touched)?
+ if (ix0) *ix0 = STBTT_ifloor( x0 * scale_x + shift_x);
+ if (iy0) *iy0 = STBTT_ifloor(-y1 * scale_y + shift_y);
+ if (ix1) *ix1 = STBTT_iceil ( x1 * scale_x + shift_x);
+ if (iy1) *iy1 = STBTT_iceil (-y0 * scale_y + shift_y);
+ }
+}
+
+STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1)
+{
+ stbtt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y,0.0f,0.0f, ix0, iy0, ix1, iy1);
+}
+
+STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1)
+{
+ stbtt_GetGlyphBitmapBoxSubpixel(font, stbtt_FindGlyphIndex(font,codepoint), scale_x, scale_y,shift_x,shift_y, ix0,iy0,ix1,iy1);
+}
+
+STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1)
+{
+ stbtt_GetCodepointBitmapBoxSubpixel(font, codepoint, scale_x, scale_y,0.0f,0.0f, ix0,iy0,ix1,iy1);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Rasterizer
+
+typedef struct stbtt__hheap_chunk
+{
+ struct stbtt__hheap_chunk *next;
+} stbtt__hheap_chunk;
+
+typedef struct stbtt__hheap
+{
+ struct stbtt__hheap_chunk *head;
+ void *first_free;
+ int num_remaining_in_head_chunk;
+} stbtt__hheap;
+
+static void *stbtt__hheap_alloc(stbtt__hheap *hh, size_t size, void *userdata)
+{
+ if (hh->first_free) {
+ void *p = hh->first_free;
+ hh->first_free = * (void **) p;
+ return p;
+ } else {
+ if (hh->num_remaining_in_head_chunk == 0) {
+ int count = (size < 32 ? 2000 : size < 128 ? 800 : 100);
+ stbtt__hheap_chunk *c = (stbtt__hheap_chunk *) STBTT_malloc(sizeof(stbtt__hheap_chunk) + size * count, userdata);
+ if (c == NULL)
+ return NULL;
+ c->next = hh->head;
+ hh->head = c;
+ hh->num_remaining_in_head_chunk = count;
+ }
+ --hh->num_remaining_in_head_chunk;
+ return (char *) (hh->head) + sizeof(stbtt__hheap_chunk) + size * hh->num_remaining_in_head_chunk;
+ }
+}
+
+static void stbtt__hheap_free(stbtt__hheap *hh, void *p)
+{
+ *(void **) p = hh->first_free;
+ hh->first_free = p;
+}
+
+static void stbtt__hheap_cleanup(stbtt__hheap *hh, void *userdata)
+{
+ stbtt__hheap_chunk *c = hh->head;
+ while (c) {
+ stbtt__hheap_chunk *n = c->next;
+ STBTT_free(c, userdata);
+ c = n;
+ }
+}
+
+typedef struct stbtt__edge {
+ float x0,y0, x1,y1;
+ int invert;
+} stbtt__edge;
+
+
+typedef struct stbtt__active_edge
+{
+ struct stbtt__active_edge *next;
+ #if STBTT_RASTERIZER_VERSION==1
+ int x,dx;
+ float ey;
+ int direction;
+ #elif STBTT_RASTERIZER_VERSION==2
+ float fx,fdx,fdy;
+ float direction;
+ float sy;
+ float ey;
+ #else
+ #error "Unrecognized value of STBTT_RASTERIZER_VERSION"
+ #endif
+} stbtt__active_edge;
+
+#if STBTT_RASTERIZER_VERSION == 1
+#define STBTT_FIXSHIFT 10
+#define STBTT_FIX (1 << STBTT_FIXSHIFT)
+#define STBTT_FIXMASK (STBTT_FIX-1)
+
+static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata)
+{
+ stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata);
+ float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
+ STBTT_assert(z != NULL);
+ if (!z) return z;
+
+ // round dx down to avoid overshooting
+ if (dxdy < 0)
+ z->dx = -STBTT_ifloor(STBTT_FIX * -dxdy);
+ else
+ z->dx = STBTT_ifloor(STBTT_FIX * dxdy);
+
+ z->x = STBTT_ifloor(STBTT_FIX * e->x0 + z->dx * (start_point - e->y0)); // use z->dx so when we offset later it's by the same amount
+ z->x -= off_x * STBTT_FIX;
+
+ z->ey = e->y1;
+ z->next = 0;
+ z->direction = e->invert ? 1 : -1;
+ return z;
+}
+#elif STBTT_RASTERIZER_VERSION == 2
+static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata)
+{
+ stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata);
+ float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
+ STBTT_assert(z != NULL);
+ //STBTT_assert(e->y0 <= start_point);
+ if (!z) return z;
+ z->fdx = dxdy;
+ z->fdy = dxdy != 0.0f ? (1.0f/dxdy) : 0.0f;
+ z->fx = e->x0 + dxdy * (start_point - e->y0);
+ z->fx -= off_x;
+ z->direction = e->invert ? 1.0f : -1.0f;
+ z->sy = e->y0;
+ z->ey = e->y1;
+ z->next = 0;
+ return z;
+}
+#else
+#error "Unrecognized value of STBTT_RASTERIZER_VERSION"
+#endif
+
+#if STBTT_RASTERIZER_VERSION == 1
+// note: this routine clips fills that extend off the edges... ideally this
+// wouldn't happen, but it could happen if the truetype glyph bounding boxes
+// are wrong, or if the user supplies a too-small bitmap
+static void stbtt__fill_active_edges(unsigned char *scanline, int len, stbtt__active_edge *e, int max_weight)
+{
+ // non-zero winding fill
+ int x0=0, w=0;
+
+ while (e) {
+ if (w == 0) {
+ // if we're currently at zero, we need to record the edge start point
+ x0 = e->x; w += e->direction;
+ } else {
+ int x1 = e->x; w += e->direction;
+ // if we went to zero, we need to draw
+ if (w == 0) {
+ int i = x0 >> STBTT_FIXSHIFT;
+ int j = x1 >> STBTT_FIXSHIFT;
+
+ if (i < len && j >= 0) {
+ if (i == j) {
+ // x0,x1 are the same pixel, so compute combined coverage
+ scanline[i] = scanline[i] + (stbtt_uint8) ((x1 - x0) * max_weight >> STBTT_FIXSHIFT);
+ } else {
+ if (i >= 0) // add antialiasing for x0
+ scanline[i] = scanline[i] + (stbtt_uint8) (((STBTT_FIX - (x0 & STBTT_FIXMASK)) * max_weight) >> STBTT_FIXSHIFT);
+ else
+ i = -1; // clip
+
+ if (j < len) // add antialiasing for x1
+ scanline[j] = scanline[j] + (stbtt_uint8) (((x1 & STBTT_FIXMASK) * max_weight) >> STBTT_FIXSHIFT);
+ else
+ j = len; // clip
+
+ for (++i; i < j; ++i) // fill pixels between x0 and x1
+ scanline[i] = scanline[i] + (stbtt_uint8) max_weight;
+ }
+ }
+ }
+ }
+
+ e = e->next;
+ }
+}
+
+static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata)
+{
+ stbtt__hheap hh = { 0, 0, 0 };
+ stbtt__active_edge *active = NULL;
+ int y,j=0;
+ int max_weight = (255 / vsubsample); // weight per vertical scanline
+ int s; // vertical subsample index
+ unsigned char scanline_data[512], *scanline;
+
+ if (result->w > 512)
+ scanline = (unsigned char *) STBTT_malloc(result->w, userdata);
+ else
+ scanline = scanline_data;
+
+ y = off_y * vsubsample;
+ e[n].y0 = (off_y + result->h) * (float) vsubsample + 1;
+
+ while (j < result->h) {
+ STBTT_memset(scanline, 0, result->w);
+ for (s=0; s < vsubsample; ++s) {
+ // find center of pixel for this scanline
+ float scan_y = y + 0.5f;
+ stbtt__active_edge **step = &active;
+
+ // update all active edges;
+ // remove all active edges that terminate before the center of this scanline
+ while (*step) {
+ stbtt__active_edge * z = *step;
+ if (z->ey <= scan_y) {
+ *step = z->next; // delete from list
+ STBTT_assert(z->direction);
+ z->direction = 0;
+ stbtt__hheap_free(&hh, z);
+ } else {
+ z->x += z->dx; // advance to position for current scanline
+ step = &((*step)->next); // advance through list
+ }
+ }
+
+ // resort the list if needed
+ for(;;) {
+ int changed=0;
+ step = &active;
+ while (*step && (*step)->next) {
+ if ((*step)->x > (*step)->next->x) {
+ stbtt__active_edge *t = *step;
+ stbtt__active_edge *q = t->next;
+
+ t->next = q->next;
+ q->next = t;
+ *step = q;
+ changed = 1;
+ }
+ step = &(*step)->next;
+ }
+ if (!changed) break;
+ }
+
+ // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline
+ while (e->y0 <= scan_y) {
+ if (e->y1 > scan_y) {
+ stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y, userdata);
+ if (z != NULL) {
+ // find insertion point
+ if (active == NULL)
+ active = z;
+ else if (z->x < active->x) {
+ // insert at front
+ z->next = active;
+ active = z;
+ } else {
+ // find thing to insert AFTER
+ stbtt__active_edge *p = active;
+ while (p->next && p->next->x < z->x)
+ p = p->next;
+ // at this point, p->next->x is NOT < z->x
+ z->next = p->next;
+ p->next = z;
+ }
+ }
+ }
+ ++e;
+ }
+
+ // now process all active edges in XOR fashion
+ if (active)
+ stbtt__fill_active_edges(scanline, result->w, active, max_weight);
+
+ ++y;
+ }
+ STBTT_memcpy(result->pixels + j * result->stride, scanline, result->w);
+ ++j;
+ }
+
+ stbtt__hheap_cleanup(&hh, userdata);
+
+ if (scanline != scanline_data)
+ STBTT_free(scanline, userdata);
+}
+
+#elif STBTT_RASTERIZER_VERSION == 2
+
+// the edge passed in here does not cross the vertical line at x or the vertical line at x+1
+// (i.e. it has already been clipped to those)
+static void stbtt__handle_clipped_edge(float *scanline, int x, stbtt__active_edge *e, float x0, float y0, float x1, float y1)
+{
+ if (y0 == y1) return;
+ STBTT_assert(y0 < y1);
+ STBTT_assert(e->sy <= e->ey);
+ if (y0 > e->ey) return;
+ if (y1 < e->sy) return;
+ if (y0 < e->sy) {
+ x0 += (x1-x0) * (e->sy - y0) / (y1-y0);
+ y0 = e->sy;
+ }
+ if (y1 > e->ey) {
+ x1 += (x1-x0) * (e->ey - y1) / (y1-y0);
+ y1 = e->ey;
+ }
+
+ if (x0 == x)
+ STBTT_assert(x1 <= x+1);
+ else if (x0 == x+1)
+ STBTT_assert(x1 >= x);
+ else if (x0 <= x)
+ STBTT_assert(x1 <= x);
+ else if (x0 >= x+1)
+ STBTT_assert(x1 >= x+1);
+ else
+ STBTT_assert(x1 >= x && x1 <= x+1);
+
+ if (x0 <= x && x1 <= x)
+ scanline[x] += e->direction * (y1-y0);
+ else if (x0 >= x+1 && x1 >= x+1)
+ ;
+ else {
+ STBTT_assert(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1);
+ scanline[x] += e->direction * (y1-y0) * (1-((x0-x)+(x1-x))/2); // coverage = 1 - average x position
+ }
+}
+
+static float stbtt__sized_trapezoid_area(float height, float top_width, float bottom_width)
+{
+ STBTT_assert(top_width >= 0);
+ STBTT_assert(bottom_width >= 0);
+ return (top_width + bottom_width) / 2.0f * height;
+}
+
+static float stbtt__position_trapezoid_area(float height, float tx0, float tx1, float bx0, float bx1)
+{
+ return stbtt__sized_trapezoid_area(height, tx1 - tx0, bx1 - bx0);
+}
+
+static float stbtt__sized_triangle_area(float height, float width)
+{
+ return height * width / 2;
+}
+
+static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill, int len, stbtt__active_edge *e, float y_top)
+{
+ float y_bottom = y_top+1;
+
+ while (e) {
+ // brute force every pixel
+
+ // compute intersection points with top & bottom
+ STBTT_assert(e->ey >= y_top);
+
+ if (e->fdx == 0) {
+ float x0 = e->fx;
+ if (x0 < len) {
+ if (x0 >= 0) {
+ stbtt__handle_clipped_edge(scanline,(int) x0,e, x0,y_top, x0,y_bottom);
+ stbtt__handle_clipped_edge(scanline_fill-1,(int) x0+1,e, x0,y_top, x0,y_bottom);
+ } else {
+ stbtt__handle_clipped_edge(scanline_fill-1,0,e, x0,y_top, x0,y_bottom);
+ }
+ }
+ } else {
+ float x0 = e->fx;
+ float dx = e->fdx;
+ float xb = x0 + dx;
+ float x_top, x_bottom;
+ float sy0,sy1;
+ float dy = e->fdy;
+ STBTT_assert(e->sy <= y_bottom && e->ey >= y_top);
+
+ // compute endpoints of line segment clipped to this scanline (if the
+ // line segment starts on this scanline. x0 is the intersection of the
+ // line with y_top, but that may be off the line segment.
+ if (e->sy > y_top) {
+ x_top = x0 + dx * (e->sy - y_top);
+ sy0 = e->sy;
+ } else {
+ x_top = x0;
+ sy0 = y_top;
+ }
+ if (e->ey < y_bottom) {
+ x_bottom = x0 + dx * (e->ey - y_top);
+ sy1 = e->ey;
+ } else {
+ x_bottom = xb;
+ sy1 = y_bottom;
+ }
+
+ if (x_top >= 0 && x_bottom >= 0 && x_top < len && x_bottom < len) {
+ // from here on, we don't have to range check x values
+
+ if ((int) x_top == (int) x_bottom) {
+ float height;
+ // simple case, only spans one pixel
+ int x = (int) x_top;
+ height = (sy1 - sy0) * e->direction;
+ STBTT_assert(x >= 0 && x < len);
+ scanline[x] += stbtt__position_trapezoid_area(height, x_top, x+1.0f, x_bottom, x+1.0f);
+ scanline_fill[x] += height; // everything right of this pixel is filled
+ } else {
+ int x,x1,x2;
+ float y_crossing, y_final, step, sign, area;
+ // covers 2+ pixels
+ if (x_top > x_bottom) {
+ // flip scanline vertically; signed area is the same
+ float t;
+ sy0 = y_bottom - (sy0 - y_top);
+ sy1 = y_bottom - (sy1 - y_top);
+ t = sy0, sy0 = sy1, sy1 = t;
+ t = x_bottom, x_bottom = x_top, x_top = t;
+ dx = -dx;
+ dy = -dy;
+ t = x0, x0 = xb, xb = t;
+ }
+ STBTT_assert(dy >= 0);
+ STBTT_assert(dx >= 0);
+
+ x1 = (int) x_top;
+ x2 = (int) x_bottom;
+ // compute intersection with y axis at x1+1
+ y_crossing = y_top + dy * (x1+1 - x0);
+
+ // compute intersection with y axis at x2
+ y_final = y_top + dy * (x2 - x0);
+
+ // x1 x_top x2 x_bottom
+ // y_top +------|-----+------------+------------+--------|---+------------+
+ // | | | | | |
+ // | | | | | |
+ // sy0 | Txxxxx|............|............|............|............|
+ // y_crossing | *xxxxx.......|............|............|............|
+ // | | xxxxx..|............|............|............|
+ // | | /- xx*xxxx........|............|............|
+ // | | dy < | xxxxxx..|............|............|
+ // y_final | | \- | xx*xxx.........|............|
+ // sy1 | | | | xxxxxB...|............|
+ // | | | | | |
+ // | | | | | |
+ // y_bottom +------------+------------+------------+------------+------------+
+ //
+ // goal is to measure the area covered by '.' in each pixel
+
+ // if x2 is right at the right edge of x1, y_crossing can blow up, github #1057
+ // @TODO: maybe test against sy1 rather than y_bottom?
+ if (y_crossing > y_bottom)
+ y_crossing = y_bottom;
+
+ sign = e->direction;
+
+ // area of the rectangle covered from sy0..y_crossing
+ area = sign * (y_crossing-sy0);
+
+ // area of the triangle (x_top,sy0), (x1+1,sy0), (x1+1,y_crossing)
+ scanline[x1] += stbtt__sized_triangle_area(area, x1+1 - x_top);
+
+ // check if final y_crossing is blown up; no test case for this
+ if (y_final > y_bottom) {
+ y_final = y_bottom;
+ dy = (y_final - y_crossing ) / (x2 - (x1+1)); // if denom=0, y_final = y_crossing, so y_final <= y_bottom
+ }
+
+ // in second pixel, area covered by line segment found in first pixel
+ // is always a rectangle 1 wide * the height of that line segment; this
+ // is exactly what the variable 'area' stores. it also gets a contribution
+ // from the line segment within it. the THIRD pixel will get the first
+ // pixel's rectangle contribution, the second pixel's rectangle contribution,
+ // and its own contribution. the 'own contribution' is the same in every pixel except
+ // the leftmost and rightmost, a trapezoid that slides down in each pixel.
+ // the second pixel's contribution to the third pixel will be the
+ // rectangle 1 wide times the height change in the second pixel, which is dy.
+
+ step = sign * dy * 1; // dy is dy/dx, change in y for every 1 change in x,
+ // which multiplied by 1-pixel-width is how much pixel area changes for each step in x
+ // so the area advances by 'step' every time
+
+ for (x = x1+1; x < x2; ++x) {
+ scanline[x] += area + step/2; // area of trapezoid is 1*step/2
+ area += step;
+ }
+ STBTT_assert(STBTT_fabs(area) <= 1.01f); // accumulated error from area += step unless we round step down
+ STBTT_assert(sy1 > y_final-0.01f);
+
+ // area covered in the last pixel is the rectangle from all the pixels to the left,
+ // plus the trapezoid filled by the line segment in this pixel all the way to the right edge
+ scanline[x2] += area + sign * stbtt__position_trapezoid_area(sy1-y_final, (float) x2, x2+1.0f, x_bottom, x2+1.0f);
+
+ // the rest of the line is filled based on the total height of the line segment in this pixel
+ scanline_fill[x2] += sign * (sy1-sy0);
+ }
+ } else {
+ // if edge goes outside of box we're drawing, we require
+ // clipping logic. since this does not match the intended use
+ // of this library, we use a different, very slow brute
+ // force implementation
+ // note though that this does happen some of the time because
+ // x_top and x_bottom can be extrapolated at the top & bottom of
+ // the shape and actually lie outside the bounding box
+ int x;
+ for (x=0; x < len; ++x) {
+ // cases:
+ //
+ // there can be up to two intersections with the pixel. any intersection
+ // with left or right edges can be handled by splitting into two (or three)
+ // regions. intersections with top & bottom do not necessitate case-wise logic.
+ //
+ // the old way of doing this found the intersections with the left & right edges,
+ // then used some simple logic to produce up to three segments in sorted order
+ // from top-to-bottom. however, this had a problem: if an x edge was epsilon
+ // across the x border, then the corresponding y position might not be distinct
+ // from the other y segment, and it might ignored as an empty segment. to avoid
+ // that, we need to explicitly produce segments based on x positions.
+
+ // rename variables to clearly-defined pairs
+ float y0 = y_top;
+ float x1 = (float) (x);
+ float x2 = (float) (x+1);
+ float x3 = xb;
+ float y3 = y_bottom;
+
+ // x = e->x + e->dx * (y-y_top)
+ // (y-y_top) = (x - e->x) / e->dx
+ // y = (x - e->x) / e->dx + y_top
+ float y1 = (x - x0) / dx + y_top;
+ float y2 = (x+1 - x0) / dx + y_top;
+
+ if (x0 < x1 && x3 > x2) { // three segments descending down-right
+ stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1);
+ stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x2,y2);
+ stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);
+ } else if (x3 < x1 && x0 > x2) { // three segments descending down-left
+ stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2);
+ stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x1,y1);
+ stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3);
+ } else if (x0 < x1 && x3 > x1) { // two segments across x, down-right
+ stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1);
+ stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3);
+ } else if (x3 < x1 && x0 > x1) { // two segments across x, down-left
+ stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1);
+ stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3);
+ } else if (x0 < x2 && x3 > x2) { // two segments across x+1, down-right
+ stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2);
+ stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);
+ } else if (x3 < x2 && x0 > x2) { // two segments across x+1, down-left
+ stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2);
+ stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);
+ } else { // one segment
+ stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x3,y3);
+ }
+ }
+ }
+ }
+ e = e->next;
+ }
+}
+
+// directly AA rasterize edges w/o supersampling
+static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata)
+{
+ stbtt__hheap hh = { 0, 0, 0 };
+ stbtt__active_edge *active = NULL;
+ int y,j=0, i;
+ float scanline_data[129], *scanline, *scanline2;
+
+ STBTT__NOTUSED(vsubsample);
+
+ if (result->w > 64)
+ scanline = (float *) STBTT_malloc((result->w*2+1) * sizeof(float), userdata);
+ else
+ scanline = scanline_data;
+
+ scanline2 = scanline + result->w;
+
+ y = off_y;
+ e[n].y0 = (float) (off_y + result->h) + 1;
+
+ while (j < result->h) {
+ // find center of pixel for this scanline
+ float scan_y_top = y + 0.0f;
+ float scan_y_bottom = y + 1.0f;
+ stbtt__active_edge **step = &active;
+
+ STBTT_memset(scanline , 0, result->w*sizeof(scanline[0]));
+ STBTT_memset(scanline2, 0, (result->w+1)*sizeof(scanline[0]));
+
+ // update all active edges;
+ // remove all active edges that terminate before the top of this scanline
+ while (*step) {
+ stbtt__active_edge * z = *step;
+ if (z->ey <= scan_y_top) {
+ *step = z->next; // delete from list
+ STBTT_assert(z->direction);
+ z->direction = 0;
+ stbtt__hheap_free(&hh, z);
+ } else {
+ step = &((*step)->next); // advance through list
+ }
+ }
+
+ // insert all edges that start before the bottom of this scanline
+ while (e->y0 <= scan_y_bottom) {
+ if (e->y0 != e->y1) {
+ stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y_top, userdata);
+ if (z != NULL) {
+ if (j == 0 && off_y != 0) {
+ if (z->ey < scan_y_top) {
+ // this can happen due to subpixel positioning and some kind of fp rounding error i think
+ z->ey = scan_y_top;
+ }
+ }
+ STBTT_assert(z->ey >= scan_y_top); // if we get really unlucky a tiny bit of an edge can be out of bounds
+ // insert at front
+ z->next = active;
+ active = z;
+ }
+ }
+ ++e;
+ }
+
+ // now process all active edges
+ if (active)
+ stbtt__fill_active_edges_new(scanline, scanline2+1, result->w, active, scan_y_top);
+
+ {
+ float sum = 0;
+ for (i=0; i < result->w; ++i) {
+ float k;
+ int m;
+ sum += scanline2[i];
+ k = scanline[i] + sum;
+ k = (float) STBTT_fabs(k)*255 + 0.5f;
+ m = (int) k;
+ if (m > 255) m = 255;
+ result->pixels[j*result->stride + i] = (unsigned char) m;
+ }
+ }
+ // advance all the edges
+ step = &active;
+ while (*step) {
+ stbtt__active_edge *z = *step;
+ z->fx += z->fdx; // advance to position for current scanline
+ step = &((*step)->next); // advance through list
+ }
+
+ ++y;
+ ++j;
+ }
+
+ stbtt__hheap_cleanup(&hh, userdata);
+
+ if (scanline != scanline_data)
+ STBTT_free(scanline, userdata);
+}
+#else
+#error "Unrecognized value of STBTT_RASTERIZER_VERSION"
+#endif
+
+#define STBTT__COMPARE(a,b) ((a)->y0 < (b)->y0)
+
+static void stbtt__sort_edges_ins_sort(stbtt__edge *p, int n)
+{
+ int i,j;
+ for (i=1; i < n; ++i) {
+ stbtt__edge t = p[i], *a = &t;
+ j = i;
+ while (j > 0) {
+ stbtt__edge *b = &p[j-1];
+ int c = STBTT__COMPARE(a,b);
+ if (!c) break;
+ p[j] = p[j-1];
+ --j;
+ }
+ if (i != j)
+ p[j] = t;
+ }
+}
+
+static void stbtt__sort_edges_quicksort(stbtt__edge *p, int n)
+{
+ /* threshold for transitioning to insertion sort */
+ while (n > 12) {
+ stbtt__edge t;
+ int c01,c12,c,m,i,j;
+
+ /* compute median of three */
+ m = n >> 1;
+ c01 = STBTT__COMPARE(&p[0],&p[m]);
+ c12 = STBTT__COMPARE(&p[m],&p[n-1]);
+ /* if 0 >= mid >= end, or 0 < mid < end, then use mid */
+ if (c01 != c12) {
+ /* otherwise, we'll need to swap something else to middle */
+ int z;
+ c = STBTT__COMPARE(&p[0],&p[n-1]);
+ /* 0>mid && midn => n; 0 0 */
+ /* 0n: 0>n => 0; 0 n */
+ z = (c == c12) ? 0 : n-1;
+ t = p[z];
+ p[z] = p[m];
+ p[m] = t;
+ }
+ /* now p[m] is the median-of-three */
+ /* swap it to the beginning so it won't move around */
+ t = p[0];
+ p[0] = p[m];
+ p[m] = t;
+
+ /* partition loop */
+ i=1;
+ j=n-1;
+ for(;;) {
+ /* handling of equality is crucial here */
+ /* for sentinels & efficiency with duplicates */
+ for (;;++i) {
+ if (!STBTT__COMPARE(&p[i], &p[0])) break;
+ }
+ for (;;--j) {
+ if (!STBTT__COMPARE(&p[0], &p[j])) break;
+ }
+ /* make sure we haven't crossed */
+ if (i >= j) break;
+ t = p[i];
+ p[i] = p[j];
+ p[j] = t;
+
+ ++i;
+ --j;
+ }
+ /* recurse on smaller side, iterate on larger */
+ if (j < (n-i)) {
+ stbtt__sort_edges_quicksort(p,j);
+ p = p+i;
+ n = n-i;
+ } else {
+ stbtt__sort_edges_quicksort(p+i, n-i);
+ n = j;
+ }
+ }
+}
+
+static void stbtt__sort_edges(stbtt__edge *p, int n)
+{
+ stbtt__sort_edges_quicksort(p, n);
+ stbtt__sort_edges_ins_sort(p, n);
+}
+
+typedef struct
+{
+ float x,y;
+} stbtt__point;
+
+static void stbtt__rasterize(stbtt__bitmap *result, stbtt__point *pts, int *wcount, int windings, float scale_x, float scale_y, float shift_x, float shift_y, int off_x, int off_y, int invert, void *userdata)
+{
+ float y_scale_inv = invert ? -scale_y : scale_y;
+ stbtt__edge *e;
+ int n,i,j,k,m;
+#if STBTT_RASTERIZER_VERSION == 1
+ int vsubsample = result->h < 8 ? 15 : 5;
+#elif STBTT_RASTERIZER_VERSION == 2
+ int vsubsample = 1;
+#else
+ #error "Unrecognized value of STBTT_RASTERIZER_VERSION"
+#endif
+ // vsubsample should divide 255 evenly; otherwise we won't reach full opacity
+
+ // now we have to blow out the windings into explicit edge lists
+ n = 0;
+ for (i=0; i < windings; ++i)
+ n += wcount[i];
+
+ e = (stbtt__edge *) STBTT_malloc(sizeof(*e) * (n+1), userdata); // add an extra one as a sentinel
+ if (e == 0) return;
+ n = 0;
+
+ m=0;
+ for (i=0; i < windings; ++i) {
+ stbtt__point *p = pts + m;
+ m += wcount[i];
+ j = wcount[i]-1;
+ for (k=0; k < wcount[i]; j=k++) {
+ int a=k,b=j;
+ // skip the edge if horizontal
+ if (p[j].y == p[k].y)
+ continue;
+ // add edge from j to k to the list
+ e[n].invert = 0;
+ if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) {
+ e[n].invert = 1;
+ a=j,b=k;
+ }
+ e[n].x0 = p[a].x * scale_x + shift_x;
+ e[n].y0 = (p[a].y * y_scale_inv + shift_y) * vsubsample;
+ e[n].x1 = p[b].x * scale_x + shift_x;
+ e[n].y1 = (p[b].y * y_scale_inv + shift_y) * vsubsample;
+ ++n;
+ }
+ }
+
+ // now sort the edges by their highest point (should snap to integer, and then by x)
+ //STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare);
+ stbtt__sort_edges(e, n);
+
+ // now, traverse the scanlines and find the intersections on each scanline, use xor winding rule
+ stbtt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, userdata);
+
+ STBTT_free(e, userdata);
+}
+
+static void stbtt__add_point(stbtt__point *points, int n, float x, float y)
+{
+ if (!points) return; // during first pass, it's unallocated
+ points[n].x = x;
+ points[n].y = y;
+}
+
+// tessellate until threshold p is happy... @TODO warped to compensate for non-linear stretching
+static int stbtt__tesselate_curve(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float objspace_flatness_squared, int n)
+{
+ // midpoint
+ float mx = (x0 + 2*x1 + x2)/4;
+ float my = (y0 + 2*y1 + y2)/4;
+ // versus directly drawn line
+ float dx = (x0+x2)/2 - mx;
+ float dy = (y0+y2)/2 - my;
+ if (n > 16) // 65536 segments on one curve better be enough!
