initial work on scrollable divs

This commit is contained in:
Alessandro Mauri 2024-11-07 18:35:20 +01:00
parent 8bc38452b3
commit 250a0fb3b5
5 changed files with 104 additions and 83 deletions

View file

@ -77,7 +77,7 @@ fn void! Ctx.layout_next_column(&ctx)
// position the rectangle inside the parent according to the layout
fn Rect Ctx.position_element(&ctx, Elem *parent, Rect rect, bool style = false)
{
Rect elem_rect;
Rect bounds;
Point origin;
// 1. Select the right origin
@ -92,30 +92,29 @@ fn Rect Ctx.position_element(&ctx, Elem *parent, Rect rect, bool style = false)
}
// 2. Position the rect
elem_rect.x = origin.x + rect.x;
elem_rect.y = origin.y + rect.y;
bounds.x = (short)max(origin.x + rect.x, 0);
bounds.y = (short)max(origin.y + rect.y, 0);
// 3. Calculate width & height
// TODO: what about negative values?
// FIXME: account for origin offset!!
elem_rect.w = rect.w > 0 ? rect.w : parent.bounds.w;
elem_rect.h = rect.h > 0 ? rect.h : parent.bounds.h;
bounds.w = rect.w > 0 ? rect.w : parent.bounds.w;
bounds.h = rect.h > 0 ? rect.h : parent.bounds.h;
// 4. Update the origins of the parent
parent.div.origin_r = Point{
.x = elem_rect.x + elem_rect.w,
.y = elem_rect.y,
.x = bounds.x + bounds.w,
.y = bounds.y,
};
parent.div.origin_c = Point{
.x = elem_rect.x,
.y = elem_rect.y + elem_rect.h,
.x = bounds.x,
.y = bounds.y + bounds.h,
};
// if using the style then apply margins
// FIXME: this does not work
if (style && parent.div.layout != LAYOUT_FLOATING) {
elem_rect.x += ctx.style.margin.x;
elem_rect.y += ctx.style.margin.y;
bounds.x += ctx.style.margin.x;
bounds.y += ctx.style.margin.y;
// total keep-out borders
Rect margin_tot = {
@ -136,18 +135,5 @@ fn Rect Ctx.position_element(&ctx, Elem *parent, Rect rect, bool style = false)
parent.div.origin_c.y += margin_tot.y + margin_tot.h;
}
/*
printf(
"positioning rect: %lx {%d %d %d %d}(%d %d %d %d) . {%d %d %d
%d}\n", parent.id, rect.x, rect.y, rect.w, rect.h, parent.bounds.x,
parent.bounds.y,
parent.bounds.w,
parent.bounds.h,
elem_rect.x,
elem_rect.y,
elem_rect.w,
elem_rect.h
);
*/
return elem_rect;
return bounds;
}