implemented adaptive size divs
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7 changed files with 279 additions and 113 deletions
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@ -149,7 +149,7 @@ fn int main(String[] args)
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ui.frame_begin()!!;
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// main div, fill the whole window
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ui.div_begin("main", ugui::Rect{.w=ui.width/2})!!;
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ui.div_begin("main", ugui::Rect{.w=-100})!!;
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{|
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ui.layout_set_column()!!;
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if (ui.button("button0", ugui::Rect{0,0,30,30}, toggle)!!.mouse_press) {
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@ -211,7 +211,7 @@ fn int main(String[] args)
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TimeStats uts = ui_times.get_stats();
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ui.layout_set_floating()!!;
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ui.div_begin("fps", ugui::Rect{0, ui.height-100, 200, 100})!!;
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ui.div_begin("fps", ugui::Rect{0, ui.height-100, -300, 100})!!;
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{|
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ui.layout_set_column()!!;
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ui.text_unbounded("draw times", string::tformat("ui avg: %s\ndraw avg: %s\nTOT: %s", uts.avg, dts.avg, uts.avg+dts.avg))!!;
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