This commit is contained in:
Alessandro Mauri 2023-02-12 09:34:44 +01:00
parent a32b211d20
commit 5018ccbbb0
13 changed files with 5549 additions and 0 deletions

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Divide up the OpenGL renderer into three parts, one part that draws simple shapes,
another that only draws text and one that is responsible for drawing icons and
mapping sprites in general, this way all the texture atlases are separate and
everything is done within 3 draw calls