+ return 1;
+ if (dx*dx+dy*dy > objspace_flatness_squared) { // half-pixel error allowed... need to be smaller if AA
+ stbtt__tesselate_curve(points, num_points, x0,y0, (x0+x1)/2.0f,(y0+y1)/2.0f, mx,my, objspace_flatness_squared,n+1);
+ stbtt__tesselate_curve(points, num_points, mx,my, (x1+x2)/2.0f,(y1+y2)/2.0f, x2,y2, objspace_flatness_squared,n+1);
+ } else {
+ stbtt__add_point(points, *num_points,x2,y2);
+ *num_points = *num_points+1;
+ }
+ return 1;
+}
+
+static void stbtt__tesselate_cubic(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, float objspace_flatness_squared, int n)
+{
+ // @TODO this "flatness" calculation is just made-up nonsense that seems to work well enough
+ float dx0 = x1-x0;
+ float dy0 = y1-y0;
+ float dx1 = x2-x1;
+ float dy1 = y2-y1;
+ float dx2 = x3-x2;
+ float dy2 = y3-y2;
+ float dx = x3-x0;
+ float dy = y3-y0;
+ float longlen = (float) (STBTT_sqrt(dx0*dx0+dy0*dy0)+STBTT_sqrt(dx1*dx1+dy1*dy1)+STBTT_sqrt(dx2*dx2+dy2*dy2));
+ float shortlen = (float) STBTT_sqrt(dx*dx+dy*dy);
+ float flatness_squared = longlen*longlen-shortlen*shortlen;
+
+ if (n > 16) // 65536 segments on one curve better be enough!
+ return;
+
+ if (flatness_squared > objspace_flatness_squared) {
+ float x01 = (x0+x1)/2;
+ float y01 = (y0+y1)/2;
+ float x12 = (x1+x2)/2;
+ float y12 = (y1+y2)/2;
+ float x23 = (x2+x3)/2;
+ float y23 = (y2+y3)/2;
+
+ float xa = (x01+x12)/2;
+ float ya = (y01+y12)/2;
+ float xb = (x12+x23)/2;
+ float yb = (y12+y23)/2;
+
+ float mx = (xa+xb)/2;
+ float my = (ya+yb)/2;
+
+ stbtt__tesselate_cubic(points, num_points, x0,y0, x01,y01, xa,ya, mx,my, objspace_flatness_squared,n+1);
+ stbtt__tesselate_cubic(points, num_points, mx,my, xb,yb, x23,y23, x3,y3, objspace_flatness_squared,n+1);
+ } else {
+ stbtt__add_point(points, *num_points,x3,y3);
+ *num_points = *num_points+1;
+ }
+}
+
+// returns number of contours
+static stbtt__point *stbtt_FlattenCurves(stbtt_vertex *vertices, int num_verts, float objspace_flatness, int **contour_lengths, int *num_contours, void *userdata)
+{
+ stbtt__point *points=0;
+ int num_points=0;
+
+ float objspace_flatness_squared = objspace_flatness * objspace_flatness;
+ int i,n=0,start=0, pass;
+
+ // count how many "moves" there are to get the contour count
+ for (i=0; i < num_verts; ++i)
+ if (vertices[i].type == STBTT_vmove)
+ ++n;
+
+ *num_contours = n;
+ if (n == 0) return 0;
+
+ *contour_lengths = (int *) STBTT_malloc(sizeof(**contour_lengths) * n, userdata);
+
+ if (*contour_lengths == 0) {
+ *num_contours = 0;
+ return 0;
+ }
+
+ // make two passes through the points so we don't need to realloc
+ for (pass=0; pass < 2; ++pass) {
+ float x=0,y=0;
+ if (pass == 1) {
+ points = (stbtt__point *) STBTT_malloc(num_points * sizeof(points[0]), userdata);
+ if (points == NULL) goto error;
+ }
+ num_points = 0;
+ n= -1;
+ for (i=0; i < num_verts; ++i) {
+ switch (vertices[i].type) {
+ case STBTT_vmove:
+ // start the next contour
+ if (n >= 0)
+ (*contour_lengths)[n] = num_points - start;
+ ++n;
+ start = num_points;
+
+ x = vertices[i].x, y = vertices[i].y;
+ stbtt__add_point(points, num_points++, x,y);
+ break;
+ case STBTT_vline:
+ x = vertices[i].x, y = vertices[i].y;
+ stbtt__add_point(points, num_points++, x, y);
+ break;
+ case STBTT_vcurve:
+ stbtt__tesselate_curve(points, &num_points, x,y,
+ vertices[i].cx, vertices[i].cy,
+ vertices[i].x, vertices[i].y,
+ objspace_flatness_squared, 0);
+ x = vertices[i].x, y = vertices[i].y;
+ break;
+ case STBTT_vcubic:
+ stbtt__tesselate_cubic(points, &num_points, x,y,
+ vertices[i].cx, vertices[i].cy,
+ vertices[i].cx1, vertices[i].cy1,
+ vertices[i].x, vertices[i].y,
+ objspace_flatness_squared, 0);
+ x = vertices[i].x, y = vertices[i].y;
+ break;
+ }
+ }
+ (*contour_lengths)[n] = num_points - start;
+ }
+
+ return points;
+error:
+ STBTT_free(points, userdata);
+ STBTT_free(*contour_lengths, userdata);
+ *contour_lengths = 0;
+ *num_contours = 0;
+ return NULL;
+}
+
+STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, float shift_x, float shift_y, int x_off, int y_off, int invert, void *userdata)
+{
+ float scale = scale_x > scale_y ? scale_y : scale_x;
+ int winding_count = 0;
+ int *winding_lengths = NULL;
+ stbtt__point *windings = stbtt_FlattenCurves(vertices, num_verts, flatness_in_pixels / scale, &winding_lengths, &winding_count, userdata);
+ if (windings) {
+ stbtt__rasterize(result, windings, winding_lengths, winding_count, scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, userdata);
+ STBTT_free(winding_lengths, userdata);
+ STBTT_free(windings, userdata);
+ }
+}
+
+STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata)
+{
+ STBTT_free(bitmap, userdata);
+}
+
+STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff)
+{
+ int ix0,iy0,ix1,iy1;
+ stbtt__bitmap gbm;
+ stbtt_vertex *vertices;
+ int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices);
+
+ if (scale_x == 0) scale_x = scale_y;
+ if (scale_y == 0) {
+ if (scale_x == 0) {
+ STBTT_free(vertices, info->userdata);
+ return NULL;
+ }
+ scale_y = scale_x;
+ }
+
+ stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,&ix1,&iy1);
+
+ // now we get the size
+ gbm.w = (ix1 - ix0);
+ gbm.h = (iy1 - iy0);
+ gbm.pixels = NULL; // in case we error
+
+ if (width ) *width = gbm.w;
+ if (height) *height = gbm.h;
+ if (xoff ) *xoff = ix0;
+ if (yoff ) *yoff = iy0;
+
+ if (gbm.w && gbm.h) {
+ gbm.pixels = (unsigned char *) STBTT_malloc(gbm.w * gbm.h, info->userdata);
+ if (gbm.pixels) {
+ gbm.stride = gbm.w;
+
+ stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0, iy0, 1, info->userdata);
+ }
+ }
+ STBTT_free(vertices, info->userdata);
+ return gbm.pixels;
+}
+
+STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff)
+{
+ return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y, 0.0f, 0.0f, glyph, width, height, xoff, yoff);
+}
+
+STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph)
+{
+ int ix0,iy0;
+ stbtt_vertex *vertices;
+ int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices);
+ stbtt__bitmap gbm;
+
+ stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,0,0);
+ gbm.pixels = output;
+ gbm.w = out_w;
+ gbm.h = out_h;
+ gbm.stride = out_stride;
+
+ if (gbm.w && gbm.h)
+ stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0,iy0, 1, info->userdata);
+
+ STBTT_free(vertices, info->userdata);
+}
+
+STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph)
+{
+ stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, glyph);
+}
+
+STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff)
+{
+ return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y,shift_x,shift_y, stbtt_FindGlyphIndex(info,codepoint), width,height,xoff,yoff);
+}
+
+STBTT_DEF void stbtt_MakeCodepointBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int codepoint)
+{
+ stbtt_MakeGlyphBitmapSubpixelPrefilter(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, oversample_x, oversample_y, sub_x, sub_y, stbtt_FindGlyphIndex(info,codepoint));
+}
+
+STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint)
+{
+ stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, stbtt_FindGlyphIndex(info,codepoint));
+}
+
+STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff)
+{
+ return stbtt_GetCodepointBitmapSubpixel(info, scale_x, scale_y, 0.0f,0.0f, codepoint, width,height,xoff,yoff);
+}
+
+STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint)
+{
+ stbtt_MakeCodepointBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, codepoint);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// bitmap baking
+//
+// This is SUPER-CRAPPY packing to keep source code small
+
+static int stbtt_BakeFontBitmap_internal(unsigned char *data, int offset, // font location (use offset=0 for plain .ttf)
+ float pixel_height, // height of font in pixels
+ unsigned char *pixels, int pw, int ph, // bitmap to be filled in
+ int first_char, int num_chars, // characters to bake
+ stbtt_bakedchar *chardata)
+{
+ float scale;
+ int x,y,bottom_y, i;
+ stbtt_fontinfo f;
+ f.userdata = NULL;
+ if (!stbtt_InitFont(&f, data, offset))
+ return -1;
+ STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels
+ x=y=1;
+ bottom_y = 1;
+
+ scale = stbtt_ScaleForPixelHeight(&f, pixel_height);
+
+ for (i=0; i < num_chars; ++i) {
+ int advance, lsb, x0,y0,x1,y1,gw,gh;
+ int g = stbtt_FindGlyphIndex(&f, first_char + i);
+ stbtt_GetGlyphHMetrics(&f, g, &advance, &lsb);
+ stbtt_GetGlyphBitmapBox(&f, g, scale,scale, &x0,&y0,&x1,&y1);
+ gw = x1-x0;
+ gh = y1-y0;
+ if (x + gw + 1 >= pw)
+ y = bottom_y, x = 1; // advance to next row
+ if (y + gh + 1 >= ph) // check if it fits vertically AFTER potentially moving to next row
+ return -i;
+ STBTT_assert(x+gw < pw);
+ STBTT_assert(y+gh < ph);
+ stbtt_MakeGlyphBitmap(&f, pixels+x+y*pw, gw,gh,pw, scale,scale, g);
+ chardata[i].x0 = (stbtt_int16) x;
+ chardata[i].y0 = (stbtt_int16) y;
+ chardata[i].x1 = (stbtt_int16) (x + gw);
+ chardata[i].y1 = (stbtt_int16) (y + gh);
+ chardata[i].xadvance = scale * advance;
+ chardata[i].xoff = (float) x0;
+ chardata[i].yoff = (float) y0;
+ x = x + gw + 1;
+ if (y+gh+1 > bottom_y)
+ bottom_y = y+gh+1;
+ }
+ return bottom_y;
+}
+
+STBTT_DEF void stbtt_GetBakedQuad(const stbtt_bakedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int opengl_fillrule)
+{
+ float d3d_bias = opengl_fillrule ? 0 : -0.5f;
+ float ipw = 1.0f / pw, iph = 1.0f / ph;
+ const stbtt_bakedchar *b = chardata + char_index;
+ int round_x = STBTT_ifloor((*xpos + b->xoff) + 0.5f);
+ int round_y = STBTT_ifloor((*ypos + b->yoff) + 0.5f);
+
+ q->x0 = round_x + d3d_bias;
+ q->y0 = round_y + d3d_bias;
+ q->x1 = round_x + b->x1 - b->x0 + d3d_bias;
+ q->y1 = round_y + b->y1 - b->y0 + d3d_bias;
+
+ q->s0 = b->x0 * ipw;
+ q->t0 = b->y0 * iph;
+ q->s1 = b->x1 * ipw;
+ q->t1 = b->y1 * iph;
+
+ *xpos += b->xadvance;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// rectangle packing replacement routines if you don't have stb_rect_pack.h
+//
+
+#ifndef STB_RECT_PACK_VERSION
+
+typedef int stbrp_coord;
+
+////////////////////////////////////////////////////////////////////////////////////
+// //
+// //
+// COMPILER WARNING ?!?!? //
+// //
+// //
+// if you get a compile warning due to these symbols being defined more than //
+// once, move #include "stb_rect_pack.h" before #include "stb_truetype.h" //
+// //
+////////////////////////////////////////////////////////////////////////////////////
+
+typedef struct
+{
+ int width,height;
+ int x,y,bottom_y;
+} stbrp_context;
+
+typedef struct
+{
+ unsigned char x;
+} stbrp_node;
+
+struct stbrp_rect
+{
+ stbrp_coord x,y;
+ int id,w,h,was_packed;
+};
+
+static void stbrp_init_target(stbrp_context *con, int pw, int ph, stbrp_node *nodes, int num_nodes)
+{
+ con->width = pw;
+ con->height = ph;
+ con->x = 0;
+ con->y = 0;
+ con->bottom_y = 0;
+ STBTT__NOTUSED(nodes);
+ STBTT__NOTUSED(num_nodes);
+}
+
+static void stbrp_pack_rects(stbrp_context *con, stbrp_rect *rects, int num_rects)
+{
+ int i;
+ for (i=0; i < num_rects; ++i) {
+ if (con->x + rects[i].w > con->width) {
+ con->x = 0;
+ con->y = con->bottom_y;
+ }
+ if (con->y + rects[i].h > con->height)
+ break;
+ rects[i].x = con->x;
+ rects[i].y = con->y;
+ rects[i].was_packed = 1;
+ con->x += rects[i].w;
+ if (con->y + rects[i].h > con->bottom_y)
+ con->bottom_y = con->y + rects[i].h;
+ }
+ for ( ; i < num_rects; ++i)
+ rects[i].was_packed = 0;
+}
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// bitmap baking
+//
+// This is SUPER-AWESOME (tm Ryan Gordon) packing using stb_rect_pack.h. If
+// stb_rect_pack.h isn't available, it uses the BakeFontBitmap strategy.
+
+STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int pw, int ph, int stride_in_bytes, int padding, void *alloc_context)
+{
+ stbrp_context *context = (stbrp_context *) STBTT_malloc(sizeof(*context) ,alloc_context);
+ int num_nodes = pw - padding;
+ stbrp_node *nodes = (stbrp_node *) STBTT_malloc(sizeof(*nodes ) * num_nodes,alloc_context);
+
+ if (context == NULL || nodes == NULL) {
+ if (context != NULL) STBTT_free(context, alloc_context);
+ if (nodes != NULL) STBTT_free(nodes , alloc_context);
+ return 0;
+ }
+
+ spc->user_allocator_context = alloc_context;
+ spc->width = pw;
+ spc->height = ph;
+ spc->pixels = pixels;
+ spc->pack_info = context;
+ spc->nodes = nodes;
+ spc->padding = padding;
+ spc->stride_in_bytes = stride_in_bytes != 0 ? stride_in_bytes : pw;
+ spc->h_oversample = 1;
+ spc->v_oversample = 1;
+ spc->skip_missing = 0;
+
+ stbrp_init_target(context, pw-padding, ph-padding, nodes, num_nodes);
+
+ if (pixels)
+ STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels
+
+ return 1;
+}
+
+STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc)
+{
+ STBTT_free(spc->nodes , spc->user_allocator_context);
+ STBTT_free(spc->pack_info, spc->user_allocator_context);
+}
+
+STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample)
+{
+ STBTT_assert(h_oversample <= STBTT_MAX_OVERSAMPLE);
+ STBTT_assert(v_oversample <= STBTT_MAX_OVERSAMPLE);
+ if (h_oversample <= STBTT_MAX_OVERSAMPLE)
+ spc->h_oversample = h_oversample;
+ if (v_oversample <= STBTT_MAX_OVERSAMPLE)
+ spc->v_oversample = v_oversample;
+}
+
+STBTT_DEF void stbtt_PackSetSkipMissingCodepoints(stbtt_pack_context *spc, int skip)
+{
+ spc->skip_missing = skip;
+}
+
+#define STBTT__OVER_MASK (STBTT_MAX_OVERSAMPLE-1)
+
+static void stbtt__h_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width)
+{
+ unsigned char buffer[STBTT_MAX_OVERSAMPLE];
+ int safe_w = w - kernel_width;
+ int j;
+ STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze
+ for (j=0; j < h; ++j) {
+ int i;
+ unsigned int total;
+ STBTT_memset(buffer, 0, kernel_width);
+
+ total = 0;
+
+ // make kernel_width a constant in common cases so compiler can optimize out the divide
+ switch (kernel_width) {
+ case 2:
+ for (i=0; i <= safe_w; ++i) {
+ total += pixels[i] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / 2);
+ }
+ break;
+ case 3:
+ for (i=0; i <= safe_w; ++i) {
+ total += pixels[i] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / 3);
+ }
+ break;
+ case 4:
+ for (i=0; i <= safe_w; ++i) {
+ total += pixels[i] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / 4);
+ }
+ break;
+ case 5:
+ for (i=0; i <= safe_w; ++i) {
+ total += pixels[i] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / 5);
+ }
+ break;
+ default:
+ for (i=0; i <= safe_w; ++i) {
+ total += pixels[i] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / kernel_width);
+ }
+ break;
+ }
+
+ for (; i < w; ++i) {
+ STBTT_assert(pixels[i] == 0);
+ total -= buffer[i & STBTT__OVER_MASK];
+ pixels[i] = (unsigned char) (total / kernel_width);
+ }
+
+ pixels += stride_in_bytes;
+ }
+}
+
+static void stbtt__v_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width)
+{
+ unsigned char buffer[STBTT_MAX_OVERSAMPLE];
+ int safe_h = h - kernel_width;
+ int j;
+ STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze
+ for (j=0; j < w; ++j) {
+ int i;
+ unsigned int total;
+ STBTT_memset(buffer, 0, kernel_width);
+
+ total = 0;
+
+ // make kernel_width a constant in common cases so compiler can optimize out the divide
+ switch (kernel_width) {
+ case 2:
+ for (i=0; i <= safe_h; ++i) {
+ total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / 2);
+ }
+ break;
+ case 3:
+ for (i=0; i <= safe_h; ++i) {
+ total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / 3);
+ }
+ break;
+ case 4:
+ for (i=0; i <= safe_h; ++i) {
+ total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / 4);
+ }
+ break;
+ case 5:
+ for (i=0; i <= safe_h; ++i) {
+ total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / 5);
+ }
+ break;
+ default:
+ for (i=0; i <= safe_h; ++i) {
+ total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
+ buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width);
+ }
+ break;
+ }
+
+ for (; i < h; ++i) {
+ STBTT_assert(pixels[i*stride_in_bytes] == 0);
+ total -= buffer[i & STBTT__OVER_MASK];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width);
+ }
+
+ pixels += 1;
+ }
+}
+
+static float stbtt__oversample_shift(int oversample)
+{
+ if (!oversample)
+ return 0.0f;
+
+ // The prefilter is a box filter of width "oversample",
+ // which shifts phase by (oversample - 1)/2 pixels in
+ // oversampled space. We want to shift in the opposite
+ // direction to counter this.
