major project restructure

This commit is contained in:
Alessandro Mauri 2025-10-25 17:32:41 +02:00
parent bd31f562fc
commit 4f7fa7d50c
67 changed files with 25 additions and 2427 deletions

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131
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module ugui;
import std::io;
faultdef CANNOT_PLACE, INVALID_TYPE;
enum AtlasType {
ATLAS_GRAYSCALE,
ATLAS_R8G8B8A8,
}
// black and white atlas
struct Atlas {
AtlasType type;
Id id;
ushort width, height;
char[] buffer;
Point row;
ushort row_h;
}
// bytes per pixel
macro usz AtlasType.bpp(type)
{
switch (type) {
case ATLAS_GRAYSCALE: return 1;
case ATLAS_R8G8B8A8: return 4;
}
}
macro typeid AtlasType.underlying(type)
{
switch (type) {
case ATLAS_GRAYSCALE: return char;
case ATLAS_R8G8B8A8: return uint;
}
}
/*
// FIXME: in and out types are not always known at compile time
macro @pixel_convert(p, AtlasType $in, AtlasType $out)
{
$if $in == $out:
return p;
$else
$switch
$case $in == ATLAS_R8G8B8A8 && $out == ATLAS_GRAYSCALE:
var r = ((p >> 0) & 0xff);
var g = ((p >> 8) & 0xff);
var b = ((p >> 16) & 0xff);
var a = ((p >> 24) & 0xff);
if (a == 0) return (char)0;
return (ATLAS_GRAYSCALE.underlying())(((float)r+g+b) / 3.0f);
$case $in == ATLAS_GRAYSCALE && $out == ATLAS_R8G8B8A8:
var x = (char)(p/3.0);
return (ATLAS_R8G8B8A8.underlying())(x|(x<<8)|(x<<16)|(255<<24));
$default: $error "Unimplemented pixel format conversion";
$endswitch
$endif
}
*/
fn void? Atlas.new(&atlas, Id id, AtlasType type, ushort width, ushort height)
{
atlas.id = id;
atlas.type = type;
atlas.width = width;
atlas.height = height;
atlas.buffer = mem::new_array(char, (usz)atlas.width*atlas.height*type.bpp());
}
fn void Atlas.free(&atlas)
{
free(atlas.buffer);
}
/*
* pixels -> +--------------+-----+
* | | | h
* | | | e
* | | | i
* | | | g
* | | | h
* | | | t
* +--------------+-----+
* |<--- width -->|
* |<----- stride ----->|
* bytes per pixels are inferred and have to be the same
* as the atlas type
*/
// place a rect inside the atlas
// uses a row first algorithm
// TODO: use a skyline algorithm https://jvernay.fr/en/blog/skyline-2d-packer/implementation/
fn Point? Atlas.place(&atlas, char[] pixels, ushort w, ushort h, ushort stride)
{
Point p;
if (atlas.row.x + w <= atlas.width && atlas.row.y + h <= atlas.height) {
p = atlas.row;
} else {
atlas.row.x = 0;
atlas.row.y = atlas.row.y + atlas.row_h;
atlas.row_h = 0;
if (atlas.row.x + w <= atlas.width && atlas.row.y + h <= atlas.height) {
p = atlas.row;
} else {
return CANNOT_PLACE?;
}
}
usz bpp = atlas.type.bpp();
for (usz y = 0; y < h; y++) {
for (usz x = 0; x < w; x++) {
char[] buf = atlas.buffer[(usz)(p.y+y)*atlas.width*bpp + (p.x+x)*bpp ..];
char[] pix = pixels[(usz)y*stride*bpp + x*bpp ..];
buf[0..bpp-1] = pix[0..bpp-1];
}
}
atlas.row.x += w;
if (h > atlas.row_h) {
atlas.row_h = h;
}
return p;
}

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module cache{Key, Value, SIZE};
/* LRU Cache
* The cache uses a pool (array) to store all the elements, each element has
* a key (id) and a value. A HashMap correlates the ids to an index in the pool.
* To keep track of which items were recently used two bit arrays are kept, one
* stores the "used" flag for each index and anothe the "present" flag.
* Every NCYCLES operations the present and used arrays are updated to free up
* the elements that were not recently used.
*/
import std::core::mem;
import std::core::mem::allocator;
import std::collections::bitset;
import std::collections::map;
alias BitArr = bitset::BitSet{SIZE};
alias IdTable = map::HashMap{Key, usz};
alias IdTableEntry = map::Entry{Key, usz};
const usz CACHE_NCYCLES = (usz)(SIZE * 2.0/3.0);
struct Cache {
Allocator allocator;
BitArr present, used;
IdTable table;
Value[] pool;
usz cycle_count;
}
// Every CACHE_CYCLES operations mark as not-present the unused elements
macro Cache.cycle(&cache) @private {
cache.cycle_count++;
if (cache.cycle_count > CACHE_NCYCLES) {
for (usz i = 0; i < cache.present.data.len; i++) {
cache.present.data[i] &= cache.used.data[i];
cache.used.data[i] = 0;
}
cache.cycle_count = 0;
}
}
fn void? Cache.init(&cache, Allocator allocator)
{
cache.allocator = allocator;
cache.table.init(allocator, capacity: SIZE);
// FIXME: this shit is SLOW
foreach (idx, bit : cache.used) { cache.used[idx] = false; }
foreach (idx, bit : cache.present) { cache.present[idx] = false; }
cache.pool = allocator::new_array(allocator, Value, SIZE);
}
fn void Cache.free(&cache)
{
(void)cache.table.free();
(void)allocator::free(cache.allocator, cache.pool);
}
fn Value*? Cache.search(&cache, Key id)
{
// get_entry() faults on miss
IdTableEntry* entry = cache.table.get_entry(id)!;
/* MISS, wrong key */
if (entry.key != id) {
cache.table.remove(id)!;
return NOT_FOUND?;
}
/* MISS, the data is not valid (not present) */
if (!cache.present[entry.value]) {
// if the data is not present but it is still in the table, remove it
cache.table.remove(id)!;
return NOT_FOUND?;
}
/* HIT, set as recently used */
//io::printfn("HIT: %d [%d]", entry.value, entry.key);
cache.used[entry.value] = true;
return &(cache.pool[entry.value]);
}
fn void Cache.remove(&cache, Key id)
{
IdTableEntry*? entry = cache.table.get_entry(id);
if (catch entry) {
return;
}
// found, remove it
cache.present[entry.value] = false;
(void)cache.table.remove(id);
}
/* Look for a free spot in the present bitmap and return its index */
/* If there is no free space left then just return the first position */
fn usz Cache.get_free_spot(&cache) @private
{
// TODO: in the upgrade to c3 1.7.5 use @bitsof()
const BITS = $typeof(cache.present.data[0]).sizeof*8;
foreach (idx, d: cache.present.data) {
if (d != $typeof(d).max) {
usz spot = idx*BITS + BITS-d.clz();
if (cache.used[spot]) unreachable("free spot is not actually free: %d", spot);
return spot;
}
}
return 0;
}
fn Value*? Cache.insert_at(&cache, Value* g, Key id, usz index) @private
{
// TODO: verify index, g and id
Value* spot;
/* Set used and present */
cache.present.set(index);
cache.used.set(index);
cache.cycle();
spot = &(cache.pool[index]);
*spot = *g;
cache.table.set(id, index);
return spot;
}
// Insert an element in the cache, returns the index
fn Value*? Cache.insert_new(&cache, Value* g, Key id)
{
usz index = cache.get_free_spot();
return cache.insert_at(g, id, index);
}
fn Value*? Cache.get_or_insert(&cache, Value* g, Key id, bool *is_new = null)
{
Value*? c = cache.search(id);
if (catch e = c) {
if (e != NOT_FOUND) {
return e?;
} else {
// if the element is new (inserted) set the is_new flag
if (is_new) *is_new = true;
return cache.insert_new(g, id);
}
} else {
if (is_new) *is_new = false;
return c;
}
}

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module ugui;
import std::io;
import std::collections::list;
// command type
enum CmdType {
CMD_RECT,
CMD_UPDATE_ATLAS,
CMD_SPRITE,
CMD_SCISSOR,
CMD_REQ_SKIP_FRAME,
}
// command to draw a rect
struct CmdRect {
Rect rect;
ushort radius;
Color color;
}
struct CmdUpdateAtlas {
Id id;
char* raw_buffer;
short width, height, bpp;
}
struct CmdSprite {
Id texture_id;
SpriteType type;
Rect rect;
Rect texture_rect;
Color hue;
}
// if rect is zero Rect{0} then reset the scissor
struct CmdScissor {
Rect rect;
}
// command structure
struct Cmd (Printable) {
CmdType type;
int z_index;
union {
CmdRect rect;
CmdUpdateAtlas update_atlas;
CmdSprite sprite;
CmdScissor scissor;
}
}
// command queue
alias CmdQueue = list::List{Cmd};
fn int Cmd.compare_to(Cmd a, Cmd b)
{
if (a.z_index == b.z_index) return 0;
return a.z_index > b.z_index ? 1 : -1;
}
// FIXME: This sorting method does not fully respect layer ordering for popups.
// Popups that start on the same layer but are enqueued at different times
// may still be rendered on top of each other, even if the first popup
// has elements in higher layers than the second. The current approach
// does not truly sort by layer; it only moves elements from higher layers
// to the end of the queue as they are encountered.
fn void? CmdQueue.sort(&queue)
{
CmdQueue stack;
stack.init(allocator::tmem);
for (isz i = queue.len()-1; i > 0; i--) {
Cmd cur = (*queue)[i];
Cmd next = (*queue)[i - 1];
// cur < next
if (cur.compare_to(next) < 0) {
stack.push(next);
queue.remove_at(i-1);
}
}
usz l = stack.len();
for (usz i; i < l; i++) {
queue.push(stack.pop())!;
}
}
// implement the Printable interface
fn usz? Cmd.to_format(Cmd* cmd, Formatter *f) @dynamic
{
usz ret;
ret += f.printf("Cmd{ type: %s, z_index: %d, ", cmd.type, cmd.z_index)!;
switch (cmd.type) {
case CMD_RECT:
ret += f.print("CmdRect")!;
ret += io::struct_to_format(cmd.rect, f, false)!;
case CMD_SCISSOR:
ret += f.print("CmdScissor")!;
ret += io::struct_to_format(cmd.scissor, f, false)!;
case CMD_SPRITE:
ret += f.print("CmdSprite")!;
ret += io::struct_to_format(cmd.sprite, f, false)!;
case CMD_UPDATE_ATLAS:
ret += f.print("CmdUpdateAtlas")!;
ret += io::struct_to_format(cmd.update_atlas, f, false)!;
case CMD_REQ_SKIP_FRAME:
ret += f.print("Skip Frame Request")!;
}
ret += f.print("}")!;
return ret;
}
macro bool cull_rect(Rect rect, Rect clip = {0,0,short.max,short.max})
{
bool no_area = rect.w <= 0 || rect.h <= 0;
return no_area || !rect.collides(clip);
}
// FIXME: this whole thing could be done at compile time, maybe
macro Ctx.push_cmd(&ctx, Cmd cmd, int z_index)
{
cmd.z_index = z_index;
Rect rect;
switch (cmd.type) {
case CMD_RECT: rect = cmd.rect.rect;
case CMD_SPRITE: rect = cmd.sprite.rect;
default: return ctx.cmd_queue.push(cmd);
}
if (cull_rect(rect, ctx.div_scissor)) {
// println("NOPE: ", cmd.rect.rect, cmd.z_index);
// unreachable();
return;
}
return ctx.cmd_queue.push(cmd);
}
fn void? Ctx.push_scissor(&ctx, Rect rect, int z_index)
{
Cmd sc = {
.type = CMD_SCISSOR,
.scissor.rect = rect.intersection(ctx.div_scissor),
};
ctx.push_cmd(sc, z_index);
}
fn void? Ctx.reset_scissor(&ctx, int z_index) => ctx.push_cmd({.type=CMD_SCISSOR,.scissor.rect=ctx.div_scissor}, z_index);
fn void? Ctx.push_rect(&ctx, Rect rect, int z_index, Style* style)
{
Rect border = style.border;
ushort radius = style.radius;
Color bg = style.bg;
Color border_color = style.secondary;
// FIXME: this implies that the border has to be uniform
if (!border.is_null()) {
Cmd cmd = {
.type = CMD_RECT,
.rect.rect = rect,
.rect.color = border_color,
.rect.radius = radius + border.x,
};
ctx.push_cmd(cmd, z_index);
}
Cmd cmd = {
.type = CMD_RECT,
.rect.rect = {
.x = rect.x + border.x,
.y = rect.y + border.y,
.w = rect.w - (border.x+border.w),
.h = rect.h - (border.y+border.h),
},
.rect.color = bg,
.rect.radius = radius,
};
ctx.push_cmd(cmd, z_index);
}
// TODO: accept a Sprite* instead of all this shit
fn void? Ctx.push_sprite(&ctx, Rect bounds, Rect texture, Id texture_id, int z_index, Color hue = 0xffffffffu.to_rgba(), SpriteType type = SPRITE_NORMAL)
{
Cmd cmd = {
.type = CMD_SPRITE,
.sprite.type = type,
.sprite.rect = bounds,
.sprite.texture_rect = texture,
.sprite.texture_id = texture_id,
.sprite.hue = hue,
};
ctx.push_cmd(cmd, z_index);
}
fn void? Ctx.push_update_atlas(&ctx, Atlas* atlas)
{
Cmd up = {
.type = CMD_UPDATE_ATLAS,
.update_atlas = {
.id = atlas.id,
.raw_buffer = atlas.buffer,
.width = atlas.width,
.height = atlas.height,
.bpp = (ushort)atlas.type.bpp(),
},
};
// update the atlases before everything else
ctx.push_cmd(up, -1);
}
macro Ctx.dbg_rect(&ctx, Rect r, uint c = 0xff000042u) => ctx.push_rect(r, int.max, &&(Style){.bg=c.to_rgba()})!!;

