mostly correct padding rendering
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c1c1247af4
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b35bb427a7
4 changed files with 16 additions and 6 deletions
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@ -12,6 +12,7 @@ layout(location = 3) in uvec4 color;
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layout(location = 0) out vec4 out_color;
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layout(location = 1) out vec4 out_quad_size;
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layout(location = 2) out float out_radius;
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layout(location = 3) out float out_thickness;
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void main()
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{
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@ -26,4 +27,5 @@ void main()
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out_color = vec4(color) / 255.0;
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out_quad_size = vec4(attr);
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out_radius = float(abs(uv.x));
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out_thickness = float(uv.y - uv.x);
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}
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