+ return (float)-(oversample - 1) / (2.0f * (float)oversample);
+}
+
+// rects array must be big enough to accommodate all characters in the given ranges
+STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects)
+{
+ int i,j,k;
+ int missing_glyph_added = 0;
+
+ k=0;
+ for (i=0; i < num_ranges; ++i) {
+ float fh = ranges[i].font_size;
+ float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh);
+ ranges[i].h_oversample = (unsigned char) spc->h_oversample;
+ ranges[i].v_oversample = (unsigned char) spc->v_oversample;
+ for (j=0; j < ranges[i].num_chars; ++j) {
+ int x0,y0,x1,y1;
+ int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j];
+ int glyph = stbtt_FindGlyphIndex(info, codepoint);
+ if (glyph == 0 && (spc->skip_missing || missing_glyph_added)) {
+ rects[k].w = rects[k].h = 0;
+ } else {
+ stbtt_GetGlyphBitmapBoxSubpixel(info,glyph,
+ scale * spc->h_oversample,
+ scale * spc->v_oversample,
+ 0,0,
+ &x0,&y0,&x1,&y1);
+ rects[k].w = (stbrp_coord) (x1-x0 + spc->padding + spc->h_oversample-1);
+ rects[k].h = (stbrp_coord) (y1-y0 + spc->padding + spc->v_oversample-1);
+ if (glyph == 0)
+ missing_glyph_added = 1;
+ }
+ ++k;
+ }
+ }
+
+ return k;
+}
+
+STBTT_DEF void stbtt_MakeGlyphBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int prefilter_x, int prefilter_y, float *sub_x, float *sub_y, int glyph)
+{
+ stbtt_MakeGlyphBitmapSubpixel(info,
+ output,
+ out_w - (prefilter_x - 1),
+ out_h - (prefilter_y - 1),
+ out_stride,
+ scale_x,
+ scale_y,
+ shift_x,
+ shift_y,
+ glyph);
+
+ if (prefilter_x > 1)
+ stbtt__h_prefilter(output, out_w, out_h, out_stride, prefilter_x);
+
+ if (prefilter_y > 1)
+ stbtt__v_prefilter(output, out_w, out_h, out_stride, prefilter_y);
+
+ *sub_x = stbtt__oversample_shift(prefilter_x);
+ *sub_y = stbtt__oversample_shift(prefilter_y);
+}
+
+// rects array must be big enough to accommodate all characters in the given ranges
+STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects)
+{
+ int i,j,k, missing_glyph = -1, return_value = 1;
+
+ // save current values
+ int old_h_over = spc->h_oversample;
+ int old_v_over = spc->v_oversample;
+
+ k = 0;
+ for (i=0; i < num_ranges; ++i) {
+ float fh = ranges[i].font_size;
+ float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh);
+ float recip_h,recip_v,sub_x,sub_y;
+ spc->h_oversample = ranges[i].h_oversample;
+ spc->v_oversample = ranges[i].v_oversample;
+ recip_h = 1.0f / spc->h_oversample;
+ recip_v = 1.0f / spc->v_oversample;
+ sub_x = stbtt__oversample_shift(spc->h_oversample);
+ sub_y = stbtt__oversample_shift(spc->v_oversample);
+ for (j=0; j < ranges[i].num_chars; ++j) {
+ stbrp_rect *r = &rects[k];
+ if (r->was_packed && r->w != 0 && r->h != 0) {
+ stbtt_packedchar *bc = &ranges[i].chardata_for_range[j];
+ int advance, lsb, x0,y0,x1,y1;
+ int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j];
+ int glyph = stbtt_FindGlyphIndex(info, codepoint);
+ stbrp_coord pad = (stbrp_coord) spc->padding;
+
+ // pad on left and top
+ r->x += pad;
+ r->y += pad;
+ r->w -= pad;
+ r->h -= pad;
+ stbtt_GetGlyphHMetrics(info, glyph, &advance, &lsb);
+ stbtt_GetGlyphBitmapBox(info, glyph,
+ scale * spc->h_oversample,
+ scale * spc->v_oversample,
+ &x0,&y0,&x1,&y1);
+ stbtt_MakeGlyphBitmapSubpixel(info,
+ spc->pixels + r->x + r->y*spc->stride_in_bytes,
+ r->w - spc->h_oversample+1,
+ r->h - spc->v_oversample+1,
+ spc->stride_in_bytes,
+ scale * spc->h_oversample,
+ scale * spc->v_oversample,
+ 0,0,
+ glyph);
+
+ if (spc->h_oversample > 1)
+ stbtt__h_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes,
+ r->w, r->h, spc->stride_in_bytes,
+ spc->h_oversample);
+
+ if (spc->v_oversample > 1)
+ stbtt__v_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes,
+ r->w, r->h, spc->stride_in_bytes,
+ spc->v_oversample);
+
+ bc->x0 = (stbtt_int16) r->x;
+ bc->y0 = (stbtt_int16) r->y;
+ bc->x1 = (stbtt_int16) (r->x + r->w);
+ bc->y1 = (stbtt_int16) (r->y + r->h);
+ bc->xadvance = scale * advance;
+ bc->xoff = (float) x0 * recip_h + sub_x;
+ bc->yoff = (float) y0 * recip_v + sub_y;
+ bc->xoff2 = (x0 + r->w) * recip_h + sub_x;
+ bc->yoff2 = (y0 + r->h) * recip_v + sub_y;
+
+ if (glyph == 0)
+ missing_glyph = j;
+ } else if (spc->skip_missing) {
+ return_value = 0;
+ } else if (r->was_packed && r->w == 0 && r->h == 0 && missing_glyph >= 0) {
+ ranges[i].chardata_for_range[j] = ranges[i].chardata_for_range[missing_glyph];
+ } else {
+ return_value = 0; // if any fail, report failure
+ }
+
+ ++k;
+ }
+ }
+
+ // restore original values
+ spc->h_oversample = old_h_over;
+ spc->v_oversample = old_v_over;
+
+ return return_value;
+}
+
+STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects)
+{
+ stbrp_pack_rects((stbrp_context *) spc->pack_info, rects, num_rects);
+}
+
+STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges)
+{
+ stbtt_fontinfo info;
+ int i,j,n, return_value = 1;
+ //stbrp_context *context = (stbrp_context *) spc->pack_info;
+ stbrp_rect *rects;
+
+ // flag all characters as NOT packed
+ for (i=0; i < num_ranges; ++i)
+ for (j=0; j < ranges[i].num_chars; ++j)
+ ranges[i].chardata_for_range[j].x0 =
+ ranges[i].chardata_for_range[j].y0 =
+ ranges[i].chardata_for_range[j].x1 =
+ ranges[i].chardata_for_range[j].y1 = 0;
+
+ n = 0;
+ for (i=0; i < num_ranges; ++i)
+ n += ranges[i].num_chars;
+
+ rects = (stbrp_rect *) STBTT_malloc(sizeof(*rects) * n, spc->user_allocator_context);
+ if (rects == NULL)
+ return 0;
+
+ info.userdata = spc->user_allocator_context;
+ stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata,font_index));
+
+ n = stbtt_PackFontRangesGatherRects(spc, &info, ranges, num_ranges, rects);
+
+ stbtt_PackFontRangesPackRects(spc, rects, n);
+
+ return_value = stbtt_PackFontRangesRenderIntoRects(spc, &info, ranges, num_ranges, rects);
+
+ STBTT_free(rects, spc->user_allocator_context);
+ return return_value;
+}
+
+STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, float font_size,
+ int first_unicode_codepoint_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range)
+{
+ stbtt_pack_range range;
+ range.first_unicode_codepoint_in_range = first_unicode_codepoint_in_range;
+ range.array_of_unicode_codepoints = NULL;
+ range.num_chars = num_chars_in_range;
+ range.chardata_for_range = chardata_for_range;
+ range.font_size = font_size;
+ return stbtt_PackFontRanges(spc, fontdata, font_index, &range, 1);
+}
+
+STBTT_DEF void stbtt_GetScaledFontVMetrics(const unsigned char *fontdata, int index, float size, float *ascent, float *descent, float *lineGap)
+{
+ int i_ascent, i_descent, i_lineGap;
+ float scale;
+ stbtt_fontinfo info;
+ stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata, index));
+ scale = size > 0 ? stbtt_ScaleForPixelHeight(&info, size) : stbtt_ScaleForMappingEmToPixels(&info, -size);
+ stbtt_GetFontVMetrics(&info, &i_ascent, &i_descent, &i_lineGap);
+ *ascent = (float) i_ascent * scale;
+ *descent = (float) i_descent * scale;
+ *lineGap = (float) i_lineGap * scale;
+}
+
+STBTT_DEF void stbtt_GetPackedQuad(const stbtt_packedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int align_to_integer)
+{
+ float ipw = 1.0f / pw, iph = 1.0f / ph;
+ const stbtt_packedchar *b = chardata + char_index;
+
+ if (align_to_integer) {
+ float x = (float) STBTT_ifloor((*xpos + b->xoff) + 0.5f);
+ float y = (float) STBTT_ifloor((*ypos + b->yoff) + 0.5f);
+ q->x0 = x;
+ q->y0 = y;
+ q->x1 = x + b->xoff2 - b->xoff;
+ q->y1 = y + b->yoff2 - b->yoff;
+ } else {
+ q->x0 = *xpos + b->xoff;
+ q->y0 = *ypos + b->yoff;
+ q->x1 = *xpos + b->xoff2;
+ q->y1 = *ypos + b->yoff2;
+ }
+
+ q->s0 = b->x0 * ipw;
+ q->t0 = b->y0 * iph;
+ q->s1 = b->x1 * ipw;
+ q->t1 = b->y1 * iph;
+
+ *xpos += b->xadvance;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// sdf computation
+//
+
+#define STBTT_min(a,b) ((a) < (b) ? (a) : (b))
+#define STBTT_max(a,b) ((a) < (b) ? (b) : (a))
+
+static int stbtt__ray_intersect_bezier(float orig[2], float ray[2], float q0[2], float q1[2], float q2[2], float hits[2][2])
+{
+ float q0perp = q0[1]*ray[0] - q0[0]*ray[1];
+ float q1perp = q1[1]*ray[0] - q1[0]*ray[1];
+ float q2perp = q2[1]*ray[0] - q2[0]*ray[1];
+ float roperp = orig[1]*ray[0] - orig[0]*ray[1];
+
+ float a = q0perp - 2*q1perp + q2perp;
+ float b = q1perp - q0perp;
+ float c = q0perp - roperp;
+
+ float s0 = 0., s1 = 0.;
+ int num_s = 0;
+
+ if (a != 0.0) {
+ float discr = b*b - a*c;
+ if (discr > 0.0) {
+ float rcpna = -1 / a;
+ float d = (float) STBTT_sqrt(discr);
+ s0 = (b+d) * rcpna;
+ s1 = (b-d) * rcpna;
+ if (s0 >= 0.0 && s0 <= 1.0)
+ num_s = 1;
+ if (d > 0.0 && s1 >= 0.0 && s1 <= 1.0) {
+ if (num_s == 0) s0 = s1;
+ ++num_s;
+ }
+ }
+ } else {
+ // 2*b*s + c = 0
+ // s = -c / (2*b)
+ s0 = c / (-2 * b);
+ if (s0 >= 0.0 && s0 <= 1.0)
+ num_s = 1;
+ }
+
+ if (num_s == 0)
+ return 0;
+ else {
+ float rcp_len2 = 1 / (ray[0]*ray[0] + ray[1]*ray[1]);
+ float rayn_x = ray[0] * rcp_len2, rayn_y = ray[1] * rcp_len2;
+
+ float q0d = q0[0]*rayn_x + q0[1]*rayn_y;
+ float q1d = q1[0]*rayn_x + q1[1]*rayn_y;
+ float q2d = q2[0]*rayn_x + q2[1]*rayn_y;
+ float rod = orig[0]*rayn_x + orig[1]*rayn_y;
+
+ float q10d = q1d - q0d;
+ float q20d = q2d - q0d;
+ float q0rd = q0d - rod;
+
+ hits[0][0] = q0rd + s0*(2.0f - 2.0f*s0)*q10d + s0*s0*q20d;
+ hits[0][1] = a*s0+b;
+
+ if (num_s > 1) {
+ hits[1][0] = q0rd + s1*(2.0f - 2.0f*s1)*q10d + s1*s1*q20d;
+ hits[1][1] = a*s1+b;
+ return 2;
+ } else {
+ return 1;
+ }
+ }
+}
+
+static int equal(float *a, float *b)
+{
+ return (a[0] == b[0] && a[1] == b[1]);
+}
+
+static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex *verts)
+{
+ int i;
+ float orig[2], ray[2] = { 1, 0 };
+ float y_frac;
+ int winding = 0;
+
+ // make sure y never passes through a vertex of the shape
+ y_frac = (float) STBTT_fmod(y, 1.0f);
+ if (y_frac < 0.01f)
+ y += 0.01f;
+ else if (y_frac > 0.99f)
+ y -= 0.01f;
+
+ orig[0] = x;
+ orig[1] = y;
+
+ // test a ray from (-infinity,y) to (x,y)
+ for (i=0; i < nverts; ++i) {
+ if (verts[i].type == STBTT_vline) {
+ int x0 = (int) verts[i-1].x, y0 = (int) verts[i-1].y;
+ int x1 = (int) verts[i ].x, y1 = (int) verts[i ].y;
+ if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) {
+ float x_inter = (y - y0) / (y1 - y0) * (x1-x0) + x0;
+ if (x_inter < x)
+ winding += (y0 < y1) ? 1 : -1;
+ }
+ }
+ if (verts[i].type == STBTT_vcurve) {
+ int x0 = (int) verts[i-1].x , y0 = (int) verts[i-1].y ;
+ int x1 = (int) verts[i ].cx, y1 = (int) verts[i ].cy;
+ int x2 = (int) verts[i ].x , y2 = (int) verts[i ].y ;
+ int ax = STBTT_min(x0,STBTT_min(x1,x2)), ay = STBTT_min(y0,STBTT_min(y1,y2));
+ int by = STBTT_max(y0,STBTT_max(y1,y2));
+ if (y > ay && y < by && x > ax) {
+ float q0[2],q1[2],q2[2];
+ float hits[2][2];
+ q0[0] = (float)x0;
+ q0[1] = (float)y0;
+ q1[0] = (float)x1;
+ q1[1] = (float)y1;
+ q2[0] = (float)x2;
+ q2[1] = (float)y2;
+ if (equal(q0,q1) || equal(q1,q2)) {
+ x0 = (int)verts[i-1].x;
+ y0 = (int)verts[i-1].y;
+ x1 = (int)verts[i ].x;
+ y1 = (int)verts[i ].y;
+ if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) {
+ float x_inter = (y - y0) / (y1 - y0) * (x1-x0) + x0;
+ if (x_inter < x)
+ winding += (y0 < y1) ? 1 : -1;
+ }
+ } else {
+ int num_hits = stbtt__ray_intersect_bezier(orig, ray, q0, q1, q2, hits);
+ if (num_hits >= 1)
+ if (hits[0][0] < 0)
+ winding += (hits[0][1] < 0 ? -1 : 1);
+ if (num_hits >= 2)
+ if (hits[1][0] < 0)
+ winding += (hits[1][1] < 0 ? -1 : 1);
+ }
+ }
+ }
+ }
+ return winding;
+}
+
+static float stbtt__cuberoot( float x )
+{
+ if (x<0)
+ return -(float) STBTT_pow(-x,1.0f/3.0f);
+ else
+ return (float) STBTT_pow( x,1.0f/3.0f);
+}
+
+// x^3 + a*x^2 + b*x + c = 0
+static int stbtt__solve_cubic(float a, float b, float c, float* r)
+{
+ float s = -a / 3;
+ float p = b - a*a / 3;
+ float q = a * (2*a*a - 9*b) / 27 + c;
+ float p3 = p*p*p;
+ float d = q*q + 4*p3 / 27;
+ if (d >= 0) {
+ float z = (float) STBTT_sqrt(d);
+ float u = (-q + z) / 2;
+ float v = (-q - z) / 2;
+ u = stbtt__cuberoot(u);
+ v = stbtt__cuberoot(v);
+ r[0] = s + u + v;
+ return 1;
+ } else {
+ float u = (float) STBTT_sqrt(-p/3);
+ float v = (float) STBTT_acos(-STBTT_sqrt(-27/p3) * q / 2) / 3; // p3 must be negative, since d is negative
+ float m = (float) STBTT_cos(v);
+ float n = (float) STBTT_cos(v-3.141592/2)*1.732050808f;
+ r[0] = s + u * 2 * m;
+ r[1] = s - u * (m + n);
+ r[2] = s - u * (m - n);
+
+ //STBTT_assert( STBTT_fabs(((r[0]+a)*r[0]+b)*r[0]+c) < 0.05f); // these asserts may not be safe at all scales, though they're in bezier t parameter units so maybe?
+ //STBTT_assert( STBTT_fabs(((r[1]+a)*r[1]+b)*r[1]+c) < 0.05f);
+ //STBTT_assert( STBTT_fabs(((r[2]+a)*r[2]+b)*r[2]+c) < 0.05f);
+ return 3;
+ }
+}
+
+STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float scale, int glyph, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff)
+{
+ float scale_x = scale, scale_y = scale;
+ int ix0,iy0,ix1,iy1;
+ int w,h;
+ unsigned char *data;
+
+ if (scale == 0) return NULL;
+
+ stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale, scale, 0.0f,0.0f, &ix0,&iy0,&ix1,&iy1);
+
+ // if empty, return NULL
+ if (ix0 == ix1 || iy0 == iy1)
+ return NULL;
+
+ ix0 -= padding;
+ iy0 -= padding;
+ ix1 += padding;
+ iy1 += padding;
+
+ w = (ix1 - ix0);
+ h = (iy1 - iy0);
+
+ if (width ) *width = w;
+ if (height) *height = h;
+ if (xoff ) *xoff = ix0;
+ if (yoff ) *yoff = iy0;
+
+ // invert for y-downwards bitmaps
+ scale_y = -scale_y;
+
+ {
+ int x,y,i,j;
+ float *precompute;
+ stbtt_vertex *verts;
+ int num_verts = stbtt_GetGlyphShape(info, glyph, &verts);
+ data = (unsigned char *) STBTT_malloc(w * h, info->userdata);
+ precompute = (float *) STBTT_malloc(num_verts * sizeof(float), info->userdata);
+
+ for (i=0,j=num_verts-1; i < num_verts; j=i++) {
+ if (verts[i].type == STBTT_vline) {
+ float x0 = verts[i].x*scale_x, y0 = verts[i].y*scale_y;
+ float x1 = verts[j].x*scale_x, y1 = verts[j].y*scale_y;
+ float dist = (float) STBTT_sqrt((x1-x0)*(x1-x0) + (y1-y0)*(y1-y0));
+ precompute[i] = (dist == 0) ? 0.0f : 1.0f / dist;
+ } else if (verts[i].type == STBTT_vcurve) {
+ float x2 = verts[j].x *scale_x, y2 = verts[j].y *scale_y;
+ float x1 = verts[i].cx*scale_x, y1 = verts[i].cy*scale_y;
+ float x0 = verts[i].x *scale_x, y0 = verts[i].y *scale_y;
+ float bx = x0 - 2*x1 + x2, by = y0 - 2*y1 + y2;
+ float len2 = bx*bx + by*by;
+ if (len2 != 0.0f)
+ precompute[i] = 1.0f / (bx*bx + by*by);
+ else
+ precompute[i] = 0.0f;
+ } else
+ precompute[i] = 0.0f;
+ }
+
+ for (y=iy0; y < iy1; ++y) {
+ for (x=ix0; x < ix1; ++x) {
+ float val;
+ float min_dist = 999999.0f;
+ float sx = (float) x + 0.5f;
+ float sy = (float) y + 0.5f;
+ float x_gspace = (sx / scale_x);
+ float y_gspace = (sy / scale_y);
+
+ int winding = stbtt__compute_crossings_x(x_gspace, y_gspace, num_verts, verts); // @OPTIMIZE: this could just be a rasterization, but needs to be line vs. non-tesselated curves so a new path
+
+ for (i=0; i < num_verts; ++i) {
+ float x0 = verts[i].x*scale_x, y0 = verts[i].y*scale_y;
+
+ if (verts[i].type == STBTT_vline && precompute[i] != 0.0f) {
+ float x1 = verts[i-1].x*scale_x, y1 = verts[i-1].y*scale_y;
+
+ float dist,dist2 = (x0-sx)*(x0-sx) + (y0-sy)*(y0-sy);
+ if (dist2 < min_dist*min_dist)
+ min_dist = (float) STBTT_sqrt(dist2);
+
+ // coarse culling against bbox
+ //if (sx > STBTT_min(x0,x1)-min_dist && sx < STBTT_max(x0,x1)+min_dist &&
+ // sy > STBTT_min(y0,y1)-min_dist && sy < STBTT_max(y0,y1)+min_dist)
+ dist = (float) STBTT_fabs((x1-x0)*(y0-sy) - (y1-y0)*(x0-sx)) * precompute[i];
+ STBTT_assert(i != 0);
+ if (dist < min_dist) {
+ // check position along line
+ // x' = x0 + t*(x1-x0), y' = y0 + t*(y1-y0)
+ // minimize (x'-sx)*(x'-sx)+(y'-sy)*(y'-sy)
+ float dx = x1-x0, dy = y1-y0;
+ float px = x0-sx, py = y0-sy;
+ // minimize (px+t*dx)^2 + (py+t*dy)^2 = px*px + 2*px*dx*t + t^2*dx*dx + py*py + 2*py*dy*t + t^2*dy*dy
+ // derivative: 2*px*dx + 2*py*dy + (2*dx*dx+2*dy*dy)*t, set to 0 and solve
+ float t = -(px*dx + py*dy) / (dx*dx + dy*dy);
+ if (t >= 0.0f && t <= 1.0f)
+ min_dist = dist;
+ }
+ } else if (verts[i].type == STBTT_vcurve) {
+ float x2 = verts[i-1].x *scale_x, y2 = verts[i-1].y *scale_y;
+ float x1 = verts[i ].cx*scale_x, y1 = verts[i ].cy*scale_y;
+ float box_x0 = STBTT_min(STBTT_min(x0,x1),x2);
+ float box_y0 = STBTT_min(STBTT_min(y0,y1),y2);
+ float box_x1 = STBTT_max(STBTT_max(x0,x1),x2);
+ float box_y1 = STBTT_max(STBTT_max(y0,y1),y2);
+ // coarse culling against bbox to avoid computing cubic unnecessarily
+ if (sx > box_x0-min_dist && sx < box_x1+min_dist && sy > box_y0-min_dist && sy < box_y1+min_dist) {
+ int num=0;
+ float ax = x1-x0, ay = y1-y0;
+ float bx = x0 - 2*x1 + x2, by = y0 - 2*y1 + y2;
+ float mx = x0 - sx, my = y0 - sy;
+ float res[3] = {0.f,0.f,0.f};
+ float px,py,t,it,dist2;
+ float a_inv = precompute[i];
+ if (a_inv == 0.0) { // if a_inv is 0, it's 2nd degree so use quadratic formula
+ float a = 3*(ax*bx + ay*by);
+ float b = 2*(ax*ax + ay*ay) + (mx*bx+my*by);
+ float c = mx*ax+my*ay;
+ if (a == 0.0) { // if a is 0, it's linear
+ if (b != 0.0) {
+ res[num++] = -c/b;
+ }
+ } else {
+ float discriminant = b*b - 4*a*c;
+ if (discriminant < 0)
+ num = 0;
+ else {
+ float root = (float) STBTT_sqrt(discriminant);
+ res[0] = (-b - root)/(2*a);
+ res[1] = (-b + root)/(2*a);
+ num = 2; // don't bother distinguishing 1-solution case, as code below will still work
+ }
+ }
+ } else {
+ float b = 3*(ax*bx + ay*by) * a_inv; // could precompute this as it doesn't depend on sample point
+ float c = (2*(ax*ax + ay*ay) + (mx*bx+my*by)) * a_inv;
+ float d = (mx*ax+my*ay) * a_inv;
+ num = stbtt__solve_cubic(b, c, d, res);
+ }
+ dist2 = (x0-sx)*(x0-sx) + (y0-sy)*(y0-sy);
+ if (dist2 < min_dist*min_dist)
+ min_dist = (float) STBTT_sqrt(dist2);
+
+ if (num >= 1 && res[0] >= 0.0f && res[0] <= 1.0f) {
+ t = res[0], it = 1.0f - t;
+ px = it*it*x0 + 2*t*it*x1 + t*t*x2;
+ py = it*it*y0 + 2*t*it*y1 + t*t*y2;
+ dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy);
+ if (dist2 < min_dist * min_dist)
+ min_dist = (float) STBTT_sqrt(dist2);
+ }
+ if (num >= 2 && res[1] >= 0.0f && res[1] <= 1.0f) {
+ t = res[1], it = 1.0f - t;
+ px = it*it*x0 + 2*t*it*x1 + t*t*x2;
+ py = it*it*y0 + 2*t*it*y1 + t*t*y2;
+ dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy);
+ if (dist2 < min_dist * min_dist)
+ min_dist = (float) STBTT_sqrt(dist2);
+ }
+ if (num >= 3 && res[2] >= 0.0f && res[2] <= 1.0f) {
+ t = res[2], it = 1.0f - t;
+ px = it*it*x0 + 2*t*it*x1 + t*t*x2;
+ py = it*it*y0 + 2*t*it*y1 + t*t*y2;
+ dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy);
+ if (dist2 < min_dist * min_dist)
+ min_dist = (float) STBTT_sqrt(dist2);
+ }
+ }
+ }
+ }
+ if (winding == 0)
+ min_dist = -min_dist; // if outside the shape, value is negative
+ val = onedge_value + pixel_dist_scale * min_dist;
+ if (val < 0)
+ val = 0;
+ else if (val > 255)
+ val = 255;
+ data[(y-iy0)*w+(x-ix0)] = (unsigned char) val;
+ }
+ }
+ STBTT_free(precompute, info->userdata);
+ STBTT_free(verts, info->userdata);
+ }
+ return data;
+}
+
+STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff)
+{
+ return stbtt_GetGlyphSDF(info, scale, stbtt_FindGlyphIndex(info, codepoint), padding, onedge_value, pixel_dist_scale, width, height, xoff, yoff);
+}
+
+STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata)
+{
+ STBTT_free(bitmap, userdata);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// font name matching -- recommended not to use this
+//
+
+// check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string
+static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(stbtt_uint8 *s1, stbtt_int32 len1, stbtt_uint8 *s2, stbtt_int32 len2)
+{
+ stbtt_int32 i=0;
+
+ // convert utf16 to utf8 and compare the results while converting
+ while (len2) {
+ stbtt_uint16 ch = s2[0]*256 + s2[1];
+ if (ch < 0x80) {
+ if (i >= len1) return -1;
+ if (s1[i++] != ch) return -1;
+ } else if (ch < 0x800) {
+ if (i+1 >= len1) return -1;
+ if (s1[i++] != 0xc0 + (ch >> 6)) return -1;
+ if (s1[i++] != 0x80 + (ch & 0x3f)) return -1;
+ } else if (ch >= 0xd800 && ch < 0xdc00) {
+ stbtt_uint32 c;
+ stbtt_uint16 ch2 = s2[2]*256 + s2[3];
+ if (i+3 >= len1) return -1;
+ c = ((ch - 0xd800) << 10) + (ch2 - 0xdc00) + 0x10000;
+ if (s1[i++] != 0xf0 + (c >> 18)) return -1;
+ if (s1[i++] != 0x80 + ((c >> 12) & 0x3f)) return -1;
+ if (s1[i++] != 0x80 + ((c >> 6) & 0x3f)) return -1;
+ if (s1[i++] != 0x80 + ((c ) & 0x3f)) return -1;
+ s2 += 2; // plus another 2 below
+ len2 -= 2;
+ } else if (ch >= 0xdc00 && ch < 0xe000) {
+ return -1;
+ } else {
+ if (i+2 >= len1) return -1;
+ if (s1[i++] != 0xe0 + (ch >> 12)) return -1;
+ if (s1[i++] != 0x80 + ((ch >> 6) & 0x3f)) return -1;
+ if (s1[i++] != 0x80 + ((ch ) & 0x3f)) return -1;
+ }
+ s2 += 2;
+ len2 -= 2;
+ }
+ return i;
+}
+
+static int stbtt_CompareUTF8toUTF16_bigendian_internal(char *s1, int len1, char *s2, int len2)
+{
+ return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((stbtt_uint8*) s1, len1, (stbtt_uint8*) s2, len2);
+}
+
+// returns results in whatever encoding you request... but note that 2-byte encodings
+// will be BIG-ENDIAN... use stbtt_CompareUTF8toUTF16_bigendian() to compare
+STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID)
+{
+ stbtt_int32 i,count,stringOffset;
+ stbtt_uint8 *fc = font->data;
+ stbtt_uint32 offset = font->fontstart;
+ stbtt_uint32 nm = stbtt__find_table(fc, offset, "name");
+ if (!nm) return NULL;
+
+ count = ttUSHORT(fc+nm+2);
+ stringOffset = nm + ttUSHORT(fc+nm+4);
+ for (i=0; i < count; ++i) {
+ stbtt_uint32 loc = nm + 6 + 12 * i;
+ if (platformID == ttUSHORT(fc+loc+0) && encodingID == ttUSHORT(fc+loc+2)
+ && languageID == ttUSHORT(fc+loc+4) && nameID == ttUSHORT(fc+loc+6)) {
+ *length = ttUSHORT(fc+loc+8);
+ return (const char *) (fc+stringOffset+ttUSHORT(fc+loc+10));
+ }
+ }
+ return NULL;
+}
+
+static int stbtt__matchpair(stbtt_uint8 *fc, stbtt_uint32 nm, stbtt_uint8 *name, stbtt_int32 nlen, stbtt_int32 target_id, stbtt_int32 next_id)
+{
+ stbtt_int32 i;
+ stbtt_int32 count = ttUSHORT(fc+nm+2);
+ stbtt_int32 stringOffset = nm + ttUSHORT(fc+nm+4);
+
+ for (i=0; i < count; ++i) {
+ stbtt_uint32 loc = nm + 6 + 12 * i;
+ stbtt_int32 id = ttUSHORT(fc+loc+6);
+ if (id == target_id) {
+ // find the encoding
+ stbtt_int32 platform = ttUSHORT(fc+loc+0), encoding = ttUSHORT(fc+loc+2), language = ttUSHORT(fc+loc+4);
+
+ // is this a Unicode encoding?
+ if (platform == 0 || (platform == 3 && encoding == 1) || (platform == 3 && encoding == 10)) {
+ stbtt_int32 slen = ttUSHORT(fc+loc+8);
+ stbtt_int32 off = ttUSHORT(fc+loc+10);
+
+ // check if there's a prefix match
+ stbtt_int32 matchlen = stbtt__CompareUTF8toUTF16_bigendian_prefix(name, nlen, fc+stringOffset+off,slen);
+ if (matchlen >= 0) {
+ // check for target_id+1 immediately following, with same encoding & language
+ if (i+1 < count && ttUSHORT(fc+loc+12+6) == next_id && ttUSHORT(fc+loc+12) == platform && ttUSHORT(fc+loc+12+2) == encoding && ttUSHORT(fc+loc+12+4) == language) {
+ slen = ttUSHORT(fc+loc+12+8);
+ off = ttUSHORT(fc+loc+12+10);
+ if (slen == 0) {
+ if (matchlen == nlen)
+ return 1;
+ } else if (matchlen < nlen && name[matchlen] == ' ') {
+ ++matchlen;
+ if (stbtt_CompareUTF8toUTF16_bigendian_internal((char*) (name+matchlen), nlen-matchlen, (char*)(fc+stringOffset+off),slen))
+ return 1;
+ }
+ } else {
+ // if nothing immediately following
+ if (matchlen == nlen)
+ return 1;
+ }
+ }
+ }
+
+ // @TODO handle other encodings
+ }
+ }
+ return 0;
+}
+
+static int stbtt__matches(stbtt_uint8 *fc, stbtt_uint32 offset, stbtt_uint8 *name, stbtt_int32 flags)
+{
+ stbtt_int32 nlen = (stbtt_int32) STBTT_strlen((char *) name);
+ stbtt_uint32 nm,hd;
+ if (!stbtt__isfont(fc+offset)) return 0;
+
+ // check italics/bold/underline flags in macStyle...
+ if (flags) {
+ hd = stbtt__find_table(fc, offset, "head");
+ if ((ttUSHORT(fc+hd+44) & 7) != (flags & 7)) return 0;
+ }
+
+ nm = stbtt__find_table(fc, offset, "name");
+ if (!nm) return 0;
+
+ if (flags) {
+ // if we checked the macStyle flags, then just check the family and ignore the subfamily
+ if (stbtt__matchpair(fc, nm, name, nlen, 16, -1)) return 1;
+ if (stbtt__matchpair(fc, nm, name, nlen, 1, -1)) return 1;
+ if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1;
+ } else {
+ if (stbtt__matchpair(fc, nm, name, nlen, 16, 17)) return 1;
+ if (stbtt__matchpair(fc, nm, name, nlen, 1, 2)) return 1;
+ if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1;
+ }
+
+ return 0;
+}
+
+static int stbtt_FindMatchingFont_internal(unsigned char *font_collection, char *name_utf8, stbtt_int32 flags)
+{
+ stbtt_int32 i;
+ for (i=0;;++i) {
+ stbtt_int32 off = stbtt_GetFontOffsetForIndex(font_collection, i);
+ if (off < 0) return off;
+ if (stbtt__matches((stbtt_uint8 *) font_collection, off, (stbtt_uint8*) name_utf8, flags))
+ return off;
+ }
+}
+
+#if defined(__GNUC__) || defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wcast-qual"
+#endif
+
+STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset,
+ float pixel_height, unsigned char *pixels, int pw, int ph,
+ int first_char, int num_chars, stbtt_bakedchar *chardata)
+{
+ return stbtt_BakeFontBitmap_internal((unsigned char *) data, offset, pixel_height, pixels, pw, ph, first_char, num_chars, chardata);
+}
+
+STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index)
+{
+ return stbtt_GetFontOffsetForIndex_internal((unsigned char *) data, index);
+}
+
+STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data)
+{
+ return stbtt_GetNumberOfFonts_internal((unsigned char *) data);
+}
+
+STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset)
+{
+ return stbtt_InitFont_internal(info, (unsigned char *) data, offset);
+}
+
+STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags)
+{
+ return stbtt_FindMatchingFont_internal((unsigned char *) fontdata, (char *) name, flags);
+}
+
+STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2)
+{
+ return stbtt_CompareUTF8toUTF16_bigendian_internal((char *) s1, len1, (char *) s2, len2);
+}
+
+#if defined(__GNUC__) || defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
+
+#endif // STB_TRUETYPE_IMPLEMENTATION
+
+
+// FULL VERSION HISTORY
+//
+// 1.25 (2021-07-11) many fixes
+// 1.24 (2020-02-05) fix warning
+// 1.23 (2020-02-02) query SVG data for glyphs; query whole kerning table (but only kern not GPOS)
+// 1.22 (2019-08-11) minimize missing-glyph duplication; fix kerning if both 'GPOS' and 'kern' are defined
+// 1.21 (2019-02-25) fix warning
+// 1.20 (2019-02-07) PackFontRange skips missing codepoints; GetScaleFontVMetrics()
+// 1.19 (2018-02-11) OpenType GPOS kerning (horizontal only), STBTT_fmod
+// 1.18 (2018-01-29) add missing function
+// 1.17 (2017-07-23) make more arguments const; doc fix
+// 1.16 (2017-07-12) SDF support
+// 1.15 (2017-03-03) make more arguments const
+// 1.14 (2017-01-16) num-fonts-in-TTC function
+// 1.13 (2017-01-02) support OpenType fonts, certain Apple fonts
+// 1.12 (2016-10-25) suppress warnings about casting away const with -Wcast-qual
+// 1.11 (2016-04-02) fix unused-variable warning
+// 1.10 (2016-04-02) allow user-defined fabs() replacement
+// fix memory leak if fontsize=0.0
+// fix warning from duplicate typedef
+// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use alloc userdata for PackFontRanges
+// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges
+// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints;
+// allow PackFontRanges to pack and render in separate phases;
+// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?);
+// fixed an assert() bug in the new rasterizer
+// replace assert() with STBTT_assert() in new rasterizer
+// 1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine)
+// also more precise AA rasterizer, except if shapes overlap
+// remove need for STBTT_sort
+// 1.05 (2015-04-15) fix misplaced definitions for STBTT_STATIC
+// 1.04 (2015-04-15) typo in example
+// 1.03 (2015-04-12) STBTT_STATIC, fix memory leak in new packing, various fixes
+// 1.02 (2014-12-10) fix various warnings & compile issues w/ stb_rect_pack, C++
+// 1.01 (2014-12-08) fix subpixel position when oversampling to exactly match
+// non-oversampled; STBTT_POINT_SIZE for packed case only
+// 1.00 (2014-12-06) add new PackBegin etc. API, w/ support for oversampling
+// 0.99 (2014-09-18) fix multiple bugs with subpixel rendering (ryg)
+// 0.9 (2014-08-07) support certain mac/iOS fonts without an MS platformID
+// 0.8b (2014-07-07) fix a warning
+// 0.8 (2014-05-25) fix a few more warnings
+// 0.7 (2013-09-25) bugfix: subpixel glyph bug fixed in 0.5 had come back
+// 0.6c (2012-07-24) improve documentation
+// 0.6b (2012-07-20) fix a few more warnings
+// 0.6 (2012-07-17) fix warnings; added stbtt_ScaleForMappingEmToPixels,
+// stbtt_GetFontBoundingBox, stbtt_IsGlyphEmpty
+// 0.5 (2011-12-09) bugfixes:
+// subpixel glyph renderer computed wrong bounding box
+// first vertex of shape can be off-curve (FreeSans)
+// 0.4b (2011-12-03) fixed an error in the font baking example
+// 0.4 (2011-12-01) kerning, subpixel rendering (tor)
+// bugfixes for:
+// codepoint-to-glyph conversion using table fmt=12
+// codepoint-to-glyph conversion using table fmt=4
+// stbtt_GetBakedQuad with non-square texture (Zer)
+// updated Hello World! sample to use kerning and subpixel
+// fixed some warnings
+// 0.3 (2009-06-24) cmap fmt=12, compound shapes (MM)
+// userdata, malloc-from-userdata, non-zero fill (stb)
+// 0.2 (2009-03-11) Fix unsigned/signed char warnings
+// 0.1 (2009-03-09) First public release
+//
+
+/*
+------------------------------------------------------------------------------
+This software is available under 2 licenses -- choose whichever you prefer.