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module ugui;
import mtree;
import cache;
import std::io;
import std::core::string;
import std::core::mem::allocator;
import std::collections::pair;
import std::sort;
macro println(...)
{
$for var $i = 0; $i < $vacount; $i++:
io::print($vaexpr[$i]);
$endfor
io::printn();
}
// element ids are just long ints
alias Id = uint;
enum ElemType {
ETYPE_NONE,
ETYPE_DIV,
ETYPE_BUTTON,
ETYPE_SLIDER,
ETYPE_TEXT,
ETYPE_SPRITE,
}
bitstruct ElemFlags : uint {
bool updated : 0;
bool is_new : 1; // element is new in the cache
bool shown : 2; // element has been shown (drawn) this frame
}
bitstruct ElemEvents : uint {
bool key_press : 0;
bool key_release : 1;
bool key_repeat : 2;
bool mouse_hover : 3;
bool mouse_press : 4;
bool mouse_release : 5;
bool mouse_hold : 6;
bool update : 7;
bool text_input : 8;
bool has_focus : 9;
}
// element structure
struct Elem {
Id id;
int tree_idx;
ElemFlags flags;
ElemEvents events;
Rect bounds;
Rect children_bounds;
ElemType type;
Layout layout;
int z_index;
union {
ElemDiv div;
ElemButton button;
ElemSlider slider;
ElemText text;
ElemSprite sprite;
}
}
const uint MAX_ELEMENTS = 256;
const uint MAX_COMMANDS = 2048;
const uint STACK_STEP = 10;
const uint ROOT_ID = 1;
const uint TEXT_MAX = 64;
// Tuple of Element pointers, used when it is useful to get both parent and child
alias PElemTuple = pair::Pair{Elem*, Elem*};
// relationships between elements are stored in a tree, it stores just the ids
alias IdTree = mtree::MTree{Id};
// elements themselves are kept in a cache
alias ElemCache = cache::Cache{Id, Elem, MAX_ELEMENTS};
faultdef INVALID_SIZE, EVENT_UNSUPPORTED, WRONG_ELEMENT_TYPE, WRONG_ID;
struct InputData {
InputEvents events;
struct mouse {
Point pos, delta;
// mouse_down: bitmap of mouse buttons that are held
// mouse_updated: bitmap of mouse buttons that have been updated
// mouse_released = mouse_updated & ~mouse_down
// mouse_pressed = mouse_updated & mouse_down
MouseButtons down;
MouseButtons updated;
// scroll wheel
Point scroll;
}
struct keyboard {
char[TEXT_MAX] text;
usz text_len;
ModKeys modkeys;
}
}
struct Ctx {
IdTree tree;
ElemCache cache;
CmdQueue cmd_queue;
StyleMap styles;
// total size in pixels of the context
ushort width, height;
Font font;
SpriteAtlas sprite_atlas;
bool skip_frame;
bool has_focus;
InputData input, current_input;
Id hover_id;
Id focus_id;
Rect div_scissor; // the current div bounds used for scissor test
int active_div; // tree node indicating the current active div
}
// return a pointer to the parent of the current active div
fn Elem*? Ctx.get_parent(&ctx)
{
Id parent_id = ctx.tree[ctx.active_div]!;
Elem* parent = ctx.cache.search(parent_id)!;
return parent;
}
macro @bits(#a) => $typeof(#a).sizeof*8;
macro Id.rotate_left(id, uint $n) => (id << $n) | (id >> (@bits(id) - $n));
const uint GOLDEN_RATIO = 0x9E3779B9;
// generate an id combining the hashes of the parent id and the label
// with the Cantor pairing function
fn Id? Ctx.gen_id(&ctx, Id id2)
{
// FIXME: this is SHIT
Id id1 = ctx.tree.get(ctx.active_div)!;
// Mix the two IDs non-linearly
Id mixed = id1 ^ id2.rotate_left(13);
mixed ^= id1.rotate_left(7);
mixed += GOLDEN_RATIO;
return mixed;
}
// compute the id from arguments and the line of the call
macro Id @compute_id(...)
{
Id id = (Id)$$LINE.hash() ^ (Id)@str_hash($$FILE);
$for var $i = 0; $i < $vacount; $i++:
id ^= (Id)$vaconst[$i].hash();
$endfor
return id;
}
// get or push an element from the cache, return a pointer to it
// resets all flags except is_new which is set accordingly
fn PElemTuple? Ctx.get_elem(&ctx, Id id, ElemType type)
{
bool is_new;
Elem* parent;
Elem* elem;
parent = ctx.get_parent() ?? &&(Elem){};
elem = ctx.cache.get_or_insert(&&(Elem){}, id, &is_new)!;
elem.flags = (ElemFlags)0;
elem.flags.is_new = is_new;
elem.flags.shown = true;
elem.id = id;
elem.layout = {};
if (is_new == false && elem.type != type) {
return WRONG_ELEMENT_TYPE?;
} else {
elem.type = type;
}
elem.z_index = parent.z_index;
elem.tree_idx = ctx.tree.add(ctx.active_div, id)!;
return {elem, parent};
}
// find an element, does not allocate a new one in cache
// THIS HAS TO BE A MACRO SINCE IT RETURNS A POINTER TO A TEMPORARY VALUE
macro Elem* Ctx.find_elem(&ctx, Id id)
{
Elem*? elem;
elem = ctx.cache.search(id);
if (catch elem) {
return &&(Elem){};
}
return elem;
}
fn Elem*? Ctx.get_active_div(&ctx)
{
Id id = ctx.tree.get(ctx.active_div)!;
return ctx.cache.search(id);
}
fn void? Ctx.init(&ctx, Allocator allocator)
{
ctx.tree.init(MAX_ELEMENTS, allocator);
defer catch { (void)ctx.tree.free(); }
ctx.cache.init(allocator)!;
defer catch { (void)ctx.cache.free(); }
ctx.cmd_queue.init(allocator::mem, MAX_COMMANDS);
defer catch { (void)ctx.cmd_queue.free(); }
ctx.styles.init(allocator);
ctx.styles.register_style(&DEFAULT_STYLE, @str_hash("default"));
defer catch { ctx.styles.free(); }
ctx.active_div = 0;
}
fn void Ctx.free(&ctx)
{
(void)ctx.tree.free();
(void)ctx.cache.free();
(void)ctx.cmd_queue.free();
(void)ctx.font.free();
(void)ctx.sprite_atlas.free();
(void)ctx.styles.free();
}
fn void? Ctx.frame_begin(&ctx)
{
// 1. Reset the active div
// 2. Get the root element from the cache and update it
ctx.active_div = 0;
Elem* elem = ctx.get_elem(ROOT_ID, ETYPE_DIV)!.first;
ctx.active_div = elem.tree_idx;
// The root should have the updated flag only if the size of the window
// was changed between frasmes, this propagates an element size recalculation
// down the element tree
elem.flags.updated = ctx.input.events.resize;
// if the window has focus then the root element also has focus, no other
// computation needed, child elements need to check the mouse positon and
// other stuff
//elem.flags.has_focus = ctx.has_focus;
elem.bounds = {0, 0, ctx.width, ctx.height};
elem.z_index = 0;
elem.div.scroll_x.enabled = false;
elem.div.scroll_y.enabled = false;
elem.layout.dir = ROW;
elem.layout.anchor = TOP_LEFT;
elem.layout.w = @exact(ctx.width);
elem.layout.h = @exact(ctx.height);
ctx.div_scissor = elem.bounds;
ctx.skip_frame = false;
}
fn void? Ctx.frame_end(&ctx)
{
Elem* root = ctx.get_active_div()!;
if (root.id != ROOT_ID) {
return WRONG_ID?;
}
// 2. clear input fields
ctx.input = ctx.current_input;
ctx.current_input.events = {};
ctx.current_input.mouse.scroll = {};
ctx.current_input.mouse.updated = BTN_NONE;
ctx.current_input.keyboard.text_len = 0;
// DO THE LAYOUT
ctx.layout_element_tree()!;
foreach (idx, id : ctx.tree.elem_vec) {
if (!ctx.tree.is_used((int)idx)) continue;
Elem* c = ctx.find_elem(id);
// reset events
c.events = {};
// reset shown flag
// TODO: use shown_last_frame to avoid this loop entirely
c.flags.shown = false;
}
// Propagate input events to the right elements
ctx.set_elem_events(ctx.hover_id);
ctx.set_elem_events(ctx.focus_id);
// 1. clear the tree
ctx.tree.nuke();
// send atlas updates
if (ctx.font.should_update) {
ctx.push_update_atlas(&ctx.font.atlas)!;
ctx.font.should_update = false;
}
if (ctx.sprite_atlas.should_update) {
ctx.push_update_atlas(&ctx.sprite_atlas.atlas)!;
ctx.sprite_atlas.should_update = false;
}
// send skip frame request
if (ctx.skip_frame) {
ctx.cmd_queue.push({.type = CMD_REQ_SKIP_FRAME});
}
// sort the command buffer by the z-index
// FIXME: sorting the buffer fucks with scissor commands that have to be kept in place
// TODO: instead of sorting at the end perform ordered inserts into the command buffer
//sort::countingsort(ctx.cmd_queue, fn uint(Cmd c) => c.z_index+1);
ctx.cmd_queue.sort()!;
// debug
$if $feature(DEBUG_POINTER):
// draw mouse position
Cmd cmd = {
.type = CMD_RECT,
.z_index = int.max-1, // hopefully over everything else
.rect.rect = {
.x = ctx.input.mouse.pos.x - 2,
.y = ctx.input.mouse.pos.y - 2,
.w = 4,
.h = 4,
},
.rect.color = 0xff00ffffu.to_rgba()
};
ctx.cmd_queue.push(cmd);
$endif
}
macro bool Ctx.is_hovered(&ctx, Elem *elem) => ctx.input.mouse.pos.in_rect(elem.bounds);
// Check if the element is hovered and/or focused, if it is update the context ids.
// The order in which the elements are passed to this function is not relevant
fn void Ctx.update_hover_and_focus(&ctx, Elem* elem)
{
bool hover = ctx.is_hovered(elem);
bool focus = ctx.focus_id == elem.id || (hover && ctx.is_mouse_pressed(BTN_ANY));
if (hover) {
Elem* prev_hover = ctx.find_elem(ctx.hover_id);
bool different = prev_hover.id != elem.id;
bool still_hovered = ctx.is_hovered(prev_hover);
bool shown = prev_hover.flags.shown;
bool above = prev_hover.z_index > elem.z_index;
hover = !(different && still_hovered && shown && above);
}
if (focus) {
Elem* prev_focus = ctx.find_elem(ctx.hover_id);
bool different = prev_focus.id != elem.id;
bool shown = prev_focus.flags.shown;
bool above = prev_focus.z_index > elem.z_index;
focus = !(different && shown && above);
}
if (hover) ctx.hover_id = elem.id;
if (focus) ctx.focus_id = elem.id;
}
// FIXME: this does not work with touch
fn void Ctx.set_elem_events(&ctx, Id id)
{
bool hover = id == ctx.hover_id;
bool focus = id == ctx.focus_id;
Elem* e = ctx.find_elem(id);
e.events = {
.has_focus = focus,
.mouse_hover = hover,
.mouse_press = hover && focus && ctx.is_mouse_pressed(BTN_ANY),
.mouse_release = hover && focus && ctx.is_mouse_released(BTN_ANY),
.mouse_hold = hover && focus && ctx.is_mouse_down(BTN_ANY),
.key_press = focus && ctx.input.events.key_press,
.key_release = focus && ctx.input.events.key_release,
.key_repeat = focus && ctx.input.events.key_repeat,
.text_input = focus && (ctx.input.keyboard.text_len || ctx.input.keyboard.modkeys & KMOD_TXT),
};
}

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module ugui::font;
import schrift;
import std::collections::map;
import std::core::mem;
import std::core::mem::allocator;
import std::io;
import std::ascii;
// ---------------------------------------------------------------------------------- //
// CODEPOINT //
// ---------------------------------------------------------------------------------- //
// unicode code point, different type for a different hash
alias Codepoint = uint;
//macro uint Codepoint.hash(self) => ((uint)self).hash();
// ---------------------------------------------------------------------------------- //
// FONT ATLAS //
// ---------------------------------------------------------------------------------- //
/* width and height of a glyph contain the kering advance
* (u,v)
* +-------------*---+ -
* | ^ | | ^
* | |oy | | |
* | v | | |
* | .ii. | | |
* | @@@@@@. | | |
* | V@Mio@@o | | |
* | :i. V@V | | h
* | :oM@@M | | |
* | :@@@MM@M | | |
* | @@o o@M | | |
* |<->:@@. M@M | | |
* |ox @@@o@@@@ | | |
* | :M@@V:@@.| | v
* +-------------*---+ -
* |<---- w ---->|
* |<------ adv ---->|
*/
struct Glyph {
Codepoint code;
ushort u, v;
ushort w, h;
short adv, ox, oy;
}
const uint FONT_CACHED = 255;
alias GlyphTable = map::HashMap{Codepoint, Glyph};
faultdef TTF_LOAD_FAILED, MISSING_GLYPH, BAD_GLYPH_METRICS, RENDER_ERROR;
struct Font {
schrift::Sft sft;
String path;
Id id; // font id, same as atlas id
GlyphTable table;
float size;
float ascender, descender, linegap; // Line Metrics
Atlas atlas;
bool should_update; // should send update_atlas command, resets at frame_end()
}
macro Rect Glyph.bounds(&g) => {.x = g.ox, .y = g.oy, .w = g.w, .h = g.h};
macro Rect Glyph.uv(&g) => {.x = g.u, .y = g.v, .w = g.w, .h = g.h};
<*
@param [&inout] font
@param [in] name
@param [&in] path
@require height > 0, scale > 0: "height and scale must be positive non-zero"
*>
fn void? Font.load(&font, Allocator allocator, String name, ZString path, uint height, float scale)
{
font.table.init(allocator, capacity: FONT_CACHED);
font.id = name.hash();
font.size = height*scale;
font.sft = {
.xScale = (double)font.size,
.yScale = (double)font.size,
.flags = schrift::SFT_DOWNWARD_Y,
};
font.sft.font = schrift::loadfile(path);
if (font.sft.font == null) {
font.table.free();
return TTF_LOAD_FAILED?;
}
schrift::SftLMetrics lmetrics;
schrift::lmetrics(&font.sft, &lmetrics);
font.ascender = (float)lmetrics.ascender;
font.descender = (float)lmetrics.descender;
font.linegap = (float)lmetrics.lineGap;
//io::printfn("ascender:%d, descender:%d, linegap:%d", font.ascender, font.descender, font.linegap);
// TODO: allocate buffer based on FONT_CACHED and the size of a sample letter
// like the letter 'A'
ushort size = (ushort)font.size*(ushort)($$sqrt((float)FONT_CACHED));
font.atlas.new(font.id, ATLAS_GRAYSCALE, size, size)!;
// preallocate the ASCII range
for (char c = ' '; c < '~'; c++) {
// FIXME: without @inline, this crashes with O1 or greater
font.get_glyph((Codepoint)c) @inline!;
}
}
<*
@param [&inout] font
*>
fn Glyph*? Font.get_glyph(&font, Codepoint code)
{
Glyph*? gp;
gp = font.table.get_ref(code);
if (catch excuse = gp) {
if (excuse != NOT_FOUND) {
return excuse?;
}
} else {
return gp;
}
// missing glyph, render and place into an atlas
Glyph glyph;
schrift::SftGlyph gid;
schrift::SftGMetrics gmtx;
if (schrift::lookup(&font.sft, (SftUChar)code, &gid) < 0) {
return MISSING_GLYPH?;
}
if (schrift::gmetrics(&font.sft, gid, &gmtx) < 0) {
return BAD_GLYPH_METRICS?;
}
schrift::SftImage img = {
.width = gmtx.minWidth,
.height = gmtx.minHeight,
};
char[] pixels = mem::new_array(char, (usz)img.width * img.height);
img.pixels = pixels;
if (schrift::render(&font.sft, gid, img) < 0) {
return RENDER_ERROR?;
}
glyph.code = code;
glyph.w = (ushort)img.width;
glyph.h = (ushort)img.height;
glyph.ox = (short)gmtx.leftSideBearing;
glyph.oy = (short)gmtx.yOffset;
glyph.adv = (short)gmtx.advanceWidth;
//io::printfn("code=%c, w=%d, h=%d, ox=%d, oy=%d, adv=%d",
// glyph.code, glyph.w, glyph.h, glyph.ox, glyph.oy, glyph.adv);
Point uv = font.atlas.place(pixels, glyph.w, glyph.h, (ushort)img.width)!;
glyph.u = uv.x;
glyph.v = uv.y;
mem::free(pixels);
font.table.set(code, glyph);
font.should_update = true;
return font.table.get_ref(code);
}
<*
@param [&inout] font
*>
fn void Font.free(&font)
{
font.atlas.free();
font.table.free();
schrift::freefont(font.sft.font);
}
// ---------------------------------------------------------------------------------- //
// FONT LOAD AND QUERY //
// ---------------------------------------------------------------------------------- //
module ugui;
<*
@param [&inout] ctx
@param [in] name
@param [&in] path
@require height > 0, scale > 0: "height and scale must be positive non-zero"
*>
fn void? Ctx.load_font(&ctx, Allocator allocator, String name, ZString path, uint height, float scale = 1.0)
{
return ctx.font.load(allocator, name, path, height, scale);
}
<*
@param [&in] ctx
@param [in] label
*>
// TODO: check if the font is present in the context
fn Id Ctx.get_font_id(&ctx, String label) => (Id)label.hash();
<*
@param [&in] ctx
@param [in] name
*>
fn Atlas*? Ctx.get_font_atlas(&ctx, String name)
{
// TODO: use the font name, for now there is only one font
if (name.hash() != ctx.font.id) {
return WRONG_ID?;
}
return &ctx.font.atlas;
}
<* @param [&in] font *>
fn int Font.line_height(&font) => (int)(font.ascender - font.descender + (float)0.5);

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module ugui;
import std::io;
import std::math;
import std::core::string;
bitstruct InputEvents : uint {
bool resize : 0; // window size was changed
bool change_focus : 1; // window focus changed
bool mouse_move : 2; // mouse was moved
bool mouse_btn : 3; // mouse button pressed or released
bool mouse_scroll : 4; // mouse scroll wheel. x or y
bool text_input : 5;
bool mod_key : 6;
bool key_press : 7;
bool key_release : 8;
bool key_repeat : 9;
}
bitstruct MouseButtons : uint {
bool btn_left : 0;
bool btn_middle : 1;
bool btn_right : 2;
bool btn_4 : 3;
bool btn_5 : 4;
}
// FIXME: all of these names were prefixed with key_ idk if this is better,
// if it is remove the prefix on MouseButtons as well
// Modifier Keys, intended as any key that is not text
bitstruct ModKeys : uint {
bool lshift : 0;
bool rshift : 1;
bool lctrl : 2;
bool rctrl : 3;
bool lalt : 4;
bool ralt : 5;
bool lgui : 6;
bool rgui : 7;
bool num : 8;
bool caps : 9;
bool mode : 10;
bool scroll : 11;
bool bkspc : 12;
bool del : 13;
bool home : 14;
bool end : 15;
// arrow keys
bool up : 16;
bool down : 17;
bool left : 18;
bool right : 19;
}
const ModKeys KMOD_CTRL = {.lctrl = true, .rctrl = true};
const ModKeys KMOD_SHIFT = {.lshift = true, .rshift = true};
const ModKeys KMOD_ALT = {.lalt = true, .ralt = true};
const ModKeys KMOD_GUI = {.lgui = true, .rgui = true};
const ModKeys KMOD_TXT = {.bkspc = true, .del = true}; // modkeys that act like text input
const ModKeys KMOD_NONE = {};
const ModKeys KMOD_ANY = (ModKeys)(ModKeys.inner.max);
const MouseButtons BTN_NONE = {};
const MouseButtons BTN_ANY = (MouseButtons)(MouseButtons.inner.max);
const MouseButtons BTN_LEFT = {.btn_left = true};
const MouseButtons BTN_MIDDLE = {.btn_middle = true};
const MouseButtons BTN_RIGHT = {.btn_right = true};
const MouseButtons BTN_4 = {.btn_4 = true};
const MouseButtons BTN_5 = {.btn_5 = true};
const ModKeys KEY_ANY = (ModKeys)(ModKeys.inner.max);
<* @param [&inout] ctx *>
fn bool Ctx.check_key_combo(&ctx, ModKeys mod, String ...keys)
{
bool is_mod = (bool)(ctx.current_input.keyboard.modkeys & mod);
bool is_keys = true;
String haystack = (String)ctx.get_keys();
foreach (needle: keys) {
is_keys = is_keys && haystack.contains(needle);
}
return is_mod && is_keys;
}
// Window size was changed
<* @param [&inout] ctx *>
fn void? Ctx.input_window_size(&ctx, short width, short height)
{
if (width <= 0 || height <= 0) {
return INVALID_SIZE?;
}
ctx.current_input.events.resize = ctx.width != width || ctx.height != height;
ctx.width = width;
ctx.height = height;
}
// Window gained/lost focus
<* @param [&inout] ctx *>
fn void Ctx.input_changefocus(&ctx, bool has_focus)
{
// FIXME: raylib only has an API to query the focus status so we have to
// update the input flag only if the focus changed
ctx.current_input.events.change_focus = ctx.has_focus != has_focus;
ctx.has_focus = has_focus;
}
// NOTE: all of these refer to the previous frame's data
macro Ctx.mouse_pressed(&ctx) => ctx.input.mouse.updated & ctx.input.mouse.down;
macro Ctx.mouse_released(&ctx) => ctx.input.mouse.updated & ~ctx.input.mouse.down;
macro Ctx.mouse_down(&ctx) => ctx.input.mouse.down;
macro Ctx.is_mouse_pressed(&ctx, MouseButtons btn) => (ctx.mouse_pressed() & btn) != BTN_NONE;
macro Ctx.is_mouse_released(&ctx, MouseButtons btn) => (ctx.mouse_released() & btn) != BTN_NONE;
macro Ctx.is_mouse_down(&ctx, MouseButtons btn) => (ctx.mouse_down() & btn) != BTN_NONE;
// Mouse Buttons down
<* @param [&inout] ctx *>
fn void Ctx.input_mouse_button(&ctx, MouseButtons buttons)
{
ctx.current_input.mouse.updated = ctx.current_input.mouse.down ^ buttons;
ctx.current_input.mouse.down = buttons;
ctx.current_input.events.mouse_btn = ctx.current_input.mouse.down != BTN_NONE || ctx.current_input.mouse.updated != BTN_NONE;
}
// Mouse was moved, report absolute position
<* @param [&inout] ctx *>
fn void Ctx.input_mouse_abs(&ctx, short x, short y)
{
ctx.current_input.mouse.pos.x = math::clamp(x, (short)0, ctx.width);
ctx.current_input.mouse.pos.y = math::clamp(y, (short)0, ctx.height);
short dx, dy;
dx = x - ctx.current_input.mouse.pos.x;
dy = y - ctx.current_input.mouse.pos.y;
ctx.current_input.mouse.delta.x = dx;
ctx.current_input.mouse.delta.y = dy;
ctx.current_input.events.mouse_move = dx != 0 || dy != 0;
}
// Mouse was moved, report relative motion
<* @param [&inout] ctx *>
fn void Ctx.input_mouse_delta(&ctx, short dx, short dy)
{
ctx.current_input.mouse.delta.x = dx;
ctx.current_input.mouse.delta.y = dy;
short mx, my;
mx = ctx.current_input.mouse.pos.x + dx;
my = ctx.current_input.mouse.pos.y + dy;
ctx.current_input.mouse.pos.x = math::clamp(mx, (short)0, ctx.width);
ctx.current_input.mouse.pos.y = math::clamp(my, (short)0, ctx.height);
ctx.current_input.events.mouse_move = dx != 0 || dy != 0;
}
<* @param [&inout] ctx *>
fn void Ctx.input_mouse_wheel(&ctx, short x, short y, float scale = 1.0)
{
ctx.current_input.mouse.scroll.x = (short)((float)-x*scale);
ctx.current_input.mouse.scroll.y = (short)((float)-y*scale);
ctx.current_input.events.mouse_scroll = x !=0 || y != 0;
}
<* @param [&inout] ctx *>
fn void Ctx.input_key_press(&ctx)
{
ctx.current_input.events.key_press = true;
}
<* @param [&inout] ctx *>
fn void Ctx.input_key_release(&ctx)
{
ctx.current_input.events.key_release = true;
}
<* @param [&inout] ctx *>
fn void Ctx.input_key_repeat(&ctx)
{
ctx.current_input.events.key_repeat = true;
}
// append utf-8 encoded text to the context text input
<* @param [&inout] ctx *>
fn void Ctx.input_text_utf8(&ctx, char[] text)
{
if (text == "") return;
usz remaining = ctx.current_input.keyboard.text.len - ctx.current_input.keyboard.text_len;
usz len = text.len > remaining ? remaining : text.len;
char[] s = ctx.current_input.keyboard.text[ctx.current_input.keyboard.text_len ..];
s[..len-1] = text[..len-1];
ctx.current_input.keyboard.text_len += len;
ctx.current_input.events.text_input = true;
}
<*
@param [&inout] ctx
@param [in] text
*>
fn void? Ctx.input_text_unicode(&ctx, uint[] text)
{
if (text.len == 0) return;
usz remaining = ctx.current_input.keyboard.text.len - ctx.current_input.keyboard.text_len;
char[] s = ctx.current_input.keyboard.text[ctx.current_input.keyboard.text_len ..];
usz off = conv::utf32to8(text, s)!;
ctx.current_input.keyboard.text_len += off;
ctx.current_input.events.text_input = true;
}
<* @param [&inout] ctx *>
fn void Ctx.input_char(&ctx, char c)
{
char[1] b = {c};
ctx.input_text_utf8(b[..]);
}
fn String Ctx.get_keys(&ctx) => (String)ctx.input.keyboard.text[:ctx.input.keyboard.text_len];
fn ModKeys Ctx.get_mod(&ctx) => ctx.input.keyboard.modkeys;
// Modifier keys, like control or backspace
<* @param [&inout] ctx *>
fn void Ctx.input_mod_keys(&ctx, ModKeys modkeys, bool set)
{
if (set) {
ctx.current_input.keyboard.modkeys |= modkeys;
} else {
ctx.current_input.keyboard.modkeys &= ~modkeys;
}
ctx.current_input.events.mod_key = (uint)ctx.current_input.keyboard.modkeys != 0;
}

