A lot of work

* moved all ugui code to lib/ugui.c3l and made it a library/module
* started work on a sdl3 renderer, with shaders etc
* added the new sdl3.c3l library as a dependency
* makefile is for the renderer
This commit is contained in:
Alessandro Mauri 2025-06-01 16:44:31 +02:00
parent 2380c7693c
commit 712ce50631
32 changed files with 838 additions and 1 deletions

View file

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#version 330 core
// viewsize.x = viewport width in pixels; viewsize.y = viewport height in pixels
uniform ivec2 viewsize;
uniform ivec2 texturesize;
// texture uv coordinate in texture space
in vec2 uv;
uniform sampler2DRect ts;
const vec3 textcolor = vec3(1.0, 1.0, 1.0);
void main()
{
//gl_FragColor = vec4(1.0f,0.0f,0.0f,1.0f);
gl_FragColor = vec4(textcolor, texture(ts, uv));
}