A lot of work
* moved all ugui code to lib/ugui.c3l and made it a library/module * started work on a sdl3 renderer, with shaders etc * added the new sdl3.c3l library as a dependency * makefile is for the renderer
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resources/shaders/source/rect.frag.glsl
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resources/shaders/source/rect.frag.glsl
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#version 450
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layout(location = 0) in vec4 col;
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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fragColor = col;
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}
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