+------------------------------------------------------------------------------
+ALTERNATIVE A - MIT License
+Copyright (c) 2017 Sean Barrett
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+of the Software, and to permit persons to whom the Software is furnished to do
+so, subject to the following conditions:
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+------------------------------------------------------------------------------
+ALTERNATIVE B - Public Domain (www.unlicense.org)
+This is free and unencumbered software released into the public domain.
+Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
+software, either in source code form or as a compiled binary, for any purpose,
+commercial or non-commercial, and by any means.
+In jurisdictions that recognize copyright laws, the author or authors of this
+software dedicate any and all copyright interest in the software to the public
+domain. We make this dedication for the benefit of the public at large and to
+the detriment of our heirs and successors. We intend this dedication to be an
+overt act of relinquishment in perpetuity of all present and future rights to
+this software under copyright law.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+------------------------------------------------------------------------------
+*/
diff --git a/input.c b/input.c
new file mode 100644
index 0000000..4eff88b
--- /dev/null
+++ b/input.c
@@ -0,0 +1,40 @@
+#include "ugui.h"
+
+/*=============================================================================*
+ * Input Handling *
+ *=============================================================================*/
+
+
+#define TEST_CTX(ctx) { if (!ctx) return -1; }
+
+
+int ug_input_mousemove(ug_ctx_t *ctx, int x, int y)
+{
+ TEST_CTX(ctx)
+ if (x < 0 || y < 0)
+ return 0;
+
+ ctx->mouse.pos = (ug_vec2_t){.x = x, .y = y};
+
+ return 0;
+}
+
+
+int ug_input_mousedown(ug_ctx_t *ctx, unsigned int mask)
+{
+ TEST_CTX(ctx);
+
+ ctx->mouse.update |= mask;
+
+ return 0;
+}
+
+
+int ug_input_mouseup(ug_ctx_t *ctx, unsigned int mask)
+{
+ TEST_CTX(ctx);
+
+ ctx->mouse.update |= mask;
+
+ return 0;
+}
diff --git a/linux-x64/.gitkeep b/linux-x64/.gitkeep
deleted file mode 100644
index e69de29..0000000
diff --git a/manifest.json b/manifest.json
deleted file mode 100644
index e34f342..0000000
--- a/manifest.json
+++ /dev/null
@@ -1,11 +0,0 @@
-{
- "provides" : "ugui",
- "sources" : [ "src/**" ],
- "targets" : {
- "linux-x64" : {
- "link-args" : [],
- "dependencies" : ["schrift"],
- "linked-libraries" : []
- }
- }
-}
diff --git a/opengl-ren/.gitignore b/opengl-ren/.gitignore
new file mode 100644
index 0000000..aafba12
--- /dev/null
+++ b/opengl-ren/.gitignore
@@ -0,0 +1,2 @@
+a.out
+gl
\ No newline at end of file
diff --git a/opengl-ren/Makefile b/opengl-ren/Makefile
new file mode 100644
index 0000000..f05bf6e
--- /dev/null
+++ b/opengl-ren/Makefile
@@ -0,0 +1,5 @@
+CFLAGS = -Wall -Wextra -Wpedantic -std=c11 -g
+LDFLAGS = -lSDL2 -lGLEW -lGL
+
+gl: main.c
+ gcc ${CFLAGS} ${LDFLAGS} main.c -o gl
\ No newline at end of file
diff --git a/opengl-ren/README b/opengl-ren/README
new file mode 100644
index 0000000..e18e538
--- /dev/null
+++ b/opengl-ren/README
@@ -0,0 +1,2 @@
+since I've never worked with opengl I made this folder as a little test environment
+for an SDL-OpenGL renderer
\ No newline at end of file
diff --git a/opengl-ren/charmap.ff b/opengl-ren/charmap.ff
new file mode 100644
index 0000000..f3c0c54
Binary files /dev/null and b/opengl-ren/charmap.ff differ
diff --git a/opengl-ren/charmap.png b/opengl-ren/charmap.png
new file mode 100644
index 0000000..4bfad2d
Binary files /dev/null and b/opengl-ren/charmap.png differ
diff --git a/opengl-ren/fragment.glsl b/opengl-ren/fragment.glsl
new file mode 100644
index 0000000..382ecb9
--- /dev/null
+++ b/opengl-ren/fragment.glsl
@@ -0,0 +1,12 @@
+#version 330
+
+flat in vec4 out_color;
+in vec2 texture_coord;
+uniform sampler2D texture_sampler;
+
+out vec4 color;
+
+void main()
+{
+ color = texture(texture_sampler, texture_coord) + out_color;
+}
\ No newline at end of file
diff --git a/opengl-ren/main.c b/opengl-ren/main.c
new file mode 100644
index 0000000..f364678
--- /dev/null
+++ b/opengl-ren/main.c
@@ -0,0 +1,521 @@
+#define _POSIX_C_SOURCE 200809l
+
+#include
+#include
+
+#include
+#include
+#include
+#include
+#include
+#include
+
+#include
+#include
+#include
+
+
+#define GLSL_VERT_SHADER "vertex.glsl"
+#define GLSL_FRAG_SHADER "fragment.glsl"
+#define PACKED __attribute__((packed))
+
+
+const int vertindex = 0;
+const int colindex = 1;
+const int textindex = 2;
+
+struct {
+ SDL_Window *w;
+ SDL_GLContext *gl;
+ GLuint gl_vertbuffer;
+ GLuint gl_program;
+ GLuint font_texture;
+} ren = {0};
+
+typedef struct PACKED {
+ union { GLfloat x, u; };
+ union { GLfloat y, v; };
+} vec2;
+
+typedef struct PACKED {
+ union { GLfloat x, r; };
+ union { GLfloat y, g; };
+ union { GLfloat z, b; };
+ union { GLfloat w, a; };
+} vec4;
+
+// a vertex has a position and a color
+struct PACKED vertex {
+ vec2 pos;
+ vec2 texture;
+ vec4 color;
+};
+
+
+int w_height(SDL_Window *);
+int w_width(SDL_Window *);
+
+
+// this just descrives a farbfeld image
+// https://tools.suckless.org/farbfeld/
+struct PACKED _ff {
+ uint8_t magic[8];
+ uint32_t w, h;
+ uint64_t bytes[];
+};
+const int gw = 7, gh = 9;
+unsigned int fw, fh;
+
+
+struct {
+ struct vertex *v;
+ int size, idx;
+ int prev_idx;
+ unsigned long int hash, prev_hash;
+} vstack = {0};
+
+
+void grow_stack(int step)
+{
+ vstack.v = realloc(vstack.v, (vstack.size+step)*sizeof(*(vstack.v)));
+ if(!vstack.v)
+ err(-1, "Could not allocate stack #S: %s", strerror(errno));
+ memset(&(vstack.v[vstack.size]), 0, step*sizeof(*(vstack.v)));
+ vstack.size += step;
+}
+
+void push(struct vertex v)
+{
+ if (vstack.idx >= vstack.size)
+ grow_stack(6);
+ vstack.v[vstack.idx++] = v;
+}
+
+
+void update_hash()
+{
+ if (!vstack.idx)
+ return;
+ unsigned int hash = 0x5400F1B3;
+ unsigned char *v = (unsigned char *)vstack.v;
+ int size = vstack.idx;
+
+ for (; size; size--) {
+ hash += v[size-1];
+ hash += hash << 10;
+ hash ^= hash >> 6;
+ }
+ hash += hash << 3;
+ hash ^= hash >> 11;
+ hash += hash << 15;
+
+ vstack.hash = hash;
+}
+
+
+void force_changed()
+{
+ vstack.prev_idx = 0;
+}
+
+
+int changed()
+{
+ return vstack.prev_idx != vstack.idx || vstack.prev_hash != vstack.hash;
+}
+
+
+int vstack_push_quad_c(int x, int y, int w, int h, vec4 color)
+{
+ // x4,y4 x3,y3
+ // +-------------+
+ // |(x,y) /|
+ // | / |
+ // | 2 / |
+ // | / |
+ // | / |
+ // | / 1 |
+ // |/ |
+ // +-------------+
+ // x1,y1 x2,y2
+
+ int hw = w_width(ren.w)/2;
+ int hh = w_height(ren.w)/2;
+
+ float x1, x2, x3, x4;
+ float y1, y2, y3, y4;
+
+ x4 = x1 = (float)(x - hw) / hw;
+ x2 = x3 = (float)(x+w - hw) / hw;
+ y4 = y3 = (float)(hh - y) / hh;
+ y1 = y2 = (float)(hh - y-h) / hh;
+
+ push((struct vertex){ .pos.x=x1, .pos.y=y1, .color=color });
+ push((struct vertex){ .pos.x=x2, .pos.y=y2, .color=color });
+ push((struct vertex){ .pos.x=x3, .pos.y=y3, .color=color });
+ push((struct vertex){ .pos.x=x1, .pos.y=y1, .color=color });
+ push((struct vertex){ .pos.x=x3, .pos.y=y3, .color=color });
+ push((struct vertex){ .pos.x=x4, .pos.y=y4, .color=color });
+
+ return 0;
+}
+
+
+int vstack_push_quad_t(int x, int y, int w, int h, int u, int v)
+{
+ // x4,y4 x3,y3
+ // +-------------+
+ // |(x,y) /|
+ // | / |
+ // | 2 / |
+ // | / |
+ // | / |
+ // | / 1 |
+ // |/ |
+ // +-------------+
+ // x1,y1 x2,y2
+
+ int hw = w_width(ren.w)/2;
+ int hh = w_height(ren.w)/2;
+
+ float x1, x2, x3, x4;
+ float y1, y2, y3, y4;
+
+ x1 = x4 = (float)(x - hw) / hw;
+ x2 = x3 = (float)(x+w - hw) / hw;
+ y1 = y2 = (float)(hh - y-h) / hh;
+ y3 = y4 = (float)(hh - y) / hh;
+
+ float u1, u2, u3, u4;
+ float v1, v2, v3, v4;
+
+ u1 = u4 = (float)(u) / fw;
+ u2 = u3 = (float)(u+gw) / fw;
+ v1 = v2 = (float)(v+gh) / fh;
+ v3 = v4 = (float)(v) / fh;
+
+ push((struct vertex){ .pos.x=x1, .pos.y=y1, .texture.x=u1, .texture.y=v1 });
+ push((struct vertex){ .pos.x=x2, .pos.y=y2, .texture.x=u2, .texture.y=v2 });
+ push((struct vertex){ .pos.x=x3, .pos.y=y3, .texture.x=u3, .texture.y=v3 });
+ push((struct vertex){ .pos.x=x1, .pos.y=y1, .texture.x=u1, .texture.y=v1 });
+ push((struct vertex){ .pos.x=x3, .pos.y=y3, .texture.x=u3, .texture.y=v3 });
+ push((struct vertex){ .pos.x=x4, .pos.y=y4, .texture.x=u4, .texture.y=v4 });
+
+ return 0;
+}
+
+
+void vstack_clear(void)
+{
+ vstack.prev_hash = vstack.hash;
+ vstack.prev_idx = vstack.idx;
+ vstack.idx = 0;
+}
+
+
+// copy the vertex buffer from system to video memory
+void ren_initvertbuffer()
+{
+ // generate a buffer id
+ glGenBuffers(1, &ren.gl_vertbuffer);
+ // tell opengl that we want to work on that buffer
+ glBindBuffer(GL_ARRAY_BUFFER, ren.gl_vertbuffer);
+ // copy the vertex data into the gpu memory, GL_STATIC_DRAW tells opengl
+ // that the data will be used for drawing (DRAW) and it will only be modified
+ // every frame (DYNAMIC)
+ glBufferData(GL_ARRAY_BUFFER, vstack.idx*sizeof(struct vertex), vstack.v, GL_DYNAMIC_DRAW);
+ // set the format of each vertex, in this case each vertex is made of 4
+ // coordinates, x y z w, where w is the clip coordinate, stride is
+ // sizeof(vec4) since every postition vertex there is a vector representing
+ // color data
+ // set the position data of the vertex buffer, and bind it as input to the
+ // vertex shader with an index of 0
+ glEnableVertexAttribArray(vertindex);
+ glVertexAttribPointer(vertindex, 2, GL_FLOAT, GL_FALSE, sizeof(struct vertex), 0);
+ // set the color data of the vertex buffer to index 1
+ // vertex attribute is the OpenGL name given to a set of vertices which are
+ // given as input to a vertext shader, in a shader an array of vertices is
+ // always referred to by index and not by pointer or other manners, indices
+ // go from 0 to 15
+ glEnableVertexAttribArray(colindex);
+ glVertexAttribPointer(colindex, 4, GL_FLOAT, GL_FALSE, sizeof(struct vertex), (void*)(2*sizeof(vec2)));
+ // texture uv data
+ glEnableVertexAttribArray(textindex);
+ glVertexAttribPointer(textindex, 2, GL_FLOAT, GL_FALSE, sizeof(struct vertex), (void*)sizeof(vec2));
+ // reset the object bind so not to create errors
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+}
+
+
+void map_file(const char **str, int *size, const char *fname)
+{
+ FILE *fp = fopen(fname, "r");
+ *size = lseek(fileno(fp), 0, SEEK_END);
+ *str = mmap(0, *size, PROT_READ, MAP_PRIVATE, fileno(fp), 0);
+ fclose(fp);
+}
+
+
+// print shader compilation errors
+int debug_shader(GLuint shader)
+{
+ GLint status;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
+ if (status != GL_FALSE)
+ return 0;
+
+ GLint log_length;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
+
+ GLchar *log_str = malloc((log_length + 1)*sizeof(GLchar));
+ glGetShaderInfoLog(shader, log_length, NULL, log_str);
+
+ const char *shader_type_str = NULL;
+ GLint shader_type;
+ glGetShaderiv(shader, GL_SHADER_TYPE, &shader_type);
+ switch(shader_type) {
+ case GL_VERTEX_SHADER: shader_type_str = "vertex"; break;
+ case GL_GEOMETRY_SHADER: shader_type_str = "geometry"; break;
+ case GL_FRAGMENT_SHADER: shader_type_str = "fragment"; break;
+ }
+
+ fprintf(stderr, "Compile failure in %s shader:\n%s\n", shader_type_str, log_str);
+ free(log_str);
+ return -1;
+}
+
+
+// print program compilation errors
+int debug_program(GLuint prog)
+{
+ GLint status;
+ glGetProgramiv (prog, GL_LINK_STATUS, &status);
+ if (status != GL_FALSE)
+ return 0;
+
+ GLint log_length;
+ glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &log_length);
+
+ GLchar *log_str = malloc((log_length + 1)*sizeof(GLchar));
+ glGetProgramInfoLog(prog, log_length, NULL, log_str);
+ fprintf(stderr, "Linker failure: %s\n", log_str);
+ free(log_str);
+
+ return -1;
+}
+
+
+void ren_initshaders()
+{
+ GLuint gl_vertshader, gl_fragshader;
+
+ // initialize the vertex shader and get the corresponding id
+ gl_vertshader = glCreateShader(GL_VERTEX_SHADER);
+ if (!gl_vertshader)
+ err(-1, "Could not create the vertex shader");
+
+ // map the shader file into memory
+ const char *vshader_str = NULL;
+ int vshader_size;
+ map_file(&vshader_str, &vshader_size, GLSL_VERT_SHADER);
+
+ // get the shader into opengl
+ glShaderSource(gl_vertshader, 1, &vshader_str, NULL);
+ // compile the shader
+ glCompileShader(gl_vertshader);
+ if (debug_shader(gl_vertshader))
+ exit(EXIT_FAILURE);
+
+ // do the same for the fragment shader
+ // FIXME: make this a function
+ gl_fragshader = glCreateShader(GL_FRAGMENT_SHADER);
+ if (!gl_fragshader)
+ err(-1, "Could not create the vertex shader");
+
+ // map the shader file into memory
+ const char *fshader_str = NULL;
+ int fshader_size;
+ map_file(&fshader_str, &fshader_size, GLSL_FRAG_SHADER);
+
+ // get the shader into opengl
+ glShaderSource(gl_fragshader, 1, &fshader_str, NULL);
+ // compile the shader
+ glCompileShader(gl_fragshader);
+ if (debug_shader(gl_fragshader))
+ exit(EXIT_FAILURE);
+
+ // create the main program object, it is an amalgamation of all shaders
+ ren.gl_program = glCreateProgram();
+ // attach the shaders to the program (set which shaders are present)
+ glAttachShader(ren.gl_program, gl_vertshader);
+ glAttachShader(ren.gl_program, gl_fragshader);
+ // then link the program (basically the linking stage of the program)
+ glLinkProgram(ren.gl_program);
+ if (debug_program(ren.gl_program))
+ exit(EXIT_FAILURE);
+
+ // after linking the shaders can be detached and the source freed from
+ // memory since the program is ready to use
+ glDetachShader(ren.gl_program, gl_vertshader);
+ glDetachShader(ren.gl_program, gl_fragshader);
+ munmap((void *)vshader_str, vshader_size);
+ munmap((void *)fshader_str, fshader_size);
+
+ // now tell opengl to use the program
+ glUseProgram(ren.gl_program);
+}
+
+
+void ren_drawvertbuffer()
+{
+ if (!changed())
+ return;
+ glClear(GL_COLOR_BUFFER_BIT);
+ glBindBuffer(GL_ARRAY_BUFFER, ren.gl_vertbuffer);
+ // upload vertex data
+ if (vstack.idx != vstack.prev_idx)
+ glBufferData(GL_ARRAY_BUFFER, vstack.idx*sizeof(struct vertex), vstack.v, GL_DYNAMIC_DRAW);
+ else
+ glBufferSubData(GL_ARRAY_BUFFER, 0, vstack.idx*sizeof(struct vertex), vstack.v);
+ // draw vertex data
+ glDrawArrays(GL_TRIANGLES, 0, vstack.idx);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ SDL_GL_SwapWindow(ren.w);
+}
+
+
+int w_height(SDL_Window *win)
+{
+ int h;
+ SDL_GetWindowSize(win, NULL, &h);
+ return h;
+}
+
+
+int w_width(SDL_Window *win)
+{
+ int w;
+ SDL_GetWindowSize(win, &w, NULL);
+ return w;
+}
+
+
+void import_font(const char *path)
+{
+ const char *map;
+ int size;
+ const struct _ff *img;
+
+ map_file(&map, &size, path);
+ img = (const struct _ff *)map;
+ fw = ntohl(img->w);
+ fh = ntohl(img->h);
+
+ glGenTextures(1, &ren.font_texture);
+ glBindTexture(GL_TEXTURE_2D, ren.font_texture);
+ // farbfeld image
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, fw, fh, 0, GL_RGBA, GL_UNSIGNED_SHORT, img->bytes);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ munmap((void *)map, size);
+}
+
+
+void push_text(int x, int y, float scale, const char *s)
+{
+ for (; *s; s++) {
+ int u, v;
+ int idx = *s - ' ';
+ u = idx % (fw / gw);
+ v = (idx / (fw / gw)) % (fh / gh);
+ vstack_push_quad_t(x, y, gw*scale, gh*scale, u*gw, v*gh);
+ x += gw*scale;
+ if (*s == '\n')
+ y += gh;
+ }
+}
+
+
+int main (void)
+{
+ SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
+ SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
+ SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
+
+ ren.w = SDL_CreateWindow("test",
+ SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
+ 500, 500, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE );
+
+ // create the OpenGL context
+ ren.gl = SDL_GL_CreateContext(ren.w);
+ if (ren.gl == NULL)
+ err(-1, "Failed to create OpenGL context: %s", SDL_GetError());
+
+ // select some features
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_DEPTH_TEST);
+ glEnable(GL_SCISSOR_TEST);
+ glEnable(GL_TEXTURE_2D);
+
+ // initialize glew, this library gives us the declarations for most GL
+ // functions, in the future it would be cool to do it manually
+ GLenum glew_err = glewInit();
+ if (glew_err != GLEW_OK)
+ err(-1, "Failed to initialize GLEW: %s", glewGetErrorString(glew_err));
+
+ ren_initshaders();
+ import_font("./charmap.ff");
+
+ vec4 magenta = {.r=1.0, .g=0.0, .b=1.0, .a=1.0};
+
+ ren_initvertbuffer();
+
+ glClearColor(0.3f, 0.3f, 0.3f, 0.f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ // event loop and drawing
+ SDL_Event ev = {0};
+ int running = 1;
+ do {
+ SDL_WaitEvent(&ev);
+ switch (ev.type) {
+ case SDL_QUIT: running = 0; break;
+ case SDL_WINDOWEVENT:
+ if(ev.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
+ glViewport(0, 0, w_width(ren.w), w_height(ren.w));
+ glScissor(0, 0, w_width(ren.w), w_height(ren.w));
+ force_changed();
+ }
+ break;
+ default: break;
+ }
+
+ vstack_push_quad_c(0, 0, 100, 100, magenta);
+ vstack_push_quad_c(200, 0, 10, 10, magenta);
+ vstack_push_quad_c(10, 150, 100, 100, magenta);
+ push_text(250, 250, 1.0f, "Ciao Victoria <3");
+ update_hash();
+
+ ren_drawvertbuffer();
+
+ vstack_clear();
+
+ } while(running);
+
+ glUseProgram(0);
+ glDisableVertexAttribArray(vertindex);
+ glDisableVertexAttribArray(colindex);
+ glDeleteTextures(1, &ren.font_texture);
+ glDeleteBuffers(1, &ren.gl_vertbuffer);
+ SDL_GL_DeleteContext(ren.gl);
+ SDL_DestroyWindow(ren.w);
+ SDL_Quit();
+
+ return 0;
+}
diff --git a/opengl-ren/vertex.glsl b/opengl-ren/vertex.glsl
new file mode 100644
index 0000000..9c4d840
--- /dev/null
+++ b/opengl-ren/vertex.glsl
@@ -0,0 +1,17 @@
+#version 330
+
+// use the input ("in") vertices from index zero
+layout(location = 0) in vec2 position;
+layout(location = 1) in vec4 color;
+layout(location = 2) in vec2 uv;
+
+flat out vec4 out_color;
+out vec2 texture_coord;
+
+void main()
+{
+ // simply copy teh output position
+ gl_Position = vec4(position.x, position.y, 0.0f, 1.0f);
+ out_color = color;
+ texture_coord = uv;
+}
\ No newline at end of file
diff --git a/opengl/.gitignore b/opengl/.gitignore
new file mode 100644
index 0000000..aafba12
--- /dev/null
+++ b/opengl/.gitignore
@@ -0,0 +1,2 @@
+a.out
+gl
\ No newline at end of file
diff --git a/opengl/Makefile b/opengl/Makefile
new file mode 100644
index 0000000..f05bf6e
--- /dev/null
+++ b/opengl/Makefile
@@ -0,0 +1,5 @@
+CFLAGS = -Wall -Wextra -Wpedantic -std=c11 -g
+LDFLAGS = -lSDL2 -lGLEW -lGL
+
+gl: main.c
+ gcc ${CFLAGS} ${LDFLAGS} main.c -o gl
\ No newline at end of file
diff --git a/opengl/README b/opengl/README
new file mode 100644
index 0000000..e18e538
--- /dev/null
+++ b/opengl/README
@@ -0,0 +1,2 @@
+since I've never worked with opengl I made this folder as a little test environment
+for an SDL-OpenGL renderer
\ No newline at end of file
diff --git a/opengl/fragment.glsl b/opengl/fragment.glsl
new file mode 100644
index 0000000..5d2d2c1
--- /dev/null
+++ b/opengl/fragment.glsl
@@ -0,0 +1,10 @@
+#version 330
+
+smooth in vec4 out_color;
+out vec4 color;
+
+void main()
+{
+ // set the color for each vertex to white
+ color = out_color;
+}
\ No newline at end of file
diff --git a/opengl/main.c b/opengl/main.c
new file mode 100644
index 0000000..8d106d0
--- /dev/null
+++ b/opengl/main.c
@@ -0,0 +1,278 @@
+#define _POSIX_C_SOURCE 200809l
+
+#include
+
+#include
+#include
+#include
+#include
+#include
+
+#include
+#include
+#include
+
+
+#define GLSL_VERT_SHADER "vertex.glsl"
+#define GLSL_FRAG_SHADER "fragment.glsl"
+#define PACKED __attribute__((packed))
+
+
+const int vertindex = 0;
+const int colindex = 1;
+
+struct {
+ SDL_Window *w;
+ SDL_GLContext *gl;
+ GLuint gl_vertbuffer;
+ GLuint gl_program;
+} ren = {0};
+
+typedef struct PACKED {
+ union { GLfloat x, r; };
+ union { GLfloat y, g; };
+ union { GLfloat z, b; };
+ union { GLfloat w, a; };
+} vec4;
+
+// a vertex has a position and a color
+struct PACKED vertex { vec4 pos, col; };
+
+#define VNUM(s) (sizeof(s)/sizeof(s[0]))
+struct vertex vertbuffer[] = {
+ { .pos={.x= 0.75f, .y= 0.75f, .z=0.0f,.w=1.0f}, .col={ .r=1.0f, .g=0.0f, .b=0.0f, .a=1.0f} },
+ { .pos={.x=-0.75f, .y=-0.75f, .z=0.0f,.w=1.0f}, .col={ .r=1.0f, .g=0.0f, .b=0.0f, .a=1.0f} },
+ { .pos={.x= 0.75f, .y=-0.75f, .z=0.0f,.w=1.0f}, .col={ .r=1.0f, .g=0.0f, .b=0.0f, .a=1.0f} },
+
+ { .pos={.x= 0.75f, .y= 0.75f, .z=0.0f,.w=1.0f}, .col={ .r=1.0f, .g=0.0f, .b=0.0f, .a=1.0f} },
+ { .pos={.x=-0.75f, .y=-0.75f, .z=0.0f,.w=1.0f}, .col={ .r=1.0f, .g=0.0f, .b=0.0f, .a=1.0f} },
+ { .pos={.x=-0.75f, .y= 0.75f, .z=0.0f,.w=1.0f}, .col={ .r=1.0f, .g=0.0f, .b=0.0f, .a=1.0f} },
+};
+
+
+// copy the vertex buffer from system to video memory
+void ren_initvertbuffer()
+{
+ // generate a buffer id
+ glGenBuffers(1, &ren.gl_vertbuffer);
+ // tell opengl that we want to work on that buffer
+ glBindBuffer(GL_ARRAY_BUFFER, ren.gl_vertbuffer);
+ // copy the vertex data into the gpu memory, GL_STATIC_DRAW tells opengl
+ // that the data will be used for drawing (DRAW) and it will only be modified
+ // once (STATIC)
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertbuffer), &vertbuffer, GL_STATIC_DRAW);
+ // set the format of each vertex, in this case each vertex is made of 4
+ // coordinates, x y z w, where w is the clip coordinate, stride is
+ // sizeof(vec4) since every postition vertex there is a vector representing
+ // color data
+ // set the position data of the vertex buffer, and bind it as input to the
+ // vertex shader with an index of 0
+ glEnableVertexAttribArray(vertindex);
+ glVertexAttribPointer(vertindex, 4, GL_FLOAT, GL_FALSE, sizeof(struct vertex), 0);
+ // set the color data of the vertex buffer to index 1
