implement sprite scaling

This commit is contained in:
Alessandro Mauri 2025-10-23 22:30:18 +02:00
parent c63d08c462
commit 793fd1aa28
5 changed files with 33 additions and 18 deletions

View file

@ -10,7 +10,7 @@ layout(set = 1, binding = 0) uniform Viewport {
// inputs
layout(location = 0) in ivec2 in_position;
layout(location = 1) in ivec4 in_attr; // quad x,y,w,h
layout(location = 2) in ivec2 in_uv;
layout(location = 2) in ivec4 in_uv;
layout(location = 3) in uvec4 in_color;
layout(location = 4) in uint in_type;
@ -35,7 +35,7 @@ void main()
out_color = vec4(in_color) / 255.0;
// uv output. only useful if the type is SPRITE
vec2 px_uv = in_uv.xy + in_position.xy * in_attr.zw;
vec2 px_uv = in_uv.xy + in_position.xy * in_uv.zw;
out_uv = vec2(px_uv);
// quad size and radius output, only useful if type is RECT