implement sprite scaling
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c63d08c462
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5 changed files with 33 additions and 18 deletions
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@ -10,7 +10,7 @@ layout(set = 1, binding = 0) uniform Viewport {
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// inputs
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layout(location = 0) in ivec2 in_position;
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layout(location = 1) in ivec4 in_attr; // quad x,y,w,h
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layout(location = 2) in ivec2 in_uv;
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layout(location = 2) in ivec4 in_uv;
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layout(location = 3) in uvec4 in_color;
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layout(location = 4) in uint in_type;
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@ -35,7 +35,7 @@ void main()
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out_color = vec4(in_color) / 255.0;
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// uv output. only useful if the type is SPRITE
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vec2 px_uv = in_uv.xy + in_position.xy * in_attr.zw;
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vec2 px_uv = in_uv.xy + in_position.xy * in_uv.zw;
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out_uv = vec2(px_uv);
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// quad size and radius output, only useful if type is RECT
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