+ // vertex attribute is the OpenGL name given to a set of vertices which are
+ // given as input to a vertext shader, in a shader an array of vertices is
+ // always referred to by index and not by pointer or other manners, indices
+ // go from 0 to 15
+ glEnableVertexAttribArray(colindex);
+ glVertexAttribPointer(colindex, 4, GL_FLOAT, GL_FALSE, sizeof(struct vertex), (void*)sizeof(vec4));
+ // reset the object bind so not to create errors
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+}
+
+
+void map_file(const char **str, int *size, const char *fname)
+{
+ FILE *fp = fopen(fname, "r");
+ *size = lseek(fileno(fp), 0, SEEK_END);
+ *str = mmap(0, *size, PROT_READ, MAP_PRIVATE, fileno(fp), 0);
+ fclose(fp);
+}
+
+
+// print shader compilation errors
+int debug_shader(GLuint shader)
+{
+ GLint status;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
+ if (status != GL_FALSE)
+ return 0;
+
+ GLint log_length;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
+
+ GLchar *log_str = malloc((log_length + 1)*sizeof(GLchar));
+ glGetShaderInfoLog(shader, log_length, NULL, log_str);
+
+ const char *shader_type_str = NULL;
+ GLint shader_type;
+ glGetShaderiv(shader, GL_SHADER_TYPE, &shader_type);
+ switch(shader_type) {
+ case GL_VERTEX_SHADER: shader_type_str = "vertex"; break;
+ case GL_GEOMETRY_SHADER: shader_type_str = "geometry"; break;
+ case GL_FRAGMENT_SHADER: shader_type_str = "fragment"; break;
+ }
+
+ fprintf(stderr, "Compile failure in %s shader:\n%s\n", shader_type_str, log_str);
+ free(log_str);
+ return -1;
+}
+
+
+// print program compilation errors
+int debug_program(GLuint prog)
+{
+ GLint status;
+ glGetProgramiv (prog, GL_LINK_STATUS, &status);
+ if (status != GL_FALSE)
+ return 0;
+
+ GLint log_length;
+ glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &log_length);
+
+ GLchar *log_str = malloc((log_length + 1)*sizeof(GLchar));
+ glGetProgramInfoLog(prog, log_length, NULL, log_str);
+ fprintf(stderr, "Linker failure: %s\n", log_str);
+ free(log_str);
+
+ return -1;
+}
+
+
+void ren_initshaders()
+{
+ GLuint gl_vertshader, gl_fragshader;
+
+ // initialize the vertex shader and get the corresponding id
+ gl_vertshader = glCreateShader(GL_VERTEX_SHADER);
+ if (!gl_vertshader)
+ err(-1, "Could not create the vertex shader");
+
+ // map the shader file into memory
+ const char *vshader_str = NULL;
+ int vshader_size;
+ map_file(&vshader_str, &vshader_size, GLSL_VERT_SHADER);
+
+ // get the shader into opengl
+ glShaderSource(gl_vertshader, 1, &vshader_str, NULL);
+ // compile the shader
+ glCompileShader(gl_vertshader);
+ if (debug_shader(gl_vertshader))
+ exit(EXIT_FAILURE);
+
+ // do the same for the fragment shader
+ // FIXME: make this a function
+ gl_fragshader = glCreateShader(GL_FRAGMENT_SHADER);
+ if (!gl_fragshader)
+ err(-1, "Could not create the vertex shader");
+
+ // map the shader file into memory
+ const char *fshader_str = NULL;
+ int fshader_size;
+ map_file(&fshader_str, &fshader_size, GLSL_FRAG_SHADER);
+
+ // get the shader into opengl
+ glShaderSource(gl_fragshader, 1, &fshader_str, NULL);
+ // compile the shader
+ glCompileShader(gl_fragshader);
+ if (debug_shader(gl_fragshader))
+ exit(EXIT_FAILURE);
+
+ // create the main program object, it is an amalgamation of all shaders
+ ren.gl_program = glCreateProgram();
+ // attach the shaders to the program (set which shaders are present)
+ glAttachShader(ren.gl_program, gl_vertshader);
+ glAttachShader(ren.gl_program, gl_fragshader);
+ // then link the program (basically the linking stage of the program)
+ glLinkProgram(ren.gl_program);
+ if (debug_program(ren.gl_program))
+ exit(EXIT_FAILURE);
+
+ // after linking the shaders can be detached and the source freed from
+ // memory since the program is ready to use
+ glDetachShader(ren.gl_program, gl_vertshader);
+ glDetachShader(ren.gl_program, gl_fragshader);
+ munmap((void *)vshader_str, vshader_size);
+ munmap((void *)fshader_str, fshader_size);
+
+ // now tell opengl to use the program
+ glUseProgram(ren.gl_program);
+}
+
+
+void ren_drawvertbuffer()
+{
+ glBindBuffer(GL_ARRAY_BUFFER, ren.gl_vertbuffer);
+ glDrawArrays(GL_TRIANGLES, 0, VNUM(vertbuffer));
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+}
+
+
+int w_height(SDL_Window *win)
+{
+ int h;
+ SDL_GetWindowSize(win, NULL, &h);
+ return h;
+}
+
+
+int w_width(SDL_Window *win)
+{
+ int w;
+ SDL_GetWindowSize(win, &w, NULL);
+ return w;
+}
+
+
+int main (void)
+{
+ SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
+ SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
+ SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
+
+ ren.w = SDL_CreateWindow("test",
+ SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
+ 500, 500, SDL_WINDOW_OPENGL );
+
+ // create the OpenGL context
+ ren.gl = SDL_GL_CreateContext(ren.w);
+ if (ren.gl == NULL)
+ err(-1, "Failed to create OpenGL context: %s", SDL_GetError());
+
+ // initialize glew, this library gives us the declarations for most GL
+ // functions, in the future it would be cool to do it manually
+ GLenum glew_err = glewInit();
+ if (glew_err != GLEW_OK)
+ err(-1, "Failed to initialize GLEW: %s", glewGetErrorString(glew_err));
+
+ ren_initvertbuffer();
+ ren_initshaders();
+
+ // event loop and drawing
+ SDL_Event ev = {0};
+ int running = 1;
+ do {
+ SDL_WaitEvent(&ev);
+ switch (ev.type) {
+ case SDL_QUIT: running = 0; break;
+ default: break;
+ }
+
+ glViewport(0, 0, w_width(ren.w), w_height(ren.w));
+ glClearColor(0.f, 0.f, 0.f, 0.f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ ren_drawvertbuffer();
+
+ SDL_GL_SwapWindow(ren.w);
+
+ } while(running);
+
+ glDisableVertexAttribArray(vertindex);
+ glDisableVertexAttribArray(colindex);
+ SDL_GL_DeleteContext(ren.gl);
+ SDL_DestroyWindow(ren.w);
+ SDL_Quit();
+
+ return 0;
+}
diff --git a/opengl/vertex.glsl b/opengl/vertex.glsl
new file mode 100644
index 0000000..76bd58a
--- /dev/null
+++ b/opengl/vertex.glsl
@@ -0,0 +1,14 @@
+#version 330
+
+// use the input ("in") vertices from index zero
+layout(location = 0) in vec4 position;
+layout(location = 1) in vec4 color;
+
+smooth out vec4 out_color;
+
+void main()
+{
+ // simply copy teh output position
+ gl_Position = position;
+ out_color = color;
+}
\ No newline at end of file
diff --git a/rewrite/generic_stack.h b/rewrite/generic_stack.h
new file mode 100644
index 0000000..54875b2
--- /dev/null
+++ b/rewrite/generic_stack.h
@@ -0,0 +1,126 @@
+#ifndef _STACK_GENERIC_H
+#define _STACK_GENERIC_H
+
+
+#define STACK_STEP 8
+#define STACK_SALT 0xbabb0cac
+
+// FIXME: find a way to not re-hash the whole stack when removing one item
+
+// incremental hash for every grow
+#define STACK_HASH(p, s, h) \
+{ \
+ unsigned char *v = (unsigned char *)(p); \
+ for (int x = (s); x; x--) { \
+ (h) += v[x-1]; \
+ (h) += (h) << 10; \
+ (h) ^= (h) >> 6; \
+ } \
+ (h) += (h) << 3; \
+ (h) ^= (h) >> 11; \
+ (h) += (h) << 15; \
+}
+
+
+// declare just the prototypes
+#define STACK_PROTO(stackname, type) \
+struct stackname { \
+ type *items; \
+ int size, idx, old_idx; \
+ unsigned int hash, old_hash; \
+}; \
+struct stackname stackname##_init(void); \
+int stackname##_grow(struct stackname *stack, int step); \
+int stackname##_push(struct stackname *stack, type *e); \
+type stackname##_pop(struct stackname *stack); \
+int stackname##_clear(struct stackname *stack); \
+int stackname##_changed(struct stackname *stack); \
+int stackname##_size_changed(struct stackname *stack); \
+int stackname##_free(struct stackname *stack);
+
+
+#define STACK_DEFINE(stackname, type) \
+struct stackname; \
+\
+\
+struct stackname stackname##_init(void) \
+{ \
+ return (struct stackname){0, .hash = STACK_SALT}; \
+} \
+\
+\
+int stackname##_grow(struct stackname *stack, int step) \
+{ \
+ if (!stack) \
+ return -1; \
+ stack->items = realloc(stack->items, (stack->size+step)*sizeof(type)); \
+ if(!stack->items) \
+ return -1; \
+ memset(&(stack->items[stack->size]), 0, step*sizeof(*(stack->items))); \
+ stack->size += step; \
+ return 0; \
+} \
+\
+\
+int stackname##_push(struct stackname *stack, type *e) \
+{ \
+ if (!stack || !e) \
+ return -1; \
+ if (stack->idx >= stack->size) \
+ if (stackname##_grow(stack, STACK_STEP)) \
+ return -1; \
+ stack->items[stack->idx++] = *e; \
+ STACK_HASH(e, sizeof(type), stack->hash); \
+ return 0; \
+} \
+\
+\
+type stackname##_pop(struct stackname *stack) \
+{ \
+ if (!stack || stack->idx == 0 || stack->size == 0) \
+ return (type){0}; \
+ stack->hash = STACK_SALT; \
+ STACK_HASH(stack->items, sizeof(type)*(stack->idx-1), stack->hash); \
+ return stack->items[stack->idx--]; \
+} \
+\
+\
+int stackname##_clear(struct stackname *stack) \
+{ \
+ if (!stack) \
+ return -1; \
+ stack->old_idx = stack->idx; \
+ stack->old_hash = stack->hash; \
+ stack->hash = STACK_SALT; \
+ stack->idx = 0; \
+ return 0; \
+} \
+\
+\
+int stackname##_changed(struct stackname *stack) \
+{ \
+ if (!stack) \
+ return -1; \
+ return stack->hash != stack->old_hash; \
+} \
+\
+\
+int stackname##_size_changed(struct stackname *stack) \
+{ \
+ if (!stack) \
+ return -1; \
+ return stack->size != stack->old_idx; \
+} \
+\
+\
+int stackname##_free(struct stackname *stack) \
+{ \
+ if (stack) { \
+ stackname##_clear(stack); \
+ if (stack->items) \
+ free(stack->items); \
+ } \
+ return 0; \
+} \
+
+#endif
diff --git a/scripts/.gitkeep b/scripts/.gitkeep
deleted file mode 100644
index e69de29..0000000
diff --git a/src/atlas.c3 b/src/atlas.c3
deleted file mode 100644
index 3bc2dbf..0000000
--- a/src/atlas.c3
+++ /dev/null
@@ -1,114 +0,0 @@
-module ugui;
-
-import std::io;
-
-faultdef CANNOT_PLACE, INVALID_TYPE;
-
-enum AtlasType : (sz bpp, typeid underlying) {
- ATLAS_GRAYSCALE {1, char},
- ATLAS_R8G8B8A8 {4, uint},
-}
-
-// black and white atlas
-struct Atlas {
- AtlasType type;
- Id id;
-
- ushort width, height;
- char[] buffer;
-
- Point row;
- ushort row_h;
-}
-
-/*
-// FIXME: in and out types are not always known at compile time
-macro @pixel_convert(p, AtlasType $in, AtlasType $out)
-{
- $if $in == $out:
- return p;
- $else
- $switch
- $case $in == ATLAS_R8G8B8A8 && $out == ATLAS_GRAYSCALE:
- var r = ((p >> 0) & 0xff);
- var g = ((p >> 8) & 0xff);
- var b = ((p >> 16) & 0xff);
- var a = ((p >> 24) & 0xff);
- if (a == 0) return (char)0;
- return (ATLAS_GRAYSCALE.underlying)(((float)r+g+b) / 3.0f);
- $case $in == ATLAS_GRAYSCALE && $out == ATLAS_R8G8B8A8:
- var x = (char)(p/3.0);
- return (ATLAS_R8G8B8A8.underlying)(x|(x<<8)|(x<<16)|(255<<24));
- $default: $error "Unimplemented pixel format conversion";
- $endswitch
- $endif
-}
-*/
-
-fn void? Atlas.new(&atlas, Id id, AtlasType type, ushort width, ushort height)
-{
- atlas.id = id;
- atlas.type = type;
- atlas.width = width;
- atlas.height = height;
-
- atlas.buffer = mem::new_array(char, (sz)atlas.width*atlas.height*type.bpp);
-}
-
-fn void Atlas.free(&atlas)
-{
- free(atlas.buffer);
-}
-
-
-/*
- * pixels -> +--------------+-----+
- * | | | h
- * | | | e
- * | | | i
- * | | | g
- * | | | h
- * | | | t
- * +--------------+-----+
- * |<--- width -->|
- * |<----- stride ----->|
- * bytes per pixels are inferred and have to be the same
- * as the atlas type
- */
-// place a rect inside the atlas
-// uses a row first algorithm
-// TODO: use a skyline algorithm https://jvernay.fr/en/blog/skyline-2d-packer/implementation/
-fn Point? Atlas.place(&atlas, char[] pixels, ushort w, ushort h, ushort stride)
-{
- Point p;
-
- if (atlas.row.x + w <= atlas.width && atlas.row.y + h <= atlas.height) {
- p = atlas.row;
- } else {
- atlas.row.x = 0;
- atlas.row.y = (short)atlas.row.y + (short)atlas.row_h;
- atlas.row_h = 0;
- if (atlas.row.x + w <= atlas.width && atlas.row.y + h <= atlas.height) {
- p = atlas.row;
- } else {
- return CANNOT_PLACE~;
- }
- }
-
- sz bpp = atlas.type.bpp;
- for (sz y = 0; y < h; y++) {
- for (sz x = 0; x < w; x++) {
- char[] buf = atlas.buffer[(sz)(p.y+y)*atlas.width*bpp + (p.x+x)*bpp ..];
- char[] pix = pixels[(sz)y*stride*bpp + x*bpp ..];
-
- buf[0..bpp-1] = pix[0..bpp-1];
- }
- }
-
- atlas.row.x += (short)w;
- if (h > atlas.row_h) {
- atlas.row_h = h;
- }
-
- return p;
-}
diff --git a/src/cache.c3 b/src/cache.c3
deleted file mode 100644
index 53141a4..0000000
--- a/src/cache.c3
+++ /dev/null
@@ -1,150 +0,0 @@
-module cache;
-
-/* LRU Cache
- * The cache uses a pool (array) to store all the elements, each element has
- * a key (id) and a value. A HashMap correlates the ids to an index in the pool.
- * To keep track of which items were recently used two bit arrays are kept, one
- * stores the "used" flag for each index and anothe the "present" flag.
- * Every NCYCLES operations the present and used arrays are updated to free up
- * the elements that were not recently used.
- */
-
-import std::core::mem;
-import std::core::mem::alloc;
-import std::collections::bitset;
-import std::collections::map;
-
-alias BitArr = bitset::BitSet{SIZE};
-alias IdTable = map::HashMap{Key, sz};
-alias IdTableEntry = map::Entry{Key, sz};
-
-const usz CACHE_NCYCLES = (usz)(SIZE * 2.0/3.0);
-
-struct Cache {
- Allocator allocator;
- BitArr present, used;
- IdTable table;
- Value[] pool;
- usz cycle_count;
-}
-
-// Every CACHE_CYCLES operations mark as not-present the unused elements
-macro Cache.cycle(&cache) {
- cache.cycle_count++;
- if (cache.cycle_count > CACHE_NCYCLES) {
- for (usz i = 0; i < cache.present.data.len; i++) {
- cache.present.data[i] &= cache.used.data[i];
- cache.used.data[i] = 0;
- }
- cache.cycle_count = 0;
- }
-}
-
-fn void? Cache.init(&cache, Allocator allocator)
-{
- cache.allocator = allocator;
- cache.table.init(allocator, capacity: SIZE);
- // FIXME: this shit is SLOW
- foreach (idx, bit : cache.used) { cache.used[idx] = false; }
- foreach (idx, bit : cache.present) { cache.present[idx] = false; }
- cache.pool = alloc::new_array(allocator, Value, SIZE);
-}
-
-fn void Cache.free(&cache)
-{
- (void)cache.table.free();
- (void)alloc::free(cache.allocator, cache.pool);
-}
-
-fn Value*? Cache.search(&cache, Key id)
-{
- // get_entry() faults on miss
- IdTableEntry* entry = cache.table.get_entry(id)!;
-
- /* MISS, wrong key */
- if (entry.key != id) {
- cache.table.remove(id)!;
- return NOT_FOUND~;
- }
-
- /* MISS, the data is not valid (not present) */
- if (!cache.present[entry.value]) {
- // if the data is not present but it is still in the table, remove it
- cache.table.remove(id)!;
- return NOT_FOUND~;
- }
-
- /* HIT, set as recently used */
- //io::printfn("HIT: %d [%d]", entry.value, entry.key);
- cache.used[entry.value] = true;
- return &(cache.pool[entry.value]);
-}
-
-fn void Cache.remove(&cache, Key id)
-{
- IdTableEntry*? entry = cache.table.get_entry(id);
- if (catch entry) {
- return;
- }
-
- // found, remove it
- cache.present[entry.value] = false;
- (void)cache.table.remove(id);
-}
-
-/* Look for a free spot in the present bitmap and return its index */
-/* If there is no free space left then just return the first position */
-fn sz Cache.get_free_spot(&cache)
-{
- const BITS = @bitsizeof(cache.present.data[0]);
- foreach (idx, d: cache.present.data) {
- if (d != $Typeof(d)::max) {
- sz spot = idx*BITS + BITS-d.clz();
- if (cache.used[spot]) unreachable("free spot is not actually free: %d", spot);
- return spot;
- }
- }
- return 0;
-}
-
-<* @require g != null *>
-fn Value*? Cache.insert_at(&cache, Value* g, Key id, sz index)
-{
- Value* spot;
-
- /* Set used and present */
- cache.present.set(index);
- cache.used.set(index);
- cache.cycle();
-
- spot = &(cache.pool[index]);
- *spot = *g;
- cache.table.set(id, index);
- return spot;
-}
-
-// Insert an element in the cache, returns the index
-<* @require g != null *>
-fn Value*? Cache.insert_new(&cache, Value* g, Key id)
-{
- sz index = cache.get_free_spot();
- return cache.insert_at(g, id, index);
-}
-
-<* @require g != null *>
-fn Value*? Cache.get_or_insert(&cache, Value* g, Key id, bool *is_new = null)
-{
- Value*? c = cache.search(id);
- if (catch e = c) {
- if (e != NOT_FOUND) {
- return e~;
- } else {
- // if the element is new (inserted) set the is_new flag
- if (is_new) *is_new = true;
- return cache.insert_new(g, id);
- }
- } else {
- if (is_new) *is_new = false;
- return c;
- }
-}
diff --git a/src/cmd.c3 b/src/cmd.c3
deleted file mode 100644
index 4e98cc0..0000000
--- a/src/cmd.c3
+++ /dev/null
@@ -1,216 +0,0 @@
-module ugui;
-
-import std::io;
-import std::collections::list;
-
-// command type
-enum CmdType {
- CMD_RECT,
- CMD_UPDATE_ATLAS,
- CMD_SPRITE,
- CMD_SCISSOR,
- CMD_REQ_SKIP_FRAME,
-}
-
-// command to draw a rect
-struct CmdRect {
- Rect rect;
- ushort radius;
- Color color;
-}
-
-struct CmdUpdateAtlas {
- Id id;
- char* raw_buffer;
- short width, height, bpp;
-}
-
-struct CmdSprite {
- Id texture_id;
- SpriteType type;
- Rect rect;
- Rect texture_rect;
- Color hue;
-}
-
-// if rect is zero Rect{0} then reset the scissor
-struct CmdScissor {
- Rect rect;
-}
-
-// command structure
-struct Cmd (Printable) {
- CmdType type;
- int z_index;
- union {
- CmdRect rect;
- CmdUpdateAtlas update_atlas;
- CmdSprite sprite;
- CmdScissor scissor;
- }
-}
-
-// command queue
-alias CmdQueue = list::List{Cmd};
-
-
-fn int Cmd.compare_to(Cmd a, Cmd b)
-{
- if (a.z_index == b.z_index) return 0;
- return a.z_index > b.z_index ? 1 : -1;
-}
-
-
-// FIXME: This sorting method does not fully respect layer ordering for popups.
-// Popups that start on the same layer but are enqueued at different times
-// may still be rendered on top of each other, even if the first popup
-// has elements in higher layers than the second. The current approach
-// does not truly sort by layer; it only moves elements from higher layers
-// to the end of the queue as they are encountered.
-fn void? CmdQueue.sort(&queue)
-{
- CmdQueue stack;
- stack.init(tmem);
-
- for (sz i = queue.len()-1; i > 0; i--) {
- Cmd cur = (*queue)[i];
- Cmd next = (*queue)[i - 1];
- // cur < next
- if (cur.compare_to(next) < 0) {
- stack.push(next);
- queue.remove_at(i-1);
- }
- }
-
- sz l = stack.len();
- for (sz i; i < l; i++) {
- queue.push(stack.pop())!;
- }
-
-}
-
-// implement the Printable interface
-fn sz? Cmd.to_format(Cmd* cmd, Formatter *f) @dynamic
-{
- sz ret;
-
- ret += f.printf("Cmd{ type: %s, z_index: %d, ", cmd.type, cmd.z_index)!;
- switch (cmd.type) {
- case CMD_RECT:
- ret += f.print("CmdRect")!;
- ret += io::struct_to_format(cmd.rect, f, false)!;
- case CMD_SCISSOR:
- ret += f.print("CmdScissor")!;
- ret += io::struct_to_format(cmd.scissor, f, false)!;
- case CMD_SPRITE:
- ret += f.print("CmdSprite")!;
- ret += io::struct_to_format(cmd.sprite, f, false)!;
- case CMD_UPDATE_ATLAS:
- ret += f.print("CmdUpdateAtlas")!;
- ret += io::struct_to_format(cmd.update_atlas, f, false)!;
- case CMD_REQ_SKIP_FRAME:
- ret += f.print("Skip Frame Request")!;
- }
-
- ret += f.print("}")!;
- return ret;
-}
-
-macro bool cull_rect(Rect rect, Rect clip = {0,0,short::max,short::max})
-{
- bool no_area = rect.w <= 0 || rect.h <= 0;
- return no_area || !rect.collides(clip);
-}
-
-// FIXME: this whole thing could be done at compile time, maybe
-macro Ctx.push_cmd(&ctx, Cmd cmd, int z_index)
-{
- cmd.z_index = z_index;
- Rect rect;
- switch (cmd.type) {
- case CMD_RECT: rect = cmd.rect.rect;
- case CMD_SPRITE: rect = cmd.sprite.rect;
- default: return ctx.cmd_queue.push(cmd);
- }
- if (cull_rect(rect, ctx.div_scissor)) {
-// println("NOPE: ", cmd.rect.rect, cmd.z_index);
-// unreachable();
- return;
- }
- return ctx.cmd_queue.push(cmd);
-}
-
-fn void? Ctx.push_scissor(&ctx, Rect rect, int z_index)
-{
- Cmd sc = {
- .type = CMD_SCISSOR,
- .scissor.rect = rect.intersection(ctx.div_scissor),
- };
- ctx.push_cmd(sc, z_index);
-}
-
-fn void? Ctx.reset_scissor(&ctx, int z_index) => ctx.push_cmd({.type=CMD_SCISSOR,.scissor.rect=ctx.div_scissor}, z_index);
-
-fn void? Ctx.push_rect(&ctx, Rect rect, int z_index, Style* style)
-{
- Rect border = style.border;
- ushort radius = style.radius;
- Color bg = style.bg;
- Color border_color = style.secondary;
-
- // FIXME: this implies that the border has to be uniform
- if (!border.is_null()) {
- Cmd cmd = {
- .type = CMD_RECT,
- .rect.rect = rect,
- .rect.color = border_color,
- .rect.radius = radius + (ushort)border.x,
- };
- ctx.push_cmd(cmd, z_index);
- }
-
- Cmd cmd = {
- .type = CMD_RECT,
- .rect.rect = {
- .x = rect.x + border.x,
- .y = rect.y + border.y,
- .w = rect.w - (border.x+border.w),
- .h = rect.h - (border.y+border.h),
- },
- .rect.color = bg,
- .rect.radius = radius,
- };
- ctx.push_cmd(cmd, z_index);
-}
-
-// TODO: accept a Sprite* instead of all this shit
-fn void? Ctx.push_sprite(&ctx, Rect bounds, Rect texture, Id texture_id, int z_index, Color hue = 0xffffffffu.to_rgba(), SpriteType type = SPRITE_NORMAL)
-{
- Cmd cmd = {
- .type = CMD_SPRITE,
- .sprite.type = type,
- .sprite.rect = bounds,
- .sprite.texture_rect = texture,
- .sprite.texture_id = texture_id,
- .sprite.hue = hue,
- };
- ctx.push_cmd(cmd, z_index);
-}
-
-fn void? Ctx.push_update_atlas(&ctx, Atlas* atlas)
-{
- Cmd up = {
- .type = CMD_UPDATE_ATLAS,
- .update_atlas = {
- .id = atlas.id,
- .raw_buffer = atlas.buffer,
- .width = (short)atlas.width,
- .height = (short)atlas.height,
- .bpp = (short)atlas.type.bpp,
- },
- };
- // update the atlases before everything else
- ctx.push_cmd(up, -1);
-}
-
-macro Ctx.dbg_rect(&ctx, Rect r, uint c = 0xff000042u) => ctx.push_rect(r, int::max, &&(Style){.bg=c.to_rgba()})!!;
diff --git a/src/core.c3 b/src/core.c3
deleted file mode 100644
index 9cd4fcc..0000000
--- a/src/core.c3
+++ /dev/null
@@ -1,398 +0,0 @@
-module ugui;
-
-import mtree;
-import cache;
-
-
-import std::io;
-import std::core::string;
-import std::core::mem::allocator;
-import std::collections::pair;
-import std::sort;
-
-
-macro println(...)
