a lot of work on sliders

This commit is contained in:
Alessandro Mauri 2024-12-18 14:58:40 +01:00
parent c0e9565bf6
commit 8d4b353e88
9 changed files with 200 additions and 166 deletions

View file

@ -1,6 +1,7 @@
module ugui;
import std::io;
import std::math;
enum DivLayout {
LAYOUT_ROW,
@ -19,7 +20,8 @@ struct ElemDiv {
float value_x;
float value_y;
}
Rect children_bounds;
Rect children_bounds; // current frame children bounds
Rect pcb; // previous frame children bounds
Point origin_r, origin_c;
Color bgcolor;
}
@ -38,12 +40,12 @@ fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, boo
{
Id id = label.hash();
Elem *parent = ctx.get_parent()!;
Elem* parent = ctx.get_parent()!;
Elem* c_elem = ctx.get_elem(id)!;
isz div_node = ctx.tree.add(id, ctx.active_div)!;
ctx.active_div = div_node;
bool needs_layout = c_elem.flags.is_new || parent.flags.updated;
bool is_new = c_elem.flags.is_new;
if (c_elem.flags.is_new) {
*c_elem = DIV_DEFAULTS;
@ -53,86 +55,104 @@ fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, boo
c_elem.div.scroll.can_x = scroll_x;
c_elem.div.scroll.can_y = scroll_y;
// do layout and update flags only if the element was updated
if (needs_layout) {
// 2. layout the element
c_elem.bounds = ctx.position_element(parent, size);
c_elem.div.children_bounds = c_elem.bounds;
c_elem.div.bgcolor = ctx.style.bgcolor;
// 2. layout the element
c_elem.bounds = ctx.position_element(parent, size);
c_elem.div.children_bounds = c_elem.bounds;
c_elem.div.bgcolor = ctx.style.bgcolor;
// 3. Mark the element as updated
c_elem.flags.updated = true;
// 4. Fill the div fields
c_elem.div.origin_c = Point{
.x = c_elem.bounds.x,
.y = c_elem.bounds.y,
};
c_elem.div.origin_r = c_elem.div.origin_c;
c_elem.div.layout = parent.div.layout;
}
// 4. Fill the div fields
c_elem.div.origin_c = Point{
.x = c_elem.bounds.x,
.y = c_elem.bounds.y,
};
c_elem.div.origin_r = c_elem.div.origin_c;
c_elem.div.layout = parent.div.layout;
// Add the background to the draw stack
bool do_border = parent.div.layout == LAYOUT_FLOATING;
ctx.push_rect(c_elem.bounds, c_elem.div.bgcolor, do_border: do_border)!;
c_elem.events = ctx.get_elem_events(c_elem);
// TODO: check active
// TODO: check resizeable
// check and draw scroll bars
if (!c_elem.bounds.contains(c_elem.div.children_bounds)) {
Point cbc = {
.x = c_elem.div.children_bounds.x + c_elem.div.children_bounds.w,
.y = c_elem.div.children_bounds.y + c_elem.div.children_bounds.h,
// FIXME: we cannot use slider elements as scrollbars because of id management
// scrollbars
Rect cb = c_elem.div.pcb;
// children bounds bottom-right corner
Point cbc = {
.x = cb.x + cb.w,
.y = cb.y + cb.h,
};
// div bounds bottom-right corner
Point bc = {
.x = c_elem.bounds.x + c_elem.bounds.w,
.y = c_elem.bounds.y + c_elem.bounds.h,
};
// set the scrollbar flag, is used in layout
// vertical overflow
c_elem.div.scroll.on_y = cbc.y > bc.y && c_elem.div.scroll.can_y;
// horizontal overflow
c_elem.div.scroll.on_x = cbc.x > bc.x && c_elem.div.scroll.can_x;
if (c_elem.div.scroll.on_y) {
Rect vslider = {
.x = c_elem.bounds.x + c_elem.bounds.w - 10,
.y = c_elem.bounds.y,
.w = 10,
.h = c_elem.bounds.h,
};
Point bc = {
.x = c_elem.bounds.x + c_elem.bounds.w,
.y = c_elem.bounds.y + c_elem.bounds.h,
short hh = (short)(max((float)bc.y / cbc.y, (float)0.15) * c_elem.bounds.h);
