a lot of work on sliders
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parent
c0e9565bf6
commit
8d4b353e88
9 changed files with 200 additions and 166 deletions
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@ -1,6 +1,7 @@
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module ugui;
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import std::io;
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import std::math;
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// TODO: this could be a bitstruct
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bitstruct InputEvents : uint {
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@ -84,8 +85,8 @@ fn void Ctx.input_mouse_button(&ctx, MouseButtons buttons)
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// Mouse was moved, report absolute position
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fn void Ctx.input_mouse_abs(&ctx, short x, short y)
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{
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ctx.input.mouse.pos.x = clamp(x, 0u16, ctx.width);
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ctx.input.mouse.pos.y = clamp(y, 0u16, ctx.height);
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ctx.input.mouse.pos.x = math::clamp(x, 0u16, ctx.width);
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ctx.input.mouse.pos.y = math::clamp(y, 0u16, ctx.height);
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short dx, dy;
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dx = x - ctx.input.mouse.pos.x;
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@ -107,8 +108,8 @@ fn void Ctx.input_mouse_delta(&ctx, short dx, short dy)
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mx = ctx.input.mouse.pos.x + dx;
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my = ctx.input.mouse.pos.y + dy;
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ctx.input.mouse.pos.x = clamp(mx, 0u16, ctx.width);
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ctx.input.mouse.pos.y = clamp(my, 0u16, ctx.height);
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ctx.input.mouse.pos.x = math::clamp(mx, 0u16, ctx.width);
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ctx.input.mouse.pos.y = math::clamp(my, 0u16, ctx.height);
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ctx.input.events.mouse_move = true;
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}
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