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test/shaders/source/SolidColor.frag.glsl
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test/shaders/source/SolidColor.frag.glsl
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#version 450 core
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layout(location = 0) in vec4 Color; // Explicit location for fragment input
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layout(location = 0) out vec4 FragColor; // Explicit location for fragment output
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void main()
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{
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FragColor = Color;
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}
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