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module ugui;
import std::math;
import std::io;
enum LayoutDirection {
ROW,
COLUMN,
}
enum Anchor {
TOP_LEFT,
LEFT,
BOTTOM_LEFT,
BOTTOM,
BOTTOM_RIGHT,
RIGHT,
TOP_RIGHT,
TOP,
CENTER
}
struct Layout {
Size w, h; // size of the CONTENT, does not include margin, border and padding
struct children { // the children size includes the children's margin/border/pading
Size w, h;
}
TextSize text;
ushort grow_children;
short occupied;
Point origin;
Point scroll_offset;
// false: the element is laid out according to the parent
// true: the element is laid out separate from all other children and the relative position to
// the parent is the .origin field
bool absolute;
LayoutDirection dir; // the direction the children are laid out
Anchor anchor; // how the children are positioned
Rect content_offset; // combined effect of margin, border and padding
}
// Returns the width and height of a @FIT() element based on it's wanted size (min/max)
// and the content size, this function is used to both update the parent's children size and
// give the dimensions of a fit element
// TODO: test and cleanup this function
macro Point Layout.get_dimensions(&el)
{
Point dim;
// if the direction is ROW then the text is placed horizontally with the children
if (el.dir == ROW) {
Size content_width = el.children.w + el.text.width;
Size width = el.w.combine(content_width);
short final_width = width.greater();
short text_height;
if (el.text.area != 0) {
short text_width = (@exact(final_width) - el.children.w).combine(el.text.width).min;
text_height = @exact((short)(el.text.area / text_width)).combine(el.text.height).min;
}
Size content_height = el.children.h.comb_max(@exact(text_height));
Size height = el.h.combine(content_height);
short final_height = height.greater();
dim = {
.x = final_width + el.content_offset.x + el.content_offset.w,
.y = final_height + el.content_offset.y + el.content_offset.h,
};
} else {
// if the direction is COLUMN the text and children are one on top of the other
Size content_width = el.children.w.comb_max(el.text.width);
Size width = el.w.combine(content_width);
short final_width = width.greater();
short text_height;
if (el.text.area != 0) {
short text_width = @exact(final_width).combine(el.text.width).min;
text_height = @exact((short)(el.text.area / text_width)).combine(el.text.height).min;
}
Size content_height = el.children.h + @exact(text_height);
Size height = el.h.combine(content_height);
short final_height = height.greater();
dim = {
.x = final_width + el.content_offset.x + el.content_offset.w,
.y = final_height + el.content_offset.y + el.content_offset.h,
};
}
// GROSS HACK FOR EXACT DIMENSIONS
if (el.w.@is_exact()) dim.x = el.w.min + el.content_offset.x + el.content_offset.w;
if (el.h.@is_exact()) dim.y = el.h.min + el.content_offset.y + el.content_offset.h;
// GROSS HACK FOR GROW DIMENSIONS
// FIXME: does this always work?
if (el.w.@is_grow()) dim.x = 0;
if (el.h.@is_grow()) dim.y = 0;
return dim;
}
// The content space of the element
macro Point Elem.content_space(&e)
{
return {
.x = e.bounds.w - e.layout.content_offset.x - e.layout.content_offset.w,
.y = e.bounds.h - e.layout.content_offset.y - e.layout.content_offset.h,
};
}
// Update the parent element's children size
fn void update_parent_size(Elem* child, Elem* parent)
{
Layout* cl = &child.layout;
Layout* pl = &parent.layout;
// if the element has absolute position do not update the parent
if (cl.absolute) return;
Point child_size = cl.get_dimensions();
switch (pl.dir) {
case ROW: // on rows grow the ch width by the child width and only grow ch height if it exceeds
pl.children.w += @exact(child_size.x);
pl.children.h = pl.children.h.comb_max(@exact(child_size.y));
if (child.layout.w.@is_grow()) parent.layout.grow_children++;
case COLUMN: // do the opposite on column
pl.children.w = pl.children.w.comb_max(@exact(child_size.x));
pl.children.h += @exact(child_size.y);
if (child.layout.h.@is_grow()) parent.layout.grow_children++;
}
}
fn void update_children_bounds(Elem* child, Elem* parent)
{
if (child.layout.absolute) return;
parent.children_bounds = containing_rect(child.bounds + parent.layout.scroll_offset, parent.bounds);
}
macro Rect Elem.content_bounds(&elem) => elem.bounds.pad(elem.layout.content_offset);
// Assign the width and height of an element in the directions that it doesn't need to grow
fn void resolve_dimensions(Elem* e, Elem* p)
{
Layout* el = &e.layout;
Layout* pl = &p.layout;
Point elem_dimensions = el.get_dimensions();
e.bounds.w = elem_dimensions.x;
e.bounds.h = elem_dimensions.y;
// if the element has absolute position do not update the parent
if (el.absolute) return;
switch (pl.dir) {
case ROW:
if (!el.w.@is_grow()) pl.occupied += e.bounds.w;
case COLUMN:
if (!el.h.@is_grow()) pl.occupied += e.bounds.h;
}
}
fn void resolve_grow_elements(Elem* e, Elem* p)
{
// WIDTH
if (e.layout.w.@is_grow()) {
if (e.layout.absolute) { // absolute children do not need to share space
e.bounds.w = p.content_space().x;
} else if (p.layout.dir == ROW) { // grow along the axis, divide the parent size
short slot = (short)((p.content_space().x - p.layout.occupied) / p.layout.grow_children);
e.bounds.w = slot;
p.layout.grow_children--;
p.layout.occupied += slot;
} else if (p.layout.dir == COLUMN) { // grow across the layout axis, inherit width of the parent
e.bounds.w = p.content_space().x;
}
}
// HEIGHT
if (e.layout.h.@is_grow()) {
if (e.layout.absolute) { // absolute children do not need to share space
e.bounds.h = p.content_space().y;
} else if (p.layout.dir == COLUMN) { // grow along the axis, divide the parent size
short slot = (short)((p.content_space().y - p.layout.occupied) / p.layout.grow_children);
e.bounds.h = slot;
p.layout.grow_children--;
p.layout.occupied += slot;
} else if (p.layout.dir == ROW) { // grow across the layout axis, inherit width of the parent
e.bounds.h = p.content_space().y;
}
}
}
fn void resolve_placement(Elem* c, Elem* p)
{
Layout* pl = &p.layout;
Layout* cl = &c.layout;
Point off = {
.x = p.bounds.x + pl.origin.x + pl.content_offset.x,
.y = p.bounds.y + pl.origin.y + pl.content_offset.y,
};
// if the element has absolute position assign the origin and do not update the parent
if (cl.absolute) {
c.bounds.x = p.bounds.x + pl.content_offset.x + cl.origin.x;
c.bounds.y = p.bounds.x + pl.content_offset.x + cl.origin.y;
return;
}
switch (pl.anchor) {
case TOP_LEFT:
c.bounds.x = off.x;
c.bounds.y = off.y;
case LEFT:
c.bounds.x = off.x;
c.bounds.y = off.y + p.content_space().y/2;
if (pl.dir == COLUMN) {
c.bounds.y -= pl.occupied/2;
} else if (pl.dir == ROW) {
c.bounds.y -= c.bounds.h/2;
}
case BOTTOM_LEFT:
c.bounds.x = off.x;
c.bounds.y = off.y + p.content_space().y ;
if (pl.dir == COLUMN) {
c.bounds.y -= pl.occupied;
} else if (pl.dir == ROW) {
c.bounds.y -= c.bounds.h;
}
case BOTTOM:
c.bounds.x = off.x + p.content_space().x/2;
c.bounds.y = off.y + p.content_space().y;
if (pl.dir == COLUMN) {
c.bounds.y -= pl.occupied;
c.bounds.x -= c.bounds.w/2;
} else if (pl.dir == ROW) {
c.bounds.y -= c.bounds.h;
c.bounds.x -= pl.occupied/2;
}
case BOTTOM_RIGHT:
c.bounds.x = off.x + p.content_space().x;
c.bounds.y = off.y + p.content_space().y;
if (pl.dir == COLUMN) {
c.bounds.y -= pl.occupied;
c.bounds.x -= c.bounds.w;
} else if (pl.dir == ROW) {
c.bounds.y -= c.bounds.h;
c.bounds.x -= pl.occupied;
}
case RIGHT:
c.bounds.x = off.x + p.content_space().x;
c.bounds.y = off.y + p.content_space().y/2;
if (pl.dir == COLUMN) {
c.bounds.y -= pl.occupied/2;
c.bounds.x -= c.bounds.w;
} else if (pl.dir == ROW) {
c.bounds.y -= c.bounds.h/2;
c.bounds.x -= pl.occupied;
}
case TOP_RIGHT:
c.bounds.x = off.x + p.content_space().x;
c.bounds.y = off.y;
if (pl.dir == COLUMN) {
c.bounds.x -= c.bounds.w;
} else if (pl.dir == ROW) {
c.bounds.x -= pl.occupied;
}
case TOP:
c.bounds.x = off.x + p.content_space().x/2;
c.bounds.y = off.y;
if (pl.dir == COLUMN) {
c.bounds.x -= c.bounds.w/2;
} else if (pl.dir == ROW) {
c.bounds.x -= pl.occupied/2;
}
case CENTER:
c.bounds.x = off.x + p.content_space().x/2;
c.bounds.y = off.y + p.content_space().y/2;
if (pl.dir == COLUMN) {
c.bounds.x -= c.bounds.w/2;
c.bounds.y -= pl.occupied/2;
} else if (pl.dir == ROW) {
c.bounds.x -= pl.occupied/2;
c.bounds.y -= c.bounds.h/2;
}
break;
}
switch (pl.dir) {
case ROW:
pl.origin.x += c.bounds.w;
case COLUMN:
pl.origin.y += c.bounds.h;
default: unreachable("unknown layout direction");
}
}
fn void? Ctx.layout_element_tree(&ctx)
{
int current;
for (int n; (current = ctx.tree.level_order_it(0, n)) >= 0; n++) {
Elem* p = ctx.find_elem(ctx.tree.get(current))!;
p.layout.origin = -p.layout.scroll_offset;
int ch;
// RESOLVE KNOWN DIMENSIONS
for (int i; (ch = ctx.tree.children_it(current, i)) >= 0; i++) {
Elem* c = ctx.find_elem(ctx.tree.get(ch))!;
if (ctx.tree.is_root(ch)) {
resolve_dimensions(p, &&{});
} else {
resolve_dimensions(c, p);
}
}
// RESOLVE GROW CHILDREN
for (int i; (ch = ctx.tree.children_it(current, i)) >= 0; i++) {
Elem* c = ctx.find_elem(ctx.tree.get(ch))!;
if (ctx.tree.is_root(ch)) {
resolve_grow_elements(p, &&{});
} else {
resolve_grow_elements(c, p);
}
}
// RESOLVE CHILDREN PLACEMENT
for (int i; (ch = ctx.tree.children_it(current, i)) >= 0; i++) {
Elem* c = ctx.find_elem(ctx.tree.get(ch))!;
if (ctx.tree.is_root(ch)) {
resolve_placement(p, &&{});
update_children_bounds(p, &&{});
} else {
resolve_placement(c, p);
update_children_bounds(c, p);
}
// FIXME: this stuff would be better elsewhere but we are already iteraring through all
// elements so here it fits really well
ctx.update_hover_and_focus(c);
}
}
}

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@ -1,420 +0,0 @@
import std::io;
import ugui;
import std::time;
import std::collections::ringbuffer;
import std::core::string;
import std::core::mem::allocator;
import ugui::sdl::ren;
alias Times = ringbuffer::RingBuffer{time::NanoDuration[128]};
fn void Times.print_stats(&times)
{
time::NanoDuration min, max, avg, x;
min = times.get(0);
for (usz i = 0; i < times.written; i++) {
x = times.get(i);
if (x < min) { min = x; }
if (x > max) { max = x; }
avg += x;
}
avg = (NanoDuration)((ulong)avg/128.0);
io::printfn("min=%s, max=%s, avg=%s", min, max, avg);
}
struct TimeStats {
time::NanoDuration min, max, avg;
}
fn TimeStats Times.get_stats(&times)
{
time::NanoDuration min, max, avg, x;
min = times.get(0);
for (usz i = 0; i < times.written; i++) {
x = times.get(i);
if (x < min) { min = x; }
if (x > max) { max = x; }
avg += x;
}
avg = (NanoDuration)((ulong)avg/128.0);
return {.min = min, .max = max, .avg = avg};
}
const char[*] VS_PATH = "resources/shaders/compiled/ugui.vert.spv";
const char[*] FS_PATH = "resources/shaders/compiled/ugui.frag.spv";
const char[*] STYLESHEET_PATH = "resources/style.css";
const bool LIMIT_FPS = true;
const bool VSYNC = true;
fn int main(String[] args)
{
ArenaAllocator arena;
char[] mem = mem::new_array(char, 1024*1024);
defer (void)mem::free(mem);
arena.init(mem);
ugui::Ctx ui;
ui.init(&arena)!!;
defer ui.free();
ren::Renderer ren;
ren.init("Ugui Test", 800, 600, VSYNC);
defer ren.free();
ui.input_window_size(800, 600)!!;
// ========================================================================================== //
// FONT LOADING //
// ========================================================================================== //
// import font in the ui context
ui.load_font(&arena, "font1", "resources/hack-nerd.ttf", 16)!!;
// set the renderer's font atlas
ren.font_atlas_id = ui.get_font_id("font1");
// send the atlas to the gpu
Atlas* font_atlas = ui.get_font_atlas("font1")!!;
ren.new_texture("font1", JUST_ALPHA, font_atlas.buffer, font_atlas.width, font_atlas.height);
// ========================================================================================== //
// ICON LOADING //
// ========================================================================================== //
// create the atlas and upload some icons
ui.sprite_atlas_create("icons", AtlasType.ATLAS_R8G8B8A8, 512, 512)!!;
ui.import_sprite_file_qoi("tux", "resources/tux.qoi")!!;
ui.import_sprite_file_qoi("tick", "resources/tick_sdf.qoi", SpriteType.SPRITE_MSDF)!!;
// set the renderer's sprite atlas
ren.sprite_atlas_id = ui.get_sprite_atlas_id("icons");
// upload the atlas to the gpu
Atlas atlas = ui.sprite_atlas.atlas;
ren.new_texture("icons", FULL_COLOR, atlas.buffer, atlas.width, atlas.height);
// ========================================================================================== //
// PIPELINE SETUP //
// ========================================================================================== //
ren.load_spirv_shader_from_file("UGUI_PIPELINE", VS_PATH, FS_PATH, 2, 0);
ren.create_pipeline("UGUI_PIPELINE", RECT);
// ========================================================================================== //
// CSS INPUT //
// ========================================================================================== //
io::printfn("imported %d styles", ui.import_style_from_file(STYLESHEET_PATH));
// ========================================================================================== //
// OTHER VARIABLES //
// ========================================================================================== //
TextEdit te;
te.buffer = mem::new_array(char, 256);
defer mem::free(te.buffer);
isz frame;
double fps;
time::Clock clock;
time::Clock fps_clock;
time::Clock sleep_clock;
Times ui_times;
Times draw_times;
// ========================================================================================== //
// MAIN LOOP //
// ========================================================================================== //
ren::pre(ren.win);
bool quit;
while (!quit) {
clock.mark();
fps_clock.mark();
sleep_clock.mark();
quit = ui.handle_events()!!;
/* End Input Handling */
/* Start UI Handling */
ui.frame_begin()!!;
if (ui.check_key_combo(ugui::KMOD_CTRL, "q")) quit = true;
const String APPLICATION = "calculator";
$switch APPLICATION:
$case "debug":
debug_app(&ui);
$case "calculator":
calculator(&ui, &te);
$case "popup":
popup(&ui);
$endswitch
// Timings counter
TimeStats dts = draw_times.get_stats();
TimeStats uts = ui_times.get_stats();
ui.@div(ugui::@fit(), ugui::@fit(), COLUMN, TOP_LEFT, absolute: true, off: {10, 10}) {
ui.text(string::tformat("frame %d, fps = %.2f", frame, fps))!!;
ui.text(string::tformat("ui avg: %s\ndraw avg: %s\nTOT: %s", uts.avg, dts.avg, uts.avg+dts.avg))!!;
}!!;
ui.frame_end()!!;
/* End UI Handling */
ui_times.push(clock.mark());
//ui_times.print_stats();
/* Start UI Drawing */
ren.begin_render(true);
ren.render_ugui(&ui.cmd_queue);
ren.end_render();
draw_times.push(clock.mark());
//draw_times.print_stats();
/* End Drawing */
// wait for the next event, timeout after 100ms
int timeout = LIMIT_FPS ? (int)(100.0-sleep_clock.mark().to_ms()-0.5) : 0;
if (ui.skip_frame) timeout = 0;
ren::wait_events(timeout);
fps = 1.0 / fps_clock.mark().to_sec();
frame++;
}
return 0;
}
fn void debug_app(ugui::Ctx* ui)
{
static LayoutDirection d = ROW;
ui.@div(ugui::@grow(), ugui::@grow(), anchor: CENTER) {
ui.@div(ugui::@exact(300), ugui::@exact(300), d, scroll_x: true, scroll_y: true) {
if (ui.button("one")!!.mouse_release) d = COLUMN;
if (ui.button("two")!!.mouse_release) d = ROW;
ui.button("three")!!;
ui.button("four")!!;
ui.button("five")!!;
ui.button("six")!!;
ui.button("seven")!!;
ui.button("eight")!!;
ui.button("nine")!!;
ui.button("ten")!!;
}!!;
}!!;
}
/*
fn void debug_app(ugui::Ctx* ui)
{
static bool toggle;
ui.div_begin({.w=-100})!!;
{
ui.layout_set_column()!!;
if (ui.button(icon:"tux")!!.mouse_press) {
io::printn("press button0");
toggle = !toggle;
}
//ui.layout_next_column()!!;
if (ui.button(label: "ciao", icon: "tick")!!.mouse_press) {
io::printn("press button1");
}
//ui.layout_next_column()!!;
if (ui.button()!!.mouse_release) {
io::printn("release button2");
}
ui.layout_set_row()!!;
ui.layout_next_row()!!;
static float rf, gf, bf, af;
ui.slider_ver({0,0,30,100}, &rf)!!;
ui.slider_ver({0,0,30,100}, &gf)!!;
ui.slider_ver({0,0,30,100}, &bf)!!;
ui.slider_ver({0,0,30,100}, &af)!!;
ui.layout_next_column()!!;
ui.text_unbounded("Ciao Mamma\nAbilità ⚡\n'\udb80\udd2c'")!!;
ui.layout_next_column()!!;
ui.button("Continua!")!!;
ui.layout_next_row()!!;
static bool check;
ui.checkbox("", {}, &check, "tick")!!;
ui.checkbox("", {}, &check)!!;
ui.toggle("", {}, &toggle)!!;
ui.sprite("tux")!!;
static char[128] text_box = "ciao mamma";
static usz text_len = "ciao mamma".len;
ui.text_box({0,0,200,200}, text_box[..], &text_len)!!;
};
ui.div_end()!!;
ui.div_begin(ugui::DIV_FILL, scroll_x: true, scroll_y: true)!!;
{
ui.layout_set_column()!!;
static float slider2 = 0.5;
if (ui.slider_ver({0,0,30,100}, &slider2)!!.update) {
io::printfn("other slider: %f", slider2);
}
ui.button()!!;
ui.button()!!;
ui.button()!!;
ui.button()!!;
if (toggle) {
ui.button()!!;
ui.button()!!;
ui.button()!!;
ui.button()!!;
}
ui.layout_next_column()!!;
ui.layout_set_row()!!;
static float f1, f2;
ui.slider_hor({0,0,100,30}, &f1)!!;
ui.slider_hor({0,0,100,30}, &f2)!!;
};
ui.div_end()!!;
}
*/
import std::os::process;
fn void calculator(ugui::Ctx* ui, TextEdit* te)
{
static char[128] buffer;
static usz len;
bool eval;
// keyboard input
switch(ui.get_keys()) {
case "+": nextcase;
case "-": nextcase;
case "*": nextcase;
case "/": nextcase;
case "(": nextcase;
case ")": nextcase;
case ".": nextcase;
case "0": nextcase;
case "1": nextcase;
case "2": nextcase;
case "3": nextcase;
case "4": nextcase;
case "5": nextcase;
case "6": nextcase;
case "7": nextcase;
case "8": nextcase;
case "9":
buffer[len++] = ui.get_keys()[0];
case "\n":
eval = len != 0;
case "c":
len = 0;
case "d":
if (len > 0) len--;
}
static bool toggle;
static ugui::Point pos;
if (ui.is_mouse_released(ugui::BTN_RIGHT)) {
pos = ui.input.mouse.pos;
toggle = !toggle;
}
if (toggle) {
toggle = ui.popup_begin(pos, ugui::@fit(50), ugui::@fit(100), COLUMN)!!;
ui.button("Uno")!!;
ui.button("Due")!!;
ui.button("Tre")!!;
ui.button("Quattro")!!;
ui.div_end()!!;
}
// ui input/output
ui.@div(ugui::@grow(), ugui::@grow(), ROW, CENTER) { // center everything on the screen
ui.@div(ugui::@fit(), ugui::@fit(), COLUMN, TOP_LEFT) {
ui.@div(ugui::@grow(), ugui::@fit(), ROW, CENTER) {ui.text("SHITTY AHH CALCULATOR")!!;}!!;
ui.@div(ugui::@grow(), ugui::@exact(100), ROW, RIGHT) {
ui.text((String)buffer[:len])!!;
}!!;
ui.@row() {
ui.@column() {
ui.button("7")!!.mouse_press ? buffer[len++] = '7' : 0;
ui.button("4")!!.mouse_press ? buffer[len++] = '4' : 0;
ui.button("1")!!.mouse_press ? buffer[len++] = '1' : 0;
ui.button("0")!!.mouse_press ? buffer[len++] = '0' : 0;
}!!;
ui.@column() {
ui.button("8")!!.mouse_press ? buffer[len++] = '8' : 0;
ui.button("5")!!.mouse_press ? buffer[len++] = '5' : 0;
ui.button("2")!!.mouse_press ? buffer[len++] = '2' : 0;
ui.button(".")!!.mouse_press ? buffer[len++] = '.' : 0;
}!!;
ui.@column() {
ui.button("9")!!.mouse_press ? buffer[len++] = '9' : 0;
ui.button("6")!!.mouse_press ? buffer[len++] = '6' : 0;
ui.button("3")!!.mouse_press ? buffer[len++] = '3' : 0;
ui.button("(")!!.mouse_press ? buffer[len++] = '(' : 0;
}!!;
ui.@div(ugui::@exact(10), ugui::@exact(10)) {}!!;
ui.@column() {
ui.button("x")!!.mouse_press ? buffer[len++] = '*' : 0;
ui.button("/")!!.mouse_press ? buffer[len++] = '/' : 0;
ui.button("+")!!.mouse_press ? buffer[len++] = '+' : 0;
ui.button(")")!!.mouse_press ? buffer[len++] = ')' : 0;
}!!;
ui.@column() {
ui.button("C")!!.mouse_press ? len = 0 : 0;
ui.button("D")!!.mouse_press ? len > 0 ? len-- : 0 : 0;
ui.button("-")!!.mouse_press ? buffer[len++] = '-' : 0;
// eval the expression with 'bc'
if (ui.button("=")!!.mouse_press || eval) {
char[128] out;
String y = string::tformat("echo '%s' | bc", (String)buffer[:len]);
String x = process::execute_stdout_to_buffer(out[:128], (String[]){"sh", "-c", y}) ?? "";
buffer[:x.len] = x[..];
len = x.len;
}
}!!;
}!!;
ui.@div(ugui::@grow(), ugui::@fit(), anchor: CENTER) {
static bool state;
ui.checkbox("boolean", &state, "tick")!!;
ui.sprite("tux", 32)!!;
ui.toggle("lmao", &state)!!;
}!!;
ui.@div(ugui::@grow(), ugui::@exact(50), anchor: CENTER, scroll_y: true) {
static float f;
ui.slider_hor(ugui::@exact(100), ugui::@exact(20), &f)!!;
ui.slider_ver(ugui::@exact(20), ugui::@exact(100), &f)!!;
}!!;
ui.@div(ugui::@grow(), ugui::@fit(), anchor: CENTER) {
ui.text_box(ugui::@grow(), ugui::@exact(100), te, TOP_LEFT)!!;
}!!;
}!!; }!!;
}
fn void popup(ugui::Ctx* ui)
{
static bool toggle;
static ugui::Point pos;
if (toggle) {
toggle = ui.popup_begin(pos, ugui::@fit(), ugui::@fit(), COLUMN)!!;
ui.button("POP")!!;
ui.button("UP")!!;
ui.div_end()!!;
}
ui.@center(COLUMN) {
if (ui.button("ciao")!!.mouse_release) {
pos = ui.input.mouse.pos;
toggle = ~toggle;
}
if (ui.button("mamma")!!.mouse_press) ugui::println("pressed!");
}!!;
}

367
src/mtree.c3 Normal file
View file

@ -0,0 +1,367 @@
module mtree{Type};
/* ================================================================================================
* MTree, Bitmap-based tree
* ================================================================================================
*
* Overview
* --------
* The MTree is a bitmap-based tree structure composed of three core elements:
* - Element Vector: Stores user data.
* - Reference Node Vector: Manages node relationships.
* - Bitmap: Marks used indices.
*
* The name "MTree" originates from "Matrix Tree," where the vector is divided into
* sectors of power-of-two sizes. Each node's bitmap marks the positions of its
* children within the same sector.
*
* If a parent and its children are in different sectors, a new node is created.
* The parent's "next" field points to this new node, forming a chain that must
* be traversed during iteration.
*
*
* Example (sector size = 8)
* -------------------------
*
* _________________________________
* |__ __ _______________________ |
* | | | | _ |
* | v v vv |v
* +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
* refs_vec:| 0| 1| 2| 3| 4| 5| 6| 7| 8| 9|10|11|12|13|14|15|16|...
* +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
* \__________ __________/ \__________ __________/ \__
* V V
* sector 0 sector 1
*
*
* Node Relationships:
* -------------------
* - Root (Element 0) has three direct children: 1, 2, and 10.
* - Node 10 is in a different sector than the root, so root.next points to Node 11.
* - Node 11 has Node 10 as a direct child and Node 0 (root) as its parent.
*
* Bitmap Representation:
* ---------------------
*
* root = {
* .parent = -1; // Root has no parent
* .next = 11; // Points to Node 11
* .children = 0b00000110; // [0|1|1|0|0|0|0|0] (Children: 1, 2)
* }
*
* node11 = {
* .parent = 0; // Parent is root (Node 0)
* .next = -1; // Last in the chain
* .children = 0b00000100; // [0|0|1|0|0|0|0|0] (Child: 10)
* }
*
* ================================================================================================
*/
import std::core::mem;
import std::core::mem::allocator;
import std::io;
import std::bits;
import std::collections::list;
alias Bitmap = ulong;
const BITS = Bitmap.sizeof*8;
alias IdxList = List{int};
// next: if positive it contains the index of the next node that contains the children information
struct RefNode {
int next;
int parent;
Bitmap children;
}
struct MTree {
usz elements;
Allocator allocator;
IdxList queue;
Bitmap[] used;
Type[] elem_vec; // element vector
RefNode[] refs_vec; // relationship vector
}
<* @param [&inout] tree *>
fn void MTree.init(&tree, usz size, Allocator allocator = mem)
{
// round size to the nearest multiple of BITS
size = size + size%BITS;
tree.elements = 0;
tree.allocator = allocator;
tree.queue.init(tree.allocator, size);
tree.used = allocator::new_array(tree.allocator, Bitmap, size/BITS);
tree.elem_vec = allocator::new_array(tree.allocator, Type, size);
tree.refs_vec = allocator::new_array(tree.allocator, RefNode, size);
foreach (&r: tree.refs_vec) {
r.next = -1;
}
}
<* @param [&inout] tree *>
fn void MTree.free(&tree)
{
tree.elements = 0;
tree.queue.free();
(void)allocator::free(tree.allocator, tree.used);
(void)allocator::free(tree.allocator, tree.elem_vec);
(void)allocator::free(tree.allocator, tree.refs_vec);
}
<* @param [&inout] tree *>
fn int? MTree.get_free_spot(&tree)
{
foreach (idx, d: tree.used) {
if (d != $typeof(d).max) {
int spot = (int)idx*BITS + BITS-(int)d.clz();
return spot;
}
}
return CAPACITY_EXCEEDED?;
}
<* @require idx >= 0 *>
macro void MTree.set_used(&tree, int idx)
{
int r = idx % BITS;
int q = idx / BITS;
tree.used[q] |= (1l << r);
}
<* @require idx >= 0 *>
macro void MTree.unset_used(&tree, int idx)
{
int r = idx % BITS;
int q = idx / BITS;
tree.used[q] &= ~(1l << r);
}
<* @require idx >= 0 *>
macro bool MTree.is_used(&tree, int idx)
{
int r = idx % BITS;
int q = idx / BITS;
return !!(tree.used[q] & (1l << r));
}
// get the last node in the "next" chain
<* @require tree.is_used(parent) == true *>
fn int MTree.last_node(&tree, int parent)
{
while(tree.refs_vec[parent].next >= 0) {
parent = tree.refs_vec[parent].next;
}
return parent;
}
<*
@require tree.elements == 0 || tree.is_used(parent) == true
@param [&inout] tree
*>
fn int? MTree.add(&tree, int parent, Type t)
{
int idx = tree.get_free_spot()!;
int subtree = idx / BITS;
tree.set_used(idx);
tree.elem_vec[idx] = t;
tree.refs_vec[idx] = (RefNode){
.parent = parent,
.next = -1,
};
tree.elements++;
// root element, has no parent
if (tree.elements == 1) {
tree.refs_vec[idx].parent = -1;
return idx;
}
// if the parent already has a node in the same subtree as the child then update that node's
// children bitmap
bool done;
for (int p = parent; p >= 0; p = tree.refs_vec[p].next) {
int ps = p/BITS;
if (ps == subtree) {
tree.refs_vec[p].children |= (1l << (idx%BITS));
done = true;
break;
}
}
// on fail we need to create another parent node
if (!done) {
int new_next = tree.get_free_spot()!;
// if the new node does not land in the same subtree as the child we cannot do
// anything since the references are immutable
if (new_next/BITS != subtree) {
return CAPACITY_EXCEEDED?;
}
tree.set_used(new_next);
tree.elements++;
// update the "next" chain
int last_link = tree.last_node(parent);
tree.refs_vec[last_link].next = new_next;
tree.refs_vec[new_next].next = -1;
tree.refs_vec[new_next].children |= (long)(1 << (idx%BITS));
tree.refs_vec[new_next].parent = last_link;
// FIXME: the elem_vec is not updated, do we need to?
}
return idx;
}
// get the index of the n-th children of parent, -1 otherwise
// usage: for (int i, c; (c = tree.children_it(parent, i)) >= 0; i++) { ... }
<* @param [&in] tree *>
fn int MTree.children_it(&tree, int parent, int n)
{
int tot_children;
int child;
for (int p = parent; p >= 0; p = tree.refs_vec[p].next) {
int cn = (int)tree.refs_vec[p].children.popcount();
tot_children += cn;
// we are in the right subtree
if (tot_children > n) {
child = (p/BITS) * BITS; // start at the parent's subtree index
int j = cn - (tot_children - n); // we need the j-th children of this node
Bitmap u = tree.refs_vec[p].children;
child += j; // add the children number
do {
child += (int)u.ctz(); // increment by the skipped zeroes
u >>= u.ctz() + 1;
j--;
} while (j >= 0);
return child;
}
}
return -1;
}
<* @param [&in] tree *>
fn int MTree.children_num(&tree, int parent)
{
int n;
for (int p = parent; p >= 0; p = tree.refs_vec[p].next) {
n += (int)tree.refs_vec[p].children.popcount();
}
return n;
}
<* @param [&in] tree *>
fn int MTree.subtree_size(&tree, int parent)
{
int x = tree.children_num(parent);
int c;
for (int n; (c = tree.children_it(parent, n)) >= 0; n++) {
x += tree.subtree_size(c);
}
return x;
}
<* @param [&inout] tree *>
fn int MTree.level_order_it(&tree, int parent, int i)
{
if (i == 0) {
tree.queue.clear();
tree.queue.push(parent);
}
if (tree.queue.len() == 0) return -1;
int p = tree.queue.pop_first()!!;
int c;
for (int n; (c = tree.children_it(p, n)) >= 0; n++) {
tree.queue.push(c);
}
return p;
}
<* @param [&inout] tree *>
fn void MTree.prune(&tree, int parent)
{
if (!tree.is_used(parent)) return;
int c;
for (int i = 0; (c = tree.children_it(parent, i)) >= 0; i++) {
tree.prune(c); // prune the subtree
// delete all children including their next chain
for (int p = c; p >= 0;) {
int next = tree.refs_vec[p].next;
tree.unset_used(p);
tree.refs_vec[p] = {.next = -1};
p = next;
}
}
// finally delete the parent
for (int p = parent; p >= 0;) {
int next = tree.refs_vec[p].next;
tree.unset_used(p);
tree.elements--;
tree.refs_vec[p] = {.next = -1};
p = next;
}
}
<*
@require ref >= 0 , ref < tree.elem_vec.len
@param [&inout] tree
*>
fn Type? MTree.get(&tree, int ref) @operator([])
{
if (tree.is_used(ref)) return tree.elem_vec[ref];
return NOT_FOUND?;
}
<* @param [&in] tree *>
fn Type? MTree.parentof(&tree, int ref)
{
if (!tree.is_used(ref)) return NOT_FOUND?;
return tree.refs_vec[ref].parent;
}
<* @param [&inout] tree *>
fn void MTree.nuke(&tree)
{
foreach (idx, &b: tree.used) {
*b = 0;
tree.refs_vec[idx] = {.next = -1};
}
tree.elements = 0;
}
<* @param [&in] t *>
macro bool MTree.is_root(&t, int i) => t.is_used(i) && t.refs_vec[i].parent == -1;
<* @param [&in] tree *>
fn void MTree.print(&tree)
{
foreach (idx, c: tree.elem_vec) {
if (tree.is_used((int)idx)) {
io::printfn("[%d](%s) parent:%d next:%d children:%b",
idx, c, tree.refs_vec[idx].parent, tree.refs_vec[idx].next,
tree.refs_vec[idx].children
);
}
}
}

