better sprites
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parent
b317951c32
commit
fbe631b4b4
4 changed files with 59 additions and 12 deletions
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@ -21,6 +21,9 @@ struct SpriteAtlas {
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bool should_update;
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}
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struct ElemSprite {
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Id id;
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}
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// name: some examples are "icons" or "images"
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fn void! SpriteAtlas.init(&this, String name, AtlasType type, ushort width, ushort height)
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@ -118,13 +121,34 @@ fn void! Ctx.import_sprite_file_qoi(&ctx, String name, String path)
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ctx.sprite_atlas.insert(name, pixels, (ushort)w, (ushort)h, (ushort)w)!;
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}
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// FIXME: test function, very different from every other function here
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fn void! Ctx.draw_sprite(&ctx, String name)
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fn void! Ctx.draw_sprite(&ctx, String label, String name, Point off = {0,0})
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{
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Id id = ctx.gen_id(label)!;
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Elem *parent = ctx.get_parent()!;
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Elem *elem = ctx.get_elem(id)!;
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// add it to the tree
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ctx.tree.add(id, ctx.active_div)!;
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if (elem.flags.is_new) {
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elem.type = ETYPE_SPRITE;
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} else if (elem.type != ETYPE_SPRITE) {
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return UgError.WRONG_ELEMENT_TYPE?;
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}
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Sprite* sprite = ctx.sprite_atlas.get(name)!;
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Rect bounds = { 100, 100, sprite.w, sprite.h };
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Rect uv = { sprite.u, sprite.v, sprite.w, sprite.h };
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Rect bounds = { 0, 0, sprite.w, sprite.h };
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elem.bounds = ctx.position_element(parent, bounds.off(off), true);
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elem.sprite.id = ctx.get_sprite_atlas_id(name);
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// if the bounds are null the element is outside the div view,
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// no interaction should occur so just return
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if (elem.bounds.is_null()) return;
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Id tex_id = ctx.sprite_atlas.id;
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return ctx.push_sprite(bounds, uv, tex_id)!;
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return ctx.push_sprite(elem.bounds, uv, tex_id)!;
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}
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