ported rewrite2 to c3
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2dcc1b582c
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40 changed files with 1478 additions and 2911 deletions
153
src/ugui_layout.c3
Normal file
153
src/ugui_layout.c3
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module ugui;
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fn void! Ctx.layout_set_row(&ctx)
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{
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Id parent_id = ctx.tree.get(ctx.active_div)!;
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Elem *parent = ctx.cache.search(parent_id)!;
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if (parent.type != ETYPE_DIV) {
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// what?
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return UgError.UNEXPECTED_ELEMENT?;
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}
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parent.div.layout = LAYOUT_ROW;
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}
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fn void! Ctx.layout_set_column(&ctx)
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{
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Id parent_id = ctx.tree.get(ctx.active_div)!;
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Elem *parent = ctx.cache.search(parent_id)!;
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if (parent.type != ETYPE_DIV) {
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// what?
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return UgError.UNEXPECTED_ELEMENT?;
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}
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parent.div.layout = LAYOUT_COLUMN;
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}
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fn void! Ctx.layout_set_floating(&ctx)
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{
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Id parent_id = ctx.tree.get(ctx.active_div)!;
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Elem *parent = ctx.cache.search(parent_id)!;
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if (parent.type != ETYPE_DIV) {
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// what?
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return UgError.UNEXPECTED_ELEMENT?;
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}
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parent.div.layout = LAYOUT_FLOATING;
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}
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fn void! Ctx.layout_next_row(&ctx)
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{
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Id parent_id = ctx.tree.get(ctx.active_div)!;
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Elem *parent = ctx.cache.search(parent_id)!;
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if (parent.type != ETYPE_DIV) {
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// what?
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return UgError.UNEXPECTED_ELEMENT?;
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}
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parent.div.origin_r = Point{
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.x = parent.rect.x,
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.y = parent.div.origin_c.y,
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};
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parent.div.origin_c = parent.div.origin_r;
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}
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fn void! Ctx.layout_next_column(&ctx)
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{
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Id parent_id = ctx.tree.get(ctx.active_div)!;
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Elem *parent = ctx.cache.search(parent_id)!;
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if (parent.type != ETYPE_DIV) {
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// what?
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return UgError.UNEXPECTED_ELEMENT?;
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}
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parent.div.origin_c = Point{
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.x = parent.div.origin_r.x,
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.y = parent.rect.y,
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};
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parent.div.origin_r = parent.div.origin_c;
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}
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// position the rectangle inside the parent according to the layout
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fn Rect Ctx.position_element(&ctx, Elem *parent, Rect rect, bool style = false)
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{
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Rect elem_rect;
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Point origin;
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// 1. Select the right origin
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switch (parent.div.layout) {
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case LAYOUT_ROW:
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origin = parent.div.origin_r;
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case LAYOUT_COLUMN:
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origin = parent.div.origin_c;
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case LAYOUT_FLOATING: // none
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default:
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// Error
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}
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// 2. Position the rect
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elem_rect.x = origin.x + rect.x;
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elem_rect.y = origin.y + rect.y;
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// 3. Calculate width & height
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// TODO: what about negative values?
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// FIXME: account for origin offset!!
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elem_rect.w = rect.w > 0 ? rect.w : parent.rect.w;
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elem_rect.h = rect.h > 0 ? rect.h : parent.rect.h;
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// 4. Update the origins of the parent
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parent.div.origin_r = Point{
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.x = elem_rect.x + elem_rect.w,
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.y = elem_rect.y,
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};
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parent.div.origin_c = Point{
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.x = elem_rect.x,
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.y = elem_rect.y + elem_rect.h,
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};
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// if using the style then apply margins
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// FIXME: this does not work
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if (style && parent.div.layout != LAYOUT_FLOATING) {
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elem_rect.x += ctx.style.margin.x;
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elem_rect.y += ctx.style.margin.y;
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// total keep-out borders
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Rect margin_tot = {
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.x = ctx.style.padding.x + ctx.style.border.x +
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ctx.style.margin.x,
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.y = ctx.style.padding.y + ctx.style.border.y +
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ctx.style.margin.y,
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.w = ctx.style.padding.w + ctx.style.border.x +
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ctx.style.margin.w,
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.h = ctx.style.padding.h + ctx.style.border.x +
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ctx.style.margin.h,
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};
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parent.div.origin_r.x += margin_tot.x + margin_tot.w;
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// parent.div.origin_r.y += margin_tot.h;
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// parent.div.origin_c.x += margin_tot.w;
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parent.div.origin_c.y += margin_tot.y + margin_tot.h;
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}
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/*
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printf(
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"positioning rect: %lx {%d %d %d %d}(%d %d %d %d) . {%d %d %d
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%d}\n", parent.id, rect.x, rect.y, rect.w, rect.h, parent.rect.x,
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parent.rect.y,
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parent.rect.w,
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parent.rect.h,
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elem_rect.x,
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elem_rect.y,
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elem_rect.w,
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elem_rect.h
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);
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*/
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return elem_rect;
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}
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