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module ugui;
// ---------------------------------------------------------------------------------- //
// RECTANGLE //
// ---------------------------------------------------------------------------------- //
// Rect and it's methods
struct Rect {
short x, y, w, h;
}
// TODO: find another name
const Rect RECT_MAX = {0, 0, short.max, short.max};
// return true if rect a contains b
macro bool Rect.contains(Rect a, Rect b)
{
return (a.x <= b.x && a.y <= b.y && a.x+a.w >= b.x+b.w && a.y+a.h >= b.y+b.h);
}
// returns the intersection of a and b
macro Rect Rect.intersection(Rect a, Rect b)
{
return {
.x = (short)max(a.x, b.x),
.y = (short)max(a.y, b.y),
.w = (short)min(a.x+a.w, b.x+b.w) - (short)max(a.x, b.x),
.h = (short)min(a.y+a.h, b.y+b.h) - (short)max(a.y, b.y),
};
}
// returns true if the intersection not null
macro bool Rect.collides(Rect a, Rect b)
{
return !(a.x > b.x+b.w || a.x+a.w < b.x || a.y > b.y+b.h || a.y+a.h < b.y);
}
// return a rect that contains both rects, a bounding box of both
macro Rect containing_rect(Rect a, Rect b)
{
short min_x = (short)min(a.x, b.x);
short min_y = (short)min(a.y, b.y);
short max_x = (short)max(a.x + a.w, b.x + b.w);
short max_y = (short)max(a.y + a.h, b.y + b.h);
return {
.x = min_x,
.y = min_y,
.w = (short)(max_x - min_x),
.h = (short)(max_y - min_y)
};
}
// check for empty rect
macro bool Rect.is_null(Rect r) => r.x == 0 && r.y == 0 && r.x == 0 && r.w == 0;
// returns the element-wise addition of r1 and r2
macro Rect Rect.add(Rect r1, Rect r2) @operator_s(+)
{
return {
.x = r1.x + r2.x,
.y = r1.y + r2.y,
.w = r1.w + r2.w,
.h = r1.h + r2.h,
};
}
// returns the element-wise subtraction of r1 and r2
macro Rect Rect.sub(Rect r1, Rect r2) @operator_s(-)
{
return {
.x = r1.x - r2.x,
.y = r1.y - r2.y,
.w = r1.w - r2.w,
.h = r1.h - r2.h,
};
}
// returns the element-wise multiplication of r1 and r2
macro Rect Rect.mul(Rect r1, Rect r2) @operator_s(*)
{
return {
.x = r1.x * r2.x,
.y = r1.y * r2.y,
.w = r1.w * r2.w,
.h = r1.h * r2.h,
};
}
macro Point Rect.position(Rect r)
{
return {
.x = r.x,
.y = r.y,
};
}
macro Point Rect.size(Rect r)
{
return {
.x = r.w,
.y = r.h,
};
}
macro Rect Rect.max(Rect a, Rect b)
{
return {
.x = max(a.x, b.x),
.y = max(a.y, b.y),
.w = max(a.w, b.w),
.h = max(a.h, b.h),
};
}
macro Rect Rect.min(Rect a, Rect b)
{
return {
.x = min(a.x, b.x),
.y = min(a.y, b.y),
.w = min(a.w, b.w),
.h = min(a.h, b.h),
};
}
// Offset a rect by a point
macro Rect Rect.off(Rect r, Point p) @operator_s(+)
{
return {
.x = r.x + p.x,
.y = r.y + p.y,
.w = r.w,
.h = r.h,
};
}
// Resize a rect width and height
macro Rect Rect.grow(Rect r, Point p)
{
return {
.x = r.x,
.y = r.y,
.w = r.w + p.x,
.h = r.h + p.y,
};
}
// Return the bottom-right corner of a rectangle
macro Point Rect.bottom_right(Rect r)
{
return {
.x = r.x + r.w,
.y = r.y + r.h,
};
}
macro Rect Rect.center_to(Rect a, Rect b)
{
return {
.x = b.x + (b.w - a.w)/2,
.y = b.y + (b.h - a.h)/2,
.w = a.w,
.h = a.h,
};
}
macro Rect Rect.pad(Rect a, Rect b)
{
return {
.x = a.x + b.x,
.y = a.y + b.y,
.w = a.w - b.x - b.w,
.h = a.h - b.y - b.h,
};
}
macro Rect Rect.expand(Rect a, Rect b)
{
return {
.x = a.x - b.x,
.y = a.y - b.y,
.w = a.w + b.x + b.w,
.h = a.h + b.y + b.h,
};
}
// ---------------------------------------------------------------------------------- //
// POINT //
// ---------------------------------------------------------------------------------- //
struct Point {
short x, y;
}
// returns true if a point is inside the rectangle
macro bool Point.in_rect(Point p, Rect r)
{
return (p.x >= r.x && p.x <= r.x + r.w) && (p.y >= r.y && p.y <= r.y + r.h);
}
macro bool Point.outside(Point p, Rect r) => !p.in_rect(r);
macro Point Point.add(Point a, Point b) @operator_s(+) => {.x = a.x+b.x, .y = a.y+b.y};
macro Point Point.sub(Point a, Point b) @operator_s(-) => {.x = a.x-b.x, .y = a.y-b.y};
macro Point Point.neg(Point p) @operator_s(-) => {-p.x, -p.y};
macro Point Point.max(Point a, Point b) => {.x = max(a.x, b.x), .y = max(a.y, b.y)};
macro Point Point.min(Point a, Point b) => {.x = min(a.x, b.x), .y = min(a.y, b.y)};
macro bool Point.equals(Point a, Point b) @operator_s(==) => a.x == b.x && a.y == b.y;
// ---------------------------------------------------------------------------------- //
// COLOR //
// ---------------------------------------------------------------------------------- //
struct Color{
char r, g, b, a;
}
macro Color uint.to_rgba(u)
{
return {
.r = (char)((u >> 24) & 0xff),
.g = (char)((u >> 16) & 0xff),
.b = (char)((u >> 8) & 0xff),
.a = (char)((u >> 0) & 0xff)
};
}
macro Color uint.@to_rgba($u)
{
return {
.r = (char)(($u >> 24) & 0xff),
.g = (char)(($u >> 16) & 0xff),
.b = (char)(($u >> 8) & 0xff),
.a = (char)(($u >> 0) & 0xff)
};
}
macro uint Color.to_uint(c) => c.r | (c.g << 8) | (c.b << 16) | (c.a << 24);
// ---------------------------------------------------------------------------------- //
// SIZE //
// ---------------------------------------------------------------------------------- //
macro short short.add_no_of(short a, short b) => (short)max(min((int)a + (int)b, short.max), short.min) @inline;
struct Size {
short min, max;
}
macro Size @grow() => {.min = 0, .max = 0};
macro Size @exact(short s) => {.min = s, .max = s};
macro Size @fit(short min = 0, short max = short.max) => {.min = min, .max = max};
macro bool Size.@is_grow(s) => (s.min == 0 && s.max == 0);
macro bool Size.@is_exact(s) => (s.min == s.max && s.min != 0);
macro bool Size.@is_fit(s) => (s.min != s.max);
macro Size Size.add(a, Size b) @operator_s(+) => {.min = a.min.add_no_of(b.min), .max = a.max.add_no_of(b.max)};
macro Size Size.sub(a, Size b) @operator_s(-) => {.min = a.min.add_no_of(-b.min), .max = a.max.add_no_of(-b.max)};
macro Size Size.combine(a, Size b) => {.min = max(a.min, b.min), .max = min(a.max, b.max)};
macro Size Size.comb_max(a, Size b) => {.min = max(a.min, b.min), .max = max(a.max, b.max)};
macro Size Size.comb_min(a, Size b) => {.min = min(a.min, b.min), .max = min(a.max, b.max)};
macro short Size.greater(a) => a.min > a.max ? a.min : a.max;

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module ugui;
import std::core::mem::allocator;
import std::collections::map;
import std::io;
import std::compression::qoi;
const usz SRITES_PER_ATLAS = 64;
enum SpriteType {
SPRITE_NORMAL,
SPRITE_SDF,
SPRITE_MSDF,
SPRITE_ANIMATED,
}
struct Sprite {
Id id;
SpriteType type;
ushort u, v;
ushort w, h;
}
alias SpriteMap = map::HashMap{Id, Sprite};
struct SpriteAtlas {
Id id;
Atlas atlas;
SpriteMap sprites;
bool should_update;
}
// name: some examples are "icons" or "images"
fn void? SpriteAtlas.init(&this, String name, AtlasType type, ushort width, ushort height)
{
// FIXME: for now only R8G8B8A8 format is supported
if (type != ATLAS_R8G8B8A8) {
return INVALID_TYPE?;
}
this.id = name.hash();
this.atlas.new(this.id, AtlasType.ATLAS_R8G8B8A8, width, height)!;
this.sprites.init(allocator::mem, capacity: SRITES_PER_ATLAS);
this.should_update = false;
}
fn void? SpriteAtlas.free(&this)
{
this.atlas.free();
this.sprites.free();
}
// FIXME: this should throw an error when a different pixel format than the atlas' is used
// or convert from the source's pixel format to the atlas'
fn Sprite*? SpriteAtlas.insert(&this, String name, SpriteType type, char[] pixels, ushort w, ushort h, ushort stride)
{
Sprite s;
s.id = name.hash();
s.type = type;
Point uv = this.atlas.place(pixels, w, h, stride)!;
s.w = w;
s.h = h;
s.u = uv.x;
s.v = uv.y;
this.sprites.set(s.id, s);
this.should_update = true;
return this.sprites.get_ref(s.id);
}
fn Sprite*? SpriteAtlas.get(&this, String name)
{
Id id = name.hash();
return this.sprites.get_ref(id);
}
fn Sprite*? SpriteAtlas.get_by_id(&this, Id id)
{
return this.sprites.get_ref(id);
}
macro Rect Sprite.rect(s) => {0,0,s.w,s.h};
macro Rect Sprite.uv(s) => {s.u,s.v,s.w,s.h};
fn void? Ctx.sprite_atlas_create(&ctx, String name, AtlasType type, ushort w, ushort h)
{
ctx.sprite_atlas.init(name, type, w, h)!;
}
fn Id Ctx.get_sprite_atlas_id(&ctx, String name)
{
return name.hash();
}
fn void? Ctx.import_sprite_memory(&ctx, String name, char[] pixels, ushort w, ushort h, ushort stride, SpriteType type = SPRITE_NORMAL)
{
ctx.sprite_atlas.insert(name, type, pixels, w, h, stride)!;
}
fn void? Ctx.import_sprite_file_qoi(&ctx, String name, String path, SpriteType type = SPRITE_NORMAL)
{
QOIDesc desc;
char[] pixels = qoi::read(allocator::mem, path, &desc, QOIChannels.RGBA)!;
defer mem::free(pixels);
ctx.sprite_atlas.insert(name, type, pixels, (ushort)desc.width, (ushort)desc.height, (ushort)desc.width)!;
}