-{
- $for var $i = 0; $i < $vacount; $i++:
- io::print($vaexpr[$i]);
- $endfor
- io::printn();
-}
-
-
-// element ids are just long ints
-alias Id = uint;
-
-enum ElemType {
- ETYPE_NONE,
- ETYPE_DIV,
- ETYPE_BUTTON,
- ETYPE_SLIDER,
- ETYPE_TEXT,
- ETYPE_SPRITE,
-}
-
-bitstruct ElemFlags : uint {
- bool updated : 0;
- bool is_new : 1; // element is new in the cache
- bool shown : 2; // element has been shown (drawn) this frame
-}
-
-bitstruct ElemEvents : uint {
- bool key_press : 0;
- bool key_release : 1;
- bool key_repeat : 2;
- bool mouse_hover : 3;
- bool mouse_press : 4;
- bool mouse_release : 5;
- bool mouse_hold : 6;
- bool update : 7;
- bool text_input : 8;
- bool has_focus : 9;
-}
-
-// element structure
-struct Elem {
- Id id;
- int tree_idx;
- ElemFlags flags;
- ElemEvents events;
- Rect bounds;
- Rect children_bounds;
- ElemType type;
- Layout layout;
- int z_index;
- union {
- ElemDiv div;
- ElemButton button;
- ElemSlider slider;
- ElemText text;
- ElemSprite sprite;
- }
-}
-
-
-const uint MAX_ELEMENTS = 256;
-const uint MAX_COMMANDS = 2048;
-const uint STACK_STEP = 10;
-const uint ROOT_ID = 1;
-const uint TEXT_MAX = 64;
-
-
-// Tuple of Element pointers, used when it is useful to get both parent and child
-alias PElemTuple = pair::Pair{Elem*, Elem*};
-
-// relationships between elements are stored in a tree, it stores just the ids
-alias IdTree = mtree::MTree{Id};
-
-// elements themselves are kept in a cache
-alias ElemCache = cache::Cache{Id, Elem, MAX_ELEMENTS};
-
-faultdef INVALID_SIZE, EVENT_UNSUPPORTED, WRONG_ELEMENT_TYPE, WRONG_ID;
-
-struct InputData {
- InputEvents events;
- struct mouse {
- Point pos, delta;
- // mouse_down: bitmap of mouse buttons that are held
- // mouse_updated: bitmap of mouse buttons that have been updated
- // mouse_released = mouse_updated & ~mouse_down
- // mouse_pressed = mouse_updated & mouse_down
- MouseButtons down;
- MouseButtons updated;
- // scroll wheel
- Point scroll;
- }
- struct keyboard {
- char[TEXT_MAX] text;
- sz text_len;
- ModKeys modkeys;
- }
-}
-
-struct Ctx {
- IdTree tree;
- ElemCache cache;
- CmdQueue cmd_queue;
- StyleMap styles;
- // total size in pixels of the context
- ushort width, height;
- Font font;
- SpriteAtlas sprite_atlas;
-
- bool skip_frame;
-
- bool has_focus;
- InputData input, current_input;
-
- Id hover_id;
- Id focus_id;
-
- Rect div_scissor; // the current div bounds used for scissor test
- int active_div; // tree node indicating the current active div
-}
-
-// return a pointer to the parent of the current active div
-fn Elem*? Ctx.get_parent(&ctx)
-{
- Id parent_id = ctx.tree[ctx.active_div]!;
- Elem* parent = ctx.cache.search(parent_id)!;
- return parent;
-}
-
-macro @bits(#a) => $Typeof(#a)::size*8;
-macro Id.rotate_left(id, uint $n) => (id << $n) | (id >> (@bits(id) - $n));
-const uint GOLDEN_RATIO = 0x9E3779B9;
-
-// generate an id combining the hashes of the parent id and the label
-// with the Cantor pairing function
-fn Id? Ctx.gen_id(&ctx, Id id2)
-{
- // FIXME: this is SHIT
- Id id1 = ctx.tree.get(ctx.active_div)!;
- // Mix the two IDs non-linearly
- Id mixed = id1 ^ id2.rotate_left(13);
- mixed ^= id1.rotate_left(7);
- mixed += GOLDEN_RATIO;
- return mixed;
-}
-
-// compute the id from arguments and the line of the call
-macro Id @compute_id(...)
-{
- Id id = (Id)$$LINE.hash() ^ (Id)@str_hash($$FILE);
- $for var $i = 0; $i < $vaarg.len; $i++:
- id ^= (Id)$vaarg[$i].hash();
- $endfor
- return id;
-}
-
-// get or push an element from the cache, return a pointer to it
-// resets all flags except is_new which is set accordingly
-fn PElemTuple? Ctx.get_elem(&ctx, Id id, ElemType type)
-{
- bool is_new;
- Elem* parent;
- Elem* elem;
- parent = ctx.get_parent() ?? &&(Elem){};
-
- elem = ctx.cache.get_or_insert(&&(Elem){}, id, &is_new)!;
- elem.flags = (ElemFlags)0;
- elem.flags.is_new = is_new;
- elem.flags.shown = true;
- elem.id = id;
- elem.layout = {};
- if (is_new == false && elem.type != type) {
- return WRONG_ELEMENT_TYPE~;
- } else {
- elem.type = type;
- }
- elem.z_index = parent.z_index;
- elem.tree_idx = ctx.tree.add(ctx.active_div, id)!;
- return {elem, parent};
-}
-
-// find an element, does not allocate a new one in cache
-// THIS HAS TO BE A MACRO SINCE IT RETURNS A POINTER TO A TEMPORARY VALUE
-macro Elem* Ctx.find_elem(&ctx, Id id)
-{
- Elem*? elem;
- elem = ctx.cache.search(id);
- if (catch elem) {
- return &&(Elem){};
- }
- return elem;
-}
-
-fn Elem*? Ctx.get_active_div(&ctx)
-{
- Id id = ctx.tree.get(ctx.active_div)!;
- return ctx.cache.search(id);
-}
-
-fn void? Ctx.init(&ctx, Allocator allocator)
-{
- ctx.tree.init(MAX_ELEMENTS, allocator);
- defer catch { (void)ctx.tree.free(); }
-
- ctx.cache.init(allocator)!;
- defer catch { (void)ctx.cache.free(); }
-
- ctx.cmd_queue.init(mem, MAX_COMMANDS);
- defer catch { (void)ctx.cmd_queue.free(); }
-
- ctx.styles.init(allocator);
- ctx.styles.register_style(&DEFAULT_STYLE, @str_hash("default"));
- defer catch { ctx.styles.free(); }
-
- ctx.active_div = 0;
-}
-
-fn void Ctx.free(&ctx)
-{
- (void)ctx.tree.free();
- (void)ctx.cache.free();
- (void)ctx.cmd_queue.free();
- (void)ctx.font.free();
- (void)ctx.sprite_atlas.free();
- (void)ctx.styles.free();
-}
-
-fn void? Ctx.frame_begin(&ctx)
-{
- // 1. Reset the active div
- // 2. Get the root element from the cache and update it
- ctx.active_div = 0;
- Elem* elem = ctx.get_elem(ROOT_ID, ETYPE_DIV)!.first;
- ctx.active_div = elem.tree_idx;
- // The root should have the updated flag only if the size of the window
- // was changed between frasmes, this propagates an element size recalculation
- // down the element tree
- elem.flags.updated = ctx.input.events.resize;
- // if the window has focus then the root element also has focus, no other
- // computation needed, child elements need to check the mouse positon and
- // other stuff
- //elem.flags.has_focus = ctx.has_focus;
-
- elem.bounds = {0, 0, (short)ctx.width, (short)ctx.height};
- elem.z_index = 0;
- elem.div.scroll_x.enabled = false;
- elem.div.scroll_y.enabled = false;
- elem.layout.dir = ROW;
- elem.layout.anchor = TOP_LEFT;
- elem.layout.w = @exact((short)ctx.width);
- elem.layout.h = @exact((short)ctx.height);
-
- ctx.div_scissor = elem.bounds;
-
- ctx.skip_frame = false;
-}
-
-fn void? Ctx.frame_end(&ctx)
-{
- Elem* root = ctx.get_active_div()!;
- if (root.id != ROOT_ID) {
- return WRONG_ID~;
- }
-
- // 2. clear input fields
- Point mdelta = ctx.current_input.mouse.pos - ctx.input.mouse.pos;
- ctx.input = ctx.current_input;
- ctx.input.mouse.delta = mdelta;
- ctx.current_input.events = {};
- ctx.current_input.mouse.scroll = {};
- ctx.current_input.mouse.updated = BTN_NONE;
- ctx.current_input.keyboard.text_len = 0;
-
- // DO THE LAYOUT
- ctx.layout_element_tree()!;
-
- foreach (idx, id : ctx.tree.elem_vec) {
- if (!ctx.tree.is_used((int)idx)) continue;
- Elem* c = ctx.find_elem(id);
- // reset events
- c.events = {};
- // reset shown flag
- // TODO: use shown_last_frame to avoid this loop entirely
- c.flags.shown = false;
- }
-
- // Propagate input events to the right elements
- ctx.set_elem_events(ctx.hover_id);
- ctx.set_elem_events(ctx.focus_id);
-
-
- // 1. clear the tree
- ctx.tree.nuke();
-
- // send atlas updates
- if (ctx.font.should_update) {
- ctx.push_update_atlas(&ctx.font.atlas)!;
- ctx.font.should_update = false;
- }
- if (ctx.sprite_atlas.should_update) {
- ctx.push_update_atlas(&ctx.sprite_atlas.atlas)!;
- ctx.sprite_atlas.should_update = false;
- }
-
- // send skip frame request
- if (ctx.skip_frame) {
- ctx.cmd_queue.push({.type = CMD_REQ_SKIP_FRAME});
- }
-
- // sort the command buffer by the z-index
- // FIXME: sorting the buffer fucks with scissor commands that have to be kept in place
- // TODO: instead of sorting at the end perform ordered inserts into the command buffer
- //sort::countingsort(ctx.cmd_queue, fn uint(Cmd c) => c.z_index+1);
- ctx.cmd_queue.sort()!;
-
- // debug
-$if $feature(DEBUG_POINTER):
- // draw mouse position
- Cmd cmd = {
- .type = CMD_RECT,
- .z_index = int::max-1, // hopefully over everything else
- .rect.rect = {
- .x = ctx.input.mouse.pos.x - 2,
- .y = ctx.input.mouse.pos.y - 2,
- .w = 4,
- .h = 4,
- },
- .rect.color = 0xff00ffffu.to_rgba()
- };
- ctx.cmd_queue.push(cmd);
-$endif
-}
-
-
-macro bool Ctx.is_hovered(&ctx, Elem *elem) => ctx.input.mouse.pos.in_rect(elem.bounds);
-
-// Check if the element is hovered and/or focused, if it is update the context ids.
-// The order in which the elements are passed to this function is not relevant
-fn void Ctx.update_hover_and_focus(&ctx, Elem* elem)
-{
- bool hover = ctx.is_hovered(elem);
- bool focus = ctx.focus_id == elem.id || (hover && ctx.is_mouse_pressed(BTN_ANY));
-
- if (hover) {
- Elem* prev_hover = ctx.find_elem(ctx.hover_id);
- bool different = prev_hover.id != elem.id;
- bool still_hovered = ctx.is_hovered(prev_hover);
- bool shown = prev_hover.flags.shown;
- bool above = prev_hover.z_index > elem.z_index;
-
- hover = !(different && still_hovered && shown && above);
- }
-
- if (focus) {
- Elem* prev_focus = ctx.find_elem(ctx.hover_id);
- bool different = prev_focus.id != elem.id;
- bool shown = prev_focus.flags.shown;
- bool above = prev_focus.z_index > elem.z_index;
-
- focus = !(different && shown && above);
- }
-
- if (hover) ctx.hover_id = elem.id;
- if (focus) ctx.focus_id = elem.id;
-}
-
-// FIXME: this does not work with touch
-fn void Ctx.set_elem_events(&ctx, Id id)
-{
- bool hover = id == ctx.hover_id;
- bool focus = id == ctx.focus_id;
- Elem* e = ctx.find_elem(id);
-
- e.events = {
- .has_focus = focus,
- .mouse_hover = hover,
- .mouse_press = hover && focus && ctx.is_mouse_pressed(BTN_ANY),
- .mouse_release = hover && focus && ctx.is_mouse_released(BTN_ANY),
- .mouse_hold = hover && focus && ctx.is_mouse_down(BTN_ANY),
- .key_press = focus && ctx.input.events.key_press,
- .key_release = focus && ctx.input.events.key_release,
- .key_repeat = focus && ctx.input.events.key_repeat,
- .text_input = focus && (ctx.input.keyboard.text_len || ctx.input.keyboard.modkeys & KMOD_TXT),
- };
-}
diff --git a/src/font.c3 b/src/font.c3
deleted file mode 100644
index 0bc233e..0000000
--- a/src/font.c3
+++ /dev/null
@@ -1,225 +0,0 @@
-module ugui::font;
-
-import schrift;
-import std::collections::map;
-import std::core::mem;
-import std::core::mem::allocator;
-import std::io;
-import std::core::ascii;
-
-
-// ---------------------------------------------------------------------------------- //
-// CODEPOINT //
-// ---------------------------------------------------------------------------------- //
-
-// unicode code point, different type for a different hash
-alias Codepoint = uint;
-
-//macro uint Codepoint.hash(self) => ((uint)self).hash();
-
-// ---------------------------------------------------------------------------------- //
-// FONT ATLAS //
-// ---------------------------------------------------------------------------------- //
-
-/* width and height of a glyph contain the kering advance
- * (u,v)
- * +-------------*---+ -
- * | ^ | | ^
- * | |oy | | |
- * | v | | |
- * | .ii. | | |
- * | @@@@@@. | | |
- * | V@Mio@@o | | |
- * | :i. V@V | | h
- * | :oM@@M | | |
- * | :@@@MM@M | | |
- * | @@o o@M | | |
- * |<->:@@. M@M | | |
- * |ox @@@o@@@@ | | |
- * | :M@@V:@@.| | v
- * +-------------*---+ -
- * |<---- w ---->|
- * |<------ adv ---->|
- */
-struct Glyph {
- Codepoint code;
- ushort u, v;
- ushort w, h;
- short adv, ox, oy;
-}
-
-const uint FONT_CACHED = 255;
-alias GlyphTable = map::HashMap{Codepoint, Glyph};
-
-faultdef TTF_LOAD_FAILED, MISSING_GLYPH, BAD_GLYPH_METRICS, RENDER_ERROR;
-
-struct Font {
- schrift::Sft sft;
- String path;
- Id id; // font id, same as atlas id
- GlyphTable table;
-
- float size;
- float ascender, descender, linegap; // Line Metrics
- Atlas atlas;
- bool should_update; // should send update_atlas command, resets at frame_end()
-}
-
-macro Rect Glyph.bounds(&g) => {.x = (short)g.ox, .y = (short)g.oy, .w = (short)g.w, .h = (short)g.h};
-macro Rect Glyph.uv(&g) => {.x = (short)g.u, .y = (short)g.v, .w = (short)g.w, .h = (short)g.h};
-
-<*
-@param [&inout] font
-@param [in] name
-@param [&in] path
-@require height > 0, scale > 0: "height and scale must be positive non-zero"
-*>
-fn void? Font.load(&font, Allocator allocator, String name, ZString path, uint height, float scale)
-{
- font.table.init(allocator, capacity: FONT_CACHED);
- font.id = name.hash();
-
- font.size = height*scale;
-
- font.sft = {
- .xScale = (double)font.size,
- .yScale = (double)font.size,
- .flags = schrift::SFT_DOWNWARD_Y,
- };
-
- font.sft.font = schrift::loadfile(path);
- if (font.sft.font == null) {
- font.table.free();
- return TTF_LOAD_FAILED~;
- }
-
- schrift::SftLMetrics lmetrics;
- schrift::lmetrics(&font.sft, &lmetrics);
- font.ascender = (float)lmetrics.ascender;
- font.descender = (float)lmetrics.descender;
- font.linegap = (float)lmetrics.lineGap;
- //io::printfn("ascender:%d, descender:%d, linegap:%d", font.ascender, font.descender, font.linegap);
-
- ushort size = (ushort)font.size*(ushort)($$sqrt((float)FONT_CACHED));
- font.atlas.new(font.id, ATLAS_GRAYSCALE, size, size)!;
-
- // preallocate the ASCII range
- for (char c = ' '; c < '~'; c++) {
- // FIXME: without @inline, this crashes with O1 or greater
- font.get_glyph((Codepoint)c) @inline!;
- }
-}
-
-<*
-@param [&inout] font
-*>
-fn Glyph*? Font.get_glyph(&font, Codepoint code)
-{
- Glyph*? gp;
- gp = font.table.get_ref(code);
-
- if (catch excuse = gp) {
- if (excuse != NOT_FOUND) {
- return excuse~;
- }
- } else {
- return gp;
- }
-
-
- // missing glyph, render and place into an atlas
- Glyph glyph;
-
- schrift::SftGlyph gid;
- schrift::SftGMetrics gmtx;
-
- if (schrift::lookup(&font.sft, (SftUChar)code, &gid) < 0) {
- return MISSING_GLYPH~;
- }
-
- if (schrift::gmetrics(&font.sft, gid, &gmtx) < 0) {
- return BAD_GLYPH_METRICS~;
- }
-
- schrift::SftImage img = {
- .width = gmtx.minWidth,
- .height = gmtx.minHeight,
- };
- char[] pixels = mem::new_array(char, (usz)img.width * (usz)img.height);
- img.pixels = pixels;
- if (schrift::render(&font.sft, gid, img) < 0) {
- return RENDER_ERROR~;
- }
-
- glyph.code = code;
- glyph.w = (ushort)img.width;
- glyph.h = (ushort)img.height;
- glyph.ox = (short)gmtx.leftSideBearing;
- glyph.oy = (short)gmtx.yOffset;
- glyph.adv = (short)gmtx.advanceWidth;
- //io::printfn("code=%c, w=%d, h=%d, ox=%d, oy=%d, adv=%d",
- // glyph.code, glyph.w, glyph.h, glyph.ox, glyph.oy, glyph.adv);
-
- Point uv = font.atlas.place(pixels, glyph.w, glyph.h, (ushort)img.width)!;
- glyph.u = (ushort)uv.x;
- glyph.v = (ushort)uv.y;
-
- mem::free(pixels);
-
- font.table.set(code, glyph);
-
- font.should_update = true;
- return font.table.get_ref(code);
-}
-
-<*
-@param [&inout] font
-*>
-fn void Font.free(&font)
-{
- font.atlas.free();
- font.table.free();
- schrift::freefont(font.sft.font);
-}
-
-
-// ---------------------------------------------------------------------------------- //
-// FONT LOAD AND QUERY //
-// ---------------------------------------------------------------------------------- //
-
-module ugui;
-
-<*
-@param [&inout] ctx
-@param [in] name
-@param [&in] path
-@require height > 0, scale > 0: "height and scale must be positive non-zero"
-*>
-fn void? Ctx.load_font(&ctx, Allocator allocator, String name, ZString path, uint height, float scale = 1.0)
-{
- return ctx.font.load(allocator, name, path, height, scale);
-}
-
-<*
-@param [&in] ctx
-@param [in] label
-@require ctx.font.id != 0 : "font not loaded"
-*>
-// TODO: check if the font is present in the context
-fn Id Ctx.get_font_id(&ctx, String label) => (Id)ctx.font.id;
-
-<*
-@param [&in] ctx
-@param [in] name
-*>
-fn Atlas*? Ctx.get_font_atlas(&ctx, String name)
-{
- if (name.hash() != ctx.font.id) {
- return WRONG_ID~;
- }
-
- return &ctx.font.atlas;
-}
-
-<* @param [&in] font *>
-fn int Font.line_height(&font) => (int)(font.ascender - font.descender + (float)0.5);
diff --git a/src/input.c3 b/src/input.c3
deleted file mode 100644
index 29dca3c..0000000
--- a/src/input.c3
+++ /dev/null
@@ -1,240 +0,0 @@
-module ugui;
-
-import std::io;
-import std::math;
-import std::core::string;
-
-
-bitstruct InputEvents : uint {
- bool resize : 0; // window size was changed
- bool change_focus : 1; // window focus changed
- bool mouse_move : 2; // mouse was moved
- bool mouse_btn : 3; // mouse button pressed or released
- bool mouse_scroll : 4; // mouse scroll wheel. x or y
- bool text_input : 5;
- bool mod_key : 6;
- bool key_press : 7;
- bool key_release : 8;
- bool key_repeat : 9;
-}
-
-bitstruct MouseButtons : uint {
- bool btn_left : 0;
- bool btn_middle : 1;
- bool btn_right : 2;
- bool btn_4 : 3;
- bool btn_5 : 4;
-}
-
-// FIXME: all of these names were prefixed with key_ idk if this is better,
-// if it is remove the prefix on MouseButtons as well
-// Modifier Keys, intended as any key that is not text
-bitstruct ModKeys : uint {
- bool lshift : 0;
- bool rshift : 1;
- bool lctrl : 2;
- bool rctrl : 3;
- bool lalt : 4;
- bool ralt : 5;
- bool lgui : 6;
- bool rgui : 7;
- bool num : 8;
- bool caps : 9;
- bool mode : 10;
- bool scroll : 11;
- bool bkspc : 12;
- bool del : 13;
- bool home : 14;
- bool end : 15;
- // arrow keys
- bool up : 16;
- bool down : 17;
- bool left : 18;
- bool right : 19;
-}
-
-const ModKeys KMOD_CTRL = {.lctrl = true, .rctrl = true};
-const ModKeys KMOD_SHIFT = {.lshift = true, .rshift = true};
-const ModKeys KMOD_ALT = {.lalt = true, .ralt = true};
-const ModKeys KMOD_GUI = {.lgui = true, .rgui = true};
-const ModKeys KMOD_TXT = {.bkspc = true, .del = true}; // modkeys that act like text input
-const ModKeys KMOD_NONE = {};
-const ModKeys KMOD_ANY = (ModKeys)(uint::max);
-//const ModKeys KMOD_ANY = (ModKeys)(ModKeys::inner::max);
-
-const MouseButtons BTN_NONE = {};
-const MouseButtons BTN_ANY = (MouseButtons)(uint::max);
-//const MouseButtons BTN_ANY = (MouseButtons)(MouseButtons::max);
-const MouseButtons BTN_LEFT = {.btn_left = true};
-const MouseButtons BTN_MIDDLE = {.btn_middle = true};
-const MouseButtons BTN_RIGHT = {.btn_right = true};
-const MouseButtons BTN_4 = {.btn_4 = true};
-const MouseButtons BTN_5 = {.btn_5 = true};
-
-const ModKeys KEY_ANY = (ModKeys)(uint::max);
-//const ModKeys KEY_ANY = (ModKeys)(ModKeys::max);
-
-<* @param [&inout] ctx *>
-fn bool Ctx.check_key_combo(&ctx, ModKeys mod, String ...keys)
-{
- bool is_mod = (bool)(ctx.current_input.keyboard.modkeys & mod);
- bool is_keys = true;
- String haystack = (String)ctx.get_keys();
- foreach (needle: keys) {
- is_keys = is_keys && haystack.contains(needle);
- }
- return is_mod && is_keys;
-}
-
-// Window size was changed
-<* @param [&inout] ctx *>
-fn void? Ctx.input_window_size(&ctx, short width, short height)
-{
- if (width <= 0 || height <= 0) {
- return INVALID_SIZE~;
- }
- ctx.current_input.events.resize = ctx.width != (ushort)width || ctx.height != (ushort)height;
- ctx.width = (ushort)width;
- ctx.height = (ushort)height;
- if (ctx.current_input.events.resize) ctx.skip_frame = true;
-}
-
-// Window gained/lost focus
-<* @param [&inout] ctx *>
-fn void Ctx.input_changefocus(&ctx, bool has_focus)
-{
- // FIXME: raylib only has an API to query the focus status so we have to
- // update the input flag only if the focus changed
- ctx.current_input.events.change_focus = ctx.has_focus != has_focus;
- ctx.has_focus = has_focus;
-}
-
-// NOTE: all of these refer to the previous frame's data
-macro Ctx.mouse_pressed(&ctx) => ctx.input.mouse.updated & ctx.input.mouse.down;
-macro Ctx.mouse_released(&ctx) => ctx.input.mouse.updated & ~ctx.input.mouse.down;
-macro Ctx.mouse_down(&ctx) => ctx.input.mouse.down;
-macro Ctx.is_mouse_pressed(&ctx, MouseButtons btn) => (ctx.mouse_pressed() & btn) != BTN_NONE;
-macro Ctx.is_mouse_released(&ctx, MouseButtons btn) => (ctx.mouse_released() & btn) != BTN_NONE;
-macro Ctx.is_mouse_down(&ctx, MouseButtons btn) => (ctx.mouse_down() & btn) != BTN_NONE;
-
-// Mouse Buttons down
-<* @param [&inout] ctx *>
-fn void Ctx.input_mouse_button(&ctx, MouseButtons buttons)
-{
- ctx.current_input.mouse.updated = ctx.current_input.mouse.down ^ buttons;
- ctx.current_input.mouse.down = buttons;
- ctx.current_input.events.mouse_btn = ctx.current_input.mouse.down != BTN_NONE || ctx.current_input.mouse.updated != BTN_NONE;
-}
-
-// Mouse was moved, report absolute position
-<* @param [&inout] ctx *>
-fn void Ctx.input_mouse_abs(&ctx, short x, short y)
-{
- ctx.current_input.mouse.pos.x = math::clamp(x, (short)0, (short)ctx.width);
- ctx.current_input.mouse.pos.y = math::clamp(y, (short)0, (short)ctx.height);
-
- short dx, dy;
- dx = x - ctx.current_input.mouse.pos.x;
- dy = y - ctx.current_input.mouse.pos.y;
-
- ctx.current_input.mouse.delta.x = dx;
- ctx.current_input.mouse.delta.y = dy;
-
- ctx.current_input.events.mouse_move = dx != 0 || dy != 0;
-}
-
-// Mouse was moved, report relative motion
-<* @param [&inout] ctx *>
-fn void Ctx.input_mouse_delta(&ctx, short dx, short dy)
-{
- ctx.current_input.mouse.delta.x = dx;
- ctx.current_input.mouse.delta.y = dy;
-
- short mx, my;
- mx = ctx.current_input.mouse.pos.x + dx;
- my = ctx.current_input.mouse.pos.y + dy;
-
- ctx.current_input.mouse.pos.x = math::clamp(mx, (short)0, (short)ctx.width);
- ctx.current_input.mouse.pos.y = math::clamp(my, (short)0, (short)ctx.height);
-
- ctx.current_input.events.mouse_move = dx != 0 || dy != 0;
-}
-
-<* @param [&inout] ctx *>
-fn void Ctx.input_mouse_wheel(&ctx, short x, short y, float scale = 1.0)
-{
- ctx.current_input.mouse.scroll.x = (short)((float)-x*scale);
- ctx.current_input.mouse.scroll.y = (short)((float)-y*scale);
- ctx.current_input.events.mouse_scroll = x !=0 || y != 0;
-}
-
-<* @param [&inout] ctx *>
-fn void Ctx.input_key_press(&ctx)
-{
- ctx.current_input.events.key_press = true;
-}
-
-<* @param [&inout] ctx *>
-fn void Ctx.input_key_release(&ctx)
-{
- ctx.current_input.events.key_release = true;
-}
-
-<* @param [&inout] ctx *>
-fn void Ctx.input_key_repeat(&ctx)
-{
- ctx.current_input.events.key_repeat = true;
-}
-
-// append utf-8 encoded text to the context text input
-<* @param [&inout] ctx *>
-fn void Ctx.input_text_utf8(&ctx, char[] text)
-{
- if (text == "") return;
-
- sz remaining = ctx.current_input.keyboard.text.len - ctx.current_input.keyboard.text_len;
- sz len = text.len > remaining ? remaining : text.len;
- char[] s = ctx.current_input.keyboard.text[ctx.current_input.keyboard.text_len ..];
- s[..len-1] = text[..len-1];
- ctx.current_input.keyboard.text_len += len;
- ctx.current_input.events.text_input = true;
-}
-
-<*
-@param [&inout] ctx
-@param [in] text
-*>
-fn void? Ctx.input_text_unicode(&ctx, uint[] text)
-{
- if (text.len == 0) return;
-
- sz remaining = ctx.current_input.keyboard.text.len - ctx.current_input.keyboard.text_len;
- char[] s = ctx.current_input.keyboard.text[ctx.current_input.keyboard.text_len ..];
-
- sz off = conv::utf32to8(text, s)!;
- ctx.current_input.keyboard.text_len += off;
-
- ctx.current_input.events.text_input = true;
-}
-
-<* @param [&inout] ctx *>
-fn void Ctx.input_char(&ctx, char c)
-{
- char[1] b = {c};
- ctx.input_text_utf8(b[..]);
-}
-
-fn String Ctx.get_keys(&ctx) => (String)ctx.input.keyboard.text[:ctx.input.keyboard.text_len];
-fn ModKeys Ctx.get_mod(&ctx) => ctx.input.keyboard.modkeys;
-
-// Modifier keys, like control or backspace
-<* @param [&inout] ctx *>
-fn void Ctx.input_mod_keys(&ctx, ModKeys modkeys, bool set)
-{
- if (set) {
- ctx.current_input.keyboard.modkeys |= modkeys;
- } else {
- ctx.current_input.keyboard.modkeys &= ~modkeys;
- }
- ctx.current_input.events.mod_key = (uint)ctx.current_input.keyboard.modkeys != 0;
-}
diff --git a/src/layout.c3 b/src/layout.c3
deleted file mode 100644
index a4a523c..0000000
--- a/src/layout.c3
+++ /dev/null
@@ -1,365 +0,0 @@
-module ugui;
-
-import std::math;
-import std::io;
-
-enum LayoutDirection {
- ROW,
- COLUMN,
-}
-
-enum Anchor {
- TOP_LEFT,
- LEFT,
- BOTTOM_LEFT,
- BOTTOM,
- BOTTOM_RIGHT,
- RIGHT,
- TOP_RIGHT,
- TOP,
- CENTER
-}
-
-bitstruct ResizeDirection : char {
- bool x : 0;
- bool y : 1;
-}
-
-bitstruct ResizeAnchor : char {
- bool top : 0;
- bool bottom : 1;
- bool left : 2;
- bool right : 3;
-}
-
-struct Layout {
- Size w, h; // size of the CONTENT, does not include margin, border and padding
- struct children { // the children size includes the children's margin/border/pading
- Size w, h;
- }
- TextSize text;
- ushort grow_children;
- short occupied;
- Point origin;
- Point scroll_offset;
- // false: the element is laid out according to the parent
- // true: the element is laid out separate from all other children and the relative position to
- // the parent is the .origin field
- bool absolute;
- LayoutDirection dir; // the direction the children are laid out
- Anchor anchor; // how the children are positioned
- Rect content_offset; // combined effect of margin, border and padding
-}
-
-// Returns the width and height of a @fit() element based on it's wanted size (min/max)
-// and the content size, this function is used to both update the parent's children size and
-// give the dimensions of a fit element
-// TODO: test and cleanup this function
-macro Point Layout.get_dimensions(&el)
-{
- Point dim;
- // if the direction is ROW then the text is placed horizontally with the children
- if (el.dir == ROW) {
- Size content_width = el.children.w + el.text.width;
- Size width = el.w.combine(content_width);
- short final_width = width.greater();
-
- short text_height;
- if (el.text.area != 0) {
- short text_width = (@exact(final_width) - el.children.w).combine(el.text.width).min;
- text_height = @exact((short)(el.text.area / text_width)).combine(el.text.height).min;
- }
-
- Size content_height = el.children.h.comb_max(@exact(text_height));
- Size height = el.h.combine(content_height);
- short final_height = height.greater();
-
- dim = {
- .x = final_width + el.content_offset.x + el.content_offset.w,
- .y = final_height + el.content_offset.y + el.content_offset.h,
- };
- } else {
- // if the direction is COLUMN the text and children are one on top of the other
- Size content_width = el.children.w.comb_max(el.text.width);
- Size width = el.w.combine(content_width);
- short final_width = width.greater();
-
- short text_height;
- if (el.text.area != 0) {
- short text_width = @exact(final_width).combine(el.text.width).min;
- text_height = @exact((short)(el.text.area / text_width)).combine(el.text.height).min;
- }
-
- Size content_height = el.children.h + @exact(text_height);
- Size height = el.h.combine(content_height);
- short final_height = height.greater();
-
- dim = {
- .x = final_width + el.content_offset.x + el.content_offset.w,
- .y = final_height + el.content_offset.y + el.content_offset.h,
- };
- }
-
- // GROSS HACK FOR EXACT DIMENSIONS
- if (el.w.@is_exact()) dim.x = el.w.min + el.content_offset.x + el.content_offset.w;
- if (el.h.@is_exact()) dim.y = el.h.min + el.content_offset.y + el.content_offset.h;
-
- // GROSS HACK FOR GROW DIMENSIONS
- // FIXME: does this always work?
