mostly correct padding rendering

This commit is contained in:
Alessandro Mauri 2025-07-07 13:53:12 +02:00
parent c1c1247af4
commit b35bb427a7
4 changed files with 16 additions and 6 deletions

View file

@ -12,6 +12,7 @@ layout(location = 3) in uvec4 color;
layout(location = 0) out vec4 out_color;
layout(location = 1) out vec4 out_quad_size;
layout(location = 2) out float out_radius;
layout(location = 3) out float out_thickness;
void main()
{
@ -26,4 +27,5 @@ void main()
out_color = vec4(color) / 255.0;
out_quad_size = vec4(attr);
out_radius = float(abs(uv.x));
out_thickness = float(uv.y - uv.x);
}