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module ugui;
import std::collections::list;
import std::core::string;
struct LineInfo @local {
usz start, end;
short width, height;
short first_off; // first character offset
}
macro usz LineInfo.len(li) => li.end-li.start;
alias LineStack @local = list::List{LineInfo};
fn short Rect.y_off(Rect bounds, short height, Anchor anchor) @local
{
short off;
switch (anchor) {
case TOP_LEFT: nextcase;
case TOP: nextcase;
case TOP_RIGHT:
off = 0;
case LEFT: nextcase;
case CENTER: nextcase;
case RIGHT:
off = (short)(bounds.h - height)/2;
case BOTTOM_LEFT: nextcase;
case BOTTOM: nextcase;
case BOTTOM_RIGHT:
off = (short)(bounds.h - height);
}
return off;
}
fn short Rect.x_off(Rect bounds, short width, Anchor anchor) @local
{
short off;
switch (anchor) {
case TOP_LEFT: nextcase;
case LEFT: nextcase;
case BOTTOM_LEFT:
off = 0;
case TOP: nextcase;
case CENTER: nextcase;
case BOTTOM:
off = (short)(bounds.w - width)/2;
case TOP_RIGHT: nextcase;
case RIGHT: nextcase;
case BOTTOM_RIGHT:
off = (short)(bounds.w - width);
}
return off;
}
// ---------------------------------------------------------------------------------- //
// STRING LAYOUT //
// ---------------------------------------------------------------------------------- //
struct GlyphIterator {
short baseline;
short line_height;
short line_gap;
short space_width;
short tab_width;
Rect bounds;
Anchor anchor;
bool reflow;
Font* font;
LineStack lines;
usz line_off, line_idx;
String text;
Codepoint cp;
Glyph* gp;
short adv; // prev advance
Point o;
Rect str_bounds;
}
<*
@param [&inout] self
@param [in] text
@param [&inout] font
*>
fn void? GlyphIterator.init(&self, Allocator allocator, String text, Rect bounds, Font* font, Anchor anchor, bool reflow, uint tab_size)
{
self.font = font;
self.line_height = (short)font.line_height();
self.baseline = (short)font.ascender;
self.line_gap = (short)font.linegap;
self.space_width = font.get_glyph(' ').adv!;
self.tab_width = self.space_width * (short)tab_size;
self.bounds = bounds;
self.o = bounds.position();
self.reflow = reflow;
self.text = text;
self.anchor = anchor;
// if the anchor is top_left we can skip dividing the string line by line, in GlyphIterator.next
// this has to be accounted for
if (anchor != TOP_LEFT) {
self.lines.init(allocator, 4);
self.populate_lines_stack()!;
self.line_off = 0;
self.line_idx = 0;
if (self.lines.len() > 0) {
self.o.y += bounds.y_off(self.str_bounds.h, anchor);
self.o.x += bounds.x_off(self.lines[0].width, anchor) - self.lines[0].first_off;
}
}
}
fn void? GlyphIterator.populate_lines_stack(&self)
{
usz line_start;
LineInfo li;
Point o = self.o;
StringIterator ti = self.text.iterator();
usz prev_off;
for (Codepoint cp; ti.has_next();) {
cp = ti.next()!;
usz off = ti.current;
bool push = false;
li.height = self.line_height;
switch {
case cp == '\n':
push = true;
case cp == '\t':
o.x += self.tab_width;
case ascii::is_cntrl((char)cp):
break;
default:
Glyph* gp = self.font.get_glyph(cp)!;
if (off == line_start) {
li.first_off = gp.ox;
o.x -= gp.ox;
}
Rect b = gp.bounds().off(o);
b.y += self.baseline;
if (self.reflow && b.x + b.w > self.bounds.x + self.bounds.w) {
push = true;
// roll back this character since it is on the next line
ti.current = prev_off;
off = prev_off;
} else {
o.x += gp.adv;
li.width += gp.adv;
}
}
if (push) {
li.start = line_start;
li.end = off;
self.lines.push(li);
self.str_bounds.w = max(self.str_bounds.w, li.width);
self.str_bounds.h += li.height;
o.x = self.bounds.x;
o.y += self.line_height;
line_start = off;
li.height = 0;
li.width = 0;
}
prev_off = off;
}
if (line_start != ti.current) {
// FIXME: crap, can we not repeat this code?
li.start = line_start;
li.end = ti.current;
self.lines.push(li);
self.str_bounds.w = max(self.str_bounds.w, li.width);
self.str_bounds.h += li.height;
}
self.str_bounds.h += (short)(self.lines.len()-1) * self.line_gap;
}
fn String GlyphIterator.current_line(&self)
{
LineInfo li = self.lines[self.line_idx];
return self.text[li.start:li.len()];
}
fn Rect? GlyphIterator.next(&self)
{
// check if there is a next glyph and maybe update the line and offset indices
if (self.anchor != TOP_LEFT) {
if (self.line_idx >= self.lines.len()) {
return NO_MORE_ELEMENT?;
}
LineInfo li = self.lines[self.line_idx];
if (self.line_off >= li.len()) {
self.line_idx++;
if (self.line_idx >= self.lines.len()) {
return NO_MORE_ELEMENT?;
}
self.line_off = 0;
li = self.lines[self.line_idx];
self.o.y += self.line_height + self.line_gap;
self.o.x = self.bounds.x + self.bounds.x_off(li.width, self.anchor) - li.first_off;
}
} else if (self.line_off >= self.text.len) {
return NO_MORE_ELEMENT?;
}
String t;
if (self.anchor != TOP_LEFT) {
t = self.current_line()[self.line_off..];
} else {
t = self.text[self.line_off..];
}
usz read = t.len < 4 ? t.len : 4;
self.cp = conv::utf8_to_char32(&t[0], &read)!;
self.line_off += read;
self.gp = self.font.get_glyph(self.cp)!;
Rect b = {.x = self.o.x, .y = self.o.y};
Point prev_o = self.o;
self.adv = 0;
switch {
case self.cp == '\n':
if (self.anchor == TOP_LEFT) {
self.o.x = self.bounds.x;
self.o.y += self.line_height + self.line_gap;
self.line_idx++;
}
break;
case self.cp == '\t':
self.o.x += self.tab_width;
case ascii::is_cntrl((char)self.cp):
break;
default:
b = self.gp.bounds().off(self.o);
b.y += self.baseline;
if (self.anchor == TOP_LEFT) {
//if (self.o.x == self.bounds.x) self.bounds.x -= self.gp.ox;
if (self.reflow && b.bottom_right().x > self.bounds.bottom_right().x) {
self.o.x = self.bounds.x - self.gp.ox;
self.o.y += self.line_height + self.line_gap;
self.line_idx++;
b = self.gp.bounds().off(self.o);
b.y += self.baseline;
}
}
self.o.x += self.gp.adv;
self.adv = self.o.x - prev_o.x;
}
return b;
}
fn bool GlyphIterator.has_next(&self)
{
if (self.anchor == TOP_LEFT) {
return self.line_off < self.text.len;
}
if (self.line_idx >= self.lines.len()) {
return false;
}
LineInfo li = self.lines[self.line_idx];
if (self.line_idx == self.lines.len() - 1 && self.line_off >= li.len()) {
return false;
}
return true;
}
fn usz GlyphIterator.current_offset(&self)
{
if (self.anchor == TOP_LEFT) return self.line_off;
return self.lines[self.line_idx].start + self.line_off;
}
// layout a string inside a bounding box, following the given alignment (anchor).
<*
@param [&in] ctx
@param [in] text
*>
fn void? Ctx.layout_string(&ctx, String text, Rect bounds, Anchor anchor, int z_index, Color hue, bool reflow = false)
{
if (text == "") return;
if (bounds.w <= 0 || bounds.h <= 0) return;
ctx.push_scissor(bounds, z_index)!;
Font* font = &ctx.font;
Id texture_id = font.id;
GlyphIterator gi;
gi.init(tmem, text, bounds, font, anchor, reflow, TAB_SIZE)!;
while (gi.has_next()) {
Rect b = gi.next()!;
Rect uv = gi.gp.uv();
ctx.push_sprite(b, uv, texture_id, z_index, hue)!;
}
ctx.reset_scissor(z_index)!;
// ctx.dbg_rect(str_bounds.off(bounds.position()));
}
// ---------------------------------------------------------------------------------- //
// CURSOR AND MOUSE //
// ---------------------------------------------------------------------------------- //
fn Rect? Ctx.get_cursor_position(&ctx, String text, Rect bounds, Anchor anchor, usz cursor, bool reflow = false)
{
if (bounds.w <= 0 || bounds.h <= 0) return {};
Font* font = &ctx.font;
Id texture_id = font.id;
if (text == "") text = "\f";
GlyphIterator gi;
gi.init(tmem, text, bounds, font, anchor, reflow, TAB_SIZE)!;
Rect cursor_rect;
cursor_rect.x = gi.o.x;
cursor_rect.y = gi.o.y;
cursor_rect.h = (short)font.line_height();
if (cursor == 0) return cursor_rect;
while (gi.has_next()) {
Rect b = gi.next()!;
if (gi.current_offset() == cursor) {
if (gi.cp == '\n') {
if (!gi.has_next()) {
cursor_rect.x = bounds.x + bounds.x_off(0, anchor);
cursor_rect.y = b.y + gi.line_height + gi.line_gap;
} else {
gi.next()!;
cursor_rect.x = gi.o.x - gi.gp.adv;
cursor_rect.y = gi.o.y;
}
} else {
// Use the updated origin position instead of glyph bounds
cursor_rect.x = gi.o.x;
cursor_rect.y = gi.o.y;
}
return cursor_rect;
}
}
return {};
}
<*
@param [&in] ctx
@param [in] text
*>
fn usz? Ctx.hit_test_string(&ctx, String text, Rect bounds, Anchor anchor, Point p, bool reflow = false)
{
if (text == "") return 0;
if (bounds.w <= 0 || bounds.h <= 0) return 0;
Font* font = &ctx.font;
GlyphIterator gi;
gi.init(tmem, text, bounds, font, anchor, reflow, TAB_SIZE)!;
usz prev_offset = 0;
Point prev_o = gi.o;
while (gi.has_next()) {
Point o_before = gi.o;
usz offset_before = gi.current_offset();
Rect b = gi.next()!;
switch {
case gi.cp == '\n':
// Check if point is on this line before the newline
Rect line_rect = {
.x = prev_o.x,
.y = prev_o.y,
.w = (short)(o_before.x - prev_o.x),
.h = gi.line_height
};
if (p.in_rect(line_rect)) return offset_before;
prev_o = gi.o;
break;
case gi.cp == '\t':
// Check if point is in the tab space
Rect tab_rect = {
.x = o_before.x,
.y = o_before.y,
.w = gi.tab_width,
.h = gi.line_height
};
if (p.in_rect(tab_rect)) return offset_before;
break;
case ascii::is_cntrl((char)gi.cp):
break;
default:
// Create a hit test rect for this character
Rect hit_rect = {
.x = o_before.x,
.y = o_before.y,
.w = gi.gp.adv,
.h = gi.line_height
};
if (p.in_rect(hit_rect)) {
// Check if cursor should be before or after this character
// by checking which half of the character was clicked
short mid_x = o_before.x + gi.gp.adv / 2;
if (p.x < mid_x) {
return offset_before;
} else {
return gi.current_offset();
}
}
}
prev_offset = gi.current_offset();
}
// Point is after all text
return text.len;
}
// TODO: implement a function `layout_string_with_selection` to avoid iterating over the string twice
fn void? Ctx.draw_string_selection(&ctx, String text, Rect bounds, Anchor anchor, usz start, usz end, int z_index, Color hue, bool reflow = false)
{
if (text == "") return;
if (bounds.w <= 0 || bounds.h <= 0) return;
if (start > end) @swap(start, end);
// Ensure start < end
if (start > end) {
usz temp = start;
start = end;
end = temp;
}
ctx.push_scissor(bounds, z_index)!;
Font* font = &ctx.font;
GlyphIterator gi;
gi.init(tmem, text, bounds, font, anchor, reflow, TAB_SIZE)!;
Rect sel_rect = { .h = gi.line_height }; // selection rect
isz sel_line = -1; // selection line
while (gi.has_next()) {
Rect b = gi.next()!;
usz off = gi.current_offset()-1;
isz line = gi.line_idx;
bool in_selection = start <= off && off <= end;
if (in_selection && line != sel_line) {
if (sel_line != -1) {
ctx.push_rect(sel_rect, z_index, &&{.bg = hue})!;
}
sel_rect = {.x = gi.o.x - gi.adv, .y = gi.o.y, .w = 0, .h = gi.line_height};
sel_line = line;
}
if (in_selection) {
sel_rect.w = gi.o.x - sel_rect.x;
if (gi.cp == '\n') sel_rect.w += gi.space_width;
}
if (off > end) break;
}
ctx.push_rect(sel_rect, z_index, &&{.bg = hue})!;
ctx.reset_scissor(z_index)!;
}
// ---------------------------------------------------------------------------------- //
// TEXT MEASUREMENT //
// ---------------------------------------------------------------------------------- //
const uint TAB_SIZE = 4;
struct TextSize {
Size width, height;
int area;
}
// Measeure the size of a string.
// width.min: as if each word is broken up by a new line
// width.max: the width of the string left as-is
// height.min: the height of the string left as-is
// height.max: the height of the string with each word broken up by a new line
<*
@param [&in] ctx
@param [in] text
*>
fn TextSize? Ctx.measure_string(&ctx, String text)
{
if (text == "") return (TextSize){};
Font* font = &ctx.font;
short baseline = (short)font.ascender;
short line_height = (short)font.line_height();
short line_gap = (short)font.linegap;
short space_width = font.get_glyph(' ').adv!;
short tab_width = space_width * TAB_SIZE;
isz off;
usz x;
TextSize ts;
short word_width;
short words = 1;
Rect bounds; // unaltered text bounds;
Point origin;
StringIterator it = text.iterator();
for (Codepoint cp; it.has_next();) {
cp = it.next()!;
Glyph* gp = font.get_glyph(cp)!;
// update the text bounds
switch {
case cp == '\n':
origin.x = 0;
origin.y += line_height + line_gap;
case cp == '\t':
origin.x += tab_width;
case ascii::is_cntrl((char)cp):
break;
default:
Rect b = gp.bounds().off(origin);
b.y += baseline;
bounds = containing_rect(bounds, b);
origin.x += gp.adv;
}
// update the word width
switch {
case ascii::is_space((char)cp):
if (word_width > ts.width.min) ts.width.min = word_width;
word_width = 0;
words++;
default:
//word_width += gp.w + gp.ox;
if (off < text.len) {
word_width += gp.adv;
} else {
word_width += gp.w + gp.ox;
}
}
}
// end of string is also end of word
if (word_width > ts.width.min) ts.width.min = word_width;
ts.width.max = bounds.w;
ts.height.min = bounds.h;
ts.height.max = words * line_height + line_gap * (words-1);
ts.area = bounds.w * bounds.h;
return ts;
}

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module ugui;
import std::collections::map;
import std::core::mem::allocator;
import std::io;
// global style, similar to the css box model
struct Style { // css box model
Rect padding;
Rect border;
Rect margin;
Color bg; // background color
Color fg; // foreground color
Color primary; // primary color
Color secondary; // secondary color
Color accent; // accent color
ushort radius;
short size;
}
const Style DEFAULT_STYLE = {
.margin = {2, 2, 2, 2},
.border = {2, 2, 2, 2},
.padding = {1, 1, 1, 1},
.radius = 0,
.size = 16,
.bg = 0x282828ffu.@to_rgba(),
.fg = 0xfbf1c7ffu.@to_rgba(),
.primary = 0xcc241dffu.@to_rgba(),
.secondary = 0x458588ffu.@to_rgba(),
.accent = 0xfabd2fffu.@to_rgba(),
};
// style is stored in a hashmap, each style has an Id that can be generated by a string or whatever
alias StyleMap = map::HashMap{Id, Style};
// push or update a new style into the map
fn void StyleMap.register_style(&map, Style* style, Id id)
{
if (style == null) return;
map.set(id, *style);
}
// get a style from the map, if the style is not found then use a default style.
fn Style* StyleMap.get_style(&map, Id id)
{
Style*? s = map.get_ref(id);
if (catch s) {
// io::eprintfn("WARNING: style %x not found, using default style", id);
return &DEFAULT_STYLE;
}
return s;
}
fn int StyleMap.import_style_string(&map, String text)
{
Parser p;
p.lex.text = text;
int added;
while (p.parse_style() == true) {
added++;
// set the default style correctly
map.register_style(&p.style, p.style_id);
if (p.lex.peep_token().type == EOF) break;
}
return added;
}
fn int Ctx.import_style_from_string(&ctx, String text) => ctx.styles.import_style_string(text);
fn int Ctx.import_style_from_file(&ctx, String path)
{
char[] text;
usz size = file::get_size(path)!!;
text = mem::new_array(char, size);
file::load_buffer(path, text)!!;
defer mem::free(text);
int added = ctx.import_style_from_string((String)text);
return added;
}
/*
* Style can be serialized and deserialized with a subset of CSS
* <style name> {
* padding: left right top bottom;
* border: left right top bottom;
* margin: left right top bottom;
* radius: uint;
* size: uint;
* Color: #RRGGBBAA;
* Color: #RRGGBBAA;
* Color: #RRGGBBAA;
* Color: #RRGGBBAA;
* Color: #RRGGBBAA;
* }
* The field "style name" will be hashed and the hash used as the id int the style map.
* Fields may be excluded, each excluded field is set to zero.
* The default unit is pixels, but millimeters is also available. The parser function accepts a scale
* factor that has to be obtained with the window manager functions.
*/
// TODO: implement <style name> : <another style> to easily inherit all properties
// of a previously defined style
module ugui::css;
import std::ascii;
import std::io;
// CSS parser module
enum TokenType {
INVALID,
IDENTIFIER,
RCURLY,
LCURLY,
SEMICOLON,
COLON,
NUMBER,
COLOR,
EOF,
}
enum Unit {
PIXELS,
MILLIMETERS
}
struct Token {
TokenType type;
usz line, col, off;
String text;
union {
struct {
float value;
Unit unit;
}
Color color;
}
}
fn short Token.to_px(&t, float mm_to_px)
{
if (t.type != NUMBER) {
unreachable("WFT you cannot convert to pixels a non-number");
}
if (t.unit == PIXELS) return (short)(t.value);
return (short)(t.value * mm_to_px);
}
// ---------------------------------------------------------------------------------- //
// LEXER //
// ---------------------------------------------------------------------------------- //
struct Lexer {
String text;
usz line, col, off;
}
macro char Lexer.peep(&lex) => lex.text[lex.off];
fn char Lexer.advance(&lex)
{
if (lex.off >= lex.text.len) return '\0';
char c = lex.text[lex.off];
if (c == '\n') {
lex.col = 0;
lex.line++;
} else {
lex.col++;
}
lex.off++;
return c;
}
fn Token Lexer.next_token(&lex)
{
Token t;
t.type = INVALID;
t.off = lex.off;
t.col = lex.col;
t.line = lex.line;
if (lex.off >= lex.text.len) {
return {.type = EOF};
}
// skip whitespace
while (ascii::is_space_m(lex.peep())) {
if (lex.advance() == 0) return {.type = EOF};
if (lex.off >= lex.text.len) return {.type = EOF};
}
t.off = lex.off;
switch (true) {
case ascii::is_punct_m(lex.peep()) && lex.peep() != '#': // punctuation
t.text = lex.text[lex.off:1];
if (lex.advance() == 0) { t.type = INVALID; break; }
switch (t.text[0]) {
case ':': t.type = COLON;
case ';': t.type = SEMICOLON;
case '{': t.type = LCURLY;
case '}': t.type = RCURLY;
default: t.type = INVALID;
}
case lex.peep() == '#': // color
t.type = COLOR;
if (lex.advance() == 0) { t.type = INVALID; break; }
usz hex_start = t.off+1;
while (ascii::is_alnum_m(lex.peep())) {
if (lex.advance() == 0) { t.type = INVALID; break; }
}
usz h_len = lex.off - hex_start;
if (h_len != 8 && h_len != 6) {
io::eprintfn("CSS lexing error at %d:%d: the only suppported color formats are #RRGGBBAA or #RRGGBB", t.line, t.col);
t.type = INVALID;
break;
}
char[10] hex_str = (char[])"0x";
hex_str[2:h_len] = lex.text[hex_start:h_len];
if (h_len == 6) hex_str[8..9] = "ff"[..];
uint? color_hex = ((String)hex_str[..]).to_uint();
if (catch color_hex) {
t.type = INVALID;
break;
}
t.color = color_hex.to_rgba();
case ascii::is_alpha_m(lex.peep()): // identifier
t.type = IDENTIFIER;
while (ascii::is_alnum_m(lex.peep()) || lex.peep() == '-' || lex.peep() == '_') {
if (lex.advance() == 0) { t.type = INVALID; break; }
}
t.text = lex.text[t.off..lex.off-1];
case ascii::is_digit_m(lex.peep()): // number
t.type = NUMBER;
t.unit = PIXELS;
// find the end of the number
usz end;
while (ascii::is_alnum_m(lex.peep()) || lex.peep() == '+' || lex.peep() == '-' || lex.peep() == '.') {
if (lex.advance() == 0) { t.type = INVALID; break; }
}
end = lex.off;
if (end - t.off > 2) {
if (lex.text[end-2:2] == "px") {
t.unit = PIXELS;
end -= 2;
} else if (lex.text[end-2:2] == "mm") {
t.unit = MILLIMETERS;
end -= 2;
} else if (lex.text[end-2:2] == "pt" || lex.text[end-2:2] == "em") {
io::eprintn("units 'em' or 'pt' are not supported at the moment");
t.type = INVALID;
break;
}
}
String number_str = lex.text[t.off..end-1];
float? value = number_str.to_float();
if (catch value) { t.type = INVALID; break; }
t.value = value;
t.text = lex.text[t.off..lex.off-1];
}
if (t.type == INVALID) {
io::eprintfn("CSS Lexing ERROR at %d:%d: '%s' is not a valid token", t.line, t.col, lex.text[t.off..lex.off]);
}
return t;
}
fn Token Lexer.peep_token(&lex)
{
Lexer start_state = *lex;
Token t;
t = lex.next_token();
*lex = start_state;
return t;
}
// ---------------------------------------------------------------------------------- //
// PARSER //
// ---------------------------------------------------------------------------------- //
struct Parser {
Lexer lex;
Style style;
Id style_id;
float mm_to_px;
}
macro bool Parser.expect(&p, Token* t, TokenType type)
{
*t = p.lex.next_token();
if (t.type == type) return true;
io::eprintfn("CSS parsing error at %d:%d: expected %s but got %s", t.line, t.col, type, t.type);
return false;
}
// style := ( IDENTIFIER "{" property_list "}" )
// property_list := property property_list
fn bool Parser.parse_style(&p)
{
Token t;
p.style = {};
p.style_id = 0;
// style name
if (p.expect(&t, IDENTIFIER) == false) return false;
p.style_id = t.text.hash();
// style body
if (p.expect(&t, LCURLY) == false) return false;
while (true) {
if (p.parse_property() == false) return false;
t = p.lex.peep_token();
if (t.type != IDENTIFIER) break;
}
if (p.expect(&t, RCURLY) == false) return false;
return true;
}
// property := ( number_property | color_property | size_property ) ";"
// number_property := ( "radius" | "size" ) "=" number
// color_property := ( "bg" | "fg" | "primary" | "secondary" | "accent" ) "=" color
// size_property := ( "padding" | "border" | "margin" ) "=" size
fn bool Parser.parse_property(&p)
{
Token t, prop;
if (p.expect(&prop, IDENTIFIER) == false) return false;
if (p.expect(&t, COLON) == false) return false;
switch (prop.text) {
case "padding":
Rect padding;
if (p.parse_size(&padding) == false) return false;
p.style.padding = padding;
case "border":
Rect border;
if (p.parse_size(&border) == false) return false;
p.style.border = border;
case "margin":
Rect margin;
if (p.parse_size(&margin) == false) return false;
p.style.margin = margin;
case "bg":
Color bg;
if (p.parse_color(&bg) == false) return false;
p.style.bg = bg;
case "fg":
Color fg;
if (p.parse_color(&fg) == false) return false;
p.style.fg = fg;
case "primary":
Color primary;
if (p.parse_color(&primary) == false) return false;
p.style.primary = primary;
case "secondary":
Color secondary;
if (p.parse_color(&secondary) == false) return false;
p.style.secondary = secondary;
case "accent":
Color accent;
if (p.parse_color(&accent) == false) return false;
p.style.accent = accent;
case "radius":
short r;
if (p.parse_number(&r) == false) return false;
if (r < 0) {
io::eprintfn("CSS parsing error at %d:%d: 'radius' must be a positive number, got %d", t.line, t.col, r);
return false;
}
p.style.radius = (ushort)r;
case "size":
short s;
if (p.parse_number(&s) == false) return false;
if (s < 0) {
io::eprintfn("CSS parsing error at %d:%d: 'size' must be a positive number, got %d", t.line, t.col, s);
return false;
}
p.style.size = (ushort)s;
default:
io::eprintfn("CSS parsing error at %d:%d: '%s' is not a valid property", prop.line, prop.col, prop.text);
return false;
}
if (p.expect(&t, SEMICOLON) == false) return false;
return true;
}
// number := NUMBER
fn bool Parser.parse_number(&p, short* n)
{
Token t;
if (p.expect(&t, NUMBER) == false) return false;
*n = t.to_px(p.mm_to_px);
return true;
}
// color := COLOR
// FIXME: since '#' is punctuation this cannot be done in parsing but it has to be done in lexing
fn bool Parser.parse_color(&p, Color* c)
{
Token t;
if (p.expect(&t, COLOR) == false) return false;
*c = t.color;
return true;
}
// size := number | number_list
// number_list := number number number number
fn bool Parser.parse_size(&p, Rect* r)
{
short x;
Token t;
if (p.parse_number(&x) == false) return false;
t = p.lex.peep_token();
if (t.type == NUMBER) {
// we got another number so we expect three more
r.x = x;
if (p.parse_number(&x) == false) return false;
r.y = x;
if (p.parse_number(&x) == false) return false;
r.w = x;
if (p.parse_number(&x) == false) return false;
r.h = x;
return true;
} else if (t.type == SEMICOLON) {
// just one number, all dimensions are the same
r.x = r.y = r.w = r.h = x;
return true;
}
return false;
}

