rounded quads baby!
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4 changed files with 66 additions and 9 deletions
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@ -10,6 +10,9 @@ layout(location = 1) in ivec2 uv;
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layout(location = 2) in ivec4 color;
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layout(location = 0) out vec4 col;
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layout(location = 1) out vec2 local_position;
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layout(location = 2) out vec2 global_position;
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layout(location = 3) out float radius;
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void main()
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{
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@ -24,5 +27,10 @@ void main()
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pos.y = -(float(position.y)*2.0 / view.y - 1.0);
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gl_Position = vec4(pos+shift, 0.0, 1.0);
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local_position = vec2(sign(uv));
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global_position = gl_Position.xy;
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radius = abs(float(uv.x));
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col = vec4(color) / 255.0;
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}
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