tweak renderer API
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177e52b0d0
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2014c67bfd
10 changed files with 424 additions and 247 deletions
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@ -2,7 +2,6 @@
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layout(set = 1, binding = 0) uniform Viewport {
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ivec2 view;
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ivec2 off;
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};
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layout(location = 0) in ivec2 position;
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@ -16,17 +15,12 @@ layout(location = 3) out float radius;
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void main()
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{
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// per vertex shift
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vec2 shift;
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shift.x = float(off.x) / view.x;
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shift.y = -(float(off.y) / view.y);
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// vertex position
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vec2 pos;
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pos.x = float(position.x)*2.0 / view.x - 1.0;
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pos.y = -(float(position.y)*2.0 / view.y - 1.0);
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gl_Position = vec4(pos+shift, 0.0, 1.0);
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gl_Position = vec4(pos, 0.0, 1.0);
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local_position = vec2(sign(uv));
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global_position = gl_Position.xy;
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