started work on border radius
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7 changed files with 61 additions and 22 deletions
34
src/ugui_cmd.c3
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34
src/ugui_cmd.c3
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module ugui;
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// FIXME: is this really the best solution?
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// "rect" is the bounding box of the element, which includes the border and the padding (so not just the content)
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fn void! Ctx.push_rect(&ctx, Rect rect, Color color, bool do_border = false, bool do_padding = false, bool do_radius = false)
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{
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Rect border = ctx.style.border;
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Rect padding = ctx.style.padding;
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ushort radius = ctx.style.radius;
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Color border_color = ctx.style.brcolor;
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if (do_border) {
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Cmd cmd = {
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.type = CMD_RECT,
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.rect.rect = rect,
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.rect.color = border_color,
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.rect.radius = do_radius ? radius : 0,
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};
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ctx.cmd_queue.enqueue(&cmd)!;
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}
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Cmd cmd = {
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.type = CMD_RECT,
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.rect.rect = {
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.x = rect.x + (do_border ? border.x : 0) + (do_padding ? padding.x : 0),
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.y = rect.y + (do_border ? border.y : 0) + (do_padding ? padding.y : 0),
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.w = rect.w - (do_border ? border.x+border.w : 0) - (do_padding ? padding.x+padding.w : 0),
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.h = rect.h - (do_border ? border.y+border.h : 0) - (do_padding ? padding.y+padding.h : 0),
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},
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.rect.color = color,
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.rect.radius = do_radius ? radius : 0,
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};
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ctx.cmd_queue.enqueue(&cmd)!;
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}
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