Rect vhandle = {
.x = c_elem.bounds.x + c_elem.bounds.w - 10,
.y = calc_slider(c_elem.bounds.y, c_elem.bounds.h-hh, c_elem.div.scroll.value_y),
.w = 10,
.h = hh,
};
// vertical overflow, check and draw scroll bar
if (cbc.y > bc.y && c_elem.div.scroll.can_y) {
// set the scrollbar flag, is used in layout
c_elem.div.scroll.on_y = true;
Rect vslider = {
.x = c_elem.bounds.x + c_elem.bounds.w - 10,
.y = c_elem.bounds.y,
.w = 10,
.h = c_elem.bounds.h,
};
float vh = max((float)bc.y / cbc.y, (float)0.15);
Rect vhandle = {
.x = c_elem.bounds.x + c_elem.bounds.w - 10,
.y = (short)(c_elem.bounds.y + (int)(c_elem.bounds.h*(1-vh) * c_elem.div.scroll.value_y)),
.w = 10,
.h = (short)(c_elem.bounds.h * vh),
};
c_elem.events = ctx.get_elem_events(c_elem);
if (parent.flags.has_focus && c_elem.events.mouse_hover && c_elem.events.mouse_hold && point_in_rect(ctx.input.mouse.pos, vhandle)) {
short y = (short)clamp(ctx.input.mouse.pos.y - vhandle.h/2, vslider.y, vslider.y + vslider.h - vhandle.h);
vhandle.y = y;
float v = (float)(vhandle.y-vslider.y) / (float)(vslider.h-vhandle.h);
c_elem.div.scroll.value_y = v;
c_elem.flags.updated = true;
c_elem.div.origin_c = Point{
.x = c_elem.bounds.x,
.y = c_elem.bounds.y,
};
c_elem.div.origin_r = c_elem.div.origin_c;
}
ctx.push_rect(vslider, uint_to_rgba(0x999999ff))!;
ctx.push_rect(vhandle, uint_to_rgba(0x9999ffff))!;
} else {
c_elem.div.scroll.on_y = false;
Point m = ctx.input.mouse.pos;
if (parent.flags.has_focus && c_elem.events.mouse_hover &&
c_elem.events.mouse_hold && point_in_rect(m, vhandle)) {
vhandle.y = calc_slider(c_elem.bounds.y, c_elem.bounds.h-hh, c_elem.div.scroll.value_y);
c_elem.div.scroll.value_y = calc_value(c_elem.bounds.y, m.y, c_elem.bounds.h, hh);
c_elem.flags.updated = true;
}
ctx.push_rect(vslider, uint_to_rgba(0x999999ff))!;
ctx.push_rect(vhandle, uint_to_rgba(0x9999ffff))!;
}
// if the bounds are outside of the view then allocate space for scrollbars
DivLayout old_layout = c_elem.div.layout;
c_elem.div.layout = LAYOUT_FLOATING;
c_elem.div.layout = old_layout;
if (c_elem.div.scroll.on_x) {
Rect hslider = {
.x = c_elem.bounds.x,
.y = c_elem.bounds.y + c_elem.bounds.h - 10,
.w = c_elem.bounds.w,
.h = 10,
};
short hw = (short)(max((float)bc.x / cbc.x, (float)0.15) * c_elem.bounds.w);
Rect hhandle = {
.x = calc_slider(c_elem.bounds.x, c_elem.bounds.w-hw, c_elem.div.scroll.value_x),
.y = c_elem.bounds.y + c_elem.bounds.h - 10,
.w = hw,
.h = 10,
};
Point m = ctx.input.mouse.pos;
if (parent.flags.has_focus && c_elem.events.mouse_hover &&
c_elem.events.mouse_hold && point_in_rect(m, hhandle)) {
hhandle.x = calc_slider(c_elem.bounds.x, c_elem.bounds.w-hw, c_elem.div.scroll.value_x);
c_elem.div.scroll.value_x = calc_value(c_elem.bounds.x, m.x, c_elem.bounds.w, hw);
c_elem.flags.updated = true;
}
ctx.push_rect(hslider, uint_to_rgba(0x999999ff))!;
ctx.push_rect(hhandle, uint_to_rgba(0x9999ffff))!;
}
if (parent.flags.has_focus) {
if (point_in_rect(ctx.input.mouse.pos, c_elem.bounds)) {
@ -144,6 +164,10 @@ fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, boo
fn void! Ctx.div_end(&ctx)
{
// swap the children bounds
Elem* c_elem = ctx.get_elem_by_tree_idx(ctx.active_div)!;
c_elem.div.pcb = c_elem.div.children_bounds;
// the active_div returns to the parent of the current one
ctx.active_div = ctx.tree.parentof(ctx.active_div)!;
}