constants are now @builtin
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6f73f2d443
commit
2db2f2f0af
20 changed files with 1397 additions and 1395 deletions
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@ -22,9 +22,9 @@ fn GPUShader* load_shader(GPUDevice* device, ZString filename, GPUShaderStage st
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ZString entrypoint;
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GPUShaderFormat backend_formats = sdl::get_gpu_shader_formats(device);
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GPUShaderFormat format = sdl::GPU_SHADERFORMAT_INVALID;
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if (backend_formats & sdl::GPU_SHADERFORMAT_SPIRV) {
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format = sdl::GPU_SHADERFORMAT_SPIRV;
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GPUShaderFormat format = GPU_SHADERFORMAT_INVALID;
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if (backend_formats & GPU_SHADERFORMAT_SPIRV) {
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format = GPU_SHADERFORMAT_SPIRV;
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entrypoint = "main";
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}
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@ -79,12 +79,12 @@ fn void print_info()
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fn void handle_event(Event event, bool* quit) {
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switch (event.type) {
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case sdl::EVENT_QUIT: {
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case EVENT_QUIT: {
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*quit = true;
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} break;
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case sdl::EVENT_KEY_DOWN: {
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case EVENT_KEY_DOWN: {
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switch (event.key.key) {
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case sdl::K_Q: {
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case K_Q: {
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*quit = true;
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} break;
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case sdl::K_W: {
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@ -111,16 +111,16 @@ fn int main() {
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}
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Window* window;
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window = sdl::create_window(WINDOW_TITLE, WINDOW_WIDTH, WINDOW_HEIGHT, sdl::WINDOW_VULKAN);
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window = sdl::create_window(WINDOW_TITLE, WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_VULKAN);
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if (window == null) {
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io::eprintf("ERROR: SDL_CreateWindow failed: %s\n", sdl::get_error());
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return 1;
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}
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sdl::set_window_position(window, sdl::WINDOWPOS_CENTERED, sdl::WINDOWPOS_CENTERED);
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sdl::set_window_position(window, WINDOWPOS_CENTERED, WINDOWPOS_CENTERED);
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GPUDevice* device = sdl::create_gpu_device(sdl::GPU_SHADERFORMAT_SPIRV, true, null);
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GPUDevice* device = sdl::create_gpu_device(GPU_SHADERFORMAT_SPIRV, true, null);
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if (device == null) {
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io::eprintf("ERROR: SDL_CreateGPUDevice failed: %s\n", sdl::get_error());
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@ -156,7 +156,7 @@ fn int main() {
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.format = sdl::get_gpu_swapchain_texture_format(device, window)
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}},
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},
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.primitive_type = GPUPrimitiveType.GPU_PRIMITIVETYPE_TRIANGLELIST,
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.primitive_type = GPU_PRIMITIVETYPE_TRIANGLELIST,
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.vertex_shader = shader_vert,
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.fragment_shader = shader_frag,
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};
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@ -217,8 +217,8 @@ fn int main() {
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GPUColorTargetInfo color_target_info;
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color_target_info.texture = swapchain_texture;
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color_target_info.clear_color = COLOR_BLACK;
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color_target_info.load_op = GPULoadOp.GPU_LOADOP_CLEAR;
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color_target_info.store_op = GPUStoreOp.GPU_STOREOP_STORE;
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color_target_info.load_op = GPU_LOADOP_CLEAR;
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color_target_info.store_op = GPU_STOREOP_STORE;
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GPURenderPass* render_pass = sdl::begin_gpu_render_pass(cmdbuf, &color_target_info, 1, null);
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sdl::bind_gpu_graphics_pipeline(render_pass, pipeline_fill);
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