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module ugui;
import ugui::textedit::te;
struct TextEdit {
char[] buffer;
usz chars;
usz cursor;
isz sel_len;
}
fn String TextEdit.to_string(&te) => (String)te.buffer[:te.chars];
fn String TextEdit.until_cursor(&te) => (String)te.buffer[..te.cursor];
fn String TextEdit.from_cursor(&te) => (String)te.buffer[te.cursor..te.chars];
fn String TextEdit.until(&te, usz off) => (String)te.buffer[..min(te.chars, off)];
fn String TextEdit.from(&te, usz off) => (String)te.buffer[off..te.chars];
// implement text editing operations on the buffer
// returns true if the buffer is full
fn bool Ctx.text_edit(&ctx, TextEdit* te)
{
String in = ctx.get_keys();
ModKeys mod = ctx.get_mod();
te.insert_utf8(in);
bool select = !!(mod & KMOD_SHIFT);
bool ctrl = !!(mod & KMOD_CTRL);
// handle backspace and delete
if (mod.bkspc) {
if (ctrl) {
te.remove_word(false);
} else {
te.remove_character(false);
}
}
if (mod.del) {
if (ctrl) {
te.remove_word(true);
} else {
te.remove_character(true);
}
}
// handle arrow keys
if (mod.left) {
if (ctrl) {
te.move_cursor_word(false, select);
} else {
te.move_cursor(false, select);
}
}
if (mod.right) {
if (ctrl) {
te.move_cursor_word(true, select);
} else {
te.move_cursor(true, select);
}
}
if (mod.home) {
te.set_cursor(te.search_lines(false).first, select);
}
if (mod.end) {
te.set_cursor(te.search_lines(true).first, select);
}
// TODO: up, down
return te.chars < te.buffer.len;
}
module ugui::textedit::te;
import std::core::string;
import std::ascii;
import std::collections::pair;
alias OffPair = pair::Pair{usz, usz};
// returns the offset of the next codepoint in the buffer from the cursor
fn usz TextEdit.next_char_off(&te)
{
usz len = min(te.chars - te.cursor, 4);
if (len == 0) return len;
conv::utf8_to_char32(&te.buffer[te.cursor], &len)!!;
return len;
}
// returns the offset of the previous codepoint in the buffer from the cursor
fn usz TextEdit.prev_char_off(&te)
{
if (te.cursor == 0) return 0;
String b = (String)te.buffer[..te.cursor];
usz len;
foreach_r (off, c: b) {
if (c & 0xC0 == 0x80) continue;
len = b.len - off;
break;
}
// verify the utf8 character
conv::utf8_to_char32(&b[te.cursor - len], &len)!!;
return len;
}
// moves the cursor forwards or backwards by one codepoint without exiting the bounds, if select is
// true also change the selection width
fn void TextEdit.move_cursor(&te, bool forward, bool select)
{
// in selection but trying to move without selecting, snap the cursor and reset selection
if (te.sel_len != 0 && !select) {
if (te.sel_len > 0 && forward) {
// selection is in front of the cursor and trying to move right, snap the cursor to the
// end of selection
te.cursor += te.sel_len;
} else if (te.sel_len < 0 && !forward) {
// selection is behind the cursor and trying to move left, snap the cursor to the start
// of selection
te.cursor += te.sel_len;
}
te.sel_len = 0;
} else {
isz off = forward ? te.next_char_off() : -te.prev_char_off();
if (te.cursor + off < 0 || te.cursor + off > te.chars) return;
te.cursor += off;
// if trying to select increment selection width
if (select) {
te.sel_len -= off;
}
}
}
// set the cursor to the exact offset provided, the selection flags controls wether the selection has
// expanded or rese
fn void TextEdit.set_cursor(&te, usz cur, bool select)
{
if (!select) te.sel_len = 0;
if (cur == te.cursor) return;
usz prev_cur = te.cursor;
te.cursor = cur;
if (select) {
te.sel_len += prev_cur - cur;
}
}
fn void TextEdit.move_cursor_word(&te, bool forward, bool select)
{
// moving out of selection, snap to the end
if (!select && te.sel_len != 0) {
te.move_cursor(forward, select);
return;
}
usz prev_cur = te.cursor;
while (te.cursor <= te.chars) {
char c;
if (forward) {
if (te.cursor == te.chars) break;
c = te.buffer[te.cursor];
} else {
if (te.cursor == 0) break;
c = te.buffer[te.cursor-1];
}
if (ascii::is_space(c) || ascii::is_punct(c)) break;
te.move_cursor(forward, select);
}
// move at least one character
if (prev_cur == te.cursor) te.move_cursor(forward, select);
}
// get the offset of the current line start and the previous line start from the cursor
fn OffPair TextEdit.search_lines(&te, bool forward)
{
// look for the current line start
OffPair p;
if (forward) {
// if searching forwards look for the end of the current line and the end of the next line
p.first = te.cursor + (te.from_cursor().index_of_char('\n') ?? (te.chars - te.cursor));
if (p.first < te.chars) {
p.second = p.first + 1 + (te.from(p.first + 1).index_of_char('\n') ?? (te.chars - p.first - 1));
} else {
p.second = te.chars;
}
} else {
// if searching backwards, look for the start of the current and previous line
if (te.cursor > 0) {
p.first = te.until(te.cursor-1).rindex_of_char('\n') ?? 0;
if (p.first != 0 && te.chars) p.first++;
}
p.second = te.until(p.first).rindex_of_char('\n') ?? 0;
}
return p;
}
fn void TextEdit.delete_selection(&te)
{
if (te.sel_len == 0) return;
usz start = te.sel_len > 0 ? te.cursor : te.cursor + te.sel_len;
usz end = te.sel_len > 0 ? te.cursor + te.sel_len : te.cursor;
usz len = te.chars - end;
te.buffer[start:len] = te.buffer[end:len];
te.cursor -= te.sel_len < 0 ? -te.sel_len : 0;
te.chars -= te.sel_len < 0 ? -te.sel_len : te.sel_len;
te.sel_len = 0;
}
// removes the character before or after the cursor
fn void TextEdit.remove_character(&te, bool forward)
{
// if there is a selection active then delete that selection
if (te.sel_len) {
te.delete_selection();
return;
}
if (te.chars == 0) return;
if (forward) {
usz rem = te.chars - te.cursor;
if (rem > 0) {
usz len = te.next_char_off();
te.buffer[te.cursor:rem-len] = te.buffer[te.cursor+len:rem-len];
te.chars -= len;
}
} else {
if (te.cursor > 0) {
usz len = te.prev_char_off();
te.buffer[te.cursor-len:te.chars-te.cursor] = te.buffer[te.cursor:te.chars-te.cursor];
te.chars -= len;
te.cursor -= len;
}
}
}
// remove the word before or after the cursor up until the next punctuation or space
fn void TextEdit.remove_word(&te, bool forward)
{
// if there is a selection active then delete that selection
if (te.sel_len) {
te.delete_selection();
return;
}
usz prev_cur = te.cursor;
while (te.chars > 0) {
char c;
if (forward) {
if (te.cursor == te.chars) break;
c = te.buffer[te.cursor];
} else {
if (te.cursor == 0) break;
c = te.buffer[te.cursor-1];
}
if (ascii::is_space(c) || ascii::is_punct(c)) break;
te.remove_character(forward);
}
// delete at least one character
if (prev_cur == te.cursor) te.remove_character(forward);
}
// insert a character at the cursor and update the cursor
fn void TextEdit.insert_character(&te, uint cp)
{
char[4] b;
usz len = conv::char32_to_utf8(cp, b[..])!!;
te.insert_utf8((String)b[:len]);
}
fn void TextEdit.insert_utf8(&te, String s)
{
if (s.len == 0) return;
if (s.len + te.chars > te.buffer.len) return;
te.delete_selection();
te.buffer[te.cursor+s.len : te.chars-te.cursor] = te.buffer[te.cursor : te.chars-te.cursor];
te.buffer[te.cursor : s.len] = s[..];
te.chars += s.len;
te.cursor += s.len;
}

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module ugui;
import std::io;
// button element
struct ElemButton {
int filler;
}
macro Ctx.button(&ctx, String label = "", String icon = "", ...)
=> ctx.button_id(@compute_id($vasplat), label, icon);
fn ElemEvents? Ctx.button_id(&ctx, Id id, String label, String icon)
{
id = ctx.gen_id(id)!;
Elem* parent, elem;
ctx.get_elem(id, ETYPE_BUTTON)!.unpack(&elem, &parent);
Style* style = ctx.styles.get_style(@str_hash("button"));
Sprite* sprite = icon != "" ? ctx.sprite_atlas.get(icon)! : &&(Sprite){};
Rect icon_size = sprite.rect();
ushort min_size = style.size;
ushort half_lh = (ushort)(ctx.font.line_height() / 2);
ushort inner_pad = label != "" && icon != "" ? half_lh : 0;
/*
* +--------------------------------------+
* | +--------+ |
* | | | +-----------------+ |
* | | icon | | label | |
* | | | +-----------------+ |
* | +--------+<->| |
* +-------------^------------------------+
* |inner_pad
*/
Point content_size = {
.x = icon_size.w + inner_pad, // text sizing is handled differently
.y = icon_size.h + inner_pad,
};
elem.layout.w = @fit(min_size);
elem.layout.h = @fit(min_size);
elem.layout.children.w = @exact(content_size.x);
elem.layout.children.h = @exact(content_size.y);
elem.layout.text = ctx.measure_string(label)!;
elem.layout.content_offset = style.margin + style.border + style.padding;
update_parent_size(elem, parent);
//elem.events = ctx.get_elem_events(elem);
// if (ctx.input.z_index == elem.z_index) println("true ", elem.z_index);
Rect content_bounds = elem.content_bounds();
Rect icon_bounds = {
.x = content_bounds.x,
.y = content_bounds.y,
.w = icon_size.w,
.h = icon_size.h
};
icon_bounds = icon_size.center_to(icon_bounds);
Rect text_bounds = {
.x = content_bounds.x + icon_bounds.w + inner_pad,
.y = content_bounds.y,
.w = content_bounds.w - icon_bounds.w - inner_pad,
.h = content_bounds.h,
};
//text_bounds = text_size.center_to(text_bounds);
bool is_active = elem.events.has_focus || elem.events.mouse_hover;
Style s = *style;
if (is_active) {
s.secondary = s.primary;
s.bg = s.accent;
}
ctx.push_rect(elem.bounds.pad(style.margin), parent.z_index, &s)!;
if (icon != "") {
ctx.push_sprite(icon_bounds, sprite.uv(), ctx.sprite_atlas.id, parent.z_index, type: sprite.type)!;
}
if (label != "") {
ctx.layout_string(label, text_bounds, CENTER, parent.z_index, style.fg)!;
}
return elem.events;
}
macro Ctx.checkbox(&ctx, String desc, bool* active, String tick_sprite = "", ...)
=> ctx.checkbox_id(@compute_id($vasplat), desc, active, tick_sprite);
fn void? Ctx.checkbox_id(&ctx, Id id, String description, bool* active, String tick_sprite)
{
id = ctx.gen_id(id)!;
Elem* parent, elem;
ctx.get_elem(id, ETYPE_BUTTON)!.unpack(&elem, &parent);
Style* style = ctx.styles.get_style(@str_hash("checkbox"));
short inner_pad = description != "" ? style.size/2 : 0;
/*
* |< >| style.size/2
* +---------------------|---|-----------+
* | | .-----. ---|--
* | +-----------------+ ' ### ' | ^
* | | description | | ##### | | style.size
* | +-----------------+ . ### . | v
* | '-----' ---|--
* +-------------------------|-------|---+
* |<----->| style.size
*/
elem.layout.w = @fit(style.size);
elem.layout.h = @fit(style.size);
elem.layout.children.w = @exact(style.size + inner_pad);
elem.layout.children.h = @exact(style.size);
elem.layout.text = ctx.measure_string(description)!;
elem.layout.content_offset = style.margin + style.border + style.padding;
update_parent_size(elem, parent);
//elem.events = ctx.get_elem_events(elem);
if (elem.events.mouse_hover && elem.events.mouse_release) *active = !(*active);
Rect content_bounds = elem.bounds.pad(elem.layout.content_offset);
Rect text_bounds = {
.x = content_bounds.x,
.y = content_bounds.y,
.w = content_bounds.w - inner_pad - style.size,
.h = content_bounds.h
};
Rect check_bounds = {
.x = content_bounds.x + text_bounds.w + inner_pad,
.y = content_bounds.y + (content_bounds.h - style.size)/2,
.w = style.size,
.h = style.size,
};
Style s;
s.bg = style.bg;
s.secondary = style.secondary;
s.border = style.border;
s.radius = style.radius;
ctx.layout_string(description, text_bounds, CENTER, parent.z_index, style.fg)!;
if (tick_sprite != "") {
ctx.push_rect(check_bounds, parent.z_index, &s)!;
if (*active) {
Sprite* sprite = ctx.sprite_atlas.get(tick_sprite)!;
Id tex_id = ctx.sprite_atlas.id;
ctx.push_sprite(check_bounds, sprite.uv(), tex_id, parent.z_index, type: sprite.type)!;
}
} else {
if (*active) {
s.bg = style.primary;
ctx.push_rect(check_bounds, parent.z_index, &s)!;
} else {
ctx.push_rect(check_bounds, parent.z_index, &s)!;
}
}
}
macro Ctx.toggle(&ctx, String desc, bool* active)
=> ctx.toggle_id(@compute_id($vasplat), desc, active);
fn void? Ctx.toggle_id(&ctx, Id id, String description, bool* active)
{
id = ctx.gen_id(id)!;
Elem* parent, elem;
ctx.get_elem(id, ETYPE_BUTTON)!.unpack(&elem, &parent);
Style* style = ctx.styles.get_style(@str_hash("toggle"));
short inner_pad = description != "" ? style.size/2 : 0;
/*
* |< >| style.size/2
* +---------------------|---|-----------------+
* | | .-----------. ---|--
* | +-----------------+ ' ##### ' | ^
* | | description | | ##### | | style.size
* | +-----------------+ . ##### . | v
* | '-----------' ---|--
* +-------------------------|-------------|---+
* |<----->| style.size*2
*/
elem.layout.w = @fit(style.size*2);
elem.layout.h = @fit(style.size);
elem.layout.children.w = @exact(style.size*2 + inner_pad);
elem.layout.children.h = @exact(style.size);
elem.layout.text = ctx.measure_string(description)!;
elem.layout.content_offset = style.margin + style.border + style.padding;
update_parent_size(elem, parent);
//elem.events = ctx.get_elem_events(elem);
if (elem.events.mouse_hover && elem.events.mouse_release) *active = !(*active);
Rect content_bounds = elem.bounds.pad(elem.layout.content_offset);
Rect text_bounds = {
.x = content_bounds.x,
.y = content_bounds.y,
.w = content_bounds.w - inner_pad - style.size*2,
.h = content_bounds.h
};
Rect toggle_bounds = {
.x = content_bounds.x + text_bounds.w + inner_pad,
.y = content_bounds.y + (content_bounds.h - style.size)/2,
.w = style.size*2,
.h = style.size,
};
Rect toggle = {
.x = toggle_bounds.x + (*active ? style.size : 0),
.y = toggle_bounds.y,
.w = style.size,
.h = style.size
};
Style s;
s.bg = style.bg;
s.secondary = style.secondary;
s.border = style.border;
s.radius = style.radius;
ctx.layout_string(description, text_bounds, CENTER, parent.z_index, style.fg)!;
ctx.push_rect(toggle_bounds, parent.z_index, &s)!;
s.bg = style.primary;
s.border = {};
ctx.push_rect(toggle.pad(style.border), parent.z_index, &s)!;
}