- if (el.w.@is_grow()) dim.x = 0;
- if (el.h.@is_grow()) dim.y = 0;
-
- return dim;
-}
-
-// The content space of the element
-macro Point Elem.content_space(&e)
-{
- return {
- .x = (short)max(e.bounds.w - e.layout.content_offset.x - e.layout.content_offset.w, 0),
- .y = (short)max(e.bounds.h - e.layout.content_offset.y - e.layout.content_offset.h, 0),
- };
-}
-
-// Update the parent element's children size
-fn void update_parent_size(Elem* child, Elem* parent)
-{
- Layout* cl = &child.layout;
- Layout* pl = &parent.layout;
-
- // if the element has absolute position do not update the parent
- if (cl.absolute) return;
-
- Point child_size = cl.get_dimensions();
-
- switch (pl.dir) {
- case ROW: // on rows grow the ch width by the child width and only grow ch height if it exceeds
- pl.children.w += @exact(child_size.x);
- pl.children.h = pl.children.h.comb_max(@exact(child_size.y));
- if (child.layout.w.@is_grow()) parent.layout.grow_children++;
- case COLUMN: // do the opposite on column
- pl.children.w = pl.children.w.comb_max(@exact(child_size.x));
- pl.children.h += @exact(child_size.y);
- if (child.layout.h.@is_grow()) parent.layout.grow_children++;
- }
-}
-
-macro Rect Elem.content_bounds(&elem) => elem.bounds.pad(elem.layout.content_offset);
-
-// Assign the width and height of an element in the directions that it doesn't need to grow
-fn void resolve_dimensions(Elem* e, Elem* p)
-{
- Layout* el = &e.layout;
- Layout* pl = &p.layout;
-
- Point elem_dimensions = el.get_dimensions();
- e.bounds.w = elem_dimensions.x;
- e.bounds.h = elem_dimensions.y;
-
- // if the element has absolute position do not update the parent
- if (el.absolute) return;
-
- switch (pl.dir) {
- case ROW:
- if (!el.w.@is_grow()) pl.occupied += e.bounds.w;
- case COLUMN:
- if (!el.h.@is_grow()) pl.occupied += e.bounds.h;
- }
-}
-
-fn void resolve_grow_elements(Elem* e, Elem* p)
-{
- // WIDTH
- if (e.layout.w.@is_grow()) {
- if (e.layout.absolute) { // absolute children do not need to share space
- e.bounds.w = p.content_space().x;
- } else if (p.layout.dir == ROW) { // grow along the axis, divide the parent size
- short slot = (short)max(((p.content_space().x - p.layout.occupied) / p.layout.grow_children), 0);
- e.bounds.w = slot;
- p.layout.grow_children--;
- p.layout.occupied += slot;
- } else if (p.layout.dir == COLUMN) { // grow across the layout axis, inherit width of the parent
- e.bounds.w = p.content_space().x + p.layout.scroll_offset.x;
- }
- }
-
- // HEIGHT
- if (e.layout.h.@is_grow()) {
- if (e.layout.absolute) { // absolute children do not need to share space
- e.bounds.h = p.content_space().y;
- } else if (p.layout.dir == COLUMN) { // grow along the axis, divide the parent size
- short slot = (short)max(((p.content_space().y - p.layout.occupied) / p.layout.grow_children), 0);
- e.bounds.h = slot;
- p.layout.grow_children--;
- p.layout.occupied += slot;
- } else if (p.layout.dir == ROW) { // grow across the layout axis, inherit width of the parent
- e.bounds.h = p.content_space().y + p.layout.scroll_offset.y;
- }
- }
-}
-
-fn void resolve_placement(Elem* c, Elem* p)
-{
- Layout* pl = &p.layout;
- Layout* cl = &c.layout;
-
- Point off = {
- .x = p.bounds.x + pl.origin.x + pl.content_offset.x,
- .y = p.bounds.y + pl.origin.y + pl.content_offset.y,
- };
-
- // if the element has absolute position assign the origin and do not update the parent
- if (cl.absolute) {
- c.bounds.x = p.bounds.x + pl.content_offset.x + cl.origin.x;
- c.bounds.y = p.bounds.y + pl.content_offset.y + cl.origin.y;
- return;
- }
-
- switch (pl.anchor) {
- case TOP_LEFT:
- c.bounds.x = off.x;
- c.bounds.y = off.y;
- case LEFT:
- c.bounds.x = off.x;
- c.bounds.y = off.y + p.content_space().y/2;
- if (pl.dir == COLUMN) {
- c.bounds.y -= pl.occupied/2;
- } else if (pl.dir == ROW) {
- c.bounds.y -= c.bounds.h/2;
- }
- case BOTTOM_LEFT:
- c.bounds.x = off.x;
- c.bounds.y = off.y + p.content_space().y ;
- if (pl.dir == COLUMN) {
- c.bounds.y -= pl.occupied;
- } else if (pl.dir == ROW) {
- c.bounds.y -= c.bounds.h;
- }
- case BOTTOM:
- c.bounds.x = off.x + p.content_space().x/2;
- c.bounds.y = off.y + p.content_space().y;
- if (pl.dir == COLUMN) {
- c.bounds.y -= pl.occupied;
- c.bounds.x -= c.bounds.w/2;
- } else if (pl.dir == ROW) {
- c.bounds.y -= c.bounds.h;
- c.bounds.x -= pl.occupied/2;
- }
- case BOTTOM_RIGHT:
- c.bounds.x = off.x + p.content_space().x;
- c.bounds.y = off.y + p.content_space().y;
- if (pl.dir == COLUMN) {
- c.bounds.y -= pl.occupied;
- c.bounds.x -= c.bounds.w;
- } else if (pl.dir == ROW) {
- c.bounds.y -= c.bounds.h;
- c.bounds.x -= pl.occupied;
- }
- case RIGHT:
- c.bounds.x = off.x + p.content_space().x;
- c.bounds.y = off.y + p.content_space().y/2;
- if (pl.dir == COLUMN) {
- c.bounds.y -= pl.occupied/2;
- c.bounds.x -= c.bounds.w;
- } else if (pl.dir == ROW) {
- c.bounds.y -= c.bounds.h/2;
- c.bounds.x -= pl.occupied;
- }
- case TOP_RIGHT:
- c.bounds.x = off.x + p.content_space().x;
- c.bounds.y = off.y;
- if (pl.dir == COLUMN) {
- c.bounds.x -= c.bounds.w;
- } else if (pl.dir == ROW) {
- c.bounds.x -= pl.occupied;
- }
- case TOP:
- c.bounds.x = off.x + p.content_space().x/2;
- c.bounds.y = off.y;
- if (pl.dir == COLUMN) {
- c.bounds.x -= c.bounds.w/2;
- } else if (pl.dir == ROW) {
- c.bounds.x -= pl.occupied/2;
- }
- case CENTER:
- c.bounds.x = off.x + p.content_space().x/2;
- c.bounds.y = off.y + p.content_space().y/2;
- if (pl.dir == COLUMN) {
- c.bounds.x -= c.bounds.w/2;
- c.bounds.y -= pl.occupied/2;
- } else if (pl.dir == ROW) {
- c.bounds.x -= pl.occupied/2;
- c.bounds.y -= c.bounds.h/2;
- }
- break;
- }
-
- switch (pl.dir) {
- case ROW:
- pl.origin.x += c.bounds.w;
- case COLUMN:
- pl.origin.y += c.bounds.h;
- default: unreachable("unknown layout direction");
- }
-
- // update the parent children_bounds
- // FIXME: this causes scollbars to flicker in/out during resize because the current frames children_bounds are updated
- // with the previous' frame child bounds. It would be better to implement another pass during layout.
- // FIXME: this long way around to compute the children bounds works and reduces flickering, but it is very ugly
- Rect ncb = c.children_bounds;
- ncb.x = c.bounds.x;
- ncb.y = c.bounds.y;
- Rect cb = containing_rect(c.bounds, ncb);
- Point o = p.layout.scroll_offset;
- p.children_bounds = containing_rect(cb + o, p.children_bounds);
-
- // reset the children bounds
- c.children_bounds = {
- .x = c.bounds.x,
- .y = c.bounds.y
- };
-}
-
-fn void? Ctx.layout_element_tree(&ctx)
-{
- int current;
- for (int n; (current = ctx.tree.level_order_it(0, n)) >= 0; n++) {
- Elem* p = ctx.find_elem(ctx.tree.get(current))!;
- p.layout.origin = -p.layout.scroll_offset;
-
- int ch;
- // RESOLVE KNOWN DIMENSIONS
- for (int i; (ch = ctx.tree.children_it(current, i)) >= 0; i++) {
- Elem* c = ctx.find_elem(ctx.tree.get(ch))!;
- if (ctx.tree.is_root(ch)) {
- resolve_dimensions(p, &&{});
- } else {
- resolve_dimensions(c, p);
- }
- }
-
- // RESOLVE GROW CHILDREN
- for (int i; (ch = ctx.tree.children_it(current, i)) >= 0; i++) {
- Elem* c = ctx.find_elem(ctx.tree.get(ch))!;
- if (ctx.tree.is_root(ch)) {
- resolve_grow_elements(p, &&{});
- } else {
- resolve_grow_elements(c, p);
- }
- }
-
- // RESOLVE CHILDREN PLACEMENT
- for (int i; (ch = ctx.tree.children_it(current, i)) >= 0; i++) {
- Elem* c = ctx.find_elem(ctx.tree.get(ch))!;
- if (ctx.tree.is_root(ch)) {
- resolve_placement(p, &&{});
- } else {
- resolve_placement(c, p);
- }
-
- // FIXME: this stuff would be better elsewhere but we are already iteraring through all
- // elements so here it fits really well
- ctx.update_hover_and_focus(c);
- }
- }
-}
diff --git a/src/mtree.c3 b/src/mtree.c3
deleted file mode 100644
index c0042bf..0000000
--- a/src/mtree.c3
+++ /dev/null
@@ -1,367 +0,0 @@
-module mtree;
-
-/* ================================================================================================
- * MTree, Bitmap-based tree
- * ================================================================================================
- *
- * Overview
- * --------
- * The MTree is a bitmap-based tree structure composed of three core elements:
- * - Element Vector: Stores user data.
- * - Reference Node Vector: Manages node relationships.
- * - Bitmap: Marks used indices.
- *
- * The name "MTree" originates from "Matrix Tree," where the vector is divided into
- * sectors of power-of-two sizes. Each node's bitmap marks the positions of its
- * children within the same sector.
- *
- * If a parent and its children are in different sectors, a new node is created.
- * The parent's "next" field points to this new node, forming a chain that must
- * be traversed during iteration.
- *
- *
- * Example (sector size = 8)
- * -------------------------
- *
- * _________________________________
- * |__ __ _______________________ |
- * | | | | _ |
- * | v v vv |v
- * +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
- * refs_vec:| 0| 1| 2| 3| 4| 5| 6| 7| 8| 9|10|11|12|13|14|15|16|...
- * +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
- * \__________ __________/ \__________ __________/ \__
- * V V
- * sector 0 sector 1
- *
- *
- * Node Relationships:
- * -------------------
- * - Root (Element 0) has three direct children: 1, 2, and 10.
- * - Node 10 is in a different sector than the root, so root.next points to Node 11.
- * - Node 11 has Node 10 as a direct child and Node 0 (root) as its parent.
- *
- * Bitmap Representation:
- * ---------------------
- *
- * root = {
- * .parent = -1; // Root has no parent
- * .next = 11; // Points to Node 11
- * .children = 0b00000110; // [0|1|1|0|0|0|0|0] (Children: 1, 2)
- * }
- *
- * node11 = {
- * .parent = 0; // Parent is root (Node 0)
- * .next = -1; // Last in the chain
- * .children = 0b00000100; // [0|0|1|0|0|0|0|0] (Child: 10)
- * }
- *
- * ================================================================================================
- */
-
-import std::core::mem;
-import std::core::mem::alloc;
-import std::io;
-import std::bits;
-import std::collections::list;
-
-
-alias Bitmap = ulong;
-const BITS = Bitmap::size*8;
-
-alias IdxList = List{int};
-
-// next: if positive it contains the index of the next node that contains the children information
-struct RefNode {
- int next;
- int parent;
- Bitmap children;
-}
-
-struct MTree {
- usz elements;
- Allocator allocator;
- IdxList queue;
- Bitmap[] used;
- Type[] elem_vec; // element vector
- RefNode[] refs_vec; // relationship vector
-}
-
-
-<* @param [&inout] tree *>
-fn void MTree.init(&tree, usz size, Allocator allocator = mem)
-{
- // round size to the nearest multiple of BITS
- size = size + size%BITS;
-
- tree.elements = 0;
- tree.allocator = allocator;
- tree.queue.init(tree.allocator, (sz)size);
- tree.used = alloc::new_array(tree.allocator, Bitmap, (sz)size/BITS);
- tree.elem_vec = alloc::new_array(tree.allocator, Type, (sz)size);
- tree.refs_vec = alloc::new_array(tree.allocator, RefNode, (sz)size);
-
- foreach (&r: tree.refs_vec) {
- r.next = -1;
- }
-}
-
-
-<* @param [&inout] tree *>
-fn void MTree.free(&tree)
-{
- tree.elements = 0;
- tree.queue.free();
- (void)alloc::free(tree.allocator, tree.used);
- (void)alloc::free(tree.allocator, tree.elem_vec);
- (void)alloc::free(tree.allocator, tree.refs_vec);
-}
-
-
-<* @param [&inout] tree *>
-fn int? MTree.get_free_spot(&tree)
-{
- foreach (idx, d: tree.used) {
- if (d != $Typeof(d)::max) {
- int spot = (int)idx*BITS + BITS-(int)d.clz();
- return spot;
- }
- }
- return CAPACITY_EXCEEDED~;
-}
-
-<* @require idx >= 0 *>
-macro void MTree.set_used(&tree, int idx)
-{
- int r = idx % BITS;
- int q = idx / BITS;
- tree.used[q] |= (1l << r);
-}
-
-<* @require idx >= 0 *>
-macro void MTree.unset_used(&tree, int idx)
-{
- int r = idx % BITS;
- int q = idx / BITS;
- tree.used[q] &= ~(1l << r);
-}
-
-<* @require idx >= 0 *>
-macro bool MTree.is_used(&tree, int idx)
-{
- int r = idx % BITS;
- int q = idx / BITS;
- return !!(tree.used[q] & (1l << r));
-}
-
-
-// get the last node in the "next" chain
-<* @require tree.is_used(parent) == true *>
-fn int MTree.last_node(&tree, int parent)
-{
- while(tree.refs_vec[parent].next >= 0) {
- parent = tree.refs_vec[parent].next;
- }
- return parent;
-}
-
-
-<*
-@require tree.elements == 0 || tree.is_used(parent) == true
-@param [&inout] tree
-*>
-fn int? MTree.add(&tree, int parent, Type t)
-{
- int idx = tree.get_free_spot()!;
- int subtree = idx / BITS;
-
- tree.set_used(idx);
- tree.elem_vec[idx] = t;
- tree.refs_vec[idx] = (RefNode){
- .parent = parent,
- .next = -1,
- };
-
- tree.elements++;
- // root element, has no parent
- if (tree.elements == 1) {
- tree.refs_vec[idx].parent = -1;
- return idx;
- }
-
-
- // if the parent already has a node in the same subtree as the child then update that node's
- // children bitmap
- bool done;
- for (int p = parent; p >= 0; p = tree.refs_vec[p].next) {
- int ps = p/BITS;
- if (ps == subtree) {
- tree.refs_vec[p].children |= (1l << (idx%BITS));
- done = true;
- break;
- }
- }
- // on fail we need to create another parent node
- if (!done) {
- int new_next = tree.get_free_spot()!;
- // if the new node does not land in the same subtree as the child we cannot do
- // anything since the references are immutable
- if (new_next/BITS != subtree) {
- return CAPACITY_EXCEEDED~;
- }
- tree.set_used(new_next);
- tree.elements++;
- // update the "next" chain
- int last_link = tree.last_node(parent);
- tree.refs_vec[last_link].next = new_next;
- tree.refs_vec[new_next].next = -1;
- tree.refs_vec[new_next].children |= (long)(1 << (idx%BITS));
- tree.refs_vec[new_next].parent = last_link;
- // FIXME: the elem_vec is not updated, do we need to?
- }
-
- return idx;
-}
-
-
-// get the index of the n-th children of parent, -1 otherwise
-// usage: for (int i, c; (c = tree.children_it(parent, i)) >= 0; i++) { ... }
-<* @param [&in] tree *>
-fn int MTree.children_it(&tree, int parent, int n)
-{
- int tot_children;
- int child;
- for (int p = parent; p >= 0; p = tree.refs_vec[p].next) {
- int cn = (int)tree.refs_vec[p].children.popcount();
- tot_children += cn;
-
- // we are in the right subtree
- if (tot_children > n) {
- child = (p/BITS) * BITS; // start at the parent's subtree index
- int j = cn - (tot_children - n); // we need the j-th children of this node
- Bitmap u = tree.refs_vec[p].children;
-
- child += j; // add the children number
- do {
- child += (int)u.ctz(); // increment by the skipped zeroes
- u >>= u.ctz() + 1;
- j--;
- } while (j >= 0);
-
- return child;
- }
- }
- return -1;
-}
-
-<* @param [&in] tree *>
-fn int MTree.children_num(&tree, int parent)
-{
- int n;
- for (int p = parent; p >= 0; p = tree.refs_vec[p].next) {
- n += (int)tree.refs_vec[p].children.popcount();
- }
- return n;
-}
-
-<* @param [&in] tree *>
-fn int MTree.subtree_size(&tree, int parent)
-{
- int x = tree.children_num(parent);
- int c;
- for (int n; (c = tree.children_it(parent, n)) >= 0; n++) {
- x += tree.subtree_size(c);
- }
- return x;
-}
-
-<* @param [&inout] tree *>
-fn int MTree.level_order_it(&tree, int parent, int i)
-{
- if (i == 0) {
- tree.queue.clear();
- tree.queue.push(parent);
- }
-
- if (tree.queue.len() == 0) return -1;
-
- int p = tree.queue.pop_first()!!;
- int c;
- for (int n; (c = tree.children_it(p, n)) >= 0; n++) {
- tree.queue.push(c);
- }
- return p;
-}
-
-<* @param [&inout] tree *>
-fn void MTree.prune(&tree, int parent)
-{
- if (!tree.is_used(parent)) return;
-
- int c;
- for (int i = 0; (c = tree.children_it(parent, i)) >= 0; i++) {
- tree.prune(c); // prune the subtree
-
- // delete all children including their next chain
- for (int p = c; p >= 0;) {
- int next = tree.refs_vec[p].next;
- tree.unset_used(p);
- tree.refs_vec[p] = {.next = -1};
- p = next;
- }
-
- }
-
- // finally delete the parent
- for (int p = parent; p >= 0;) {
- int next = tree.refs_vec[p].next;
- tree.unset_used(p);
- tree.elements--;
- tree.refs_vec[p] = {.next = -1};
- p = next;
- }
-
-}
-
-<*
-@require ref >= 0 , ref < tree.elem_vec.len
-@param [&inout] tree
-*>
-fn Type? MTree.get(&tree, int ref) @operator([])
-{
- if (tree.is_used(ref)) return tree.elem_vec[ref];
- return NOT_FOUND~;
-}
-
-<* @param [&in] tree *>
-fn int? MTree.parentof(&tree, int ref)
-{
- if (!tree.is_used(ref)) return NOT_FOUND~;
- return tree.refs_vec[ref].parent;
-}
-
-<* @param [&inout] tree *>
-fn void MTree.nuke(&tree)
-{
- foreach (idx, &b: tree.used) {
- *b = 0;
- tree.refs_vec[idx] = {.next = -1};
- }
- tree.elements = 0;
-}
-
-<* @param [&in] t *>
-macro bool MTree.is_root(&t, int i) => t.is_used(i) && t.refs_vec[i].parent == -1;
-
-<* @param [&in] tree *>
-fn void MTree.print(&tree)
-{
- foreach (idx, c: tree.elem_vec) {
- if (tree.is_used((int)idx)) {
- io::printfn("[%d](%s) parent:%d next:%d children:%b",
- idx, c, tree.refs_vec[idx].parent, tree.refs_vec[idx].next,
- tree.refs_vec[idx].children
- );
- }
- }
-}
diff --git a/src/shapes.c3 b/src/shapes.c3
deleted file mode 100644
index 96d9710..0000000
--- a/src/shapes.c3
+++ /dev/null
@@ -1,266 +0,0 @@
-module ugui;
-import std::math;
-
-// ---------------------------------------------------------------------------------- //
-// RECTANGLE //
-// ---------------------------------------------------------------------------------- //
-
-// Rect and it's methods
-struct Rect {
- short x, y, w, h;
-}
-
-// TODO: find another name
-const Rect RECT_MAX = {0, 0, short::max, short::max};
-
-// return true if rect a contains b
-macro bool Rect.contains(Rect a, Rect b)
-{
- return (a.x <= b.x && a.y <= b.y && a.x+a.w >= b.x+b.w && a.y+a.h >= b.y+b.h);
-}
-
-// returns the intersection of a and b
-macro Rect Rect.intersection(Rect a, Rect b)
-{
- return {
- .x = (short)max(a.x, b.x),
- .y = (short)max(a.y, b.y),
- .w = (short)min(a.x+a.w, b.x+b.w) - (short)max(a.x, b.x),
- .h = (short)min(a.y+a.h, b.y+b.h) - (short)max(a.y, b.y),
- };
-}
-
-// returns true if the intersection not null
-macro bool Rect.collides(Rect a, Rect b)
-{
- return !(a.x > b.x+b.w || a.x+a.w < b.x || a.y > b.y+b.h || a.y+a.h < b.y);
-}
-
-// return a rect that contains both rects, a bounding box of both
-macro Rect containing_rect(Rect a, Rect b)
-{
- short min_x = (short)min(a.x, b.x);
- short min_y = (short)min(a.y, b.y);
- short max_x = (short)max(a.x + a.w, b.x + b.w);
- short max_y = (short)max(a.y + a.h, b.y + b.h);
- return {
- .x = min_x,
- .y = min_y,
- .w = (short)(max_x - min_x),
- .h = (short)(max_y - min_y)
- };
-}
-
-// check for empty rect
-macro bool Rect.is_null(Rect r) => r.x == 0 && r.y == 0 && r.x == 0 && r.w == 0;
-
-// returns the element-wise addition of r1 and r2
-macro Rect Rect.add(Rect r1, Rect r2) @operator_s(+)
-{
- return {
- .x = r1.x + r2.x,
- .y = r1.y + r2.y,
- .w = r1.w + r2.w,
- .h = r1.h + r2.h,
- };
-}
-
-// returns the element-wise subtraction of r1 and r2
-macro Rect Rect.sub(Rect r1, Rect r2) @operator_s(-)
-{
- return {
- .x = r1.x - r2.x,
- .y = r1.y - r2.y,
- .w = r1.w - r2.w,
- .h = r1.h - r2.h,
- };
-}
-
-// returns the element-wise multiplication of r1 and r2
-macro Rect Rect.mul(Rect r1, Rect r2) @operator_s(*)
-{
- return {
- .x = r1.x * r2.x,
- .y = r1.y * r2.y,
- .w = r1.w * r2.w,
- .h = r1.h * r2.h,
- };
-}
-
-macro Point Rect.position(Rect r)
-{
- return {
- .x = r.x,
- .y = r.y,
- };
-}
-
-macro Point Rect.size(Rect r)
-{
- return {
- .x = r.w,
- .y = r.h,
- };
-}
-
-macro Rect Rect.max(Rect a, Rect b)
-{
- return {
- .x = max(a.x, b.x),
- .y = max(a.y, b.y),
- .w = max(a.w, b.w),
- .h = max(a.h, b.h),
- };
-}
-
-macro Rect Rect.min(Rect a, Rect b)
-{
- return {
- .x = min(a.x, b.x),
- .y = min(a.y, b.y),
- .w = min(a.w, b.w),
- .h = min(a.h, b.h),
- };
-}
-
-// Offset a rect by a point
-macro Rect Rect.off(Rect r, Point p) @operator_s(+)
-{
- return {
- .x = r.x + p.x,
- .y = r.y + p.y,
- .w = r.w,
- .h = r.h,
- };
-}
-
-// Resize a rect width and height
-macro Rect Rect.grow(Rect r, Point p)
-{
- return {
- .x = r.x,
- .y = r.y,
- .w = r.w + p.x,
- .h = r.h + p.y,
- };
-}
-
-// Return the bottom-right corner of a rectangle
-macro Point Rect.bottom_right(Rect r)
-{
- return {
- .x = r.x + r.w,
- .y = r.y + r.h,
- };
-}
-
-macro Rect Rect.center_to(Rect a, Rect b)
-{
- return {
- .x = b.x + (b.w - a.w)/2,
- .y = b.y + (b.h - a.h)/2,
- .w = a.w,
- .h = a.h,
- };
-}
-
-macro Rect Rect.pad(Rect a, Rect b)
-{
- return {
- .x = a.x + b.x,
- .y = a.y + b.y,
- .w = a.w - b.x - b.w,
- .h = a.h - b.y - b.h,
- };
-}
-
-macro Rect Rect.expand(Rect a, Rect b)
-{
- return {
- .x = a.x - b.x,
- .y = a.y - b.y,
- .w = a.w + b.x + b.w,
- .h = a.h + b.y + b.h,
- };
-}
-
-// ---------------------------------------------------------------------------------- //
-// POINT //
-// ---------------------------------------------------------------------------------- //
-
-struct Point {
- short x, y;
-}
-
-// returns true if a point is inside the rectangle
-macro bool Point.in_rect(Point p, Rect r)
-{
- return (p.x >= r.x && p.x <= r.x + r.w) && (p.y >= r.y && p.y <= r.y + r.h);
-}
-
-macro bool Point.outside(Point p, Rect r) => !p.in_rect(r);
-
-macro Point Point.add(Point a, Point b) @operator_s(+) => {.x = a.x+b.x, .y = a.y+b.y};
-macro Point Point.sub(Point a, Point b) @operator_s(-) => {.x = a.x-b.x, .y = a.y-b.y};
-macro Point Point.neg(Point p) @operator_s(-) => {-p.x, -p.y};
-
-macro Point Point.max(Point a, Point b) => {.x = max(a.x, b.x), .y = max(a.y, b.y)};
-macro Point Point.min(Point a, Point b) => {.x = min(a.x, b.x), .y = min(a.y, b.y)};
-
-macro bool Point.equals(Point a, Point b) @operator_s(==) => a.x == b.x && a.y == b.y;
-
-// ---------------------------------------------------------------------------------- //
-// COLOR //
-// ---------------------------------------------------------------------------------- //
-
-struct Color{
- char r, g, b, a;
-}
-
-macro Color uint.to_rgba(u)
-{
- return {
- .r = (char)((u >> 24) & 0xff),
- .g = (char)((u >> 16) & 0xff),
- .b = (char)((u >> 8) & 0xff),
- .a = (char)((u >> 0) & 0xff)
- };
-}
-
-
-macro Color uint.@to_rgba($u)
-{
- return {
- .r = (char)(($u >> 24) & 0xff),
- .g = (char)(($u >> 16) & 0xff),
- .b = (char)(($u >> 8) & 0xff),
- .a = (char)(($u >> 0) & 0xff)
- };
-}
-
-macro uint Color.to_uint(c) => c.r | (c.g << 8) | (c.b << 16) | (c.a << 24);
-
-// ---------------------------------------------------------------------------------- //
-// SIZE //
-// ---------------------------------------------------------------------------------- //
-
-struct Size {
- short min, max;
-}
-
-macro Size @grow() => {.min = 0, .max = 0};
-macro Size @exact(short s) => {.min = s, .max = s};
-macro Size @fit(short min = 0, short max = short::max) => {.min = min, .max = max};
-
-macro bool Size.@is_grow(s) => (s.min == 0 && s.max == 0);
-macro bool Size.@is_exact(s) => (s.min == s.max && s.min != 0);
-macro bool Size.@is_fit(s) => (s.min != s.max);
-
-macro Size Size.add(a, Size b) @operator_s(+) => {.min = a.min.sat_add(b.min), .max = a.max.sat_add(b.max)};
-macro Size Size.sub(a, Size b) @operator_s(-) => {.min = a.min.sat_sub(b.min), .max = a.max.sat_sub(b.max)};
-
-macro Size Size.combine(a, Size b) => {.min = max(a.min, b.min), .max = min(a.max, b.max)};
-macro Size Size.comb_max(a, Size b) => {.min = max(a.min, b.min), .max = max(a.max, b.max)};
-macro Size Size.comb_min(a, Size b) => {.min = min(a.min, b.min), .max = min(a.max, b.max)};
-
-macro short Size.greater(a) => a.min > a.max ? a.min : a.max;
diff --git a/src/sprite.c3 b/src/sprite.c3
deleted file mode 100644
index 2b01e65..0000000
--- a/src/sprite.c3
+++ /dev/null
@@ -1,107 +0,0 @@
-module ugui;
-
-import std::core::mem::allocator;
-import std::collections::map;
-import std::io;
-import std::compression::qoi;
-
-const usz SRITES_PER_ATLAS = 64;
-
-enum SpriteType {
- SPRITE_NORMAL,
- SPRITE_SDF,
- SPRITE_MSDF,
- SPRITE_ANIMATED,
-}
-
-struct Sprite {
- Id id;
- SpriteType type;
- ushort u, v;
- ushort w, h;
-}
-
-alias SpriteMap = map::HashMap{Id, Sprite};
-
-struct SpriteAtlas {
- Id id;
- Atlas atlas;
- SpriteMap sprites;
- bool should_update;
-}
-
-// name: some examples are "icons" or "images"
-fn void? SpriteAtlas.init(&this, String name, AtlasType type, ushort width, ushort height)
-{
- // FIXME: for now only R8G8B8A8 format is supported
- if (type != ATLAS_R8G8B8A8) {
- return INVALID_TYPE~;
- }
-
- this.id = name.hash();
- this.atlas.new(this.id, AtlasType.ATLAS_R8G8B8A8, width, height)!;
- this.sprites.init(mem, capacity: SRITES_PER_ATLAS);
- this.should_update = false;
-}
-
-fn void? SpriteAtlas.free(&this)
-{
- this.atlas.free();
- this.sprites.free();
-}
-
-// FIXME: this should throw an error when a different pixel format than the atlas' is used
-// or convert from the source's pixel format to the atlas'
-fn Sprite*? SpriteAtlas.insert(&this, String name, SpriteType type, char[] pixels, ushort w, ushort h, ushort stride)
-{
- Sprite s;
- s.id = name.hash();
- s.type = type;
- Point uv = this.atlas.place(pixels, w, h, stride)!;
- s.w = w;
- s.h = h;
- s.u = (ushort)uv.x;
- s.v = (ushort)uv.y;
- this.sprites.set(s.id, s);
- this.should_update = true;
- return this.sprites.get_ref(s.id);
-}
-
-fn Sprite*? SpriteAtlas.get(&this, String name)
-{
- Id id = name.hash();
- return this.sprites.get_ref(id);
-}
-
-fn Sprite*? SpriteAtlas.get_by_id(&this, Id id)
-{
- return this.sprites.get_ref(id);
-}
-
-macro Rect Sprite.rect(s) => {0, 0, (short)s.w, (short)s.h};
-macro Rect Sprite.uv(s) => {(short)s.u, (short)s.v, (short)s.w, (short)s.h};
-
-fn void? Ctx.sprite_atlas_create(&ctx, String name, AtlasType type, ushort w, ushort h)
-{
- ctx.sprite_atlas.init(name, type, w, h)!;
-}
-
-fn Id Ctx.get_sprite_atlas_id(&ctx, String name)
-{
- return name.hash();
-}
-
-fn void? Ctx.import_sprite_memory(&ctx, String name, char[] pixels, ushort w, ushort h, ushort stride, SpriteType type = SPRITE_NORMAL)
-{
- ctx.sprite_atlas.insert(name, type, pixels, w, h, stride)!;
-}
-
-fn void? Ctx.import_sprite_file_qoi(&ctx, String name, String path, SpriteType type = SPRITE_NORMAL)
-{
- QOIDesc desc;
-
- char[] pixels = qoi::read(mem, path, &desc, QOIChannels.RGBA)!;
- defer mem::free(pixels);
-
- ctx.sprite_atlas.insert(name, type, pixels, (ushort)desc.width, (ushort)desc.height, (ushort)desc.width)!;
-}
diff --git a/src/string.c3 b/src/string.c3
deleted file mode 100644
index 01b2840..0000000
--- a/src/string.c3
+++ /dev/null
@@ -1,582 +0,0 @@
-module ugui;
-
-import std::collections::list;
-import std::core::string;
-
-struct LineInfo @local {
- sz start, end;
- short width, height;
- short first_off; // first character offset
-}
-
-macro sz LineInfo.len(li) => li.end-li.start;
-
-alias LineStack @local = list::List{LineInfo};
-
-fn short Rect.y_off(Rect bounds, short height, Anchor anchor)
-{
- short off;
-
- switch (anchor) {
- case TOP_LEFT: nextcase;
- case TOP: nextcase;
- case TOP_RIGHT:
- off = 0;
- case LEFT: nextcase;
- case CENTER: nextcase;
- case RIGHT:
- off = (short)(bounds.h - height)/2;
- case BOTTOM_LEFT: nextcase;
- case BOTTOM: nextcase;
- case BOTTOM_RIGHT:
- off = (short)(bounds.h - height);
- }
- return off;
-}
-
-fn short Rect.x_off(Rect bounds, short width, Anchor anchor)
-{
- short off;
-
- switch (anchor) {
- case TOP_LEFT: nextcase;
- case LEFT: nextcase;
- case BOTTOM_LEFT:
- off = 0;
- case TOP: nextcase;
- case CENTER: nextcase;
- case BOTTOM:
- off = (short)(bounds.w - width)/2;
- case TOP_RIGHT: nextcase;
- case RIGHT: nextcase;
- case BOTTOM_RIGHT:
- off = (short)(bounds.w - width);
- }
-
- return off;
-}
-
-
-// ---------------------------------------------------------------------------------- //
-// STRING LAYOUT //
-// ---------------------------------------------------------------------------------- //
-
-
-struct GlyphIterator {
- short baseline;
- short line_height;
- short line_gap;
- short space_width;
- short tab_width;
- Rect bounds;
- Anchor anchor;
- bool reflow;
- Font* font;
-
- LineStack lines;
- sz line_off, line_idx;
- String text;
-
- Codepoint cp;
- Glyph* gp;
- short adv; // prev advance
- Point o;
- Rect str_bounds;
-}
-
-<*
-@param [&inout] self
-@param [in] text
-@param [&inout] font
-*>
-fn void? GlyphIterator.init(&self, Allocator allocator, String text, Rect bounds, Font* font, Anchor anchor, bool reflow, uint tab_size)
-{
- self.font = font;
-
- self.line_height = (short)font.line_height();
- self.baseline = (short)font.ascender;
- self.line_gap = (short)font.linegap;
- self.space_width = font.get_glyph(' ').adv!;
- self.tab_width = self.space_width * (short)tab_size;
-
- self.bounds = bounds;
- self.o = bounds.position();
- self.reflow = reflow;
- self.text = text;
- self.anchor = anchor;
-
- // if the anchor is top_left we can skip dividing the string line by line, in GlyphIterator.next
- // this has to be accounted for
- if (anchor != TOP_LEFT) {
- self.lines.init(allocator, 4);
- self.populate_lines_stack()!;
- self.line_off = 0;
- self.line_idx = 0;
-
- if (self.lines.len() > 0) {
- self.o.y += bounds.y_off(self.str_bounds.h, anchor);
- self.o.x += bounds.x_off(self.lines[0].width, anchor) - self.lines[0].first_off;
- }
- }
-}
-
-
-fn void? GlyphIterator.populate_lines_stack(&self)
-{
- sz line_start;
- LineInfo li;
- Point o = self.o;
- StringIterator ti = self.text.iterator();
-
- sz prev_off;
- for (Codepoint cp; ti.has_next();) {
- cp = ti.next()!;
- sz off = ti.current;
- bool push = false;
-
- li.height = self.line_height;
- switch {
- case cp == '\n':
- push = true;
- case cp == '\t':
- o.x += self.tab_width;
- case ascii::is_cntrl((char)cp):
- break;
- default:
- Glyph* gp = self.font.get_glyph(cp)!;
-
- if (off == line_start) {
- li.first_off = gp.ox;
- o.x -= gp.ox;
- }
-
- Rect b = gp.bounds().off(o);
- b.y += self.baseline;
-
- if (self.reflow && b.x + b.w > self.bounds.x + self.bounds.w) {
- push = true;
- // roll back this character since it is on the next line
- ti.current = prev_off;
- off = prev_off;
- } else {
- o.x += gp.adv;
- li.width += gp.adv;
- }
- }
-
- if (push) {
- li.start = line_start;
- li.end = off;
- self.lines.push(li);
- self.str_bounds.w = max(self.str_bounds.w, li.width);
- self.str_bounds.h += li.height;
-
- o.x = self.bounds.x;
- o.y += self.line_height;
- line_start = off;
-
- li.height = 0;
- li.width = 0;
- }
-
- prev_off = off;
- }
- if (line_start != ti.current) {
- // FIXME: crap, can we not repeat this code?
- li.start = line_start;
- li.end = ti.current;
- self.lines.push(li);
- self.str_bounds.w = max(self.str_bounds.w, li.width);
- self.str_bounds.h += li.height;
- }
-
- self.str_bounds.h += (short)(self.lines.len()-1) * self.line_gap;
-}
-
-fn String GlyphIterator.current_line(&self)
-{
- LineInfo li = self.lines[self.line_idx];
- return self.text[li.start:li.len()];
-}
-
-
-fn Rect? GlyphIterator.next(&self)
-{
- // check if there is a next glyph and maybe update the line and offset indices
- if (self.anchor != TOP_LEFT) {
- if (self.line_idx >= self.lines.len()) {
- return NO_MORE_ELEMENT~;
- }
-
- LineInfo li = self.lines[self.line_idx];
- if (self.line_off >= li.len()) {
- self.line_idx++;
-
- if (self.line_idx >= self.lines.len()) {
- return NO_MORE_ELEMENT~;
- }
-
- self.line_off = 0;
- li = self.lines[self.line_idx];
-
- self.o.y += self.line_height + self.line_gap;
- self.o.x = self.bounds.x + self.bounds.x_off(li.width, self.anchor) - li.first_off;
- }
- } else if (self.line_off >= self.text.len) {
- return NO_MORE_ELEMENT~;
- }
-
- String t;
- if (self.anchor != TOP_LEFT) {
- t = self.current_line()[self.line_off..];
- } else {
- t = self.text[self.line_off..];
- }
-
- sz read = t.len < 4 ? t.len : 4;
- self.cp = conv::utf8_to_char32(&t[0], &read)!;
- self.line_off += read;
- self.gp = self.font.get_glyph(self.cp)!;
-
- Rect b = {.x = self.o.x, .y = self.o.y};
-
- Point prev_o = self.o;
- self.adv = 0;
- switch {
- case self.cp == '\n':
- if (self.anchor == TOP_LEFT) {
- self.o.x = self.bounds.x;
- self.o.y += self.line_height + self.line_gap;
- self.line_idx++;
- }
- break;
- case self.cp == '\t':
- self.o.x += self.tab_width;
- case ascii::is_cntrl((char)self.cp):
- break;
- default:
- b = self.gp.bounds().off(self.o);
- b.y += self.baseline;
- if (self.anchor == TOP_LEFT) {
- //if (self.o.x == self.bounds.x) self.bounds.x -= self.gp.ox;
- if (self.reflow && b.bottom_right().x > self.bounds.bottom_right().x) {
- self.o.x = self.bounds.x - self.gp.ox;
- self.o.y += self.line_height + self.line_gap;
- self.line_idx++;
- b = self.gp.bounds().off(self.o);
- b.y += self.baseline;
- }
- }
- self.o.x += self.gp.adv;
- self.adv = self.o.x - prev_o.x;
- }
-
- return b;
-}
-
-fn bool GlyphIterator.has_next(&self)
-{
- if (self.anchor == TOP_LEFT) {
- return self.line_off < self.text.len;
- }
-
- if (self.line_idx >= self.lines.len()) {
- return false;
- }
-
- LineInfo li = self.lines[self.line_idx];
- if (self.line_idx == self.lines.len() - 1 && self.line_off >= li.len()) {
- return false;
- }
-
- return true;
-}
-
-fn sz GlyphIterator.current_offset(&self)
-{
- if (self.anchor == TOP_LEFT) return self.line_off;
- return self.lines[self.line_idx].start + self.line_off;
-}
-
-
-// layout a string inside a bounding box, following the given alignment (anchor).
-<*
-@param [&in] ctx
-@param [in] text
-*>
-fn void? Ctx.layout_string(&ctx, String text, Rect bounds, Anchor anchor, int z_index, Color hue, bool reflow = false)
-{
- if (text == "") return;
- if (bounds.w <= 0 || bounds.h <= 0) return;
-
- Font* font = &ctx.font;
- Id texture_id = font.id;
-
- GlyphIterator gi;
- gi.init(tmem, text, bounds, font, anchor, reflow, TAB_SIZE)!;
- while (gi.has_next()) {
- Rect b = gi.next()!;
- Rect uv = gi.gp.uv();
- ctx.push_sprite(b, uv, texture_id, z_index, hue)!;
- }
-}
-
-
-// ---------------------------------------------------------------------------------- //
-// CURSOR AND MOUSE //
-// ---------------------------------------------------------------------------------- //
-
-
-fn Rect? Ctx.get_cursor_position(&ctx, String text, Rect bounds, Anchor anchor, sz cursor, bool reflow = false)
-{
- if (bounds.w <= 0 || bounds.h <= 0) return {};
-
- Font* font = &ctx.font;
- Id texture_id = font.id;
-
- if (text == "") text = "\f";
-
- GlyphIterator gi;
- gi.init(tmem, text, bounds, font, anchor, reflow, TAB_SIZE)!;
- Rect cursor_rect;
- cursor_rect.x = gi.o.x;
- cursor_rect.y = gi.o.y;
- cursor_rect.h = (short)font.line_height();
- if (cursor == 0) return cursor_rect;
-
- while (gi.has_next()) {
- Rect b = gi.next()!;
- if (gi.current_offset() == cursor) {
- if (gi.cp == '\n') {
- if (!gi.has_next()) {
- cursor_rect.x = bounds.x + bounds.x_off(0, anchor);
- cursor_rect.y = b.y + gi.line_height + gi.line_gap;
- } else {
- gi.next()!;
- cursor_rect.x = gi.o.x - gi.gp.adv;
- cursor_rect.y = gi.o.y;
- }
- } else {
- // Use the updated origin position instead of glyph bounds
- cursor_rect.x = gi.o.x;
- cursor_rect.y = gi.o.y;
- }
- return cursor_rect;
- }
- }
-
- return {};
-}
-
-<*
-@param [&in] ctx
-@param [in] text
-*>
-fn sz? Ctx.hit_test_string(&ctx, String text, Rect bounds, Anchor anchor, Point p, bool reflow = false)
-{
- if (text == "") return 0;
- if (bounds.w <= 0 || bounds.h <= 0) return 0;
-
- Font* font = &ctx.font;
-
- GlyphIterator gi;
- gi.init(tmem, text, bounds, font, anchor, reflow, TAB_SIZE)!;
-
- sz prev_offset = 0;
- Point prev_o = gi.o;
-
- while (gi.has_next()) {
- Point o_before = gi.o;
- sz offset_before = gi.current_offset();
- Rect b = gi.next()!;
-
- switch {
- case gi.cp == '\n':
- // Check if point is on this line before the newline
- Rect line_rect = {
- .x = prev_o.x,
- .y = prev_o.y,
- .w = (short)(o_before.x - prev_o.x),
- .h = gi.line_height
- };
- if (p.in_rect(line_rect)) return offset_before;
- prev_o = gi.o;
- break;
- case gi.cp == '\t':
- // Check if point is in the tab space
- Rect tab_rect = {
- .x = o_before.x,
- .y = o_before.y,
- .w = gi.tab_width,
- .h = gi.line_height
- };
- if (p.in_rect(tab_rect)) return offset_before;
- break;
- case ascii::is_cntrl((char)gi.cp):
- break;
- default:
- // Create a hit test rect for this character
- Rect hit_rect = {
- .x = o_before.x,
- .y = o_before.y,
- .w = gi.gp.adv,
- .h = gi.line_height
- };
-
- if (p.in_rect(hit_rect)) {
- // Check if cursor should be before or after this character
- // by checking which half of the character was clicked
- short mid_x = o_before.x + gi.gp.adv / 2;
- if (p.x < mid_x) {
- return offset_before;
- } else {
- return gi.current_offset();
- }
- }
- }
-
- prev_offset = gi.current_offset();
- }
-
- // Point is after all text
- return text.len;
-}
-
-// TODO: implement a function `layout_string_with_selection` to avoid iterating over the string twice
-fn void? Ctx.draw_string_selection(&ctx, String text, Rect bounds, Anchor anchor, sz start, sz end, int z_index, Color hue, bool reflow = false)
-{
- if (text == "") return;
- if (bounds.w <= 0 || bounds.h <= 0) return;
-
- if (start > end) @swap(start, end);
-
- // Ensure start < end
- if (start > end) {
- sz temp = start;
- start = end;
- end = temp;
- }
-
- ctx.push_scissor(bounds, z_index)!;
-
- Font* font = &ctx.font;
-
- GlyphIterator gi;
- gi.init(tmem, text, bounds, font, anchor, reflow, TAB_SIZE)!;
-
- Rect sel_rect = { .h = gi.line_height }; // selection rect
- sz sel_line = -1; // selection line
- while (gi.has_next()) {
- Rect b = gi.next()!;
- sz off = gi.current_offset()-1;
- sz line = gi.line_idx;
- bool in_selection = start <= off && off <= end;
-
- if (in_selection && line != sel_line) {
- if (sel_line != -1) {
- ctx.push_rect(sel_rect, z_index, &&{.bg = hue})!;
- }
- sel_rect = {.x = gi.o.x - gi.adv, .y = gi.o.y, .w = 0, .h = gi.line_height};
- sel_line = line;
- }
- if (in_selection) {
- sel_rect.w = gi.o.x - sel_rect.x;
- if (gi.cp == '\n') sel_rect.w += gi.space_width;
- }
-
- if (off > end) break;
- }
- ctx.push_rect(sel_rect, z_index, &&{.bg = hue})!;
-
- ctx.reset_scissor(z_index)!;
-}
-
-
-// ---------------------------------------------------------------------------------- //
-// TEXT MEASUREMENT //
-// ---------------------------------------------------------------------------------- //
-
-
-const uint TAB_SIZE = 4;
-
-struct TextSize {
- Size width, height;
- int area;
-}
-
-// Measeure the size of a string.
-// width.min: as if each word is broken up by a new line
-// width.max: the width of the string left as-is
-// height.min: the height of the string left as-is
-// height.max: the height of the string with each word broken up by a new line
-<*
-@param [&in] ctx
-@param [in] text
-*>
-fn TextSize? Ctx.measure_string(&ctx, String text)
-{
- if (text == "") return (TextSize){};
-
- Font* font = &ctx.font;
- short baseline = (short)font.ascender;
- short line_height = (short)font.line_height();
- short line_gap = (short)font.linegap;
- short space_width = font.get_glyph(' ').adv!;
- short tab_width = (usz)space_width * TAB_SIZE;
-
- sz off;
- usz x;
-
- TextSize ts;
-
- short word_width;
- short words = 1;
- Rect bounds; // unaltered text bounds;
- Point origin;
-
- StringIterator it = text.iterator();
- for (Codepoint cp; it.has_next();) {
- cp = it.next()!;
- Glyph* gp = font.get_glyph(cp)!;
-
- // update the text bounds
- switch {
- case cp == '\n':
- origin.x = 0;
- origin.y += line_height + line_gap;
- case cp == '\t':
- origin.x += tab_width;
- case ascii::is_cntrl((char)cp):
- break;
- default:
- Rect b = gp.bounds().off(origin);
- b.y += baseline;
- bounds = containing_rect(bounds, b);
- origin.x += gp.adv;
- }
-
- // update the word width
- switch {
- case ascii::is_space((char)cp):
- if (word_width > ts.width.min) ts.width.min = word_width;
- word_width = 0;
- words++;
- default:
- //word_width += gp.w + gp.ox;
- if (off < text.len) {
- word_width += gp.adv;
- } else {
- word_width += (short)gp.w + (short)gp.ox;
- }
- }
- }
- // end of string is also end of word
- if (word_width > ts.width.min) ts.width.min = word_width;
-
- ts.width.max = bounds.w;
- ts.height.min = bounds.h;
- ts.height.max = words * line_height + line_gap * (words-1);
- ts.area = bounds.w * bounds.h;
-
- return ts;
-}
diff --git a/src/style.c3 b/src/style.c3
deleted file mode 100644
index 5957403..0000000
--- a/src/style.c3
+++ /dev/null
@@ -1,461 +0,0 @@
-module ugui;
-
-import std::collections::map;
-import std::core::mem::allocator;
-import std::io;
-
-// global style, similar to the css box model
-struct Style { // css box model
- Rect padding;
- Rect border;
- Rect margin;
-
- Color bg; // background color
- Color fg; // foreground color
- Color primary; // primary color
- Color secondary; // secondary color
- Color accent; // accent color
-
- ushort radius;
- short size;
-}
-
-const Style DEFAULT_STYLE = {
- .margin = {2, 2, 2, 2},
- .border = {2, 2, 2, 2},
- .padding = {1, 1, 1, 1},
- .radius = 0,
- .size = 16,
-
- .bg = 0x282828ffu.@to_rgba(),
- .fg = 0xfbf1c7ffu.@to_rgba(),
- .primary = 0xcc241dffu.@to_rgba(),
- .secondary = 0x458588ffu.@to_rgba(),
- .accent = 0xfabd2fffu.@to_rgba(),
-};
-
-// style is stored in a hashmap, each style has an Id that can be generated by a string or whatever
-alias StyleMap = map::HashMap{Id, Style};
-
-// push or update a new style into the map
-fn void StyleMap.register_style(&map, Style* style, Id id)
-{
- if (style == null) return;
- map.set(id, *style);
-}
-
-// get a style from the map, if the style is not found then use a default style.
-fn Style* StyleMap.get_style(&map, Id id)
-{
- Style*? s = map.get_ref(id);
- if (catch s) {
-// io::eprintfn("WARNING: style %x not found, using default style", id);
- return &DEFAULT_STYLE;
- }
- return s;
-}
-
-fn int StyleMap.import_style_string(&map, String text)
-{
- Parser p;
- p.lex.text = text;
- int added;
-
- while (p.parse_style() == true) {
- added++;
- // set the default style correctly
- map.register_style(&p.style, p.style_id);
- if (p.lex.peep_token().type == EOF) break;
- }
-
- return added;
-}
-
-fn int Ctx.import_style_from_string(&ctx, String text) => ctx.styles.import_style_string(text);
-fn int Ctx.import_style_from_file(&ctx, String path)
-{
- char[] text;
- sz size = file::get_size(path)!!;
- text = mem::new_array(char, size);
- file::load_buffer(path, text)!!;
- defer mem::free(text);
-
- int added = ctx.import_style_from_string((String)text);
- return added;
-}
-
-
-/*
- * Style can be serialized and deserialized with a subset of CSS
- *