initial refactor

This commit is contained in:
Alessandro Mauri 2024-10-31 00:04:49 +01:00
parent 39e78ea078
commit f48151b38e
5 changed files with 156 additions and 183 deletions

48
src/ugui_button.c3 Normal file
View file

@ -0,0 +1,48 @@
module ugui;
// draw a button, return the events on that button
fn ElemEvents! Ctx.button(&ctx, String label, Rect size)
{
Id id = hash(label);
Elem *parent = ctx.get_parent()!;
Elem *c_elem = ctx.get_elem(id)!;
// add it to the tree
ctx.tree.add(id, ctx.active_div)!;
// 1. Fill the element fields
// this resets the flags
c_elem.type = ETYPE_BUTTON;
Color bg_color = uint_to_rgba(0x0000ffff);
// if the element is new or the parent was updated then redo layout
if (c_elem.flags.is_new || parent.flags.updated) {
// 2. Layout
c_elem.rect = ctx.position_element(parent, size, true);
// TODO: 3. Fill the button specific fields
}
// TODO: Check for interactions
// FIXME: this is not how normal buttons work, usually focus follows both
// mouse hover and mouse down
c_elem.events = ctx.get_elem_events(c_elem);
if (parent.flags.has_focus) {
if (c_elem.events.mouse_hover) {
c_elem.flags.has_focus = true;
bg_color = uint_to_rgba(0x00ff00ff);
}
}
// Draw the button
Cmd cmd = {
.type = CMD_RECT,
.rect = {
.rect = c_elem.rect,
.color = bg_color,
},
};
ctx.cmd_queue.enqueue(&cmd)!;
return c_elem.events;
}