A lot of work

* moved all ugui code to lib/ugui.c3l and made it a library/module
* started work on a sdl3 renderer, with shaders etc
* added the new sdl3.c3l library as a dependency
* makefile is for the renderer
This commit is contained in:
Alessandro Mauri 2025-06-01 16:44:31 +02:00
parent 2380c7693c
commit 712ce50631
32 changed files with 838 additions and 1 deletions

41
scripts/compile_shaders.sh Executable file
View file

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#!/bin/sh
source_directory="./resources/shaders/source"
compiled_directory="./resources/shaders/compiled"
#vulkan_version="1.0"
mkdir -p "$compiled_directory"
rm -f "$compiled_directory"/*
echo "Compiling from $source_directory -> $compiled_directory"
for file in "$source_directory"/*; do
[ -f "$file" ] || continue # Skip non-files
filename=$(basename "$file")
# Extract filename parts using POSIX parameter expansion
shader_language="${filename##*.}"
stage_part="${filename%.*}" # Remove extension
base_name="${stage_part%.*}" # Remove stage
stage="${stage_part#"$base_name"}"
stage="${stage#.}" # Remove leading dot
# Skip if not in base.stage.glsl format
[ "$shader_language" = "glsl" ] && [ -n "$base_name" ] && [ -n "$stage" ] || continue
# Handle HLSL rejection
if [ "$shader_language" != "glsl" ]; then
echo "Error: Only GLSL shaders are supported" >&2
exit 1
fi
# Compile based on shader stage
case "$stage" in
frag|vert)
echo "$stage $filename > $base_name.$stage.spv"
glslc -O0 -g -fshader-stage="$stage" "$file" -o "$compiled_directory/$base_name.$stage.spv"
;;
esac
done
tree "$compiled_directory"