reorganized directory
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@ -1,33 +0,0 @@
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#!/bin/bash
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source_directory="shaders/source"
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compiled_directory="shaders/compiled"
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vulkan_version="1.0"
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mkdir -p $compiled_directory
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rm -f $compiled_directory/*
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echo "compiling from $source_directory -> $compiled_directory"
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for file in "$source_directory"/*; do
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filename=$(basename "$file")
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if [[ "$filename" =~ ^([^\.]+)\.([^\.]+)\.([^\.]+)$ ]]; then
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middlepart="${BASH_REMATCH[2]}"
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filename="${BASH_REMATCH[1]}.${BASH_REMATCH[2]}"
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shader_language="${BASH_REMATCH[3]}"
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if [[ "$shader_language" != "glsl" ]]; then
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echo "FUCK YOU I'M NOT COMPILING HLSL SHADERS, DO IT YOURSELF"
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exit 1
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fi
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if [[ "$middlepart" == "frag" ]]; then
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echo "frag $filename.$shader_language > $filename.spv"
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glslc -O -fshader-stage=fragment --target-env=vulkan$vulkan_version "$source_directory/$filename.$shader_language" -fshader-stage=fragment -o "$compiled_directory/$filename.spv"
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elif [[ "$middlepart" == "vert" ]]; then
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echo "vert $filename.$shader_language > $filename.spv"
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glslc -O -fshader-stage=vertex --target-env=vulkan$vulkan_version "$source_directory/$filename.$shader_language" -o "$compiled_directory/$filename.spv"
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fi
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fi
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done
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tree $compiled_directory
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