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module ugui;
import std::io;
import std::math;
// div element
struct ElemDiv {
struct scroll_x {
bool enabled;
bool on;
float value;
}
struct scroll_y {
bool enabled;
bool on;
float value;
}
}
macro Ctx.@center(&ctx, LayoutDirection dir = ROW, ...; @body())
{
ctx.@div(@grow(), @grow(), dir, CENTER) {
@body();
}!;
}
macro Ctx.@row(&ctx, Anchor anchor = TOP_LEFT, ...; @body())
{
ctx.@div(@fit(), @fit(), ROW, anchor: anchor) {
@body();
}!;
}
macro Ctx.@column(&ctx, Anchor anchor = TOP_LEFT, ...; @body())
{
ctx.@div(@fit(), @fit(), COLUMN, anchor: anchor) {
@body();
}!;
}
// useful macro to start and end a div, capturing the trailing block
macro Ctx.@div(&ctx,
Size width = @grow, Size height = @grow,
LayoutDirection dir = ROW,
Anchor anchor = TOP_LEFT,
bool absolute = false, Point off = {},
bool scroll_x = false, bool scroll_y = false,
...;
@body()
)
{
ctx.div_begin(width, height, dir, anchor, absolute, off, scroll_x, scroll_y, $vasplat)!;
@body();
return ctx.div_end()!;
}
macro Ctx.div_begin(&ctx,
Size width = @grow(), Size height = @grow(),
LayoutDirection dir = ROW,
Anchor anchor = TOP_LEFT,
bool absolute = false, Point off = {},
bool scroll_x = false, bool scroll_y = false,
...
)
{
return ctx.div_begin_id(@compute_id($vasplat), width, height, dir, anchor, absolute, off, scroll_x, scroll_y);
}
fn void? Ctx.div_begin_id(&ctx,
Id id,
Size width, Size height,
LayoutDirection dir,
Anchor anchor,
bool absolute, Point off,
bool scroll_x, bool scroll_y
)
{
id = ctx.gen_id(id)!;
Elem* parent, elem;
ctx.get_elem(id, ETYPE_DIV)!.unpack(&elem, &parent);
ctx.active_div = elem.tree_idx;
Style* style = ctx.styles.get_style(@str_hash("div"));
elem.div.scroll_x.enabled = scroll_x;
elem.div.scroll_y.enabled = scroll_y;
// update layout with correct info
elem.layout = {
.w = width,
.h = height,
.dir = dir,
.anchor = anchor,
.content_offset = style.margin + style.border + style.padding,
.absolute = absolute,
};
if (absolute) {
elem.layout.origin.x = off.x;
elem.layout.origin.y = off.y;
}
ctx.push_rect(elem.bounds.pad(style.margin), elem.z_index, style)!;
// update the ctx scissor, it HAS to be after drawing the background
ctx.div_scissor = elem.bounds.pad(elem.layout.content_offset);
ctx.push_scissor(elem.bounds.pad(elem.layout.content_offset), elem.z_index)!;
//elem.events = ctx.get_elem_events(elem);
// TODO: check active
// TODO: check resizeable
}
fn Id? Ctx.div_end(&ctx)
{
Elem* elem = ctx.get_active_div()!;
Style* style = ctx.styles.get_style(@str_hash("div"));
Rect bounds = elem.bounds.pad(style.margin + style.border);
// set the scrollbar flag, is used in layout
Point cbc = elem.children_bounds.bottom_right();
Point bc = elem.bounds.bottom_right();
// horizontal overflow
elem.div.scroll_x.on = cbc.x > bc.x && elem.div.scroll_x.enabled;
// vertical overflow
elem.div.scroll_y.on = cbc.y > bc.y && elem.div.scroll_y.enabled;
Id hsid_raw = @str_hash("div_scrollbar_horizontal");
Id vsid_raw = @str_hash("div_scrollbar_vertical");
Id hsid_real = ctx.gen_id(hsid_raw)!;
Id vsid_real = ctx.gen_id(vsid_raw)!;
if (elem.div.scroll_y.on) {
if (ctx.input.events.mouse_scroll && ctx.hover_id == elem.id && !(ctx.get_mod() & KMOD_SHIFT)) {
elem.div.scroll_y.value += ctx.input.mouse.scroll.y * 0.07f;
elem.div.scroll_y.value = math::clamp(elem.div.scroll_y.value, 0.0f, 1.0f);
}
ctx.scrollbar(vsid_raw, &elem.div.scroll_y.value, max((float)bc.y / cbc.y, (float)0.15))!;
elem.layout.scroll_offset.y = (short)(elem.div.scroll_y.value*(float)(elem.children_bounds.h-elem.bounds.h));
} else {
elem.div.scroll_y.value = 0;
}
if (elem.div.scroll_x.on) {
if (ctx.input.events.mouse_scroll && ctx.hover_id == elem.id) {
if (ctx.get_mod() & KMOD_SHIFT) { // horizontal scroll with shift
elem.div.scroll_x.value += ctx.input.mouse.scroll.y * 0.07f;
elem.div.scroll_x.value = math::clamp(elem.div.scroll_x.value, 0.0f, 1.0f);
} else {
elem.div.scroll_x.value += ctx.input.mouse.scroll.x * 0.07f;
elem.div.scroll_x.value = math::clamp(elem.div.scroll_x.value, 0.0f, 1.0f);
}
}
ctx.scrollbar(vsid_raw, &elem.div.scroll_x.value, max((float)bc.x / cbc.x, (float)0.15), false)!;
elem.layout.scroll_offset.x = (short)(elem.div.scroll_x.value*(float)(elem.children_bounds.w-elem.bounds.w));
} else {
elem.div.scroll_x.value = 0;
}
// the active_div returns to the parent of the current one
ctx.active_div = ctx.tree.parentof(ctx.active_div)!;
Elem* parent = ctx.get_parent()!;
ctx.div_scissor = parent.bounds.pad(parent.layout.content_offset);
ctx.reset_scissor(elem.z_index)!;
update_parent_size(elem, parent);
return elem.id;
}
macro bool? Ctx.popup_begin(&ctx, Point pos,
Size width, Size height,
LayoutDirection dir = ROW, Anchor anchor = TOP_LEFT,
bool scroll_x = false, bool scroll_y = false,
...
)
=> ctx.popup_begin_id(@compute_id($vasplat), pos, width, height, dir, anchor, scroll_x, scroll_y);
fn bool? Ctx.popup_begin_id(&ctx,
Id id,
Point pos,
Size width, Size height,
LayoutDirection dir, Anchor anchor,
bool scroll_x, bool scroll_y
)
{
id = ctx.gen_id(id)!;
Elem* parent, elem;
ctx.get_elem(id, ETYPE_DIV)!.unpack(&elem, &parent);
ctx.active_div = elem.tree_idx;
Style* style = ctx.styles.get_style(@str_hash("popup"));
elem.div.scroll_x.enabled = scroll_x;
elem.div.scroll_y.enabled = scroll_y;
elem.z_index++;
// update layout with correct info
elem.layout = {
.w = width,
.h = height,
.dir = dir,
.anchor = anchor,
.content_offset = style.margin + style.border + style.padding,
.absolute = true,
.origin.x = pos.x - parent.bounds.x,
.origin.y = pos.y - parent.bounds.y,
};
// if the position is not the one expected then request a frame-skip to not flash appear in the
// wrong position for one frame
if (elem.bounds.position() != pos) {
ctx.skip_frame = true;
return true;
}
ctx.push_rect(elem.bounds.pad(style.margin), elem.z_index, style)!;
// update the ctx scissor, it HAS to be after drawing the background
ctx.div_scissor = elem.bounds.pad(elem.layout.content_offset);
ctx.push_scissor(elem.bounds.pad(elem.layout.content_offset), elem.z_index)!;
//elem.events = ctx.get_elem_events(elem);
// check close condition, mouse release anywhere outside the div bounds
if ((ctx.mouse_released() & BTN_ANY) && ctx.input.mouse.pos.outside(elem.bounds)) {
return false;
}
// TODO: check active
// TODO: check resizeable
return true;
}

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module ugui;
macro Ctx.separator(&ctx, int width, int height, ...)
=> ctx.separator_id(@compute_id($vasplat), width, height);
fn void? Ctx.separator_id(&ctx, Id id, int width, int height)
{
id = ctx.gen_id(id)!;
Elem* parent, elem;
ctx.get_elem(id, ETYPE_NONE)!.unpack(&elem, &parent);
elem.layout.w = @exact((short)width);
elem.layout.h = @exact((short)height);
update_parent_size(elem, parent);
}

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module ugui;
import std::io;
import std::math;
// slider element
struct ElemSlider {
Rect handle;
}
/* handle
* +----+-----+---------------------+
* | |#####| |
* +----+-----+---------------------+
*/
macro Ctx.slider_hor(&ctx, Size w, Size h, float* value, float hpercent = 0.25, ...)
=> ctx.slider_hor_id(@compute_id($vasplat), w, h, value, hpercent);
<*
@require value != null
*>
fn ElemEvents? Ctx.slider_hor_id(&ctx, Id id, Size w, Size h, float* value, float hpercent = 0.25)
{
id = ctx.gen_id(id)!;
Elem* parent, elem;
ctx.get_elem(id, ETYPE_SLIDER)!.unpack(&elem, &parent);
Style* style = ctx.styles.get_style(@str_hash("slider"));
elem.layout.w = w;
elem.layout.h = h;
elem.layout.content_offset = style.margin + style.border + style.padding;
update_parent_size(elem, parent);
Rect bg_bounds = elem.bounds.pad(style.margin);
Rect content_bounds = elem.bounds.pad(style.margin + style.border + style.padding);
// handle width
short hw = (short)(content_bounds.w * hpercent);
Rect handle = {
.x = calc_slider(content_bounds.x, content_bounds.w-hw, *value),
.y = content_bounds.y,
.w = hw,
.h = content_bounds.h,
};
elem.slider.handle = handle;
Point m = ctx.input.mouse.pos;
//elem.events = ctx.get_elem_events(elem);
if (elem.events.has_focus && ctx.is_mouse_down(BTN_LEFT)) {
*value = calc_value(content_bounds.x, m.x, content_bounds.w, hw);
elem.slider.handle.x = calc_slider(content_bounds.x, content_bounds.w-hw, *value);
elem.events.update = true;
}
// Draw the slider background and handle
Style s = *style;
Rect padding = s.padding;
s.padding = {};
ctx.push_rect(bg_bounds, parent.z_index, &s)!;
s.bg = s.primary;
s.padding = padding;
s.border = {};
ctx.push_rect(elem.slider.handle, parent.z_index, &s)!;
return elem.events;
}
/*
* +--+
* | |
* | |
* +--+
* |##| handle
* |##|
* +--+
* | |
* | |
* +--+
*/
macro Ctx.slider_ver(&ctx, Size w, Size h, float* value, float hpercent = 0.25, ...)
=> ctx.slider_ver_id(@compute_id($vasplat), w, h, value, hpercent);
fn ElemEvents? Ctx.slider_ver_id(&ctx, Id id, Size w, Size h, float* value, float hpercent = 0.25)
{
id = ctx.gen_id(id)!;
Elem* parent, elem;
ctx.get_elem(id, ETYPE_SLIDER)!.unpack(&elem, &parent);
Style* style = ctx.styles.get_style(@str_hash("slider"));
elem.layout.w = w;
elem.layout.h = h;
elem.layout.content_offset = style.margin + style.border + style.padding;
update_parent_size(elem, parent);
// 2. Layout
Rect bg_bounds = elem.bounds.pad(style.margin);
Rect content_bounds = elem.bounds.pad(style.margin + style.border + style.padding);
// handle height
short hh = (short)(content_bounds.h * hpercent);
Rect handle = {
.x = content_bounds.x,
.y = calc_slider(content_bounds.y, content_bounds.h-hh, *value),
.w = content_bounds.w,
.h = hh,
};
elem.slider.handle = handle;
Point m = ctx.input.mouse.pos;
//elem.events = ctx.get_elem_events(elem);
if (elem.events.has_focus && ctx.is_mouse_down(BTN_LEFT)) {
*value = calc_value(content_bounds.y, m.y, content_bounds.h, hh);
elem.slider.handle.y = calc_slider(content_bounds.y, content_bounds.h-hh, *value);
elem.events.update = true;
}
// Draw the slider background and handle
Style s = *style;
Rect padding = s.padding;
s.padding = {};
ctx.push_rect(bg_bounds, parent.z_index, &s)!;
s.bg = s.primary;
s.padding = padding;
s.border = {};
ctx.push_rect(elem.slider.handle, parent.z_index, &s)!;
return elem.events;
}
fn void? Ctx.scrollbar(&ctx, Id id, float *value, float handle_percent, bool vertical = true)
{
id = ctx.gen_id(id)!;
Elem* parent, elem;
ctx.get_elem(id, ETYPE_SLIDER)!.unpack(&elem, &parent);
Style* style = ctx.styles.get_style(@str_hash("scrollbar"));
Rect pb = parent.bounds.pad(parent.layout.content_offset);
elem.bounds.x = vertical ? pb.bottom_right().x - style.size: pb.x;
elem.bounds.y = vertical ? pb.y : pb.bottom_right().y - style.size;
if (vertical) {
elem.layout.w = @exact(style.size);
elem.layout.h = @grow();
elem.bounds.x -= style.margin.x + style.margin.w + style.border.x + style.border.w;
} else {
elem.layout.w = @grow();
elem.layout.h = @exact(style.size);
elem.bounds.y -= style.margin.y + style.margin.h + style.border.y + style.border.h;
}
elem.layout.content_offset = style.margin + style.border + style.padding;
elem.layout.absolute = true;
update_parent_size(elem, parent);
Rect content_bounds = elem.bounds.pad(elem.layout.content_offset);
//elem.events = ctx.get_elem_events(elem);
short o = vertical ? content_bounds.y : content_bounds.x;
short m = vertical ? ctx.input.mouse.pos.y : ctx.input.mouse.pos.x;
short s = vertical ? content_bounds.h : content_bounds.w;
short h = (short)((float)s * handle_percent);
if (elem.events.has_focus && ctx.is_mouse_down(BTN_LEFT)) {
*value = calc_value(o, m, s, h);
elem.events.update = true;
}
short handle_pos = calc_slider(o, s-h, *value);
elem.slider.handle = {
.x = vertical ? content_bounds.x : handle_pos,
.y = vertical ? handle_pos : content_bounds.y,
.w = vertical ? content_bounds.w : h,
.h = vertical ? h : content_bounds.h,
};
Rect bg_bounds = elem.bounds.pad(style.margin);
ctx.push_rect(bg_bounds, parent.z_index, style)!;
ctx.push_rect(elem.slider.handle, parent.z_index, &&(Style){.bg = style.primary, .radius = style.radius})!;
}
macro short calc_slider(short off, short dim, float value) => (short)off + (short)(dim * value);
macro float calc_value(short off, short mouse, short dim, short slider)
=> math::clamp((float)(mouse-off-slider/2)/(float)(dim-slider), 0.0f, 1.0f);

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module ugui;
struct ElemSprite {
Id id;
}
macro Ctx.sprite(&ctx, String name, short size = 0, ...)
=> ctx.sprite_id(@compute_id($vasplat), name, size);
fn void? Ctx.sprite_id(&ctx, Id id, String name, short size = 0)
{
id = ctx.gen_id(id)!;
Elem* parent, elem;
ctx.get_elem(id, ETYPE_SPRITE)!.unpack(&elem, &parent);
Style* style = ctx.styles.get_style(@str_hash("sprite"));
Sprite* sprite = ctx.sprite_atlas.get(name)!;
elem.sprite.id = ctx.get_sprite_atlas_id(name);
// scale the sprite so that the biggest dimension becomes "size"
short width = sprite.w;
short height = sprite.h;
if (size > 0) {
if (sprite.w >= sprite.h) {
width = size;
height = (short)(size * (float)height/width);
} else {
width = (short)(size * (float)width/height);
height = size;
}
}
elem.layout.w = elem.layout.children.w = @exact(width);
elem.layout.h = elem.layout.children.h = @exact(height);
elem.layout.content_offset = style.margin + style.border + style.padding;
update_parent_size(elem, parent);
Id tex_id = ctx.sprite_atlas.id;
Rect content_bounds = elem.bounds.pad(elem.layout.content_offset);
return ctx.push_sprite(content_bounds, sprite.uv(), tex_id, parent.z_index, type: sprite.type)!;
}

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module ugui;
import std::io;
struct ElemText {
Id hash;
TextSize size;
TextEdit* te;
}
/* Layout some text without bounds.
* There is a limitation where the current frame bounds are based on the last frame, this is usually
* not a problem but it is in the situation where the text changes almost all frames.
*/
macro Ctx.text(&ctx, String text, ...)
=> ctx.text_id(@compute_id($vasplat), text);
fn void? Ctx.text_id(&ctx, Id id, String text)
{
id = ctx.gen_id(id)!;
Elem* parent, elem;
ctx.get_elem(id, ETYPE_TEXT)!.unpack(&elem, &parent);
Style* style = ctx.styles.get_style(@str_hash("text"));
Id text_hash = text.hash();
if (elem.flags.is_new || elem.text.hash != text_hash) {
elem.text.size = ctx.measure_string(text)!;
}
elem.text.hash = text_hash;
elem.layout.w = @fit(style.size);
elem.layout.h = @fit(style.size);
elem.layout.text = elem.text.size;
elem.layout.content_offset = style.margin + style.border + style.padding;
update_parent_size(elem, parent);
ctx.layout_string(text, elem.bounds.pad(elem.layout.content_offset), TOP_LEFT, parent.z_index, style.fg)!;
}
macro Ctx.text_box(&ctx, Size w, Size h, TextEdit* te, Anchor text_alignment = TOP_LEFT, bool reflow = true, ...)
=> ctx.text_box_id(@compute_id($vasplat), w, h, te, text_alignment, reflow);
fn ElemEvents? Ctx.text_box_id(&ctx, Id id, Size w, Size h, TextEdit* te, Anchor text_alignment, bool reflow)
{
id = ctx.gen_id(id)!;
Elem* parent, elem;
ctx.get_elem(id, ETYPE_TEXT)!.unpack(&elem, &parent);
Style* style = ctx.styles.get_style(@str_hash("text-box"));
elem.text.te = te;
Id text_hash = te.to_string().hash();
if (elem.flags.is_new || elem.text.hash != text_hash) {
elem.text.size = ctx.measure_string(te.to_string())!;
}
elem.text.hash = text_hash;
elem.layout.w = w;
elem.layout.h = h;
elem.layout.text = elem.text.size;
elem.layout.content_offset = style.margin + style.border + style.padding;
update_parent_size(elem, parent);
// check input and update the text
//elem.events = ctx.get_elem_events(elem);
if (elem.events.text_input || elem.events.key_press) {
ctx.text_edit(elem.text.te);
}
Rect bg_bounds = elem.bounds.pad(style.margin);
Rect text_bounds = elem.bounds.pad(elem.layout.content_offset);
ctx.push_rect(bg_bounds, parent.z_index, style)!;
String s = elem.text.te.to_string();
if (te.sel_len) {
usz start = te.sel_len > 0 ? te.cursor : te.cursor + te.sel_len;
usz end = (te.sel_len > 0 ? te.cursor + te.sel_len : te.cursor) - 1;
ctx.draw_string_selection(s, text_bounds, text_alignment, start, end, parent.z_index, style.accent, reflow)!;
}
ctx.layout_string(s, text_bounds, text_alignment, parent.z_index, style.fg, reflow)!;
// draw the cursor if the element has focus
if (elem.events.has_focus) {
if (elem.events.mouse_press || elem.events.mouse_hold) {
usz cur = ctx.hit_test_string(s, text_bounds, text_alignment, ctx.input.mouse.pos, reflow)!;
bool select = (elem.events.mouse_hold && !elem.events.mouse_press) || (ctx.get_mod() & KMOD_SHIFT);
te.set_cursor(cur, select);
}
Rect cur = ctx.get_cursor_position(s, text_bounds, text_alignment, te.cursor, reflow)!;
cur.w = 2;
ctx.push_rect(cur, parent.z_index, &&(Style){.bg = style.fg})!;
}
return elem.events;
}