ported rewrite2 to c3
This commit is contained in:
parent
2dcc1b582c
commit
39e78ea078
40 changed files with 1478 additions and 2911 deletions
184
src/ugui_data.c3
Normal file
184
src/ugui_data.c3
Normal file
|
|
@ -0,0 +1,184 @@
|
|||
module ugui;
|
||||
|
||||
import vtree;
|
||||
import cache;
|
||||
import fifo;
|
||||
|
||||
struct Rect {
|
||||
short x, y, w, h;
|
||||
}
|
||||
|
||||
struct Point {
|
||||
short x, y;
|
||||
}
|
||||
|
||||
struct Color{
|
||||
char r, g, b, a;
|
||||
}
|
||||
|
||||
// element ids are just long ints
|
||||
def Id = usz;
|
||||
|
||||
enum ElemType {
|
||||
ETYPE_NONE,
|
||||
ETYPE_DIV,
|
||||
ETYPE_BUTTON,
|
||||
}
|
||||
|
||||
bitstruct ElemFlags : uint {
|
||||
bool updated : 0;
|
||||
bool has_focus : 1;
|
||||
}
|
||||
|
||||
bitstruct ElemEvents : uint {
|
||||
bool key_press : 0;
|
||||
bool key_release : 1;
|
||||
bool key_hold : 2;
|
||||
bool mouse_hover : 3;
|
||||
bool mouse_press : 4;
|
||||
bool mouse_release : 5;
|
||||
bool mouse_hold : 6;
|
||||
}
|
||||
|
||||
enum DivLayout {
|
||||
LAYOUT_ROW,
|
||||
LAYOUT_COLUMN,
|
||||
LAYOUT_FLOATING,
|
||||
}
|
||||
|
||||
// div element
|
||||
struct Div {
|
||||
DivLayout layout;
|
||||
Point origin_r, origin_c;
|
||||
Color color_bg;
|
||||
}
|
||||
|
||||
// element structure
|
||||
struct Elem {
|
||||
Id id;
|
||||
ElemFlags flags;
|
||||
ElemEvents events;
|
||||
Rect rect;
|
||||
ElemType type;
|
||||
union {
|
||||
Div div;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// relationships between elements are stored in a tree, it stores just the ids
|
||||
def IdTree = vtree::VTree(<Id>) @private;
|
||||
|
||||
// elements themselves are kept in a cache
|
||||
const uint MAX_ELEMENTS = 2048;
|
||||
def ElemCache = cache::Cache(<Id, Elem, MAX_ELEMENTS>) @private;
|
||||
|
||||
def CmdQueue = fifo::Fifo(<Cmd>);
|
||||
|
||||
fault UgError {
|
||||
INVALID_SIZE,
|
||||
EVENT_UNSUPPORTED,
|
||||
UNEXPECTED_ELEMENT,
|
||||
}
|
||||
|
||||
fn Id fnv1a(String str)
|
||||
{
|
||||
const ulong FNV_OFF = 0xcbf29ce484222325;
|
||||
const ulong FNV_PRIME = 0x100000001b3;
|
||||
|
||||
ulong hash = FNV_OFF;
|
||||
foreach (c : str) {
|
||||
hash ^= c;
|
||||
hash *= FNV_PRIME;
|
||||
}
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
macro hash(String str) { return fnv1a(str); }
|
||||
|
||||
macro uint_to_rgba(uint u) {
|
||||
return Color{
|
||||
.r = (char)((u >> 24) & 0xff),
|
||||
.g = (char)((u >> 16) & 0xff),
|
||||
.b = (char)((u >> 8) & 0xff),
|
||||
.a = (char)((u >> 0) & 0xff)
|
||||
};
|
||||
}
|
||||
|
||||
const Rect DIV_FILL = { .x = 0, .y = 0, .w = 0, .h = 0 };
|
||||
|
||||
macro abs(a) { return a < 0 ? -a : a; }
|
||||
macro clamp(x, min, max) { return x < min ? min : (x > max ? max : x); }
|
||||
|
||||
const uint STACK_STEP = 10;
|
||||
const uint MAX_ELEMS = 128;
|
||||
const uint MAX_CMDS = 256;
|
||||
const uint ROOT_ID = 1;
|
||||
|
||||
// command type
|
||||
enum CmdType {
|
||||
CMD_RECT,
|
||||
}
|
||||
|
||||
// command to draw a rect
|
||||
struct CmdRect {
|
||||
Rect rect;
|
||||
Color color;
|
||||
}
|
||||
|
||||
// command structure
|
||||
struct Cmd {
|
||||
CmdType type;
|
||||
union {
|
||||
CmdRect rect;
|
||||
}
|
||||
}
|
||||
|
||||
enum Layout {
|
||||
ROW,
|
||||
COLUMN,
|
||||
FLOATING
|
||||
}
|
||||
|
||||
// global style, similar to the css box model
|
||||
struct Style { // css box model
|
||||
Rect padding;
|
||||
Rect border;
|
||||
Rect margin;
|
||||
Color bgcolor; // background color
|
||||
Color fgcolor; // foreground color
|
||||
Color bcolor; // border color
|
||||
}
|
||||
|
||||
|
||||
struct Ctx {
|
||||
Layout layout;
|
||||
IdTree tree;
|
||||
ElemCache cache;
|
||||
CmdQueue cmd_queue;
|
||||
// total size in pixels of the context
|
||||
ushort width, height;
|
||||
Style style;
|
||||
|
||||
bool has_focus;
|
||||
struct input {
|
||||
InputEvents events;
|
||||
struct mouse {
|
||||
Point pos, delta;
|
||||
// mouse_down: bitmap of mouse buttons that are held
|
||||
// mouse_updated: bitmap of mouse buttons that have been updated
|
||||
// mouse_released = mouse_updated & ~mouse_down
|
||||
// mouse_pressed = mouse_updated & mouse_down
|
||||
MouseButtons down;
|
||||
MouseButtons updated;
|
||||
}
|
||||
}
|
||||
|
||||
isz active_div; // tree node indicating the current active div
|
||||
}
|
||||
|
||||
macro point_in_rect(Point p, Rect r)
|
||||
{
|
||||
return (p.x >= r.x && p.x <= r.x + r.w) && (p.y >= r.y && p.y <= r.y + r.h);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue