ported rewrite2 to c3
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2dcc1b582c
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40 changed files with 1478 additions and 2911 deletions
78
src/ugui_input.c3
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78
src/ugui_input.c3
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module ugui;
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import std::io;
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// TODO: this could be a bitstruct
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bitstruct InputEvents : uint {
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bool resize : 0; // window size was changed
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bool change_focus : 1; // window focus changed
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bool mouse_move : 2; // mouse was moved
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bool mouse_btn : 3; // mouse button pressed or released
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}
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// Window size was changed
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fn void! Ctx.input_window_size(&ctx, short width, short height)
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{
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if (width <= 0 || height <= 0) {
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return UgError.INVALID_SIZE?;
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}
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ctx.width = width;
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ctx.height = height;
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ctx.input.events.resize = true;
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}
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// Window gained/lost focus
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fn void Ctx.input_changefocus(&ctx, bool has_focus)
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{
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// FIXME: raylib only has an API to query the focus status so we have to
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// update the input flag only if the focus changed
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if (ctx.has_focus != has_focus) {
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ctx.input.events.change_focus = true;
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}
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ctx.has_focus = has_focus;
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}
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bitstruct MouseButtons : uint {
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bool btn_left : 0;
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bool btn_middle : 1;
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bool btn_right : 2;
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bool btn_4 : 3;
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bool btn_5 : 4;
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}
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// Mouse Button moved
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fn void Ctx.input_mouse_button(&ctx, MouseButtons buttons)
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{
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ctx.input.mouse.updated = ctx.input.mouse.down ^ buttons;
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ctx.input.mouse.down = buttons;
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ctx.input.events.mouse_btn = true;
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io::printfn(
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"Mouse Down: %s%s%s%s%s",
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buttons.btn_left ? "BTN_LEFT " : "",
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buttons.btn_right ? "BTN_RIGHT " : "",
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buttons.btn_middle ? "BTN_MIDDLE " : "",
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buttons.btn_4 ? "BTN_4 " : "",
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buttons.btn_5 ? "BTN_5 " : ""
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);
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}
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// Mouse was moved, report absolute position
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// TODO: implement this
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fn void Ctx.input_mouse_abs(&ctx, short x, short y) { return; }
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// Mouse was moved, report relative motion
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fn void Ctx.input_mouse_delta(&ctx, short dx, short dy)
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{
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ctx.input.mouse.delta.x = dx;
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ctx.input.mouse.delta.y = dy;
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short mx, my;
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mx = ctx.input.mouse.pos.x + dx;
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my = ctx.input.mouse.pos.y + dy;
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ctx.input.mouse.pos.x = clamp(mx, 0u16, ctx.width);
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ctx.input.mouse.pos.y = clamp(my, 0u16, ctx.height);
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ctx.input.events.mouse_move = true;
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}
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