unified button element
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7 changed files with 107 additions and 132 deletions
14
TODO
14
TODO
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@ -15,8 +15,10 @@ to maintain focus until mouse release (fix scroll bars)
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[x] Implement a z index and sort command buffer based on that
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[ ] Ctx.set_z_index()
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[x] Sort command buffer on insertion
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[x] Standardize element handling, for example all buttons do almost the same thing, so write a lot of boiler plate and reuse it
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[x] The id combination in gen_id() uses an intger division, which is costly, use another combination function that is non-linear and doesn't use division
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[x] Standardize element handling, for example all buttons do almost the same thing, so write a lot
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of boiler plate and reuse it
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[x] The id combination in gen_id() uses an intger division, which is costly, use another combination
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function that is non-linear and doesn't use division
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[ ] Animations, somehow
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[ ] Maybe cache codepoint converted strings
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[x] Fix scroll wheel when div is scrolled
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@ -39,10 +41,10 @@ to maintain focus until mouse release (fix scroll bars)
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each struct Elem, struct Cmd, etc. is as big as the largest element. It would
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be better to use a different allcation strategy.
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[ ] Add a way to handle time events like double clicks
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[ ] Border and padding do not go well together if the library issues two rect commands, the visible
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border is effectively the border size plus the padding since there is a gap between the border
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rect and the internal rect. A better solution is to leave it up to the renderer to draw the rect
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correctly
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[x] Fix how padding is applied in push_rect. In CSS padding is applied between the border and the
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content, the background color is applied starting from the border. Right now push_rect() offsets
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the background rect by both border and padding
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## Layout
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